How to detect if an element is "Stale" in Geb? - groovy

I'm trying to detect if a module has gone "stale" in Geb. That is, if using will throw:
org.openqa.selenium.StaleElementReferenceException
The below code seems to work, but I feel like its excessively hacky (I'm just calling any arbitrary method on module (toString() seemed like a decent choice) and checking if it throws the stale element exception.
static boolean isStale(Module module)
{
boolean isStale = false
try {
module.toString() // arbitrary method call
} catch (StaleElementReferenceException e) {
isStale = true
}
return isStale
}
Is there a cleaner way to do this?

If you are trying to detect page changes, however arbitrary those pages are then I would probably tackle it the other way around - detecting the new content and not the stale content. First, you have to find something (an element or a state of an element) that you can use in your at checker to detect that the new page has "loaded". Then you would execute the page changing action and wrap an at checker verification inside of a waitFor {} call. This should be more reliable than your current approach, especially because Geb doesn't cache any content elements by default.

Related

LitElement and .bind(this)

I'm finding a little confusing sometimes you need to bind the context to a function call and sometimes not. When exactly can you avoid it and when you not?
What's the difference between those lines?
<a #click="${this.handler.bind(this)}">link</a>
<a #click="${this.handler()}">link</a>
<a #click="${this.handler}">link</a>
<a #click="${()=>this.handler()}">link</a>
Also sometimes in the constructor() you need
this.handler = this.handler.bind(this)
to make the function call works, sometimes you not. What's the differences between all those cases?
In the first 4 lines I am guessing you usually wrap them in between ${ and }.
With this mention these 3 lines:
<a #click="${this.handler.bind(this)}">link</a>
<a #click="${this.handler}">link</a>
<a #click="${()=>this.handler()}">link</a>
would be pretty similar in the effect. When you attach an event handler you need to pass a reference to a function/method to call, while the second line:
<a #click="${this.handler()}">link</a>
will most likely just be wrong. That's because you will be calling this.handler() as soon as the rendering is done. The only way it might make some sense it would be if the handler method returns a function.
Going back to the first 3 lines: they will indeed have very similar effect, as in all of them you are passing references to a local method render, but:
the first one doesn't need binding as the method will anyway be
called in this context (but I guess it doesn't hurt either)
the third one adds the definition of an anonymous function as an
event handler, which when called it will invoke this.handler
So the second one is basically the simplest and easiest to read.
When it comes to the need to call bind in some of the cases: that's needed when your method is called from another context. Let's say you pass it as a callback parameter to a method running in another class. When you method will be called there, it will have by default the context of that other object. So you will need to use .bind(this) to make sure that when the method is called in your element's context.
Your method does work, but it's running from another this. So maybe that's why some of the times you don't notice the need to .bind(this). If the method just shows a message, calls some other external service, or anything else that is not part of your object's definition (that doesn't use this.something), it will work without using bind.
UPDATE: in fact I think an event handler will always run in the context of the element that originated that event. I am guessing that lit just does that .bind(this) when we use that #click= syntax, as it would make a lot of sense.
Note that binding directly in templates is generally not a good idea. It can result in performance issues and components re-rendering when they shouldn't.
https://github.com/43081j/eslint-plugin-lit/blob/master/docs/rules/no-template-bind.md
As to why you sometimes need to bind consider this:
#customElement('main-page')
export class MainPage extends LitElement {
#property()
public name = "bob";
render() {
return html`<button #click=${this.clicked}>Click Me!</button>`;
}
clicked() {
console.log("clicked " + this.name);
console.log("this in clicked: " + this)
setTimeout(this.sayHi, 1000);
}
sayHi() {
console.log("this in sayHi: " + this)
alert(`Hello, ${this.name}!`);
}
}
If we click on the button, we get the name logged properly:
But the name isn't shown in the alert:
If we look at this in both functions we get different results:
One is an HTMLElement and the other one is a Window. What this refers to is different once we pass sayHi to setTimeout.
Bind will fix this by making sure that this refers to the right object.
While we could do setTimeout(this.sayHi.bind(this), 1000); and it would fix our issue but it's not very clean and it's error prone. We could bind it in the constructor, but this also isn't much better.
The cleanest way to do it is to directly bind this by using an arrow function instead:
sayHi = () => {
[...]
This notation binds this to the object itself. We then do not need to bind it explicitly ourselves.
Once we do that, both this refer to the right object:

