I'm trying to build an iPad project from Visual Studio 2017 for windows, However whenever I try to debug the app I get this error
Launch failed. The app 'B2C.iPad' could not be launched on 'iPad Air
iOS 11.0'. Error: error MT0069: The app directory
'/Users/user/Library/Caches/Xamarin/mtbs/builds/B2C.iPad/acb039527d504c900b2e6c86d8d84d09/bin/iPhoneSimulator/Debug/MobiBusiness.app'
does not exist. . Please check the logs for more details.
I noticed that visual studio doesn't create bin folder on the Mac machine although it indicates the build is succeeded.
I tried building the solution without debugging and looked at the log file nothing looked suspicious and there was no error.
does anyone know what might cause this error?
Okay this is embarrassing apparently the iPad project wasn't not selected in the build configuration, so needed to select the projects from build --> Configuration Manager
I have installed VS2013 and VS2015 on Windows 7.
I have an existing C++ Dll project that was building fine but now all of a sudden it wont build using VS2015 and gives me the error:
LINK : fatal error LNK1104: cannot open file 'kernel32.lib'
From this post: fatal error LNK1104: cannot open file 'kernel32.lib' I went looking for the kernel32.lib file and it is located here:
C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86
When I go to my Projects Properties-->Linker-->Input and select Macros I see that this path is indeed there:
My Platform Toolset is set to Visual Studio 2013 - Windows XP (v120_xp) which is what it always has been set to.
Why has my Project all of a sudden stopped building? What could have gone wrong?
I had this similar problem today with Visual Studio 2013 when I changed my VC++ Directories:
Project->Properties->VC++ Directories:
Include Directories
If the cause is some plug-in/extension that changes your props files, it may in consequence change the "Visual C++ Directories" settings of your project.
So, the solution that worked for me is described on my own answer Can't compile 64 bits Visual Studio 2010 projects, which I fully transcribe to here:
After I asked a colleague for help, we noticed, that even getting
clean builds of the projects from TFS, with overwrite option, the
Project's Configuration Properties > VC++ Directories on my computer
were always different from other computers.
Searching more we found the solution on the last post of Reset
include/lib path, which I will fully transcribe:
use "del %HOMEPATH%\AppData\Local\Microsoft\MSBuild\v4.0\Microsoft.Cpp.Win32.user.props"
is not always the right way.
Better use "del %USERPROFILE%\AppData\Local\Microsoft\MSBuild\v4.0\Microsoft.Cpp.Win32.user.props"
where the application data folder is normally placed in.
Then I've looked inside the contents of Microsoft.Cpp.x64.user.props
and I've seen that there were things added by Visual Leaks Detector.
Which is reasonable, as one month before, I did a memory leak analysis
using VLD.
So, I deleted the file and now everything compiles fine at 64bits!
I had to install the Visual C++ for Desktop Development.
Open Visual Studio Installer and go to Installed tab. Click on the Change Button on your installed Visual Studio Community Edition. -> On the Workloads Tab there should be a option Desktop Development with C++. Activate that option and modify the changes.
Afterwards it was working for me.
I had the same problem today. As it turned out somehow the SDK 10.0.15063.0 got installed on my system but without the Desktop C++ files. Selecting the SDK in the list of installed programs, doing a change install and there selecting the Desktop C++ options added the necessary files and now I can link again.
I got this error fatal error lnk1104: cannot open file 'kernel32.lib'.
this error is getting because there is no path in VC++ directories.
To solve this probelem
open visual studio 2008
go to Tools-options-Projects and Solutions-VC++ directories-*
then at right corner select Library files
here you need to add path of kernel132.lib
In my case It is C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib
Thank you.
I had this following upgrade of some projects from VS2013 to VS2017.
Original project had a manual modification to the "Library Directories" item under VC++ Directories in the project settings.
This meant it did not pick up changes from the upgrade.
Using the option will reset this to something that works (assuming the SDK is installed OK) provided anything other than the default is not needed of course. In my case it was trying to point at the v7.1 SDK but that was not installed for vs2017.
in vs 2019, just run the installer, click modify, and then in the individual components tab, remove windows 10 SDK. then again run the installer and add windows 10 sdk!
