I'm trying to build libvpx 1.3.0 under Visual Studio 2012 (vs11) under windows 8.1 (x64).
I read the build prerequisites (http://www.webmproject.org/code/build-prerequisites/) and configured libvpx as following:
./configure --target=x86-win32-vs11 --disable-examples --disable-docs --disable-unit-tests
After the configure i do a make, without errors. But when i lauch the solution under Visual Studio and try to build, i get those path error:
1>------ Build started: Project: obj_int_extract, Configuration: Release Win32 ------
1> obj_int_extract.c
1>c1 : fatal error C1083: Cannot open source file: '.\\home\Thomas\libvpx-v1.3.0\build\make\obj_int_extract.c': No such file or directory
2>------ Build started: Project: vpx, Configuration: Release Win32 ------
2>cl : Command line warning D9002: ignoring unknown option '/home/Thomas/libvpx-v1.3.0/vp8/encoder/vp8_asm_enc_offsets.c'
2>cl : Command line error D8003: missing source filename
2> 'obj_int_extract.exe' is not recognized as an internal or external command,
2> operable program or batch file.
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets(124,5): error MSB3073: The command "call obj_int_extract.bat /home/Thomas/libvpx-v1.3.0
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets(124,5): error MSB3073: :VCEnd" exited with code 1.
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
I tryed both MSYS and Cygwin, same result.
Any idea ?
Ok, problem fixed:
The 1.3.0 snapshot seems to be faulty, cloning the git was the solution, it will probably be gone in the next snapshot.
Configured with Cygwin, MSYS was missing a perl module.
Related
I'm new to rust and made a simple rust program(hello world). I installed rust and Visual Studio from here - https://visualstudio.microsoft.com/downloads/ and restarted the device. However when I type in rustc <path> on command prompt, I get:
error: linker `link.exe` not found
|
= note: The system cannot find the file specified. (os error 2)
note: the msvc targets depend on the msvc linker but `link.exe` was not found
note: please ensure that VS 2013, VS 2015 or VS 2017 was installed with the Visual C++ option
error: aborting due to previous error
What's wrong?
Update
I updated my system path to include C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.22.27905\bin\Hostx64\x64, but now it gives this error:
error: linking with `link.exe` failed: exit code: 1181
|
= note: "link.exe" "/NOLOGO" "/NXCOMPAT" "/LIBPATH:C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib" "main.main.7rcbfp3g-cgu.0.rcgu.o" "main.main.7rcbfp3g-cgu.1.rcgu.o" "main.main.7rcbfp3g-cgu.2.rcgu.o" "main.main.7rcbfp3g-cgu.3.rcgu.o" "main.main.7rcbfp3g-cgu.4.rcgu.o" "main.main.7rcbfp3g-cgu.5.rcgu.o" "/OUT:main.exe" "main.4s37gsrti678ik8u.rcgu.o" "/OPT:REF,NOICF" "/DEBUG" "/NATVIS:C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\etc\\intrinsic.natvis" "/NATVIS:C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\etc\\liballoc.natvis" "/NATVIS:C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\etc\\libcore.natvis" "/LIBPATH:C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libstd-b2f27b8d08c4688f.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libpanic_unwind-9c73c9c2e052b2f1.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libbacktrace-7a588e8fa018f6bc.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\librustc_demangle-74b71f441b8acffe.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libhashbrown-42efce06651eab9c.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\librustc_std_workspace_alloc-7518db6030684168.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libunwind-f7edde5930d50b47.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libcfg_if-30189c8e78e151e8.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\liblibc-5f5719f1cab83a12.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\liballoc-f297c401e81b90c6.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\librustc_std_workspace_core-f8c80c1aefab6a32.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libcore-6d66b6e58725d3ed.rlib" "C:\\Users\\Sid\\.rustup\\toolchains\\stable-x86_64-pc-windows-msvc\\lib\\rustlib\\x86_64-pc-windows-msvc\\lib\\libcompiler_builtins-1f6a73e107798f53.rlib" "advapi32.lib" "ws2_32.lib" "userenv.lib" "msvcrt.lib"
= note: LINK : fatal error LNK1181: cannot open input file 'advapi32.lib'
error: aborting due to previous error
This reports your exact problem.
So the solution seems to use VS installer and installing C++ for Desktop Module.
