How to multiply hex color codes? - colors

I want to change color from 0x008000 (green) to 0x0000FF (blue).
If I multiply 0x008000 * 256 = 0x800000 (Google search acts as a calculator).
I need to find the correct multiplier so the result would be 0x0000FF.
To answer people below - I am doing this in order to make a color transition on a rectangle in pixi.js.
From what I've gathered, RGB color code is divided into 3 parts - red, green and blue in a scale of 0-FF expressed in hex, or 0-255 in decimal. But how to multiply correctly to get desired result?

If you want linear change from one color to another, i recommend something like this:
int startColor = 0x008000;
int endColor = 0x0000FF;
int startRed = (startColor >> 16) & 0xFF;
int startGreen = (startColor >> 8) & 0xFF;
int startBlue = startColor & 0xFF;
int endRed, endGreen, endBlue; //same code
int steps = 24;
int[] result = new int[steps];
for(int i=0; i<steps; i++) {
int newRed = ( (steps - 1 - i)*startRed + i*endRed ) / (steps - 1);
int newGreen, newBlue; //same code
result[i] = newRed << 16 | newGreen << 8 | newBlue;
}
This is for JavaScript:
var startColor = 0x008000;
var endColor = 0x0000FF;
var startRed = (startColor >> 16) & 0xFF;
var startGreen = (startColor >> 8) & 0xFF;
var startBlue = startColor & 0xFF;
var endRed = (endColor >> 16) & 0xFF;
var endGreen = (endColor >> 8) & 0xFF;
var endBlue = endColor & 0xFF;
var steps = 24;
var result = [];
for (var i = 0; i < steps; i++) {
var newRed = ((steps - 1 - i) * startRed + i * endRed) / (steps - 1);
var newGreen = ((steps - 1 - i) * startGreen + i * endGreen) / (steps - 1);
var newBlue = ((steps - 1 - i) * startBlue + i * endBlue) / (steps - 1);
var comb = newRed << 16 | newGreen << 8 | newBlue;
console.log(i + " -> " + comb.toString(16));
result.push(comb);
}
console.log(result);

Related

Why the output goes wrong when using pthread_join?

