How to check if files exist in .ism without using InstallShield - installshield

I want to verify if certain exe files already exist in a merge module .ism (binary format). Is there a method of doing this without using InstallShield?

An *.ism file is really an MSI file with a changed extension. MSI files in turn are SQL databases stored as COM-structured storage files - a file system inside a single file with file streams for various content. This is the same format used in Office documents.
You can view MSI files with Orca from the Windows SDK: http://www.hass.de/content/how-install-microsoft-orca

Windows Installer XML (WiX) Deployment Tools Foundation (DTF) has an InstallPackage class available that exposes a FindFiles() method. This should be really easy to query the EXE. Just realize that being a merge module you won't know the full installation path as that's decided by the MSI generally.

Both of Chris's suggestions should work fine, as would using Orca. But it got me thinking there might be an even easier way using a tool called Merge Module Finder. It all depends on what you really want to do? Find files already in merge modules? Investigate what merge modules are in an Installshield file? It is not quite clear exactly what you want to do.
Though a bit clunky at times (I think the author hasn't updated it for the latest versions of Windows) it will help you look for a file in a bunch of merge modules interactively. You can also search for a registry value. Here is a screenshot:

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How to specify output directory for nuget binaries?

I have a nuget package which has .dlls files that it automatically copies to a directory when the program is compiled. Is there a way to specify where the dlls files will be copied to?
I know it's possible to modify the .targets file of the package but assume I don't have access to the package. The project is managed through git so I'd rather not have to distribute binaries along with the licenses included in the package. Currently when someone downloads/compiles the source, the nuget package is automatically downloaded through nuget restore. Is there a way to override the .targets file of the package?
I'd prefer not to use scripts to manage the dll files if possible. Also this is for a C++ project and I know nuget has restrictions based on the languages used.
If your question is asking if there's a simple configuration file or something similar where you can write "copy contents of package X to location Y", then no.
To most people, the difference between the various components in the build system are not important, so it doesn't matter to them if NuGet copies something or their project's SDK copies something, or MSBuild copies something. However, since you're now trying to do something more advanced, these differences may be important. NuGet only writes/copies files at restore (and therefore only to the packages folder, not the project output folder), but after restore, NuGet doesn't run at all. NuGet just makes the files known to the rest of the build system, and those components are responsible for deciding what to do. For example, where to copy files.
Since both C++ and .NET projects use MSBuild, the same debugging techniques can be used. From a "developer command prompt", build your project using the -bl switch to generate a "msbuild.binlog" file. You can open this file with the MSBuild structured log viewer. You can then use the search to find where in the build each dll is copied, and what the copy arguments (including destination) is. You can also look to find where the item that defined the file to be copied was created. Then, you can write an MSBuild target in your project file (or another file that gets imported by your project file) that runs at an appropriate time and updates the item to set the destination you want the file to be copied to. But, MSBuild is a scripting language, and you said you didn't want to write a script, so you might not like this approach. And if you're not already knowledgeable about MSBuild scripting, it's probably more effort than writing a powershell script. But at least it would happen automatically as part of the build (and therefore happen when you build and debug in Visual Studio), and not be some other process that needs to be manually run.

How should I go about using a temporarily changed copy of a DLL locally when it's been checked in to TFS?

We have a Libraries folder where we keep third-party DLLs and our own utility DLLs for all applications to reference. I want to do development against one of our utility DLLs and an application that consumes it at the same time. But if I check out the library DLL to change it for temporary local use, TFS insists on checking it out exclusively, which trips other people up. I understand the reasoning behind it doing that (hard/impossible to merge a DLL, so two people shouldn't be working on one at the same time), but I just want to mess with my local copy while I'm working on the library it represents.
I suppose I could delete my application's reference to the DLL and recreate the reference pointing to some other place, but of course this just begs for me to forget and check it in like that, which would obviously be bad. Not to mention that this is a pain in the neck.
How should I proceed in such a situation?
You are using a server workspace that does not allow editing outwith TFS. In TFS 2012 local workspaces were introduced which do not have a read only flag for files and you are free to edit at will.
You can change your existing workspace in a few clicks: http://msdn.microsoft.com/en-us/library/bb892960.aspx
You could just go into the file system and mark the file as writeable. Once you are happy the binary is good you could check it out, copy the new version of the file over and check it back in again. TFS marks binary files like this as locked for good reason, as you can't merge them in the way you can with textual content.
The best approach would be to use a NuGet repository to manage your binary dependencies, instead of relying on binaries checked into source control.

