Can anyone explain to me how to use ReaderWriterOBJ in OpenSceneGraph? I want to load an obj file along with the mtl file. I have already built the solution for readerWriterObj code and created a dll file.
The ReaderWriter's are just file loaders. You have to use them in context of an application, like osgviewer, one of the examples included in OSG. If you've gone through the process of building OSG, you might have already built osgviewer, which will use the appropriate DLL's to load files.
eg
osgviewer FILE.obj
will open FILE.obj, with its associated material file[s].
Related
I am attempting to convert parts of an Android app to iOS using Doppl, and I am getting a strange result: Doppl keeps trying to pull in android.arch.lifecycle:reactivestreams, even though I don't want it to.
Specifically, in app/build/j2objcSrcGenMain/android/arch/lifecycle/, there is a reactivestrams/ subdirectory with R.h and R.m files in it. This seems to make Xcode cranky and may explain why I had some oddities with pod install.
My app/build.gradle has compile "android.arch.lifecycle:reactivestreams:$archVer", because my activity is using LiveDataReactiveStreams.fromPublisher(). However:
The activity is not in the translatePattern (and since its code is not showing up in app/build/j2objcSrcGenMain/, I have to assume that the translatePattern is fine)
I do not have a doppl statement related to reactivestreams, because there does not appear to be a Doppl conversion of this library (nor should it be needed here)
AFAIK, nowhere else in this app am I referring to LiveDataReactiveStreams, which AFAIK is the one-and-only public class from the reactivestreams library
So, the questions:
What determines whether Doppl creates R.h and R.m files for some dependency? It's not the existence of a doppl statement, as I have doppl statements for a lot of other dependencies (RxJava, RxAndroid, Retrofit) and those do not get R.h and R.m files. It's not whether the dependency is referenced from generated code, as my repository definitely uses RxJava and Retrofit, yet there are no R files for those.
How can I figure out why Doppl generates R.h and R.m for reactivestreams?
Once I get this cleared up... do I re-run pod install, or is there some other pod command to refresh an existing pod with a new implementation?
Look into 'app/build/generated/source/r/debug' and confirm there's an R.java being created for the architecture component. It'll be under 'android/arch/lifecycle/reactivestrams'.
I think there are 2 problems here.
Problem 1
Somehow Doppl/J2objc is of the opinion that this file should be transpiled. It could be either that 'translatePattern' matches with it, or that something in the shared code is referencing it. If you can't figure out which, please post a comment and I'll try to help (or post in slack group).
Problem 2
Regardless of why that 'R.java' is being sucked into the translate step, because of how stock J2objc is configured, the code is being generated with package folders instead of creating One Big Name. That generated file should be called 'AndroidArchLifecycleReactivestramsR.h' (and AndroidArchLifecycleReactivestramsR.m). Xcode really doesn't like package folders. That's why there's a slightly custom J2ojbc being used with Doppl, so we can have files with big names instead of folders.
In cases where you intentionally use package names that match with what J2objc considers to be "system" classes, you need to provide a header mapping file to force long names. The 'androidbase' doppl library needs to add a lot of files that are in the 'android' package, which J2objc considers "system". We override those names in the mapping file.
build.gradle
https://github.com/doppllib/core-doppl/blob/master/androidbase/build.gradle#L19
mapping file
https://github.com/doppllib/core-doppl/blob/master/androidbase/src/main/java/androidbase.mappings
I screwed up.
In my dopplConfig, I have:
translatePattern {
include '**/api/**'
include '**/arch/**'
include '**/RepositoryTest.java'
}
In this case, **/arch/** not only matches my arch package, but also the arch package from the Architecture Components.
Ordinarily, this would not matter, because the Architecture Components source code is not in my project. But, R.java gets generated, due to resources, and the translatePattern includes generated source code in addition to lovingly hand-crafted source code. So, that's where my extraneous Objective-C was coming from.
Many thanks to Kevin Galligan for his assistance with this, out on the #newbiehelp Doppl Slack channel!
Working on the new android side of extensions with the changes. I have my separate extension as its own dependency.
In my code I require references to the Extension.Java class as well as the HaxeObject.
These are located in extensions-api, which is it's own separate dependency.
I've tried including these files in my own dependency, this causes top-level exceptions because a number of the Java files were included twice. I've also tried not including the extensions-api, this works to some extent, however If in the future I decide to use more extensions this won't work (less than ideal).
I need to find a way to reference these files from one dependency to another. so from: MyExtension.src.org.haxe.nme.MyExtension and extension-api.src.org.haxe.nme.Extension
So I guess the point I'm stuck at is how I make these two dependencies see each other whilst compiling so that when they merge to make the .dex file they don't cause top-level exceptions.
I could potentially hack it by placing my extension into the extension-api folder. Something like:
<dependency name="extension-api" path="dependencies/MyExtension" if="android"/>
The issue with this being that the androidManifest merging wouldn't work.