I am still learning about threads and I was trying to solve this problem in my code, when I am putting the pthread_join(thread[i],NULL) outside the loop that is creating the threads it always gives me wrong output and Thread with ID = 0 will not work(call the median func) and the last thread will work two times, for better understanding see the output below:
ThreadID= 0, startRow= 0, endRow= 0 // first thread doesn't call the median func
ThreadID= 1, startRow= 1, endRow= 1
ThreadID 1 numOfBright 0 numOfDark 1 numOfNormal 4
ThreadID= 2, startRow= 2, endRow= 2
ThreadID 2 numOfBright 0 numOfDark 1 numOfNormal 4
ThreadID= 3, startRow= 3, endRow= 3
ThreadID 3 numOfBright 0 numOfDark 0 numOfNormal 5
ThreadID= 4, startRow= 4, endRow= 4
ThreadID 4 numOfBright 0 numOfDark 5 numOfNormal 0
ThreadID 4 numOfBright 0 numOfDark 5 numOfNormal 0 // last thread is calling the median func two times.
This is the part of the code that prints the start and end row of each thread.
pthread_t* threads = new pthread_t[num_threads];
struct Th_Range* RANGE = (struct Th_Range*)malloc(sizeof(struct Th_Range*));
int thread_status;
RANGE->SizeOfImage = r; // 2d array with size (n*n) so rows(r) = columns(c)
if (n == num_threads) { //rows = num of threads then every thread will work in a single row
for (int i = 0; i < num_threads; i++) {
RANGE->ThreadId = i;
RANGE->StartRow = RANGE->EndRow = i;
cout << "ThreadID= " << i << ", startRow= " << RANGE->StartRow << ", endRow= " << RANGE->EndRow << endl;
thread_status = pthread_create(&threads[i], NULL, Median, RANGE);
if (thread_status)
exit(-1);
} //for loop ends here
for (int i = 0; i < num_threads; i++)
pthread_join(threads[i],NULL);
} //end of if statement
Here is the part of the code if needed with the median function and the above if statement.
#include <iostream>
#include <bits/stdc++.h>
#include <pthread.h>
pthread_mutex_t Lock;
pthread_mutex_t Pixels;
pthread_mutex_t Pixels2;
using namespace std;
int numOfBright, numOfDark, numOfNormal;
int** Oimage, ** Fimage; //original and filtered image
struct Th_Range {
int SizeOfImage;
int StartRow;
int EndRow;
int ThreadId;
};
void* Median(void* par)
{
struct Th_Range* Num = (struct Th_Range*)par;
int StartRow = Num->StartRow;
int EndRow = Num->EndRow;
int Size = Num->SizeOfImage;
int Neighbour[9] = { 0 };
int dark = 0, bright = 0, normal = 0;
if (EndRow == StartRow)
EndRow += 2;
else
EndRow++;
for (int i = StartRow +1; i < EndRow ; i++)
{
for (int j = 1; j < Size - 1; j++)
{
Neighbour[0] = Oimage[i - 1][j - 1];
Neighbour[1] = Oimage[i - 1][j];
Neighbour[2] = Oimage[i - 1][j + 1];
Neighbour[3] = Oimage[i][j - 1];
Neighbour[4] = Oimage[i][j];
Neighbour[5] = Oimage[i][j + 1];
Neighbour[6] = Oimage[i + 1][j - 1];
Neighbour[7] = Oimage[i + 1][j];
Neighbour[8] = Oimage[i + 1][j + 1];
pthread_mutex_lock(&Pixels); //it can be moved only to lock the Fimage and the numOfBright or any other global variables
sort(Neighbour, Neighbour + 9);
Fimage[i][j] = Neighbour[4];
if (Neighbour[4] > 200) {
bright++;
numOfBright++;
}
else if (Neighbour[4] < 50) {
dark++;
numOfDark++;
}
else {
normal++;
numOfNormal++;
}
pthread_mutex_unlock(&Pixels);
}
}
pthread_mutex_lock(&Pixels2); //when I try to remove this lock the output gets interrupted
cout << "ThreadID " << Num->ThreadId << " numOfBright " << bright << " numOfDark " << dark << " numOfNormal " << normal<<endl;
pthread_mutex_unlock(&Pixels2);
pthread_exit(NULL);
}
int main(int argc, char* argv[])
{
int num_threads, n, r, c; // n is the size of the matrix r and c are rows and columns
numOfNormal = numOfDark = numOfBright = 0;
if (argc >= 2)
num_threads = atoi(argv[1]);
else
exit(-1);
ifstream cin("input.txt");
cin >> n;
r = c = n + 2;
Oimage = new int* [r]();
Fimage = new int* [r]();
for (int i = 0; i < c; i++)
{
Oimage[i] = new int[c]();
Fimage[i] = new int[c]();
}
for (int i = 1; i < r - 1; i++)
for (int j = 1; j < c - 1; j++)
cin >> Oimage[i][j];
pthread_t* threads = new pthread_t[num_threads];
struct Th_Range* RANGE = (struct Th_Range*)malloc(sizeof(struct Th_Range*));
RANGE->SizeOfImage = r;
if (n == num_threads) { //rows = num of threads then every thread will work in a single row
//n+2
int thread_status;
for (int i = 0; i < num_threads; i++) {
RANGE->ThreadId = i;
RANGE->StartRow = RANGE->EndRow = i;
// pthread_mutex_lock(&Lock);
cout << "ThreadID= " << i << ", startRow= " << RANGE->StartRow << ", endRow= " << RANGE->EndRow << endl;
thread_status = pthread_create(&threads[i], NULL, Median, RANGE);
if (thread_status)
exit(-1);
}
}
I tried to move pthread_join inside the loop of pthread_create it gives a correct output but of course it is a wrong solution. I have no idea what to do next. Thanks in advance
Maybe you should use #include
or (using namespace sff) it must work

