restart nodejs server programmatically - node.js

User case:
My nodejs server start with a configuration wizard that allow user to change the port and scheme. Even more, update the express routes
Question:
Is it possible to apply the such kind of configuration changes on the fly? restart the server can definitely bring all the changes online but i'm not sure how to trigger it from code.

Changing core configuration on the fly is rarely practiced. Node.js and most http frameworks do not support it neither at this point.
Modifying configuration and then restarting the server is completley valid solution and I suggest you to use it.
To restart server programatically you have to execute logics outside of the node.js, so that this process can continue once node.js process is killed. Granted you are running node.js server on Linux, the Bash script sounds like the best tool available for you.
Implementation will look something like this:
Client presses a switch somewhere on your site powered by node.js
Node.js then executes some JavaScript code which instructs your OS to execute some bash script, lets say it is script.sh
script.sh restarts node.js
Done
If any of the steps is difficult, ask about it. Though step 1 is something you are likely handling yourself already.

I know this question was asked a long time ago but since I ran into this problem I will share what I ended up doing.
For my problem I needed to restart the server since the user is allowed to change the port on their website. What I ended up doing is wrapping the whole server creation (https.createServer/server.listen) into a function called startServer(port). I would call this function at the end of the file with a default port. The user would change port by accessing endpoint /changePort?port=3000. That endpoint would call another function called restartServer(server,res,port) which would then call the startServer(port) with the new port then redirect user to that new site with the new port.
Much better than restarting the whole nodejs process.

Related

Changing NodeJS variables at runtime

I've got a simple FeathersJS server. I want to change certain things in its config without restarting it, such as disallow creating new users.
So, basically, I want to change a couple of variables at runtime.
It definitely sounds like something that's got complete solutions written somewhere.
My thoughts are to expose a callback that, according to its args, changes the variables of interest, then call the callback with something like inquirer or expose WebSockets that execute the callback accordingly.
Please tell me how to best solve this problem, and - if possible - point me to some existing solutions as well.
To change something inside your nodejs process from outside the process, you need to expose some external connectivity that can make the change for you. There are an infinite set of choices, but a webSocket/socket.io server or an http server are probably the most common.
If this is typically just a transaction, not a whole sequence of changes, then a simple http server on a port that is not accessible from the outside world is probably the most appropriate way to do this. You then just create routes on the http server that accept the desired changes and the code in the routes themselves changes the internal variables accordingly. If you chose some other interface such as a webSocket or socket.io server, the concept would be the same.

What happens if i didn't use NGINX with uWSGI or Gunicorn?

Can someone brief me on what happens if I didn't use any webserver(NGINX) in front of my Application server (uWSGI or GUNICORN)?
My requirement is exposing a simple python script as a web-service. I don't have any static content to render. In that scenario can I go without NGINX?
Brief me what are the issues I will face if I go with plain app server? Max requests per second would be some 50 to 80(This is the upper limit).
Thanks, Vijay
If your script acts like a webserver then it is a webserver and you don't need any layer on top of it.
You have to make sure though it acts like one:
listens for connections
handles them concurrently
wakes up upon server restart, etc…
Also:
handles internal connections correctly (eg. to the database)
doesn't leak memory
doesn't die upon an exception
Having a http server in front of a script has one great benefit: the script executes and simply dies. No problem with memory handling and so on… imagine your script becomes unresponsive, ask yourself what then…

Create NodeJS standalone process

I'm working on something, using NodeJS, that's intended to run as a service that I can connect with.
Let's say I'm working on a Calculator npm module.
I will need to run it within my repo as following:
./node_modules/.bin/calculator start
And I want to keep it running forever, and i can connect it somehow (on port maybe?)
So, I can send/receive messages with the calculator using another node module, let's say 'calculator-connector', for example as following:
var calcConnector = require('calculator-connector'),
calc = calcConnector.connect();
calc.add(1, 2);
Any idea how can achieve this design?
I'd make it like this:
Calculator by itself shouldn't be opinionated, where and when it will run. I'd just create it in the moment I need it:
var calculator = require('calculator');
calculator.listen('localhost', 8000); // create the service listening on port 8000
// create client capable of submitting the tasks
calcClient = createCalculatorClient('localhost', 8000)
calcClient.add(1,2)
I believe that such setup is optimal for quick development and debugging.
When you'll need the things to be really separated (say, calculator itself will run on a separate server), you can do simple node script which'll run the calculator (basically, it's first 2 lines of the snippet above) and then create simple upstart job (in case of debianish server, or some alternative on other platforms), that'll keep the script alive.
PS:
check out how express works, it's beautifully designed:
http://expressjs.com/
read more about upstart:
http://upstart.ubuntu.com/getting-started.html
To run calculator forever, you should use PM2 or Forever.
PM2 allows you to keep applications alive forever, to reload them without downtime and to facilitate common system admin tasks.
For connection, you could create a http or TCP server.

tinylr/nodejs - how to access the currently running server

In the parent process, I have started the tiny-lr(livereload) server, followed by spawing a child process which looks for changes to the css files. how to pass on the livereload server to the child process or is it possible to query for the livereload server that is currently running in the child process so that I don't create it again getting an already in use error for the port.
the same case with node http server. can I know if the server is already running and use that instead of creating new one.
is it possible to query for the livereload - it is possible and may be implemented in more than one way.
Use stdout/stdin to communicate with the child process. For detailed description look HERE. Basically you can send messages from one process to the other and reply to them.
Use http.request to check if the port is in use.
You can use a file: the process with the server keeps the file open in the write mode - the content of the file stores the port on which the server runs (if needed).
You can use sockets for inter-process communication, as well.
Basically, none of the above guarantees 100% confidentiality, so you have to try/catch for errors anyway: the server may die just after your check, but before you wanted to do something with it.
how to pass on the livereload server to the child process - if you mean sharing an object between different process that it is for sure out of question; if you mean changing the ownership of the object that I am some 99,99% sure it is not possible neither.
What is the problem with having just one process responsible for running the server? And why not to use, let say, forever to take care of running and restarting the server, if needed?

start a new node.js Server from an existing one

I haven't found out anything about my problem so I'd like to ask you if following problem could be solved. I have a nodejs server which displays a website with a button. Is it possible to start another node server (which should do some spookyJS tests and print the results to the website) when i click this button?
I found out that with nowJS you have a shared space which the server and "client" (some html page) share. Is this module helpful?
Thanks for your help,
Alex
In short - Yes!
But perhaps you can have both web servers running at all times. In fact, it'll be less of a load on your hardware.
1st Server - Application Server - runs at yoursite.com
2nd Server - SpookyJs/Test Server - runs at tests.yoursite.com
After the servers are up and running the next thing I'd do is wrap the SpookyJs application with a simple restful interface/api. To start tests and to respond with the result of a test.
An important thing to note here is that when you start the SpookyJS application, let stay open. So that every request to the SpookyJS application (through your interface) calls the "open" or the "then" method.
Again, this is to remedy the issue of spawning too many headless browsers.
After the request goes through, go ahead and respond to the request with the result that spooky gives you.
Maybe that helps?
We are doing similar things with Zombie js... so maybe it will help you (:

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