Incrementing a global variable with a thread - multithreading

I just wrote the following code to understand better how Threads work:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
int globalVariable = 1;
void *myfunc (void *myvar);
int main (void) {
pthread_t thread1;
int waitms;
while(globalVariable <= 50){
printf("Main function: %d \n", globalVariable);
if (globalVariable==9) {
pthread_create(&thread1, NULL, myfunc, NULL);
pthread_join(thread1, NULL);
}
usleep(300000);
globalVariable++;
}
return 0;
}
void *myfunc (void *myvar){
int waitms;
while(globalVariable<=50) {
printf("Thread1: %d \n", globalVariable);
usleep(300000);
globalVariable++;
}
return 0;
}
The code must print a value of a global variable that is incremented in the main function. When this variable has the value 9, the main function calls a thread, that does the same as the original main function, but without calling another thread.
In the Output I get the first 9 prints of the main function and all the following ones are from the thread. Shouldn't they be mixed? What have I done wrong?

No because you are joining the thread1, so the main thread blocks until thread1 dies. Once thread1 dies it resumes but thread1 has incremented the globalVariable to a point where the main thread exits the first while loop.
Removing the join you will see mixed results, better still would be to move the join outside of the while loop so if thread1 is still alive when the main thread exits the loop it waits... it's most likely going to dead by that time but you should make sure your child threads have finished up before exiting the main thread.

Related

synchronising lock step execution of threads

I have a top level controller, which schedules n sub threads,
and waits for all of them to complete before scheduling them all over again. These threads go on forever, so the threads do not need to be joined.
So the pseudo-code is something like this (assuming n=2):
Top:
loop:
1. initiate T1 and T2
2. wait for completion of both T1 and T2
T1: (similarly for T2)
loop:
1. wait for lock-1
2. do something
3. send completion signal
I am thinking of the following code for this, where Top,T1,T2 are
separate threads:
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define NUM_PROCS 2
pthread_mutex_t m_1, m_2; // for scheduling T1,T2
int count;
pthread_mutex_t m_count; // for completion-signal
pthread_cond_t c_count;
pthread_attr_t attr; // for threads
pthread_t thread[NUM_PROCS+1];
void *Top(void *t) {
count=0;
while(1) {
pthread_mutex_unlock(&m_1);
pthread_mutex_unlock(&m_2);
// not sure if this the correct way to wait for T1&T2
pthread_mutex_lock(&m_count);
while(count < 2) {
pthread_cond_wait(&c_count, &m_count);
}
count=0;
pthread_mutex_unlock(&m_count);
}
}
void *T1(void *t) { // similarly for T2
while(1) {
pthread_mutex_lock(&m_1); // use m_2 for T2
sleep(1);
pthread_mutex_lock(&m_count);
count++;
pthread_mutex_unlock(&m_count);
pthread_cond_signal(&c_count);
}
}
void *T2(void *t) {
while(1) {
pthread_mutex_lock(&m_2);
sleep(1);
pthread_mutex_lock(&m_count);
count++;
pthread_mutex_unlock(&m_count);
pthread_cond_signal(&c_count);
}
}
int main() {
int rc;
int t[NUM_PROCS+1] = {0,1,2}; // thread numbers
pthread_mutex_init(&m_1, NULL); // initializations
pthread_mutex_init(&m_2, NULL);
pthread_mutex_init(&m_count, NULL);
pthread_cond_init(&c_count, NULL);
pthread_mutex_lock(&m_1); // to allow Top to start first
pthread_mutex_lock(&m_2);
pthread_attr_init(&attr); // initiate the threads
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
rc = pthread_create(&thread[0], &attr, Top, (void *)&t[0]);
rc = pthread_create(&thread[1], &attr, T1, (void *)&t[1]);
rc = pthread_create(&thread[2], &attr, T2, (void *)&t[2]);
}
My questions on the above code:
Is the above code correct?
Usually, lock and unlock are both done by the same thread.
So my solution, of T1 locking m_1 and Top unlocking it,
seems a bit weird. Is there a better way of doing this?
Is semaphore a more efficient way to do this synchronization?
Will the code change (except main() of course) if I implement
this as separate processes with shared memory, instead of as
threads? And will that be less efficient than the threads version?
A thread that has not locked a pthread mutex may not unlock it. If you need to create a lock that one thread can acquire and another thread can release, you have to do so with your own code. A standard mutex is not such a lock.