gryo scope and accelerometer output

I am currently working on project using and arduino, a gyro, an accelerometer, and a Bluetooth chip to try to model some data. I am currently trying to gather data, package it up and send it to a phone via Bluetooth. The issue is the Bluetooth chip I am using is a low energy one and so it can only send messages of 20 bytes at a time. I am trying to get past this issue by storing the data collected for a certain amount of time then send it all in 20 byte bursts. I am currently testing this method without sending the data and just printing the data to the serial monitor. This is where my issue is arising, when printing the data in real time everything works but when I try to store it in an array I get this:
593,575,567,0,0,0
592,575,567,0,0,0
592,575,567,0,0,0
592,575,567,0,0,0
592,575,567,0,0,0
593,575,567,0,0,0
586,576,568,0,0,0
0,0,0
0,0
0,0
,0,0,0
0,0,0
As you can see it seems to just break. If anyone could help me out it would be great!
Here is the relevant code chunk
for(int i = 0; i < loopVal; i++)
{
yawGyroValDouble = 0;
pitchGyroValDouble = 0;
rollGyroValDouble = 0;
totalClicksY = 0;
angleY = 0;
totalClicksP = 0;
angleP = 0;
totalClicksR = 0;
angleR = 0;
xRe = 0;
yRe = 0;
zRe = 0;
s = "";
int starttime = millis(); // get start time
int endtime = starttime; // init end time
while ((endtime - starttime) < time)
{
getGyroValues(); // This will update rollGyroVal, pitchGyroVal, and yawGyroVal with new values
yawGyroValDouble =yawGyroVal;
if(abs(yawGyroValDouble) > abs(gyroNoiseThresh)){ // ignore noise
totalClicksY+=yawGyroValDouble; // update runsum
}
pitchGyroValDouble =pitchGyroVal;
if(abs(yawGyroValDouble) > abs(gyroNoiseThresh)){ // ignore noise
totalClicksP+=pitchGyroValDouble; // update runsum
}
rollGyroValDouble =rollGyroVal;
if(abs(yawGyroValDouble) > abs(gyroNoiseThresh)){ // ignore noise
totalClicksR+=rollGyroValDouble; // update runsum
}
xRe = analogRead(pinX);
yRe = analogRead(pinY);
zRe = analogRead(pinZ);
delay (gyroDelayTime);
endtime = millis();
}
angleY = totalClicksY / clicksPerDegCCW;
angleP = totalClicksP / clicksPerDegCCW;
angleR = totalClicksR / clicksPerDegCCW;
String yawSend = String(angleY);
String pitchSend = String(angleP);
String rollSend = String(angleR);
String xSend = String(xRe);
String ySend = String(yRe);
String zSend = String(zRe);
//s = "Accel - X: " + xSend + " Y: " + ySend + " Z: " + zSend + "\n" + "Gyro - Yaw: " + yawSend + " Pitch: " + pitchSend + " Roll: " + rollSend;
s = "" + xSend + "," + ySend + "," + zSend + "," + yawSend + "," + pitchSend + "," + rollSend;
Serial.println(s);
res[i] = s;
}
You didn't show where totalClicksY, totalClicksP, totalClicksR, and clicksPerDegCCW are declared, but I'm betting they are declared as integer types (int or long). If so, the result of your maths:
angleY = totalClicksY / clicksPerDegCCW;
angleP = totalClicksP / clicksPerDegCCW;
angleR = totalClicksR / clicksPerDegCCW;
will be integers. And if the results of those divisions are less than 1, they will be truncated to 0.
Try declaring totalClicksY, totalClicksP, totalClicksR and clicksPerDegCCW as double. That, or cast them when you do the math, like this:
angleY = (double)totalClicksY / (double)clicksPerDegCCW;
angleP = (double)totalClicksP / (double)clicksPerDegCCW;
angleR = (double)totalClicksR / (double)clicksPerDegCCW;
(I'm also assuming that angleY, angleP, and angleR are also declared as doubles - if not they definitely should be).

Flex ActionScript 3 How to Transform part of String to Big Endian Integer?

