Welding a ContentPart having a ContentField - orchardcms

I'm trying to Weld my custom ContentPart SitesPart containing a ContentField of type TaxonomyField but it is not working for me. When i attach this part from UI it works perfectly fine and i see the TaxonomyField in edit mode as well as in display mode.
Following is the Activating method of my ContentHandler.
protected override void Activating(ActivatingContentContext context)
{
if (context.ContentType == "Page")
{
context.Builder.Weld<SitesPart>();
}
}
I tried to go deep into the Weld function and found out that it is not able to find correct typePartDefinition. It goes inside the condition if (typePartDefinition == null) which creates an empty typePartDefinition with no existing ContentFields etc.
// obtain the type definition for the part
var typePartDefinition = _definition.Parts.FirstOrDefault(p => p.PartDefinition.Name == partName);
if (typePartDefinition == null) {
// If the content item's type definition does not define the part; use an empty type definition.
typePartDefinition =
new ContentTypePartDefinition(
new ContentPartDefinition(partName),
new SettingsDictionary());
}
I would be highly thankful for any guidance.

Oh, you are totally right, the part is welded but if there are some content fields, they are not welded. The ContentItemBuilder try to retrieve the part definition through the content type definition on which we want to add the part. So, because it's not possible, a new content part is created but with an empty collection of ContentPartFieldDefinition...
I think that the ContentItemBuilder would need to inject in its constructor and use a ContentPartDefinition or more generally an IContentDefinitionManager... But, for a quick workaround I've tried the following that works
In ContentItemBuilder.cs, replace this
public ContentItemBuilder Weld<TPart>()...
With
public ContentItemBuilder Weld<TPart>(ContentPartDefinition contentPartDefinition = null)...
And this
new ContentPartDefinition(partName),
With
contentPartDefinition ?? new ContentPartDefinition(partName),
And in you part handler, inject an IContentDefinitionManager and use this
protected override void Activating(ActivatingContentContext context) {
if (context.ContentType == "TypeTest") {
var contentPartDefinition = _contentDefinitionManager.GetPartDefinition(typeof(FruitPart).Name);
context.Builder.Weld<FruitPart>(contentPartDefinition);
}
}
Best

To attach a content part to a content type on the fly, you can use this in your handler
Filters.Add(new ActivatingFilter<YourContentPart>("YourContentType"));
There are many examples in the source code
Best

Related

Data View Customization in Extension

I have overwritten the data view for a custom graph in an extension, which returns the correct data without issue, both by re-declaring the view, and using the delegate object techniques. The issue is that when I do, the AllowSelect/AllowDelete modifications on the view in the primary graph stop working, once I comment out the overwrite, the logic works as normal.
Not sure what I'm missing, but any thoughts would be appreciated
Edit: To clarify, on the main graph, without the extension, the data retrieval and Allow... work without issue
public class FTTicketEntry : PXGraph<FTTicketEntry, UsrFTHeader>
{
public PXSelect<UsrFTHeader> FTHeader;
public PXSelect<UsrFTGridLabor, Where<UsrFTGridLabor.ticketNbr, Equal<Current<UsrFTHeader.ticketNbr>>>> FTGridLabor;
And with the extension, the data is returned correctly from the modified view, but the Allow... do not work from the main graph, only when entered on the extension
public class FTTicketEntryExtension : PXGraphExtension<FTTicketEntry>
{
public PXSelect<UsrFTGridLabor, Where<UsrFTGridLabor.ticketNbr, Equal<Current<UsrFTHeader.ticketNbr>>, And<UsrFTGridLabor.projectID, Equal<Current<UsrFTHeader.projectID>>, And<UsrFTGridLabor.taskID, Equal<Current<UsrFTHeader.taskID>>>>>> FTGridLabor;
I have also tried the other process on the extension with the same results, the data is filtered correctly, but the Allow... commands fail.
public PXSelect<UsrFTGridLabor, Where<UsrFTGridLabor.ticketNbr, Equal<Current<UsrFTHeader.ticketNbr>>>> FTGridLabor;
public virtual IEnumerable fTGridLabor()
{
foreach (PXResult<UsrFTGridLabor> record in Base.FTGridLabor.Select())
{
UsrFTGridLabor p = (UsrFTGridLabor)record;
if (p.ProjectID == Base.FTHeader.Current.ProjectID && p.TaskID == Base.FTHeader.Current.TaskID)
{
yield return record;
}
}
}
My main concern with not wanting to use PXSelectReadOnly, is that there is a status field on the header which drives when certain combinations of the conditions are required and are called on the rowselected events, sometimes all and sometimes none, and the main issue is that I obviously don't want to have to replicate all of the UI logic into the extension, when overwriting the view was the main intent of the extension for the screen.
Appreciate the assistance, and hopefully you see something I'm overlooking or have missed
Thanks
Every BLC instance stores all actual data views and actions within 2 collections: Views and Actions. Whenever, you customize a data view or an action with a BLC extension, the original data view / action gets replaced in the appropriate collection by your custom object declared within the extension class. After the original data view or action was removed from the appropriate collection, it's quite obvious that any change made to the original object will not make any effect, since the original object is not used by the BLC anymore.
The easiest way to access actual object from either of these 2 collections would be as follows: Views["FTGridLabor"].Allow... = value;
Alternatively, you might operate with AllowInsert, AllowUpdate and AllowDelete properties on the cache level: FTGridLabor.Cache.Allow... = value;
By changing AllowXXX properties on the cache level, you completely eliminate the need for setting AllowXXX on the data view, since PXCache.AllowXXX properties have higher priority when compared to identical properties on the data view level:
public class PXView
{
...
protected bool _AllowUpdate = true;
public bool AllowUpdate
{
get
{
if (_AllowUpdate && !IsReadOnly)
{
return Cache.AllowUpdate;
}
return false;
}
set
{
_AllowUpdate = value;
}
}
...
}
With all that said, to resolve your issue with UI Logic not applying to modified view, please consider one of the following options:
Set AllowXXX property values in both the original BLC and its extensions via the object obtained from the Views collection:
Views["FTGridLabor"].Allow... = value;
operate with AllowXXX property values on the cache level: FTGridLabor.Cache.Allow... = value;
First check if your DataView should/should not be a variant of PXSelectReadonly.
Without more information my advice would be to set the Allow properties in Initialize method of your extension:
public override void Initialize()
{
// This is similar to PXSelectReadonly
DataView.AllowDelete = false;
DataView.AllowInsert = false;
DataView.AllowUpdate = false;
}