Context switch doesn't accure to main thread in UNIX

I have a simpale program that should create two threads with a function hundler that will run infnite and a main thread.
Whenever I try to do pthread_join or pthread_exit to the main thread (in order to demonstrate that the children threads are still working after pthread_exit from main) there is never seems to be a context switch back to the main thread in order to print the message saying he is ending his job "Goodbye" (even the goodbye message before the thread creation is not printed, so I am not exactly sure what is the problem).Only the function handlers of the threads are printing what they should. I set sleep of 4 secs in the other threads in order to see this message before they start, there should have been a context switch to the only thread available that isn't sleeping (main)..
Here is the code:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
void *thread(void *vargp) {
sleep(4);
while(1)
printf("First Thread No' %ld\n",pthread_self());
}
void *thread2(void *vargp) {
sleep(4);
while(1)
printf("Second Thread No' %ld\n",pthread_self());
}
int main() {
int j,i = 42;
pthread_t tid, tid2;
printf("Good bye1");
pthread_create(&tid, NULL, thread, (void*)&i);
pthread_create(&tid2, NULL, thread2, (void*)&i);
printf("Good bye");
pthread_exit(NULL);
//pthread_join(tid, (void**)&i);
//pthread_join(tid2, (void**)&j);
}

C++11 thread detach not working

I understand that when a new thread is spawned it must be joined or detached else terminate shall be called, i have the below piece of code which work fine if i join them, but crashes if i call detach instead, I am not able to understand what's going on under the hood.
#include "iostream"
#include "thread"
#include "vector"
#include "algorithm"
#include "iterator"
#include "string"
#include "memory"
using namespace std;
void func() {
cout << " func ";
}
int main(int argc , char** argv)
{
std::vector< std::thread> m_vec;
for(int i = 0; i < 100 ; i++){
m_vec.push_back( std::thread(func));
m_vec[i].detach();
}
return 0;
}
Just detaching a thread doesn't give it permission to outlive the main thread. Once the main thread exits, that's the ballgame; the heap is destroyed, things like cout are cleaned up. Any remaining threads stand a distinct chance of crashing if they do anything before the process as a whole terminates.
If you detach a thread, be prepared to provide your own mechanism for ensuring it does not outlive the main thread.

Posix Threads with Mutex

I have started working on POSIX threads. I wrote a simple code.
My question is on Mutex.
Initializing the mutex inside threaded function gives wrong result. While initializing the mutex inside main function (before creation of threads) gives proper result. Why is that happening?
The count value is expected to be 200000 but it is showing some improper value < 200000.
Here is my code.
#include <stdio.h>
#include <pthread.h>
#include <string.h>
#include <malloc.h>
void *thread_handler (void *name);
unsigned long int count=0;
pthread_mutex_t lock;
void main () {
pthread_t thread_num[2];
pthread_attr_t attr;
pthread_attr_init (&attr);
int i;
for (i=0;i<2;i++) {
if (pthread_create (&thread_num[i],&attr,(void *) thread_handler,NULL)<0) {
printf ("\n Error in Creating the Threads");
}
}
for (i=0;i<2;i++) {
pthread_join(thread_num[i],NULL); //Waiting for the Thread to Exit
}
printf ("\n The value of count=%ld\n",count);
}
void *thread_handler (void *arg) {
int i;
if (pthread_mutex_init (&lock,NULL)!=0) {
printf ("\n Error in Initializing the Mutex");
}
pthread_mutex_lock (&lock);
for (i=0;i<100000;i++) {
count++;
}
pthread_mutex_unlock(&lock);
pthread_exit(NULL);
}
Thanks in Advance,
NDPrasad.
When you initialize the mutex inside the thread_handler function, it is initialized twice(because you create two threads that execute this function). It causes undefined behavior(which means that anything can happen).
A quote from here:
Attempting to initialize an already initialized mutex results in undefined behavior.