I currently have tried something like this, but unfortunately it doesn't compile.
public function processPacket(event:PacketEvent):void {
var packetType:int = event.packetType;
var packetData:String = event.packetData;
var size:int = ((((byte)packetData.charAt(0)) & 0xff) << 24) | ((((byte)packetData.charAt(1)) & 0xff) << 16) |
((((byte)packetData.charAt(2)) & 0xff) << 8) | (((byte)packetData.charAt(3)) & 0xff);
//...
//TODO: Retrieve String based on the size above.
// processedSize += size;
//Then if(packetData.length > processedSize) size = old string +1
}
Error I get
C:\src\flash.mxml(111): Error: Syntax error: expecting rightparen before packetData.
var size:int = ((((byte)packetData.charAt(0)) & 0xff) <<
24) | ((((byte)packetData.charAt(1)) & 0xff) << 16) |
C:\src\flash.mxml(111): Error: Syntax error: expecting semicolon before rightparen.
var size:int = ((((byte)packetData.charAt(0)) & 0xff) <<
24) | ((((byte)packetData.charAt(1)) & 0xff) << 16) |
Is there any function which can do it maybe in one line as well, maybe by String index.
I know I'm not using ByteArray's which probably would would of had no problem. But In the Socket I do something like this
recvPacketData = socket.readUTFBytes(recvPacketSize);
So I don't have access to any ByteArray's at this point.
Got it to compile turns out if you want to convert a String back into a ByteArray you just have to fill the ByteArray like ByteArray.writeUTFBytes(String);
Here is my example I got it to compile like this.
public function processPacket(event:PacketEvent):void {
var packetType:int = event.packetType;
var packetData:String = event.packetData;
var packetDataBytes:ByteArray = new ByteArray();
packetDataBytes.writeUTFBytes(packetData);
var arguments:Array = new Array();
var size:int = 4; //4 bytes for readInt() + 1 for possible String
while(packetDataBytes.length > size) {
size = packetDataBytes.readInt();
if(size <= 0 || size > 2000000) break;
arguments.push(packetDataBytes.readUTFBytes(size));
}
switch(packetType) {
//...
}
}

Not able to set processor affinity

I'm trying to implement this code on a 8 core cluster. It has 2 sockets each with 4 cores. I am trying to create 8 threads and set affinity using pthread_attr_setaffinity_np function. But when I look at my performance in VTunes , it shows me that 3969 odd threads are being created. I don't understand why and how! Above all, my performance is exactly the same as it was when no affinity was set (OS thread scheduling). Can someone please help me debug this problem? My code is running perfectly fine but I have no control over the threads! Thanks in advance.
--------------------------------------CODE-------------------------------------------
const int num_thrd=8;
bool RCTAlgorithmBackprojection(RabbitCtGlobalData* r)
{
float O_L = r->O_L;
float R_L = r->R_L;
double* A_n = r->A_n;
float* I_n = r->I_n;
float* f_L = r->f_L;*/
cpu_set_t cpu[num_thrd];
pthread_t thread[num_thrd];
pthread_attr_t attr[num_thrd];
for(int i =0; i< num_thrd; i++)
{
threadCopy[i].L = r->L;
threadCopy[i].O_L = r->O_L;
threadCopy[i].R_L = r->R_L;
threadCopy[i].A_n = r->A_n;
threadCopy[i].I_n = r->I_n;
threadCopy[i].f_L = r->f_L;
threadCopy[i].slice= i;
threadCopy[i].S_x = r->S_x;
threadCopy[i].S_y = r->S_y;
pthread_attr_init(&attr[i]);
CPU_ZERO(&cpu[i]);
CPU_SET(i, &cpu[i]);
pthread_attr_setaffinity_np(&attr[i], CPU_SETSIZE, &cpu[i]);
int rc=pthread_create(&thread[i], &attr[i], backProject, (void*)&threadCopy[i]);
if (rc!=0)
{
cout<<"Can't create thread\n"<<endl;
return -1;
}
// sleep(1);
}
for (int i = 0; i < num_thrd; i++) {
pthread_join(thread[i], NULL);
}
//s_rcgd = r;
return true;
}
void* backProject (void* parm)
{
copyStruct* s = (copyStruct*)parm; // retrive the slice info
unsigned int L = s->L;
float O_L = s->O_L;
float R_L = s->R_L;
double* A_n = s->A_n;
float* I_n = s->I_n;
float* f_L = s->f_L;
int slice1 = s->slice;
//cout<<"The size of volume is L= "<<L<<endl;
int from = (slice1 * L) / num_thrd; // note that this 'slicing' works fine
int to = ((slice1+1) * L) / num_thrd; // even if SIZE is not divisible by num_thrd
//cout<<"computing slice " << slice1<< " from row " << from<< " to " << to-1<<endl;
for (unsigned int k=from; k<to; k++)
{
double z = O_L + (double)k * R_L;
for (unsigned int j=0; j<L; j++)
{
double y = O_L + (double)j * R_L;
for (unsigned int i=0; i<L; i++)
{
double x = O_L + (double)i * R_L;
double w_n = A_n[2] * x + A_n[5] * y + A_n[8] * z + A_n[11];
double u_n = (A_n[0] * x + A_n[3] * y + A_n[6] * z + A_n[9] ) / w_n;
double v_n = (A_n[1] * x + A_n[4] * y + A_n[7] * z + A_n[10]) / w_n;
f_L[k * L * L + j * L + i] += (float)(1.0 / (w_n * w_n) * p_hat_n(u_n, v_n));
}
}
}
//cout<<" finished slice "<<slice1<<endl;
return NULL;
}
Alright, so I found out the reason was because of CPU_SETSIZE that I was using as an argument in pthread_attr_setaffinity_np. I replaced it with num_thrd . Apparently CPU_SETSIZE which will be declared inside #define __USE_GNU was not included in my file.!! Sorry if I bothered any of y'all who were trying to debug this thanks again!

