I am trying to add QAction object to QLabel object using QLabel.addAction() method, but it doesn't seem to work. Is it not supposed to work or am I doing something wrong?
I am trying to make an accordion using QStackedWidget.
For this I need a section title which will either hide or show the title's section when user presses on that title. I could use mouseReleasedEvent, but I would prefer proper QAction toggle() implementation. Maybe I could use something else than QLabel for this matter?
The addAction functionality of QWidget is used for providing context menus and does not directly relate to an action that is triggered when the mouse is clicked on the label.
You therefore must use some kind of mousexxxevent.
If you prefer signals instead, this is also quite easy:
from PySide.QtGui import *
from PySide.QtCore import *
class ClickableLabel(QLabel):
"""
A Label that emits a signal when clicked.
"""
clicked = Signal()
def __init__(self, *args):
super().__init__(*args)
def mousePressEvent(self, event):
self.clicked.emit()
# example
app = QApplication([])
window = QWidget()
layout = QVBoxLayout(window)
labelA = ClickableLabel('Click on me for more.')
layout.addWidget(labelA)
labelB = QLabel('Here I am.')
layout.addWidget(labelB)
labelB.hide()
labelA.clicked.connect(labelB.show)
window.show()
app.exec_()
Or if you want an action instead, make it like this:
from PySide.QtGui import *
from PySide.QtCore import *
class ClickableLabel(QLabel):
"""
A Label that emits a signal when clicked.
"""
def __init__(self, *args):
super().__init__(*args)
def mousePressEvent(self, event):
self.action.triggered.emit()
# example
app = QApplication([])
window = QWidget()
layout = QVBoxLayout(window)
labelA = ClickableLabel('Click on me for more.')
layout.addWidget(labelA)
labelB = QLabel('Here I am.')
layout.addWidget(labelB)
labelB.hide()
action = QAction('Action', labelA)
labelA.action = action
action.triggered.connect(labelB.show)
window.show()
app.exec_()
The example are in Python 3.X notation and for PySide but translation to Python 2.X or PyQt is probably quite simple.
Related
I have written the below code to which I finally managed to add menu but connecitn menu to a function doesnt seem to work:
import os
from PyQt5 import uic
from PyQt5 import QtWidgets
from PyQt5 import QtCore
FILE_LOCATION = os.path.dirname(os.path.realpath(__file__))
class MainDialogWindow(QtWidgets.QDialog):
def __init__(self):
super(MainDialogWindow,self).__init__()
ui_file = os.path.join(FILE_LOCATION, "example.ui")
self._ui = uic.loadUi(ui_file, self)
self.registerCallbacks()
self.initUI()
def initUI(self):
"""Initialize the UI.
"""
self.textBrowser.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
def registerCallbacks(self):
self.textBrowser.customContextMenuRequested.connect(self.context_menu)
# self.connect(self.textBrowser, QtCore.Signal('customContextMenuRequested(const QPoint &)'), self.context_menu)
def context_menu(self, pos):
menu = QtWidgets.QMenu(self)
action = menu.addAction("clear")
menu.exec_(self.mapToGlobal(pos))
action.trigered.connect(self.clear)
def clear(self):
"""Slot to claer text.
"""
print("clear")
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
window = MainDialogWindow()
window.show()
window.setGeometry(500, 300, 300, 300)
sys.exit(app.exec_())
please helpp,, I want call the clear function from the right click menu
I don't seem to understand how the menu.exec_() method works, that method blocks the execution of sequential tasks until the user selects a QAction from the QMenu. In your case, for example, until when you press "clear" and the triggered signal is emitted (note: you have a typo), but at that moment there is no connection, so the clear method will not be called. The solution is to make the connection before invoking the QMenu exec_():
def context_menu(self, pos):
menu = QtWidgets.QMenu(self)
action = menu.addAction("clear")
action.triggered.connect(self.clear)
menu.exec_(self.mapToGlobal(pos))
As the title says I'm trying to make a scrollArea that uses QScroller with grabgesture so I can scroll by dragging on the widget. I found some good examples and got it working. Now I want to remove the overshoot that happens when you drag further than there is items in the widget.
But when I try to tweak the Qscroller, I can't seem to figure out how to apply the QScrollerProperties to the QScroller. Which is how I assume you remove the overshoot.