I had this similar problem today with Visual Studio 2017. My cause turned out to be a bad environment setting in NETFXSDKDir, specifically:
NETFXSDKDir=C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1
It needed to have a value of:
C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10240.0\um\x86
I have a more detailed response here:
fatal error LNK1104: cannot open file 'kernel32.lib'
In VS 2022 I was trying to compile an old solution that originally ran in VS 2010 then in VS 2019. It continually gave me the "cannot find Kernel32.lib" error. I spent 8 hours trying everything, including everything on this page. What worked for me: Configuration Properties -> VC++ Directories -> Library Directories and "inherit from parent" (guessing this sets to defaults) fixed this for me. Also note: I'm using winsock and directinput.
I am new to dealing with these ERRORS so I need to know every step between getting this error while trying to open a project in unreal editor to having it actually open correctly in Windows 10. I had the same error in Windows 8.1 and in every version of UE4 since 4.9. I went back to it recently because I have been working with Maya since I am new to that as well. I use Visual Studio Community 2015. I can open a blueprint in UE4, but not a C++ Project.
An error occurred while trying to generate project files.
Running C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/Corey/Documents/UE4Projects/Puzzle/Puzzle.uproject" -game -rocket -progress -2015
Discovering modules, targets and source code for game...
UnrealBuildTool Exception: ERROR : failed to harvest environment variables
I've seen this many times and I can normally solve it by doing a Clean Solution inside Visual Studio and then a Rebuild Solution.
It used to be caused by an error in the build code, but I believe that was solved around about 4.8.
I have a project which I am trying to run (in both normal and debug modes) but every time I run it, it throws the error:
The program cannot start because MSVCP90.dll missing from your computer. Try re installing to fix your problem.
After going through lot of posts about the same problem I've tried the following things but nothing seems to work.
Found this .dll file in C:\Program Files\Microsoft Office Servers\15.0\Synchronization Service\Bin\Microsoft.VC90.CRT and copy pasted it in C:\Windows\System32\. Checked that the environmental variable path has system32 in it.
Checked in the project properties and have set the Embed Manifest option under Manifest Tool-> Input and Output as Yes for Debug as well as Release modes
The project I am building depends on 3 other projects (they are in same solution) and have set Embed Manifest as yes for all of them. Another .exe built for same project built on other machine runs perfectly fine on my machine but the one that I build on the same machine does not work.
Thanks in advance for your help.
Your best bet is to install the "official" Microsoft Redistributable on all target PCs that will run your app:
http://www.microsoft.com/en-us/download/details.aspx?id=11895
I couldn't get igraph to work with Visual Studio 2010 (supposedly many known issues), and so decided to try installing it in Cygwin. ./configure went fine. But make gave this error:
f2c/dtime_.c:16:23: fatal error: sys/times.h: No such file or directory
Makefile:2190: recipe for target `libf2c_la-dtime_.lo' failed
make[3]: *** [libf2c_la-dtime_.lo] Error 1
I tried installing it in MinGW and get the same error when I make. Should I be providing "sys/time.h" or a path to it? Where is sys/time.h? Using Windows 7.
Edit
The problems in Cygwin and MinGW was due to the wrong version of gcc being used by my clean installation of Cygwin (and a characteristic of MinGW). Solution here: Installing/compiling in Cygwin/MinGW - How to set the include "path"? (symbolic link?)
The problem in Visual Studio 2010 was due to building in "Debug" instead of "Release". One of igraph's creator, Gábor Csárdi, graciously provided an excellent step-by-step guide below that identified and resolved it.
Igraph actually does work with Visual C++ 2010 Express, we test this before releases, and I have just tried it. You need to do the following steps.
Download the source package specifically created for Visual Studio.
Uncompress the file into My Documents\Visual Studio 2010\Projects.
Open the igraph.sln solution file in igraph-0.6-msvc\igraph-0.6-msvc directory from Visual Studio.
Visual Studio offers to convert the solution file to the current format, do that. Just click on Next, Next and Finish.
On the toolbar, change 'Debug' to 'Release' to make release builds.
Choose Debug -> Build solution and wait until the library is built.
To test it you can open the solution file in the igraphtest directory, convert it as well, choose 'Release' builds, and then build it and run it from the command line. It is a simple C++ program that uses igraph to create a graph and write it into the file out.txt.
You don't have to set up include and library directories at all, everything is set up properly in the solution file, both for igraph and igraphtest.
is there an sys/times.h file?
I have a vague memory that I had to make that symlink on a system once.