Orchard CMS front-end all possible content filtering by user permissions

Good day!
In my Orchard, I have several content types all with my custom part attached. This part defines to what users this content is available. For each logged user there is external service, which defines what content user can or cannot access. Now I need access restriction to apply everywhere where orchard display content lists, this includes results by specific tag from a tag cloud, or results listed from Taxonomy term. I seems can’t find any good way to do it except modifying TaxonomyServices code as well as TagCloud services, to join also my part and filter by it. Is this indeed the only way to do it or there are other solutions? I would like to avoid doing changes to built-in modules if possible but cannot find other way.
Thanks in advance.
I'm currently bumbling around with the same issue. One way I'm currently looking at is to hook into the content manager.
[OrchardSuppressDependency("Orchard.ContentManagement.DefaultContentManager")]
public class ModContentManager : DefaultContentManager, IContentManager
{
//private readonly Lazy<IShapeFactory> _shapeFactory;
private readonly IModAuthContext _modAuthContext;
public ModContentManager(IComponentContext context,
IRepository<ContentTypeRecord> contentTypeRepository,
IRepository<ContentItemRecord> contentItemRepository,
IRepository<ContentItemVersionRecord> contentItemVersionRepository,
IContentDefinitionManager contentDefinitionManager,
ICacheManager cacheManager,
Func<IContentManagerSession> contentManagerSession,
Lazy<IContentDisplay> contentDisplay,
Lazy<ISessionLocator> sessionLocator,
Lazy<IEnumerable<IContentHandler>> handlers,
Lazy<IEnumerable<IIdentityResolverSelector>> identityResolverSelectors,
Lazy<IEnumerable<ISqlStatementProvider>> sqlStatementProviders,
ShellSettings shellSettings,
ISignals signals,
//Lazy<IShapeFactory> shapeFactory,
IModAuthContext modAuthContext)
: base(context,
contentTypeRepository,
contentItemRepository,
contentItemVersionRepository,
contentDefinitionManager,
cacheManager,
contentManagerSession,
contentDisplay,
sessionLocator,
handlers,
identityResolverSelectors,
sqlStatementProviders,
shellSettings,
signals) {
//_shapeFactory = shapeFactory;
_modAuthContext = modAuthContext;
}
public new dynamic BuildDisplay(IContent content, string displayType = "", string groupId = "") {
// So you could do something like...
// var myPart = content.As<MyAuthoPart>();
// if(!myPart.IsUserAuthorized)...
// then display something else or display nothing (I think returning null works for this but
//don't quote me on that. Can always return a random empty shape)
// else return base.BuildDisplay(content, displayType, groupId);
// ever want to display a shape based on the name...
//dynamic shapes = _shapeFactory.Value;
}
}
}
Could also hook into the IAuthorizationServiceEventHandler, which is activated before in the main ItemController and do a check to see if you are rendering a projection or taxonomy list set a value to tell your content manager to perform checks else just let them through. Might help :)