Here is an example of the code:
import sys
from PyQt5.QtWidgets import (
QApplication,
QFormLayout,
QGridLayout,
QLabel,
QScrollArea,
QScroller,
QScrollerProperties,
QWidget,
)
class MainWindow(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
scroll_area = QScrollArea()
layout = QGridLayout(self)
layout.addWidget(scroll_area)
scroll_widget = QWidget()
scroll_layout = QFormLayout(scroll_widget)
for i in range(200):
scroll_layout.addRow(QLabel('Label #{}'.format(i)))
scroll_area.setWidget(scroll_widget)
scroll = QScroller.scroller(scroll_area.viewport())
scroll.grabGesture(scroll_area.viewport(), QScroller.LeftMouseButtonGesture)
scroll.scrollerPropertiesChanged.connect(self.PropsChanged) #Just to see if I could registre a change
props = scroll.scrollerProperties()
props.setScrollMetric(QScrollerProperties.VerticalOvershootPolicy,QScrollerProperties.OvershootAlwaysOff)
props.setScrollMetric(QScrollerProperties.DragStartDistance, 0.01)
#Apply Qscroller properties here somehow?
print(scroll.scrollerProperties().scrollMetric(QScrollerProperties.DragStartDistance))
scroll.scrollerProperties = props #Maybe? Doesn't seem to change the overshoot?
def PropsChanged(self):
print("Something is being changed??")
if __name__ == '__main__':
app = QApplication(sys.argv)
main_window = MainWindow()
main_window.show()
sys.exit(app.exec_())
I'm not sure how to proceed from here.
Any help would be appriciated :)
Just call scroll.setScrollerProperties(props) once you've set the new properties.
When you call scrollerProperties() you get "copy" of the current properties: it is not a pointer to the actual properties, so nothing changes unless you apply them back to the scroller.
It's almost like calling self.font():
font = self.font()
font.setPointSize(20)
# at this point, the widget font is still the same...
# unless you do this:
self.setFont(font)
The same applies to almost any property, like text()/setText() for labels, palette()/setPalette(), etc.
To prevent the vertical overshoot, you have to use setScrollMetric with VerticalOvershootPolicy, and set the value to OvershootAlwaysOff:
props.setScrollMetric(QScrollerProperties.VerticalOvershootPolicy,
QScrollerProperties.OvershootAlwaysOff)
scroll.setScrollerProperties(props)
I am new to PyQt5... Simple question here.
I am using PyQt5 to build a simple application. This application has a Main Window containing a QTabWidget with 3 tabs. Once the application starts, all tab pages are empty and get filled later on. When tab pages are empty, I would still like them to appear as blank pages and extend up to the Main Window edges.
I've been trying to achieve this in two ways: using a layout and using the setGeometry function. Yet the tab pages never extend vertically very far, and horizontally they never go beyond the last tab. See code below.
import sys
from PyQt5.QtWidgets import *
class MainWindow(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Window With Tabs")
self.setGeometry(50,50,400,400)
oTabWidget = QTabWidget(self)
oPage1 = QWidget()
oLabel1 = QLabel("Hello",self)
oVBox1 = QVBoxLayout()
oVBox1.addWidget(oLabel1)
oPage1.setLayout(oVBox1)
oPage2 = QWidget()
oPage2.setGeometry(0,0,400,400)
oPage3 = QWidget()
oPage3.setGeometry(0,0,400,400)
oTabWidget.addTab(oPage1,"Page1")
oTabWidget.addTab(oPage2,"Page2")
oTabWidget.addTab(oPage3,"Page3")
self.show()
if __name__ == "__main__":
app = QApplication(sys.argv)
oMainwindow = MainWindow()
sys.exit(app.exec_())
Any idea how to modify the code so the empty pages will extend up to the edges of Main Window ?
Set a layout on the main widget:
class MainWindow(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Window With Tabs")
self.setGeometry(50,50,400,400)
layout = QVBoxLayout(self)
oTabWidget = QTabWidget(self)
layout.addWidget(oTabWidget)
The setGeometry calls on the other widgets are redundant.
import sys
from PyQt5.QtWidgets import *
class MainWindow(QWidget):
# window object
def __init__(self):
super().__init__()
self.initGUI() # call custom code
def initGUI(self):
self.setWindowTitle("Window With Tabs") # window...
self.setGeometry(50,50,400,400) #...properties
TabW=self.createTabs() # a custom-tab object
layout = QVBoxLayout(self) # main window layout
layout.addWidget(TabW) #populate layout with Tab object
self.show() # display window
def createTabs(self): # create and return Tab object
oPage1 = QWidget() # tabs...