I found the answer here:
the gist is in the project.properties file you want to add the line:
android.library.reference.1=../extensions-api
http://www.openfl.org/community/general-discussion/native-extensions/
I've written a Tcl script that uses the TclMagick extension together with GraphicsMagick.
For GraphicsMagick, I've both the Windows DLLs and the Linux SO files. I want to be able to make two Starkit/Starpack applications bundled with those libraries: one for Windows (with the DLLs) and one for Linux (with the SO files).
Is this reasonable? Can it be done?
EDIT
I cannot seem to use DLLs with dependencies under Windows. In my case, I want to use the TclMagick extension, but it needs the GraphicsMagick's DLLs and the starkit cannot find those. What should I do in this situation?
Yes. In the lib/tclmagick subdirectory of $starkit::topdir, you'll place the dynamic library and an appropriate pkgIndex.tcl file that loads the library. Use a Makefile or some other build script to use the correct dynamic library file, and generate the pkgIndex, depending the target platform.
The directory hierarchy:
appname.vfs/
main.tcl
lib/
app-appname/
appname.tcl
pkgIndex.tcl
tclmagick/
pkgIndex.tcl
tclMagick.so
package require tclmagick will work as you expect, for some capitalization of "tclmagick"
You can do it, but you might need some extra windows trickery to get things to work properly.
Windows has quite a few options to load dependent libraries, this page explains the basics:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682586%28v=vs.85%29.aspx
There are is one part that can help you:
If a DLL with the same module name is already loaded in memory, the system checks only for redirection and a manifest before resolving to the loaded DLL, no matter which directory it is in. The system does not search for the DLL.
So, to get the dependencies right, you could get the dependent libraries loaded into memory first (sadly you cannot use load for this, but could use something from twapi, e.g. twapi::load_libary (see http://wiki.tcl.tk/9886) to get the library loaded from some temporary location).
Sadly most OS's do not provide an easy or portable way to load a dynamic library directly from memory, so you need to copy the dependent libs to a temporary location first (you can do it with appropriate hacks or by using something like an installable filesystem on windows/FUSE on Linux).
In most cases the easiest route is to just link all dependencies statically into the extension instead.
I'm trying to create a shared library for Linux such that:
other programs can use its functions and its objects
the code is not visible to final user
What i did is create a shared library with Eclipse. This library uses pthreads.
I generated .so and .lib. The .lib is in LIBRARY/Lib while the .so is in LIBRARY/Release.
Then i created another project which should use this library and i gave the path of the .lib file and the path of the .h file which only contains the inclusions of all the necessary .h of the library.
All seems working but when i run the program it crashes. When debugging it I receive the following message:
Can't find a source file at "pthread_mutex_lock.c"
Locate the file or edit the source lookup path to include its location.
What's wrong? Can someone help me please?
EDIT: I changed nothing and now I have a different error, some lines before the previous:
Can't find a source file at "random.c"
Locate the file or edit the source lookup path to include its location.
other programs can use its functions and its objects
the code is not visible to final user
These two goals directly contradict each other, and achieving both at the same time is impossible on Linux.
If some program can use your library, then I can write a new program that can do so as well.
I have a Flash component that's just a library of compiled code with some exposed API calls. Normally we distribute this as a SWC or MXP, and it works just fine. Recently I had a client express interest in using my component, but they do all their development in MTASC only. MTASC doesn't support SWC files, so ss there a good way to send precompiled code that would work in MTASC? I'm not able to send them the original source code, but if there's some other method I'd appreciate it. I do have access to the source, so I can recompile it however necessary. Thanks!
I did find an answer, and I'm not 100% sure if this is exactly the process since I'm no longer at that job and don't have the computer/process in front of me anymore. It was a bit of a hack.
What it involved basically was unzipping the SWC file and getting a .swf and a bunch of .asi files out.
The .asi files are really just ActionScript files, but they contain intrinsic definitions, or just prototypes or footprints of whats actually there. The real meat of it is still in the .swf.
So you rename all those .asi files to .as and then put them into your MTASC classpath. Since they contain definitions, you shouldn't be getting any more "undefined variable" or "undefined function" errors at compile time. Now you just need to pull in the SWF, where the actual function bodies are defined, using loadMovie. once the loadMovie is complete, you should be able to use all of the functions.
The only caveat of course is that you have to wait for that SWF to load before calling of any of the functions from the SWC.
so step-by-step, it looks like this:
1.) unzip the SWC file. this can be done using WinZip or OS X terminal unzip command
2.) Rename .asi files to .as
3.) add new .as files to MTASC classpath
4.) add AS code to load the .swf in and make sure none of the SWC functions are called before the SWF is loaded
5.) compile
I'm pretty sure this is what we did, but i'm not in a spot to try it out right now.,
Hope this helps, let me know if you have any other questions and I'll see if I can help figure it out any more.