What files are required to use NSIS? I am bundling it with another product, so users can create their own installers

I have what might be a simple question and might be....a more complex one. We are preparing to add NSIS to our software, that is, we want people who use our software to be able to create installers using NSIS, but through our software. (We'll be creating functions using NSIS, acknowledging NSIS, etc.) What I am trying to figure out before we get started is how many/what files our customers will be required to have on their hard drive for NSIS to work. So, we just need to know if nsis can be used standalone or if it requires the user to install it into program files, or if it requires a lot of different files in AppData - If we have to bundle a few .dlls, that's not a problem and is expected. Ultimately, if we end up having to bundle NSIS as well, that's fine - We just want to make sure it'll work on other people's computers without telling them to go download it.
MakeNSIS does not read/write from/to the registry or anywhere else and only needs a handful of files for minimal operation.
To build a simple installer you need:
NSIS\MakeNSIS.exe (Just calls Bin\MakeNSIS.exe)
NSIS\Bin\MakeNSIS.exe
NSIS\Stubs\* (If you are only going to use a specific compression mode you only need one, and the uninstaller file if you want uninstall capability)
If you want to use the Modern UI you need its header files, some files from Contrib (Graphics and UI) and system.dll and nsDialogs.dll from the plugin folder.
Everything else is optional but I would recommend that you also bundle:
NSIS\Include
NSIS\Plugins (You can remove stuff you will never need; dialer, splash etc)
NSIS\Contrib (Language files, graphics and UI)
You can find license information here.
You could also just ask the user to install it and enter the path to it in your setup program...
I would just include all of the files. (It's only 5MB or so) NSIS has a zip archive as well as exe installer that includes the necessary files. (Or just zip up the installed directory from exe installer).
From my experience, NSIS does not need to be installed to work. I run a fleet of build servers that build NSIS-based installers, and they each just have the files extracted in a directory. The installer is never run on them. This should mean there are no DLLs to register or things like that.
Just make sure you are following whatever their licensing terms are - I have not reviewed redistribution/bundling of their files in another product, since that is not something I do.

Is it possible for InstallShield 2012 to include a custom language file that isn't in <ISProductDIR>

It's very straightforward to add languages to an installshield project. My goal is to
make a modified English (0x0409.ini) with some of the strings modified, such as
However I have a team of people that would have to copy these files to a directory much like C:\Program Files (x86)\InstallShield\2012Spring\Support andC:\Program Files (x86)\InstallShield\2012Spring\redist\. This is even worse with the 10+ machines in the build farm that could potentially need this file. It's a non-starter. It's hacky to have modify the install of a tool to get it to use an unsupported language.
Is it possible to check the language file to SCM and have it reside in a subfolder of <ISProjectDir>?
I don't believe so. I think you'd have to set up a post-build step that would copy in a modified ini file.
You could set up one in installshield's UI but I don't know if that persists in a stand alone build.

Adding files to Installshield cabinet

I am trying to add a file (licence information) to a several Installshield installers, to save storing the files seperately.
I have downloaded InstallShield 2012 trial, but don't have the project files.
Is this possible (no matter how hard the steps required)?
You can reverse engineer .cab and .msi files very easily.
As a first step; see what you can do using 7-zip.
I'm not a 100% sure if the hashes are checked, if not you should just be able to insert/modify the LICENSE within the CAB directly, maybe with a bit of XML mining to store the filename; though I doubt it.

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