Get invoke listener name and URL from DAO class [duplicate]

For diagnostic purposes I sometimes need to store the call stack that lead to a given state transition (such as granting a lock, committing a transaction, etc.) so that when something goes wrong later I can find out who originally triggered the state transition.
Currently, the only way I am aware of to retrieve the call stack looks like the following code snippet, which I consider terribly ugly:
StackTraceElement[] cause;
try {
throw new Exception();
} catch (Exception e) {
cause = e.getStackTrace();
}
Does somebody know of a better way to accomplish this?
I think you can get the same thing with:
StackTraceElement[] cause = Thread.currentThread().getStackTrace();
Well, you can improve it slightly by not actually throwing the exception.
Exception ex = new Exception();
ex.fillInStackTrace();
StackTraceElement[] cause = ex.getStackTrace();
Actually, I just checked: the constructor calls fillInStackTrace() already. So you can simplify it to:
StackTraceElement[] cause = new Exception().getStackTrace();
This is actually what Thread.getStackTrace() does if it's called on the current thread, so you might prefer using it instead.
If you want it as a String and use Apache Commons:
org.apache.commons.lang.exception.ExceptionUtils.getFullStackTrace(new Throwable())
There's a new option since JDK 9: StackWalker
It isn't as expensive as Thread.currentThread().getStackTrace().
see also How Expensive is Thread.getStackTrace()?

How to avoid creating objects to check or get content from Maps in Java

I am implementing my own Map in Java, using a custom class I made.
I already implemented the hashCode and equals without any problem.
I just have a question more related into performance and stuff like that.
So I will check many times in my application if a specific value is inside the map, for that, for that I have to create a object and then use the methods containsKey of Map.
My question is...
Is there any other way? without being always creating the object???
I cant have all the objects in my context universe, so that isn't a way...
I know I can just point the object to 'null' after using it, but still, it's not so elegant, creating objects just to check if there is the same object inside =S
Are there any other conventions?
Thank you very much in advance!
EDIT:
Stuff typed = new Stuff(stuff1, stuff2, (char) stuff3);
if(StuffWarehouse.containsKey(typed))
{
//do stuff
}
//after this I won't want to use that object again so...
typed = null;

Common php functions in hack

I decided to start a new project to get into hacklang, and after fixing some if the problems I initially ran into transitioning from php habits, I ran into the following errors:
Unbound name: str_replace
Unbound name: empty
Doing some research I found that this is due to using 'legacy' php which isn't typechecked, and will error with //strict.
That's fine and all, empty() was easy enough to replace, however str_replace() is a bit more difficult.
Is there an equivalent function that will work with //strict? Or at least something similar.
I'm aware that I could use //decl but I feel like that defeats the purpose in my case.
Is there at least any way to tell which functions are implemented in hack and which are not in the documentation as I couldn't find one?
For reference (though it isn't too relevant to the question itself), here is the code:
<?hh //strict
class HackMarkdown {
public function parse(string $content) : string {
if($content===null){
throw new RuntimeException('Empty Content');
}
$prepared = $this->prepare($content);
}
private function prepare(string $contentpre) : Vector<string>{
$contentpre = str_replace(array("\r\n","\r"),"\n",$contentpre);
//probably need more in here
$prepared = Vector::fromArray(explode($contentpre,"\n"));
//and here
return $prepared;
}
}
You don't need to change your code at all. You just need to tell the Hack tools about all the inbuilt PHP functions.
The easiest way to do this is to download this folder and put it somewhere in your project. I put it in a hhi folder in the base of my project. The files in there tell Hack about all the inbuilt PHP functions.
Most of them don't have type hints, which can lead to Hack thinking the return type of everything is mixed instead of the actual return, that is actually correct in most cases as, for example, str_replace can return either a string or a bool. However, it does stop the "unbound name" errors, which is the main reason for adding them.

