I want to statically remove all users from a room, effectively deleting that room. The idea is that another room with the same name may be created again in the future, but I want it created empty (without the listeners from the previous room).
I'm not interested in managing the room status myself but rather curious as if I can leverage socket.io internals to do this. Is this possible? (see also this question)
Is that what you want ?
io.sockets.clients(someRoom).forEach(function(s){
s.leave(someRoom);
});
For an up-to-date answer to this question, everyone who wants to remove a room can make use of Namespace.clients(cb). The cb callback will receive an error object as the first argument (null if no error) and a list of socket IDs as the second argument.
It should work fine with socket.io v2.1.0, not sure which version is the earliest compatible one.
io.of('/').in('chat').clients((error, socketIds) => {
if (error) throw error;
socketIds.forEach(socketId => io.sockets.sockets[socketId].leave('chat'));
});
#See https://github.com/socketio/socket.io/issues/3042
#See https://socket.io/docs/server-api/#namespace-clients-callback
Also, it's worth mentioning that...
Upon disconnection, sockets leave all the channels they were part of
automatically, and no special teardown is needed on your part.
https://socket.io/docs/rooms-and-namespaces/ (Disconnection)
if you are using socket io v4 or greater you can use this:
io.in("room1").socketsLeave("room1");
//all the clients in room1 will leave romm1
//hence deleting the room automatically
//as there are no more active users in it
Related
When I join the room, and then leave the route and go back, and then use the chat I've built, I get double messages of * amount of messages as many times I left and rejoined.
This problem goes away when I hard refresh.
I've tried everything I could find thus far, and have been unable to get it to work.
I tried on the client side, during beforeRouteLeave, beforeDestroy and window.onbeforeunload
this.$socket.removeListener("insertListener"); --> tried with all
this.$socket = null
this.$socket.connected = false
this.$socket.disconnected = true
this.$socket.removeAllListeners()
this.$socket.disconnect()
During the same events, I also sent a this.$socket.emit("leaveChat", roomId) and then on the server side tried the following inside the io.on("connection") receiver socket.on("leaveChat", function(roomId) {}):
socket.leave(roomId) --> this is what should according to docs work;
socket.disconnect()
socket.off() -- seems to be deprecated
socket.removeAllListeners(roomId)
There were a bunch of other things I tried that I can't remember but will update the post if I do.
Either it somehow disconnects and upon rejoining, previous listeners or something is still remaining, meaning all the messages are received * times rejoin. OR, if I disconnect, I don't seem to be able to reconnect.
On joining, I emit to server the room id and use socket.join(roomId).
All I want to do, is without refresh, when I leave the page, before that happens, the user can leave the room and when they go back, they get to rejoin, with no duplicate messages occurring.
I am currently trying to chew through the source code now.
Full disclosure here, I didn't read the full response posed by roberfoenix, but this is a common issue with socket.io and it comes down to calling the 'on' event multiple times.
When you create an .on event for your socket its a bind, and you can bind multiple times to the same event.
My assumption is, when a users hits a page you run something like
socket.on("joinRoom", data)
This in turn will say join the room, pull your messages from Mongo(or something else) and then emit to the room (side note, using .once on can help so you don't emit to every users when a user joings a room)
Now you leave the room, call socket.emit('leaveRoom',room), cool you left the room, then you go back into the room, guess what you now just binded to the same on event again, so when you emit, it emits two times to that user etc etc.
The way we addressed this is to place all our on-events into a function and call the function once. So, a user joins a page this will run the function like socketInit();
The socketInit function will have something like this
function socketInit(){
if (init === false){
//Cool it has not run, we will bind our on events
socket.on("event")
socket.on("otherEvent")
init = true;
}
}
Basically the init is a global variable, if is false, bind your events, otherwise don't rebind.
This can be improved to use a promis or could be done on connect but if a users reconnects it may run again.
If you're using Vue-Socket and feel like going slightly mad having tried everything, this may be your solution.