oPage2 = QWidget()
oPage3 = QWidget()
oTabWidget = QTabWidget() # Tabobject
oTabWidget.addTab(oPage1,"Page1") # populate tab object...
oTabWidget.addTab(oPage2,"Page2")
oTabWidget.addTab(oPage3,"Page3")
return oTabWidget # return tab object
if __name__ == "__main__": # Rest is History!
app = QApplication(sys.argv)
oMainwindow = MainWindow()
sys.exit(app.exec_())
This fairly minimal code creates a systray item with three right click options. One is an instance of QDialog, another QMainWindow, and also Quit. It's for a systray-driven app that will have some qdialogs and also a qmainwindow containing a table widget (or, is it possible to create a table into a qdialog?). I've been stuck on this for a week or so, read a lot of related materials and do not understand how to resolve it.
From the systray icon menu, clicking on QDialog, the dialog opens, waits for user action, and clicking the Ok or Cancel buttons will print which one was clicked. It would seem this works because QDialog has its own exec_(). Great so far.
However, clicking on the QMainWindow menu option, the main window dialog appears briefly and disappears with no chance for user input, of course. Maybe instead, the qmainwindow dialog would need to rely on the QApplication's exec_() where the object would instead be initialized just before app.exec_() perhaps? If that would work, I'm not clear on how def qmainwindow() would retrieve the information back from the user.
Hopefully a simple matter for someone who knows, a few changes, bingo.
Current environment: Windows 7 or XP, Python 2.7, Pyside
If you run this, there will be a blank place-holder in the systray that is clickable (right click), or you can also give it an actual image in place of 'sample.png'.
#!python
from PySide import QtGui, QtCore
from PySide.QtGui import QApplication, QDialog, QMainWindow
def qdialog():
qdialog_class_obj = TestClassQDialog()
qdialog_class_obj.show()
qdialog_class_obj.exec_() # wait for user
print "qdialog_user_action: ", qdialog_class_obj.qdialog_user_action
def qmainwindow():
qmainwindow_class_obj = TestClassQMainWindow()
qmainwindow_class_obj.show()
#qmainwindow_class_obj.exec_() # 'TestClassQMainWindow' object has no attribute 'exec_'
class TestClassQDialog(QDialog):
def __init__(self, parent=None):
super(TestClassQDialog, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Ok|QtGui.QDialogButtonBox.Cancel)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("accepted()"), self.button_ok)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("rejected()"), self.button_cancel)
def button_ok(self):
self.qdialog_user_action = 'ok'
self.hide()
def button_cancel(self):
self.qdialog_user_action = 'cancel'
self.hide()
class TestClassQMainWindow(QMainWindow):
def __init__(self, parent=None):
super(TestClassQMainWindow, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("accepted()"), self.button_ok)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("rejected()"), self.button_cancel)
def button_ok(self):
self.hide()
def button_cancel(self):
self.hide()
class SysTrayIcon(QMainWindow):
def __init__(self, parent=None):
super(SysTrayIcon, self).__init__(parent)
self.qdialog_action = QtGui.QAction("QDialog", self, triggered=qdialog)
self.qmainwindow_action = QtGui.QAction("QMainWindow", self, triggered=qmainwindow)
self.quit_action = QtGui.QAction("Quit", self, triggered=QtGui.qApp.quit)
self.createSystrayIcon()
self.systrayIcon.show()
def createSystrayIcon(self):
self.systrayIconMenu = QtGui.QMenu(self)
self.systrayIconMenu.addAction(self.qdialog_action)
self.systrayIconMenu.addAction(self.qmainwindow_action)
self.systrayIconMenu.addSeparator()
self.systrayIconMenu.addAction(self.quit_action)
self.systrayIcon = QtGui.QSystemTrayIcon(self)
self.systrayIcon.setContextMenu(self.systrayIconMenu)
self.systrayIcon.setIcon(QtGui.QIcon('sample.png')) # point to a valid image if you want.
self.systrayIcon.setVisible(True)
if __name__ == '__main__':
app = QtGui.QApplication([])
systrayicon = SysTrayIcon()
app.exec_()
I've got it working. What I did was move your external method qmainwindow inside of your
SysTrayIcon and created the class parameter self.qmainwindow_class_obj = TestClassQMainWindow(). I've attached the working code below. Also, you're using the old style signal slot method, I take it you're coming from old school PyQt. The new method if very nice, clean and pythonic. I've also put the new style methods in the below code. Another thing I would do is move your qdialog method inside the SysTrayIcon class. I don't really understand why you have it outside the class but maybe I'm missing something. Hope this helps.