Why the float cannot give exactly 0 value?

I have a question. Below is my code. I am wonder why, my output for "err3" cannot give a value of 0 ? is it because of the datatype is float?
The output are as below:
the value of err1 is -7.03125e-06
the value of err2 is 7.03125e-06
the value of err3 is -4.54747e-13
the operation between err1 and err2 is + and thus, the value for err3 should be 0.
can anyone help me to explain and solve this problem? I have google but still did not get the result.
Thanks in advance :)
void calnormal()
{
long numcal;
float indexNC0,indexNC1;
float error;
float aa0 = 0, ab0 = 0, ac0 = 0, ad0 = 0;
float bb0 = 0, bc0 = 0, bd0 = 0;
float cc0 = 0, cd0 = 0;
float dd0 = 0;
float aa, ab, ac, ad;
float bb, bc, bd;
float cc, cd;
float dd;
for(int i=0;i<noofvert;i++)
{
numcal = vlist[i].returnsizef();
for(int j=0;j<numcal;j=j+2)
{
indexNC0 = vlist[i].returnindexf(j);
u.ax = vlist[i].returnx() - vlist[indexNC0].returnx();
u.ay = vlist[i].returny() - vlist[indexNC0].returny();
u.az = vlist[i].returnz() - vlist[indexNC0].returnz();
if(j == 0){v0 = u;}
indexNC1 = vlist[i].returnindexf(j+1);
v.ax = vlist[i].returnx() - vlist[indexNC1].returnx();
v.ay = vlist[i].returny() - vlist[indexNC1].returny();
v.az = vlist[i].returnz() - vlist[indexNC1].returnz();
normal.ax = u.ay * v.az - u.az * v.ay;
normal.ay = u.az * v.ax - u.ax * v.az;
normal.az = u.ax * v.ay - u.ay * v.ax;
normal.D = - vlist[i].returnx() * normal.ax - vlist[i].returny() * normal.ay - vlist[i].returnz() * normal.az;
aa = normal.ax * normal.ax;
ab = normal.ax * normal.ay;
ac = normal.ax * normal.az;
ad = normal.ax * normal.D;
bb = normal.ay * normal.ay;
bc = normal.ay * normal.az;
bd = normal.ay * normal.D;
cc = normal.az * normal.az;
cd = normal.az * normal.D;
dd = normal.D * normal.D;
aa0 = aa0 + aa;
ab0 = ab0 + ab; bb0 = bb0 + bb;
ac0 = ac0 + ac; bc0 = bc0 + bc; cc0 = cc0 + cc;
ad0 = ad0 + ad; bd0 = bd0 + bd; cd0 = cd0 + cd; dd0 = dd0 + dd;
}
double err1,err2,err3;
**err1 = cd0 * vlist[i].returnz();
err2 = dd0 ;
err3 = err2 + err1;
cout << err1 << " " << err2 << " " << err3 << endl;**
cout << endl;
}
cout << endl;
}
err3 is very close to zero, 13 zeros. err1 and err2 have 6 zeros.
A float can store about 7 decimal digits of precision.
If you had printed out more decimals of err1 and err2 you probably see they are not exactly the same. Because err1 and err2 is float they store 7 digits of precision. They probably differ a little bit in the last digit (0.5zeros+7digits) and substracting them give a result with 0.000..00x (13 zeros).
A double have roughly a maximum of 16 decimal digits of precision. When you do computations, you lose a little precision for every operation because every result is truncated to about 16 decimal digits. If you in the end end up with 13 digits of precision it is fully normal.

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