Implementing List.cshtml for Projection throws 'Orchard.ContentManagement.ContentItem' does not contain a definition for 'TagsPart'

I have implemented List.cshtml to provide a custom display for an image gallery. This is the first time I have tried to override a Projection with a Template and at first it seemed to work fine. Then I noticed that when I try to access the Projection on the backend Orchard 1.7 falls over with:
RuntimeBinderException 'Orchard.ContentManagement.ContentItem' does
not contain a definition for 'TagsPart'
Here is some code from the template List.cshtml:
List<TagRecord> uniqueTags = new List<TagRecord>();
List<dynamic> items = Model.Items;
if (items != null && items.Any())
{
foreach (var item in items)
{
if (item != null && item.ContentItem != null)
{
TagsPart part = item.ContentItem.TagsPart;
if (part != null && part.CurrentTags != null)
{
foreach (var t in part.CurrentTags)
{
if (!uniqueTags.Contains(t))
{
uniqueTags.Add(t);
}
}
}
}
}
I am ignorant on a couple of points, which I suspect may be causing the error:
How to specify a template for a Projection (more specific than 'List.cshtml'). Can I use Placement.info? How?
How should I test for the presence of a specific part in the ContentItem? Just assigning TagsPart part = item.ContentItem.TagsPart; throws the exception above.
UPDATE: I had implemented this as a Module; that is, the List.cshtml was in the Views folder of a simple Module. If I move List.cshtml to the Theme then the problem goes away. However, I would still prefer to use a module so that the layout is independent of the theme.
Orchard 1.7 includes a new query layout provider called 'Shape'. I simply used this provider, gave it a Shape Type of 'LightboxIsotope', and created a view called 'LightboxIsotope.cshtml'.
In a projection you can customize the html rendered for each property on the List. In order to acomplish this you need to go to your query, and add a new Layout, choose the properties you need, and set everything you want.
If the layouts provided in the Queries Module don´t fullfill your requirements, you can allways create your own layout provider, this blog post shows an example:
http://www.stevetaylor.me.uk/image-carousel-using-twitter-bootstrap-and-orchard-cms-projections

Orchard CMS: Do I have to add a new layer for each page when the specific content for each page is spread in different columns?