Keeping number of threads constant with pthread in C

I tried to find a solution in order to keep the number of working threads constant under linux in C using pthreads, but I seem to be unable to fully understand what's wrong with the following code:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#define MAX_JOBS 50
#define MAX_THREADS 5
pthread_mutex_t mutex1 = PTHREAD_MUTEX_INITIALIZER;
int jobs = MAX_JOBS;
int worker = 0;
int counter = 0;
void *functionC() {
pthread_mutex_lock(&mutex1);
worker++;
counter++;
printf("Counter value: %d\n",counter);
pthread_mutex_unlock(&mutex1);
// Do something...
sleep(4);
pthread_mutex_lock(&mutex1);
jobs--;
worker--;
printf(" >>> Job done: %d\n",jobs);
pthread_mutex_unlock(&mutex1);
}
int main(int argc, char *argv[]) {
int i=0, j=0;
pthread_t thread[MAX_JOBS];
// Create threads if the number of working threads doesn't exceed MAX_THREADS
while (1) {
if (worker > MAX_THREADS) {
printf(" +++ In queue: %d\n", worker);
sleep(1);
} else {
//printf(" +++ Creating new thread: %d\n", worker);
pthread_create(&thread[i], NULL, &functionC, NULL);
//printf("%d",worker);
i++;
}
if (i == MAX_JOBS) break;
}
// Wait all threads to finish
for (j=0;j<MAX_JOBS;j++) {
pthread_join(thread[j], NULL);
}
return(0);
}
A while (1) loop keeps creating threads if the number of working threads is under a certain threshold. A mutex is supposed to lock the critical sections every time the global counter of the working threads is incremented (thread creation) and decremented (job is done). I thought it could work fine and for the most part it does, but weird things happen...
For instance, if I comment (as it is in this snippet) the printf //printf(" +++ Creating new thread: %d\n", worker); the while (1) seems to generate a random number (18-25 in my experience) threads (functionC prints out "Counter value: from 1 to 18-25"...) at a time instead of respecting the IF condition inside the loop. If I include the printf the loop seems to behave "almost" in the right way... This seems to hint that there's a missing "mutex" condition that I should add to the loop in main() to effectively lock the thread when MAX_THREADS is reached but after changing a LOT of times this code for the past few days I'm a bit lost, now. What am I missing?
Please, let me know what I should change in order to keep the number of threads constant it doesn't seem that I'm too far from the solution... Hopefully... :-)
Thanks in advance!
Your problem is that worker is not incremented until the new thread actually starts and gets to run - in the meantime, the main thread loops around, checks workers, finds that it hasn't changed, and starts another thread. It can repeat this many times, creating far too many threads.
So, you need to increment worker in the main thread, when you've decided to create a new thread.
You have another problem - you should be using condition variables to let the main thread sleep until it should start another thread, not using a busy-wait loop with a sleep(1); in it. The complete fixed code would look like:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>
#define MAX_JOBS 50
#define MAX_THREADS 5
pthread_mutex_t mutex1 = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t cond1 = PTHREAD_COND_INITIALIZER;
int jobs = MAX_JOBS;
int workers = 0;
int counter = 0;
void *functionC() {
pthread_mutex_lock(&mutex1);
counter++;
printf("Counter value: %d\n",counter);
pthread_mutex_unlock(&mutex1);
// Do something...
sleep(4);
pthread_mutex_lock(&mutex1);
jobs--;
printf(" >>> Job done: %d\n",jobs);
/* Worker is about to exit, so decrement count and wakeup main thread */
workers--;
pthread_cond_signal(&cond1);
pthread_mutex_unlock(&mutex1);
return NULL;
}
int main(int argc, char *argv[]) {
int i=0, j=0;
pthread_t thread[MAX_JOBS];
// Create threads if the number of working threads doesn't exceed MAX_THREADS
while (i < MAX_JOBS) {
/* Block on condition variable until there are insufficient workers running */
pthread_mutex_lock(&mutex1);
while (workers >= MAX_THREADS)
pthread_cond_wait(&cond1, &mutex1);
/* Another worker will be running shortly */
workers++;
pthread_mutex_unlock(&mutex1);
pthread_create(&thread[i], NULL, &functionC, NULL);
i++;
}
// Wait all threads to finish
for (j=0;j<MAX_JOBS;j++) {
pthread_join(thread[j], NULL);
}
return(0);
}
Note that even though this works, it isn't ideal - it's best to create the number of threads you want up-front, and have them loop around, waiting for work. This is because creating and destroying threads has significant overhead, and because it often simplifies resource management. A version of your code rewritten to work like this would look like:
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>
#define MAX_JOBS 50
#define MAX_THREADS 5
pthread_mutex_t mutex1 = PTHREAD_MUTEX_INITIALIZER;
int jobs = MAX_JOBS;
int counter = 0;
void *functionC()
{
int running_job;
pthread_mutex_lock(&mutex1);
counter++;
printf("Counter value: %d\n",counter);
while (jobs > 0) {
running_job = jobs--;
pthread_mutex_unlock(&mutex1);
printf(" >>> Job starting: %d\n", running_job);
// Do something...
sleep(4);
printf(" >>> Job done: %d\n", running_job);
pthread_mutex_lock(&mutex1);
}
pthread_mutex_unlock(&mutex1);
return NULL;
}
int main(int argc, char *argv[]) {
int i;
pthread_t thread[MAX_THREADS];
for (i = 0; i < MAX_THREADS; i++)
pthread_create(&thread[i], NULL, &functionC, NULL);
// Wait all threads to finish
for (i = 0; i < MAX_THREADS; i++)
pthread_join(thread[i], NULL);
return 0;
}

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