Separating Logic/GUI and user interaction

imagine you have a function that creates/copies/moves files. [logic]
For the case that a file that should be copied/created already exists you would like to ask the user to overwrite the file or not.[(G)UI]
What is your approach to implement this if (G)UI and logic are completely separated?
The first thing that comes into my mind would be the MVC-pattern, but this means that I would have to use it whereever I need user interaction.
Any other suggestions?
BTW: How would you implement this in non-OO-languages?
If GUI and logic are really separated, then this question should never arise. The program should, by design, either overwrite or not overwrite based on an option which has a default value. If the GUI is available, the option can be set.
In fact, although the obvious approach is to just have at it and begin copying, you could make a first pass looking for conflicts, and checking that the target device has enough free storage. Then, if there is a problem, terminate by doing nothing, unless there is a GUI in which case you can report the problem and ask whether to proceed anyway.
If you want to have a design in which the GUI can be invoked on a file by file basis, then design the logic around that as a set of n processes each of which copies one file, and has an optional GUI available in the error reporting section. The GUI can then reinvoke the copy-one-file logic.
I can see two ways:
You have two functions, file_exists(...) and copy_file(...). The UI side always calls file_exists first and asks the user whether to copy the file is it already exists.
You have only one function copy_file(bool force, ...), that by default fails if the file exists. So UI side calls the default version of the function, check if it failed and why, if it was because the file already exists, ask the user and try again with force=true.
In a Non OO language I would implement some kind of event queue where the parent (or child, depending on your design) UI polled for events while a 'busy' flag was true. Such an event lets the other side do other work while waiting for a 'they answered' flag to come true. Of course, some timeout in both directions would have to be observed as well as mutual exclusion. Basically, imply the principles of non-blocking I/O or your favorite theory on practical lock free programming here.
There are degrees of separation .. processes can communicate. Depending on your language of choice, you have shared memory segments, semaphores .. or IPC via relational DB with primitive signals. Its hard to be more specific with such a generic question.
See my comment, a little more information is needed so an answer can be crafted that works within your language of choice.
The first thing that comes into my mind would be the MVC-pattern, but this means that I would have to use it wherever I need user interaction.
And this is a bad thing why? Separating GUI and logic is exactly what the MVC pattern is for. Don't be scared of it just because it a has a long name -- as soon as you've separated GUI and logic you have a "view" and a "controller", at least, if not a "model" -- and if your application has state, you've got a model too. You just may not have admitted it to yourself yet.
From what I can see, there are really two problems:
We have an algorithm (logic) in which we would like to defer some operations and decisions to something else (e.g. user via UI).
We would like to avoid tight coupling between the algorithm and that something else.
If we use OO languages, there are several design patters which address these two specific problems.
Template Method pattern can solve #1. It does not solve #2 very well because the typical implementation is via inheritence.
Observer pattern looks promising too.
So really it is choosing and mixing the simplest one for the needs and most suitable for the language.
In practical terms, if talk about C# for example, we can implement Template Method and Observer hybrid like this:
// This will handle extensions to the FileCopy algorithm
abstract class FileCopyExtention
{
public abstract Response WhatToDoWhenFileExists();
}
// the copy function, pure logic
public static void Copy(string source, string destination, FileCopyExtention extension)
{
if (File.Exists(destination))
{
var response = _extension.WhatToDoWhenFileExists();
if (response == overwrite)
// overwrite the file
else
// error
}
}
// This is our user-interactive UI extension
class FileCopyUI : FileCopyExtention
{
public override Response WhatToDoWhenFileExists()
{
// show some UI, return user's response to the caller
}
}
// the program itself
void Main()
{
Copy("/tmp/foo", "/tmp/bar", new FileCopyUI());
}
As a variation of the theme, you can use events, delegates or whatever the language of your choice provides.
In C, this could be a function pointer, in C++ a reference to a class I guess.
What about this approach [pseudo-code]:
UIClass
{
//
// Some code
//
bool fileCopied = false;
do {
try {
fileCopied = CopyFile(fileName);
} catch (FileExists) {
//
// Ask "File exists! Overwrite?" If "No", exit do-loop
//
} catch (FileLocked) {
//
// Ask "File Locked! Repeat?", If "No", exit do-loop
//
} catch (etc...) {
//
// etc.
//
}
} while (!fileCopied);
//
// Some code
//
}
LogicClass
{
//
// Some code
//
bool CopyFile(string fileName)
{
//
// copy file
//
}
//
// Some code
//
}

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