I would like to add some interfaces to a Java CLass design element. But when I start typing in the Implement Interfaces Selection dialog the "Searching indicator" stays at 0%. How can I fix this?
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I'm trying to modify the backoffice refocusing functionality. Not sure exactly where the behavior is taking place but I believe the class is the FocusUtils.java (com.hybris.cockpitng.editor.util) This util class is used in the DefaultEditorAreaValidationHandler.onEvent().
The action takes place in the summary-view of a product in the "Data Quality" section. Here the user can see what fields are missing or are needing to be filled. They can click on the attribute listed and the editor will refocus on the selected field. Currently the refocusing is working with the OOTB implementation BUT it cuts off the label to the fields at times. I would like to slightly modify this util class (override) and use the custom implementation instead.
Field label is cut off
What should be dispalyed instead:
Field label is displayed correctly
The only way to do this from what I can see is by modifying/replacing the widget implementation that is using this logic. Basededitorarea widget (com\hybris\cockpitng\widgets\baseeditorarea) and specifically having to override bean definition of the below bean and additional classes as well.
<alias name="defaultEditorAreaValidationPopupDelegate" alias="editorAreaValidationPopupDelegate" />
This is the only bean I see that is defined in the backoffice-widgets-spring.xml that eventually touches this focus logic. This is like the starting point. Ideally, it would be nice to just make changes to the actual util class or replace it with a custom one rather than having to duplicate many other classes.
Does anyone know if this is the correct approach to doing this? or if anyone has any alternative suggestions that would be great.
When creating a WatchKit (WatchOS) Interface controller in the storyboard designer/editor, I cannot set it's class to something that is not itself type WKInterfaceController nor an immediate derived child of WKInterfaceController.
Basically in the hope of abstraction and better code reuse, better design overall, I would like to be able to use classes that are how to say, a more distant relative of their base WKInterfaceController
Basically right now it seems that your stuck using the storyboard designer to make a new WatchOS project. And using the storyboard designer you only have the option to select the WKInterfaceController class:
public partial class WKInterfaceController
or one that directly inherits from it:
public partial class ChildInterfaceController : WKInterfaceController
but nothing else such as:
public partial class GrandChildInterfaceController: ChildInterfaceController
So is there any way to do this that doesn't risk the chance of getting corrupted when you reenter the storyboard designer at some point?
Note: I've already asked if it is possible to avoid using a storyboard all together, but that has gone unanswered so I'm assuming no.
For clarity I'm talking about this dialog for "class":
I'm trying to generate classes diagram on Android Studio with SimpleUML plugin
I want to know if there is a way to show the entire nameof attributes and methods on class diagram becouse they are truncated (with an ellipsis)
Here's an example
I'm trying to build a Monogame view inside a RelativeLayout from my MvvmCross monodroid Activity view.
An android Activity inherits from Microsoft.Xna.Framework.AndroidGameActivity to be able to run a Monogame inside a RelativeLayout (working).
My MvvmCross Activity inherits from MvxBindingActivityView(working).
So, I need a way to run the game and bind some datas within the same activity.
Thanks in advance for your help.
Loosely speaking, you can translate any Activity to an MvxActivity by inheriting some interfaces and by then cutting and pasting a small amount of code which does the basic loading and assignation of the ViewModel.
e.g. see the #Region and IMvxAndroidView<TViewModel> added to make MvxActivityView.cs from a normal Activity.
e.g. it's the same region and interface used for adapting a specialised Activity like Google's MapActivity into MvxMapActivityView.cs
At this level, the Activity/View has a ViewModel which can be used in C# code, but has no clever xml inflation - it has no clever Binding support.
Code can be written at this level - I've shipped apps without binding - but many users prefer to add DataBinding too...
To add this DataBinding support, you need to add a bit more code which provides BindingInflate, storage of bindings, disposal of bindings, etc.
e.g. a raw MvxActivityView is extended using the IMvxBindingActivity interface and a #region like: MvxBindingActivityView.cs
e.g. MvxMapActivityView is extended using the same region and interface: MvxBindingMapActivityView.cs
So to extend your the custom AndroidGameActivity:
Inherit from AndroidGameActivity to get ViewModelOwningGameActivity<T> and cut and paste the IMvxAndroidView<TViewModel> interface and #region from MvxActivityView<T> to provide the ViewModel methods, fields and properties.
Then assuming you want binding:
Inherit from ViewModelOwningGameActivity<T> to get BindingGameActivity<T> and cut and paste the IMvxBindingActivity and #region from MvxBindingActivityView<T> to get the binding methods
For specialist Activities you may want to add more - e.g. you may could add some custom helper methods for the MapActivity to plot points and lines, or for GameActivity to do whatever games do... but this is up to individual implementations.
Sorry about the cut and paste of code required in adapting Activities - I have tried to keep this to a minimum. However, writing Mvx is the one time so far that I've really wanted Multiple Inheritance or Mixins in C#
does anyone know how to create an abstract class using StarUML? I couldnt find any mention in the documentation.
Is there some sort of more general concept which mirrors an abstract class?
select class from toolBox and add it to canvas, then go to properties select isAbstract checkbox.
then class name appears italic.
Migrated from comment
This tutorial creates an abstract class.
http://cnx.org/content/m15092/latest
View menu > select Editors > select class name and/or method in class diagram > Poperty window > select isAbstract > you'll see your class name and/or method in italics