Using EasyRTC in dart: Class 'Proxy' has no instance getter 'iterator' - node.js

As an experiment, I'm trying some stuff out with dart and easyrtc. I started at porting this (it is normally served through a nodejs server, found here) to a dart version and this is what I made from it
EDIT: I found out which part of the code is causing the error. It is the data object proxy which the for loop is unable to run through. Normally, the setRoomOccupantListener function gives as parameters the name of the room and an object with all the peers connected to the room. I have made a screenshot of the object layout in normal javascript as how it looks when I debug in chrome, found here.
function connect() {
easyrtc.setRoomOccupantListener(convertListToButtons);
}
function convertListToButtons (roomName, data, isPrimary) {
clearConnectList();
var otherClientDiv = document.getElementById("otherClients");
for(var easyrtcid in data) {
var button = document.createElement("button");
button.onclick = function(easyrtcid) {
return function() {
performCall(easyrtcid);
};
}(easyrtcid);
var label = document.createTextNode(easyrtc.idToName(easyrtcid));
button.appendChild(label);
otherClientDiv.appendChild(button);
}
}
And here is the screenshot when i debug the dart code in chromium
void connect() {
easyrtc.setRoomOccupantListener(convertListToButtons);
}
void convertListToButtons(roomName, data, isPrimary) {
clearConnectList();
var otherClientDiv = querySelector("#otherClients");
for (var easyrtcid in data) {
var button = document.createElement("button");
button.onClick.listen((event) {
performCall(easyrtcid);
});
button.appendText(easyrtc.idToName(easyrtcid));
otherClientDiv.append(button);
}
}
This is the error I get:
Class 'Proxy' has no instance getter 'iterator'.
NoSuchMethodError: method not found: 'iterator' Receiver: Instance of 'Proxy' Arguments: []
#0 Object.noSuchMethod (dart:core-patch/object_patch.dart:45)
#1 P...<omitted>...7)
Am I missing something simple here or is this some kind of incompatibility? Thank you.

I see you can use import package:js/js.dart'; too. I don't know how to use it
You could try
import 'dart:js' as js;
https://www.dartlang.org/articles/js-dart-interop/
This looks weird too
easyrtc = js.context.easyrtc; // <== here you have context 'easyrtc'
easyrtc.easyApp('easyrtc.audioVideo', 'selfVideo', new js.JsObject.jsify(['callerVideo']), loginSuccess, loginFailure);
// and here again 'easyrtc.audioVideo', I guess this is one to much
try
easyrtc.easyApp.callMethod('audioVideo', ['selfVideo', js.JsObject.jsify(['callerVideo']), loginSuccess, loginFailure]);
where 'audioVideo' is the called method and the rest are arguments
easyrtc.callMethod('easyApp', ['audioVideo', 'selfVideo', js.JsObject.jsify(['callerVideo']), loginSuccess, loginFailure]);
where 'easyApp' is the called method and the rest are arguments.
If you can add how the code would look in JavaScript I could create better examples.

Like dart:js package:js doesn't handle directly Dart List. So the following line :
easyrtc.easyApp('easyrtc.audioVideo', 'selfVideo',
['callerVideo'], loginSuccess, loginFailure);
should be :
easyrtc.easyApp('easyrtc.audioVideo', 'selfVideo',
js.array(['callerVideo']), loginSuccess, loginFailure);
See also What is a difference between dart:js and js package?

Related

Cannot read properties of undefined using "This" in JavaScript class

I'm using Node JS and ExpressJS to write my web server. I use JavaScript OOP fromfew time. I get an error running this class:
class myClass {
constructor(path) {
this.path = path;
}
myFunction(){
var fileControllerInstance = new FileController(this.path);
fileControllerInstance.fileExist(function(fileExist) {
if(fileExist){
console.log("file exist");
this.printLine("test");
}
else
return false;
});
}
printSTR(str){
console.log(str);
}
}
new myClass("filePath").myFunction();
module.exports = myClass;
Running this class I get an error on printSTR function. Error is the follow:
file exist
TypeError: Cannot read properties of undefined (reading 'printSTR')
Without this I get ReferenceError: printSTR is not defined. To solve my problem I need to create another class instance and to use that to call the function. Something like this:
new myClass("filePath").printSTR("test") instead to ``` this.printLine("test"); ```
Why using this my code not working? Thanks
Inside the function(fileExist), this has a different value than outside. To inherit the value inside, you must bind the function:
fileControllerInstance.fileExist(function(fileExist) {
...
}.bind(this));
You're calling this inside a callback. You can find this post useful to solve your issue.
Also you try to call printLine("test") but your method is printSTR(str)