Use of rustup is a matter of convenience but shouldn't be mandatory.
I am trying to get running Apache Cordova in VS, but face the following issue. I have VisualStudio 2013 and recently installed Apache Cordova tools for VS. However when I create a new project Blank App (Apache Cordova) and I try to build it, I get the following building Error.
Seems there is some issue with node.js, but I cant seem to be able to figure this one out. Thanks in advance for any suggestions!
`
1>------ Build started: Project: myProject, Configuration: Debug Android ------
1>Build started 23. 10. 2016 12:00:25.
1>CompileTypeScript:
1>Skipping target "CompileTypeScript" because all output files are up-to-date with respect to the input files.
1>TrackJsChanges:
1> GeneratedJavascript=scripts\file.js;scripts\file.js.map
1>InstallMDATargets:
1> C:\git\project\mzProject>call "C:\Program Files\nodejs\"\nodevars.bat
1> Your environment has been set up for using Node.js 4.6.0 (x64) and npm.
1> ------ Ensuring correct global installation of package from source package directory: C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 12.0\COMMON7\IDE\EXTENSIONS\TP1XJFAJ.1OZ\packages\vs-mda
1> ------ Name from source package.json: vs-mda
1> ------ Version from source package.json: 0.1.76
1> ------ Current globally installed version: 0.1.76
1> ------ Package already installed globally at correct version.
1>CleanCordovaDeploy:
1> Directory "C:\git\project\myProject\\bld\Debug\platforms\wp8\cordova\lib\CordovaDeploy\CordovaDeploy\bin" doesn't exist. Skipping.
1>MDACleanAfterInstall:
1> Deleting file "C:\git\project\myProject\\bld\Android\Debug\changeList.json".
1>PrepareForRippleRequirements:
1> 'C:\Users\<Me>\AppData\Roaming\npm\vs-cli.cmd' is not recognized as an internal or external command,
1> operable program or batch file.
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.87
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
`
I recently just started using linux and I'm not very familiar with some of the errors or commands.
I keep getting the following error and really can't understand why
"/home/steambotv1.0/SteamBot-master/.nuget/../.ci/exec-with-retry.sh: No such file or directory"
Why is it looking for that file? it never did on windows (it compiles fine on windows)
Can any please point me in the right direction?
Here is the rest of the error message:
XBuild Engine Version 3.0.0.0
Mono, Version 3.0.0.0
Copyright (C) Marek Sieradzki 2005-2008, Novell 2008-2011.
Build started 8/5/2015 12:00:36 AM.
Project "/home/steambotv1.0/SteamBot-master/SteamBot.sln" (default target(s)):
Target ValidateSolutionConfiguration:
Building solution configuration "Debug|Any CPU".
Target Build:
Project "/home/steambotv1.0/SteamBot-master/SteamTrade/SteamTrade.csproj" (default target(s)):
Target RestorePackages:
Executing: bash "/home/steambotv1.0/SteamBot-master/.nuget/../.ci/exec-with-retry.sh" mono --runtime=v4.0.30319 /home/steambotv1.0/SteamBot-master/.nuget/NuGet.exe install "packages.config" -source "" -RequireConsent -solutionDir "/home/steambotv1.0/SteamBot-master/"
bash: /home/steambotv1.0/SteamBot-master/.nuget/../.ci/exec-with-retry.sh: No such file or directory
/home/steambotv1.0/SteamBot-master/.nuget/NuGet.targets: error : Command 'bash "/home/steambotv1.0/SteamBot-master/.nuget/../.ci/exec-with-retry.sh" mono --runtime=v4.0.30319 /home/steambotv1.0/SteamBot-master/.nuget/NuGet.exe install "packages.config" -source "" -RequireConsent -solutionDir "/home/steambotv1.0/SteamBot-master/"' exited with code: 127.
Task "Exec" execution -- FAILED
Done building target "RestorePackages" in project "/home/steambotv1.0/SteamBot-master/SteamTrade/SteamTrade.csproj".-- FAILED
Done building project "/home/steambotv1.0/SteamBot-master/SteamTrade/SteamTrade.csproj".-- FAILED
Task "MSBuild" execution -- FAILED
Done building target "Build" in project "/home/steambotv1.0/SteamBot-master/SteamBot.sln".-- FAILED
Done building project "/home/steambotv1.0/SteamBot-master/SteamBot.sln".-- FAILED
Build FAILED.