Lets say I want a different main image for each page, situated above the page title. Also, I need to place page specific images in the left bar, and page specific text in the right bar. In the right and left bars, I also want layer specific content.
I can't see how I can achieve this without creating a layer for each and every page in the site, but then I end up with a glut of layers that only serve one page which seems too complex.
What am I missing?
If there is a way of doing this using Content parts, it would be great if you can point me at tutorials, blogs, videos to help get my head round the issue.
NOTE:
Sitefinity does this sort of thing well, but I find Orchard much simpler for creating module, as well as the fact that it is MVC which I find much easier.
Orchard is free, I understand (and appreciate) that. Just hoping that as the product evolves this kind of thing will be easier?
In other words, I'm hoping for the best of all worlds...
There is a feature in the works for 1.5 to make that easier, but in the meantime, you can already get this to work quite easily with just a little bit of code. You should first add the fields that you need to your content type. Then, you are going to send them to top-level layout zones using placement. Out of the box, placement only targets local content zones, but this is what we can work around with a bit of code by Pete Hurst, a.k.a. randompete. Here's the code:
ZoneProxyBehavior.cs:
=====================
using System;
using System.Collections.Generic;
using System.Linq;
using ClaySharp;
using ClaySharp.Behaviors;
using Orchard.Environment.Extensions;
namespace Downplay.Origami.ZoneProxy.Shapes {
[OrchardFeature("Downplay.Origami.ZoneProxy")]
public class ZoneProxyBehavior : ClayBehavior {
public IDictionary<string, Func<dynamic>> Proxies { get; set; }
public ZoneProxyBehavior(IDictionary<string, Func<dynamic>> proxies) {
Proxies = proxies;
}
public override object GetMember(Func<object> proceed, object self, string name) {
if (name == "Zones") {
return ClayActivator.CreateInstance(new IClayBehavior[] {
new InterfaceProxyBehavior(),
new ZonesProxyBehavior(()=>proceed(), Proxies, self)
});
}
// Otherwise proceed to other behaviours, including the original ZoneHoldingBehavior
return proceed();
}
public class ZonesProxyBehavior : ClayBehavior {
private readonly Func<dynamic> _zonesActivator;
private readonly IDictionary<string, Func<dynamic>> _proxies;
private object _parent;
public ZonesProxyBehavior(Func<dynamic> zonesActivator, IDictionary<string, Func<dynamic>> proxies, object self) {
_zonesActivator = zonesActivator;
_proxies = proxies;
_parent = self;
}
public override object GetIndex(Func<object> proceed, object self, IEnumerable<object> keys) {
var keyList = keys.ToList();
var count = keyList.Count();
if (count == 1) {
// Here's the new bit
var key = System.Convert.ToString(keyList.Single());
// Check for the proxy symbol
if (key.Contains("#")) {
// Find the proxy!
var split = key.Split('#');
// Access the proxy shape
return _proxies[split[0]]()
// Find the right zone on it
.Zones[split[1]];
}
// Otherwise, defer to the ZonesBehavior activator, which we made available
// This will always return a ZoneOnDemandBehavior for the local shape
return _zonesActivator()[key];
}
return proceed();
}
public override object GetMember(Func<object> proceed, object self, string name) {
// This is rarely called (shape.Zones.ZoneName - normally you'd just use shape.ZoneName)
// But we can handle it easily also by deference to the ZonesBehavior activator
return _zonesActivator()[name];
}
}
}
}
And:
ZoneShapes.cs:
==============
using System;
using System.Collections.Generic;
using Orchard.DisplayManagement.Descriptors;
using Orchard;
using Orchard.Environment.Extensions;
namespace Downplay.Origami.ZoneProxy.Shapes {
[OrchardFeature("Downplay.Origami.ZoneProxy")]
public class ZoneShapes : IShapeTableProvider {
private readonly IWorkContextAccessor _workContextAccessor;
public ZoneShapes(IWorkContextAccessor workContextAccessor) {
_workContextAccessor = workContextAccessor;
}
public void Discover(ShapeTableBuilder builder) {
builder.Describe("Content")
.OnCreating(creating => creating.Behaviors.Add(
new ZoneProxyBehavior(
new Dictionary<string, Func<dynamic>> { { "Layout", () => _workContextAccessor.GetContext().Layout } })));
}
}
}
With this, you will be able to address top-level layout zones using Layout# in front of the zone name you want to address, for example Layout#BeforeContent:1.
ADDENDUM:
I have used Bertrand Le Roy's code (make that Pete Hurst's code) and created a module with it, then added 3 content parts that are all copies of the bodypart in Core/Common.
In the same module I have created a ContentType and added my three custom ContentParts to it, plus autoroute and bodypart and tags, etc, everything to make it just like the Orchard Pages ContentType, only with more Parts, each with their own shape.
I have called my ContentType a View.
So you can now create pages for your site using Views. You then use the ZoneProxy to shunt the custom ContentPart shapes (Parts_MainImage, Parts_RightContent, Parts_LeftContent) into whatever Zones I need them in. And job done.
Not quite Sitefinity, but as Bill would say, Good enough.
The reason you have to create your own ContentParts that copy BodyPart instead of just using a TextField, is that all TextFields have the same Shape, so if you use ZoneProxy to place them, they all end up in the same Zone. Ie, you build the custom ContentParts JUST so that you get the Shapes. Cos it is the shapes that you place with the ZoneProxy code.
Once I have tested this, I will upload it as a module onto the Orchard Gallery. It will be called Wingspan.Views.
I am away on holiday until 12th June 2012, so don't expect it before the end of the month.
But essentially, with Pete Hurst's code, that is how I have solved my problem.
EDIT:
I could have got the same results by just creating the three content parts (LeftContent, RightContent, MainImage, etc), or whatever content parts are needed, and then adding them to the Page content type.
That way, you only add what is needed.
However, there is some advantage in having a standard ContentType that can be just used out of the box.
Using placement (Placement.info file) you could use the MainImage content part for a footer, for example. Ie, the names should probably be part 1, part 2, etc.
None of this would be necessary if there was a way of giving the shape produced by the TextField a custom name. That way, you could add as may TextFields as you liked, and then place them using the ZoneProxy code. I'm not sure if this would be possible.