NodeJS + TypeScript Error TS2339: Property 'timeOrigin' does not exist on type 'Performance'

I have a NodeJS/TypeScript app that uses Selenium WebDriver, which has approximately this snippet:
import { WebDriver } from "selenium-webdriver";
export class MyClass {
public async getTimeOrigin(driver: WebDriver): Promise<number> {
return await driver.executeScript(function () {
// This should be the DOM's timeOrigin (same as if a person types "performance.timeOrigin"
// into the Chrome DevTools console)
return performance.timeOrigin;
});
}
}
When I attempt to build the above, I get the following error message:
error TS2339: Property 'timeOrigin' does not exist on type 'Performance'
But it does certainly exist, since I can looks up the references on the Performance object and see timeOrigin inside. Can anyone please advise on how to fix this and correctly access the timeOrigin property?
performance is a global variable which is only available to the web browser you test. While you're working in NodeJS environment, it doesn't have any global performance, that's why Typescript cannot detect it and throw the error when compiling.
To fix this, you only need a simple global variable declaration:
declare var performance: any;
If you're using a lot of web interfaces in your Node environment, I recommend you import the lib lib.dom to typescript to avoid these types of errors:
{
"compilerOptions": {
"lib": [
"dom"
]
}
}
As mentioned by mcernak, another way is to use string as input to executeScript function.
To avoid the compilation issues, you can provide the script that you want to execute in context of the browser as a string(instead of a function):
public async getTimeOrigin(driver: WebDriver): Promise<number> {
return await driver.executeScript("return performance.timeOrigin;");
}
From the documentation of WebDriver.executeScript:
Executes a snippet of JavaScript in the context of the currently
selected frame or window. The script fragment will be executed as the
body of an anonymous function. If the script is provided as a function
object, that function will be converted to a string for injection into
the target window.
Maybe you can try to cast it as Performance.
import { WebDriver } from "selenium-webdriver";
export class MyClass {
public async getTimeOrigin(driver: WebDriver): Promise<number> {
return await driver.executeScript(function () {
// This should be the DOM's timeOrigin (same as if a person types "performance.timeOrigin"
// into the Chrome DevTools console)
const perf = <Performance>performance; // or "performance as Performance"
return perf.timeOrigin;
});
}
}

Phaser 3 ScaleManager exception

I am trying to enable fullscreen in my game written in Phaser 3.
I am doing it from Scene class via
this.game.scale.startFullScreen();
but getting error in f12 browser console
Uncaught TypeError: this.game.scale.startFullScreen is not a function
at TitleScene.<anonymous> (TitleScene.js:23)
at InputPlugin.emit (phaser.js:2025)
at InputPlugin.processDownEvents (phaser.js:167273)
...
In docs ScaleManager class has startFullScreen method.
Why console tells me it doesn't?
This is the full code of TitleScene.js:
export class TitleScene extends Phaser.Scene {
constructor ()
{
const config =
{
key: 'TitleScene'
}
super(config);
}
preload ()
{
this.load.image('Title', 'assets/Title.png');
}
create ()
{
this.background = this.add.image(960, 540, 'Title');
this.input.manager.enabled = true;
this.input.once('pointerdown', function () {
this.scene.start('MainScene');
this.game.scale.startFullScreen(); // here is the error
}, this);
}
}
There are two problems prevented me from resolving this problem:
I followed examples from here
https://www.phaser.io/examples/v2
But I am using the third version Phaser. And everyone who uses the same must follow examples from here
https://www.phaser.io/examples/v3
You must pay attention to url while using their site with examples. Both pages are the same from the first look. But urls are different. Also there are warning after each example using the second (old) version of engine.
And finally this function name is not startFullScreen but startFullscreen :)