Turns out challenging core assumptions and investigating from the ground up pays off. It is possible that you forgot yourself so deeply in Socket.io, that you forgot you were using Vue-Socket.
The solution in my case was using Vue-Socket's built in unsubscribe function.
With Vue-Socket, one of the ways you can initially subscribe to events is as follows:
this.sockets.subscribe('EVENT_NAME', (data) => {
this.msg = data.message;
});
Because you're using Vue Socket, not the regular one, you also need to use Vue Socket's way for unsubscribing right before you leave the room (unless you were looking for a very custom solution). This is why I suspect many of the other things I tried didn't work and did next to nothing!
The way you do that is as follows:
this.sockets.unsubscribe('EVENT_NAME');
Do that for any events causing you trouble in the form of duplicates. The reason you'd be getting duplicates in the first place, especially upon rejoining post leaving a room, is because the previous event listeners were still running, and now the singular user would be playing the role of as if two or more listeners.
An alternative possibility is that you're emitting the message to everyone, including the original sender, when you should most likely be emitting it to everyone else except the sender (check here for socket.io emit cheatsheet).
If the above doesn't solve it for you, then make sure you're actually leaving the room, and doing so server-side. You can accomplish that through emitting a signal to the server right before leaving the route (in case you're using a reactive single page application), receiving it server side, and calling 'socket.leave(yourRoomName)' inside your io.on("connection", function(socket) {}) instance.
TL;DR below.
I am currently developing a React/Redux SPA that is driven by real-time data. I've decided to use ws, instead of socket.io since socket.io feels a bit high level for what I'm doing, I'd rather manage sockets myself.
In saying that, I'm struggling to find a way to manage the separation of updates/messages per view/route. Since I'm using client-side routing it's per express route won't really work...
Messages between the server and client via WebSockets are JSON with actions like GET_ITEMS then a response of GET_ITEMS_SUCCESS with an array of 'items' and for errors: ..._ERROR etc. This is all fine, since it's just 1 to 1 transaction. Though the problem arises when broadcasting (1 to all) to all relevant clients when the server receives an update.
So, I assume it best practice to limit these broadcasts to the clients that are viewing/want the data. So when viewing, for example, the Item page, there is no point in broadcasting updates to the User data since that is only used on the User page.
I haven't been able to find any common practices when dealing with this sort of situation, just a few small outdated/barely used wrappers for ws that just add a few basic functions to leave/join but don't offer much flexibility with implementation.
What I think MIGHT work is to have an object/array for each 'group'/'room', which stores the clients that are currently listening to updates from a given section. So a user would send an action to INIT_LISTEN (& ``) with a param of category, e.g. ITEM for updates and other actions related to items.
TL;DR
What my question really boils down to is: How do I store a reference to a single socket? (ws client object? ws client ID?) Then, can I store this in an object/array to iterate through like below.
const ClientRooms = {
Items: {
{
...ws
}
/* ...rest of the client */
}
}
or
const ClientRooms = {
Items: [ "xyz" ] /* Array of ws ids */
}
I have a "ping--pong" heartbeat function to keep clients active and prevent silent connection failures/disconnections. I can't find if ws.terminate() still fires the ws close event so I can iterate 'group'/'room' the object/array to find and remove instances of that client.
Currently, I'm testing my Node.js, Socket.io server on localhost and on devices connected to my router.
For testing purposes, I would like to simulate a delay in sending messages, so I know what it'll be like for users around the world.
Is there any effective way of doing this?
If it's the messages you send from the server that you want to delay, you can override the .emit() method on each new connection with one that adds a short delay. Here's one way of doing that on the server:
io.on('connection', function(socket) {
console.log("socket connected: ", socket.id);
// override the .emit() method
const emitFn = socket.emit
socket.emit = (...args) => setTimeout(() => {
emitFn.apply(socket, args)
}, 1000)
// rest of your connection handler here
});
Note, there is one caveat with this. If you pass an object or an array as the data for socket.emit(), you will see that this code does not make a copy of that data so the data will not be actually used until the data is sent (1 second from now). So, if the code doing the sending actually modifies that data before it is sent one second from now, that would likely create a problem. This could be fixed by making a copy of the incoming data, but I did not add that complexity here as it would not always be needed since it depends upon how the caller's code works.