#!python
from PySide import QtGui, QtCore
from PySide.QtGui import QApplication, QDialog, QMainWindow
def qdialog():
qdialog_class_obj = TestClassQDialog()
qdialog_class_obj.show()
qdialog_class_obj.exec_() # wait for user
print "qdialog_user_action: ", qdialog_class_obj.qdialog_user_action
class TestClassQDialog(QDialog):
def __init__(self, parent=None):
super(TestClassQDialog, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Ok|QtGui.QDialogButtonBox.Cancel)
self.ok_cancel.accepted.connect(self.button_ok)
self.ok_cancel.rejected.connect(self.button_cancel)
def button_ok(self):
self.qdialog_user_action = 'ok'
self.hide()
def button_cancel(self):
self.qdialog_user_action = 'cancel'
self.hide()
class TestClassQMainWindow(QMainWindow):
def __init__(self, parent=None):
super(TestClassQMainWindow, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
self.ok_cancel.accepted.connect(self.button_ok)
self.ok_cancel.rejected.connect(self.button_cancel)
def button_ok(self):
self.hide()
def button_cancel(self):
self.hide()
class SysTrayIcon(QMainWindow):
def __init__(self, parent=None):
super(SysTrayIcon, self).__init__(parent)
self.qmainwindow_class_obj = TestClassQMainWindow()
self.qdialog_action = QtGui.QAction("QDialog", self, triggered=qdialog)
self.qmainwindow_action = QtGui.QAction("QMainWindow", self, triggered=self.qmainwindow)
self.quit_action = QtGui.QAction("Quit", self, triggered=QtGui.qApp.quit)
self.createSystrayIcon()
self.systrayIcon.show()
def createSystrayIcon(self):
self.systrayIconMenu = QtGui.QMenu(self)
self.systrayIconMenu.addAction(self.qdialog_action)
self.systrayIconMenu.addAction(self.qmainwindow_action)
self.systrayIconMenu.addSeparator()
self.systrayIconMenu.addAction(self.quit_action)
self.systrayIcon = QtGui.QSystemTrayIcon(self)
self.systrayIcon.setContextMenu(self.systrayIconMenu)
self.systrayIcon.setIcon(QtGui.QIcon('linux.jpeg')) # point to a valid image if you want.
self.systrayIcon.setVisible(True)
def qmainwindow(self):
self.qmainwindow_class_obj.show()
if __name__ == '__main__':
app = QtGui.QApplication([])
systrayicon = SysTrayIcon()
app.exec_()
I have designed 2 widgets - one is the main application widget and a custom widget which would allow me to set the preferences in my main application. They are named - main and child.
Now, I can't get the child widget to show when I click the button in the main application.
Tried to learn from the Rapid GUI programming using Python and Qt book, but the example given there is for a hand coded form and not designed using QtDesigner. I am getting confused. Kindly help.
My code so far is this-
import serial, sys
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from main import Ui_Form # main.py and child.py are the ui
from child import Ui_Form as Child_Form # files generated using pyuic4
class Main(QMainWindow):
def __init__(self, parent = None):
super(Main, self).__init__(parent)
self.ui = Ui_Form()
self.ui.setupUi(self)
self.connect(self.ui.btnLaunch, SIGNAL("clicked()"), self.show)
def show(self):
dialog = QDialog()
dialog.ui = Child_Form()
dialog.ui.setupUi(self)
if __name__ == "__main__":
app = QApplication(sys.argv)
myapp = Main()
myapp.show()
sys.exit(app.exec_())
However, nothing happens when I try to launch this program.
Instead of this code:
self.connect(self.ui.btnLaunch, SIGNAL("clicked()"), self.show)
def show(self):
dialog = QDialog()
dialog.ui = Child_Form()
dialog.ui.setupUi(self)
try with this, it should work:
self.connect(self.ui.btnLaunch, SIGNAL("clicked()"), self.showDialog)
def showDialog(self):
dialog = QDialog()
dialog.ui = Child_Form()
dialog.ui.setupUi(self)
dialog.show()