Subsonic - Where do i include my busines logic or custom validation

Im using subsonic 2.2
I tried asking this question another way but didnt get the answer i was looking for.
Basically i ususally include validation at page level or in my code behind for my user controls or aspx pages. However i haev seen some small bits of info advising this can be done within partial classes generated from subsonic.
So my question is, where do i put these, are there particular events i add my validation / business logic into such as inserting, or updating. - If so, and validation isnt met, how do i stop the insert or update. And if anyone has a code example of how this looks it would be great to start me off.
Any info greatly appreciated.
First you should create a partial class for you DAL object you want to use.
In my project I have a folder Generated where the generated classes live in and I have another folder Extended.
Let's say you have a Subsonic generated class Product. Create a new file Product.cs in your Extended (or whatever) folder an create a partial class Product and ensure that the namespace matches the subsonic generated classes namespace.
namespace Your.Namespace.DAL
{
public partial class Product
{
}
}
Now you have the ability to extend the product class. The interesting part ist that subsonic offers some methods to override.
namespace Your.Namespace.DAL
{
public partial class Product
{
public override bool Validate()
{
ValidateColumnSettings();
if (string.IsNullOrEmpty(this.ProductName))
this.Errors.Add("ProductName cannot be empty");
return Errors.Count == 0;
}
// another way
protected override void BeforeValidate()
{
if (string.IsNullOrEmpty(this.ProductName))
throw new Exception("ProductName cannot be empty");
}
protected override void BeforeInsert()
{
this.ProductUUID = Guid.NewGuid().ToString();
}
protected override void BeforeUpdate()
{
this.Total = this.Net + this.Tax;
}
protected override void AfterCommit()
{
DB.Update<ProductSales>()
.Set(ProductSales.ProductName).EqualTo(this.ProductName)
.Where(ProductSales.ProductId).IsEqualTo(this.ProductId)
.Execute();
}
}
}
In response to Dan's question:
First, have a look here: http://github.com/subsonic/SubSonic-2.0/blob/master/SubSonic/ActiveRecord/ActiveRecord.cs
In this file lives the whole logic I showed in my other post.
Validate: Is called during Save(), if Validate() returns false an exception is thrown.
Get's only called if the Property ValidateWhenSaving (which is a constant so you have to recompile SubSonic to change it) is true (default)
BeforeValidate: Is called during Save() when ValidateWhenSaving is true. Does nothing by default
BeforeInsert: Is called during Save() if the record is new. Does nothing by default.
BeforeUpdate: Is called during Save() if the record is new. Does nothing by default.
AfterCommit: Is called after sucessfully inserting/updating a record. Does nothing by default.
In my Validate() example, I first let the default ValidatColumnSettings() method run, which will add errors like "Maximum String lenght exceeded for column ProductName" if product name is longer than the value defined in the database. Then I add another errorstring if ProductName is empty and return false if the overall error count is bigger than zero.
This will throw an exception during Save() so you can't store the record in the DB.
I would suggest you call Validate() yourself and if it returns false you display the elements of this.Errors at the bottom of the page (the easy way) or (more elegant) you create a Dictionary<string, string> where the key is the columnname and the value is the reason.
private Dictionary<string, string> CustomErrors = new Dictionary<string, string>
protected override bool Validate()
{
this.CustomErrors.Clear();
ValidateColumnSettings();
if (string.IsNullOrEmpty(this.ProductName))
this.CustomErrors.Add(this.Columns.ProductName, "cannot be empty");
if (this.UnitPrice < 0)
this.CustomErrors.Add(this.Columns.UnitPrice, "has to be 0 or bigger");
return this.CustomErrors.Count == 0 && Errors.Count == 0;
}
Then if Validate() returns false you can add the reason directly besides/below the right field in your webpage.
If Validate() returns true you can safely call Save() but keep in mind that Save() could throw other errors during persistance like "Dublicate Key ...";
Thanks for the response, but can you confirm this for me as im alittle confused, if your validating the column (ProductName) value within validate() or the beforevalidate() is string empty or NULL, doesnt this mean that the insert / update has already been actioned, as otherwise it wouldnt know that youve tried to insert or update a null value from the UI / aspx fields within the page to the column??
Also, within asp.net insert or updating events we use e.cancel = true to stop the insert update, if beforevalidate failes does it automatically stop the action to insert or update?
If this is the case, isnt it eaiser to add page level validation to stop the insert or update being fired in the first place.
I guess im alittle confused at the lifecyle for these methods and when they come into play

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