Errors:
/home/steambotv1.0/SteamBot-master/SteamBot.sln (default targets) ->
(Build target) ->
/home/steambotv1.0/SteamBot-master/SteamTrade/SteamTrade.csproj (default targets) ->
/home/steambotv1.0/SteamBot-master/.nuget/NuGet.targets (RestorePackages target) ->
/home/steambotv1.0/SteamBot-master/.nuget/NuGet.targets: error : Command 'bash "/home/steambotv1.0/SteamBot-master/.nuget/../.ci/exec-with-retry.sh" mono --runtime=v4.0.30319 /home/steambotv1.0/SteamBot-master/.nuget/NuGet.exe install "packages.config" -source "" -RequireConsent -solutionDir "/home/steambotv1.0/SteamBot-master/"' exited with code: 127.
Test if you can see the file in a terminal window opened with the same user.
If not, change the permissions in Admin mode.
When I used Visual Studio 2012 and WinDDK 8.0 to compile sample code "Kernel mode display-only miniport driver (KMDOD) sample" from package "Windows Driver Kit (WDK) 8.0 Samples" downloaded from msdn wdk 8.0 sample, I got the following errors:
Error 1 error -1: "Inf2Cat, unknown failure." Double click to see the tool output.
The output file is "inf2catOutput.log", and the content is:
Inf2Cat Tool Output:
.....................
Signability test complete.
Errors:
None
Warnings:
None
Unable to save the catalog.
Signability test failed.
The content of the output pane is:
1>------ Build started: Project: SampleDisplay, Configuration: Win8 Debug Win32 ------
1> Stamping Win8Debug\sampledisplay.inf [Version] section with DriverVer=08/20/2013,16.42.4.37
1> BDD.cxx
1> BDD_DDI.cxx
1> BDD_DMM.cxx
1> BDD_Util.cxx
1> BltFuncs.cxx
1> BltHw.cxx
1> memory.cxx
1> Generating Code...
1> SampleDisplay.vcxproj -> S:_src\Kernel mode display-only miniport driver (KMDOD) sample\Solution\Sample\Win8Debug\SampleDisplay.sys
1> Done Adding Additional Store
1> Successfully signed: S:_src\Kernel mode display-only miniport driver (KMDOD) sample\Solution\Sample\Win8Debug\SampleDisplay.sys
1>
2>------ Build started: Project: package (Package\package), Configuration: Win8 Debug Win32 ------
2> .....................
2> Signability test complete.
2>
2> Errors:
2> None
2>
2> Warnings:
2> None
2>
2> Unable to save the catalog.
2> Signability test failed.
2>Win8Debug\inf2catOutput.log : Inf2Cat error -1: "Inf2Cat, unknown failure." Double click to see the tool output.
I haven't changed any of the settings or code in the sample, I just opened the solution then tried to build the code. any configurations or platforms will result in the same error.
Any suggestion is appreciated. Thanks!
I had the same problem. The cause of this problem was the update http://support.microsoft.com/kb/2862973/ with the description "Update for deprecation of MD5 hashing algorithm for Microsoft root certificate program".
With this update MD5 hashes are no longer valid to:
server authentication
code signing
time stamping
That means that if your inf2cat uses MD5 hashes to check the integrity of contained files, it will fail.
The solution is to download WDK 8.1 and use the new version of inf2cat.
I had the same problem. In my case the problem only occurred when I did builds for windows 8. Windows 7 builds did not have the issue.
The problem is caused by a Microsoft update - http://support.microsoft.com/?kbid=2862966
I removed the fix, disabled updates and my builds are working again.
FWIW, here is a link to the discussion where I found this info - https://www.osronline.com/ShowThread.cfm?link=246887
I just finished my project and tried building it in Release for the first time. I've had previous issues with the Windows 7 SDK and the Common7 stuff located in program files(ie they were missing and I had to install them from msdn).
The build is complaining :
1>LINK : fatal error C1350: error loading dll 'msobj110.dll': dll not found
1>Block.obj : fatal error LNK1000: unknown error at 00A14372; consult documentation for technical support options
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Yet I looked at :
C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE
I have the same folder under C:\Program Files..., and IDE is almost empty; doesn't have the ms libraries.
How can I know where Visual Studio picks these dll from? I'm using VS2012.