Parent/Child class hierachy in nodejs

child.js
class Child {
constructor(){
this.helloWorld = "Hello World";
}
run() {
}
}
export default new Child();
parent.js
import child from './child.js';
class Parent {
constructor() {
this.child = child;
}
}
export default new Parent();
index.js
import parent from './parent.js'
console.log(parent.child.helloWorld); <-- does not throws an error, displays "Hello World"
console.log(parent.child.run); <-- throws an error (Cannot read property run from undefined)
console.log(parent.child.run()); <-- throws an error (Cannot read property run from undefined)
If I do console.log(parent.child) in index.js, run does not show up, however the property helloWorld does..
How can I have the functions exposed as well? I was hoping to be able to do this to help keep my code a bit more organized, so was going to separate it out into separate classes to help minimize the amount of code in each file.
To make one thing clear from the start: The error you seem to get has nothing to do with run not appearing in the console.log output.
If your code really throws that error then that means that the value of parent.child is undefined. Hence when you call console.log(parent.child), you should see undefined, not an object. However, I don't see why you'd get that error.
Anyways, run is defined on the prototype of parent.child, not on itself. console.log most likely shows an object's own properties (the console API is not standardized, so results can vary between environments). That's normal.
Simple example to reproduce:
var foo = {
x: 42
};
var bar = Object.create(foo);
bar.y = 21;
console.log(bar, bar.x, bar.y);
// Open the browser console to see output
bar.x is accessible even though console.log doesn't show it (in Chrome at least).
Well I'm not sure if helps you to solve the problem, but whenever I want to add inheritance, I use extends and super here is an example:
Base Class:
class BaseDataModel {
constructor() {
}
getModel() {
return 'model';
}
module.exports.BaseDataModel = BaseDataModel;
Class extending Base Class:
"use strict"
// Imports
const BaseDataModel = require('../baseDataModel').BaseDataModel; // use the proper location
class UserMembershipModel extends BaseDataModel {
constructor() {
super(); // this is optional, I use this to inherit the constructors
}
getChildModel() {
return super.getModel(); // This is how you access the function from your extended class
}
module.exports.UserMembershipModel = UserMembershipModel;
Again, not sure if it solves your problem, since your actually adding a property with a Child class. My example is actually extending (or UserMembershipModel inherits from BaseDataModel).
Hope this helps you a bit.

Electron app: Reference mainWindow object in another module?

I am building an electron app, where the mainWindow object is created following the quick start: http://electron.atom.io/docs/tutorial/quick-start/.
As per this quick start, it is created asynchronously. The problem that I run into, is that for instance when I want to send messages from main to renderer process, I need to reference the mainWindow object. If this happens to be in a module that I require, then I need a means to make this module know of the mainWindow object.
I could of course prepend it with global., but I know that this is very much advised against. So I wish to do it more elegantly.
I came across this post: Asynchronous nodejs module exports; which appears to offer a solution. Taking the main.js file from the quick start (see above link, it's explicitly shown there), it appears I would add to the createWindow function
if( typeof callback === 'function' ){
callback(mainWindow);
}
and export the main.js module as
module.exports = function(cb){
if(typeof mainWindow !== 'undefined'){
cb(mainWindow);
} else {
callback = cb;
}
}
Then, in a higher-level script, I would require as follows:
let main = require('./main.js');
let lib = require('./lib.js'); // Library where I need a mainWindow reference
main(function(window) {
lib.doSomething(window);
});
where lib.js looks like
module.exports.doSomething = function(window) {
// Do something with window object, like sending ipc messages to it
window.webContents.send('hello-from-main', "hi!");
}
Although the simple case in the original post 'Asynchronous nodejs module exports' works fine, I cannot get it to work like described above; running the app it complains Uncaught Exception: TypeError: Cannot read property 'webContents' of null. This is also the case if I directly require lib.js within main()'s callback (which I know is also advised against).
I confess that I do not fully understand the simple case of the post, as I am rather new to node. This prevents me from fixing my own implementation of it, which I agree is blunt copy/pasting which reasonably should be expected to fail. Could somebody help me with how to correct above method, or advise me of a different approach to make it work? Thank you!
I have created the npm package electron-main-window for the same.
Install:
$ npm install electron-main-window
or
$ yarn add electron-main-window
Usage:
// Import ES6 way
import { getMainWindow } from 'electron-main-window';
const mainWindow = getMainWindow();
// Import ES5 way
const mainWindow = require('electron-main-window').getMainWindow();
// e.g:
if(mainWindow !== null ){
mainWindow.webContents.send('mainWindowCommunication', "This is a test message");
}
Whooops! The devil is in the details... I had defined on top of main.js
let mainWindow = null, callback;
which caused the error! Should be
let mainWindow, callback;
then it works perfectly!
P.s. Instead of deleting my post, I opted for keeping it and answering myself for future reference of other people who need asynchronous exporting.

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