An old but still popular question. :)
You can use either "iptables" or "tc" to simulate delays/dropped-packets. See the man page for "iptables" and look for 'statistic'. I suggest you make sure to specify the port or your ssh session will get affected.
Here are some good examples for "tc":
http://www.linuxfoundation.org/collaborate/workgroups/networking/netem
I'm studying the SailsCasts and I'm working on SailsJS beta version 0.10.
Everything works except when in 0.9.7, I use this:
//subscribe this socket to the User model classroom
User.subscribe(req.socket);
// subscribe this socket to the user instance rooms
User.subscribe(req.socket, users);
How to do this for 0.10?
Especially, the subscribe for publishUpdate and publishDestroy works fine.
For publishCreate, I need 'User.subscribe(req.socket)' and I have in console the warning:
debug: Deprecated: Model.subscribe(socket, null, ...)
debug: (see http://links.sailsjs.org/docs/config/pubsub)
debug: Please use instance rooms instead (or raw sails.sockets.*() methods.)
And then:
What are the differences between 'model.watch()' and 'model.subscribe()'?
Question 1
I'd prefer to comment (lack rep...), but have you given the docs a good read?
You can't call .subscribe like User.subscribe(req.socket). It requires a second param records. So your User.subscribe(req.socket, users); should work if users is a list of user model instances.
Question 2
I'm no expert (at all...) with node or sails, but the docs - watch claimmodel.watch() subscribes clients to publishCreate events for the model instances. I see no mention of publishUpdate,publishDestory, etc. I think it only watches creation events. .subscribe() takes a list of models (or a model) and subscribes the client to publishAdd, publishDestroy, publishRemove, publishUpdate events (by default) for that list of model instances. You can also specify what contexts you want to subscribe to.
So, it seems you actually want to use User.watch(req.socket) instead of .subscribe() if you only want to send the socket publishCreate events. If you need all of them, use something like User.subscribe(req.socket,users,[create,update,destroy,]).
If you want to be cool, you can set the autosubscribe property to contain the list of the contexts you care about and just use User.subscribe(req.socket,users) the docs - context.
Cheers
In order to subscribe to a model:
subscribe: function(req, res) {
Model.find().exec(function(err, records) {
YourModel.subscribe(req.socket, records);
YourModel.watch(req);
});
}
This way, you get a message each time a record is created, destroyed or updated.
I am currently building a chatting app with nodejs and mongoDB.
Basically I have two collections to maintain in the db.
user = {
_id: ObjectId("1234"),
account: "stan123"
}
thread = {
_user: ObjectId("1234"),
messages: [
{
body:"hi"
_user:ObjectId("1234")
},
{
body:"second msg"
_user:ObjectId("1234")
}
]
}
I am planning to pass the thread model with all resolved info (user) to the client side, so that I can construct my widget with it.
I searched for solutions for this.Some suggests to make extra calls from client side to get the data.
However, I am worried that when the amount of message grows, there will be considerable http calls that might hurt site speed.
I know some drivers can resolve DBRefs automatically and make the code clean.
However, according to
http://docs.mongodb.org/manual/applications/database-references/
I decided to just use id to maintain reference that make it's as simple as possible.
My plan is resolving all references on server side. Current approach is getting the length of message array first.
Then loop through the message array and make a second query to resolve user info separately.
In each query callback, do a messageToResolve++ and if(messageToResolve >= thread.messages.length)
If the condition meets, send the resolved model to client and end the response.
This is not a case I would consider embedded because it would be painful when you need to update user data.
(message is embedded because it exists only when thread exists)
I am not sure if it's a good way to do it.
Does anyone has a better solution?
Sorry if I didn't explain my problem and solution clear enough.
And thanks in advance.