How do you know the latest chromecast device build? - google-cast

A user of mine is reporting that there is a new chromecast version and my app broke. I have 4 different devices and they all have build 16041, but I have no idea where to check if that is the latest. I've tried rebooting all 4 of them already.
So is there a page or blog where that is listed?
Also as a bonus question, is there a way to get updates for when the Cast Companion Library is updated? or the sdk?
Thanks.

You can check the build using the Chromecast app for Android or iOS.
Once the app detects a device, select it and then, at the very bottom of the information view, you'll find the build number of the device's firmware.

There is no page to tell you what the latest build is; new builds go out in batches like other updates so not everyone gets them all at the very same time.
As your second question, register yourself on Github for that project to be notified when there is a commit.
In future, it is best if you open different StackOverflow questions for different questions.

Related

Is there anything similar to SceneViewer that I can use for my ARCore app?

For more context, I'm developing a Augmented Image Android app. Because of a series of unfortunate events, I ended up trying to develop this having absolute 0 Android experience, but here I am. The thing is, I can't find good tutorials on this topic (ARCore in Android Studio), so I am taking Google example apps and trying to understand how they work.
It seems that it enters in detail about OpenGL, but I don't have the time to learn it properly. I found this thing called SceneViewer, which seemed just what I need. An easy way to charge and display a model/scene to my ARCore anchors. But, it seems discontinued. Or for what I have found, it isn't compatible any longer with Android Studio.
Is there anything out there that could serve this purpose? Or Scene Viewer can still do this job?

MailCore2 on Apple Watch

I have created an app for the iPhone and iPad less than a month ago that uses MailCore2 to send emails without the use of a dialog box (like the one MFMailComposeViewController uses).
The app works great and based on reviews, the implementation of MailCore2 provides a sense of security to users when sending messages.
I am in the middle of creating the same app on the Apple Watch itself, and was wondering if implementation of MailCore2 was possible on this device. If so, can a link be attached so I could see how to implement this into my project? If this can't be implemented, are there other third party solutions for sending emails without a dialog box on the Apple Watch?
Thanks in advance to all who answer.
I haven't checked in a while but I was under the impression that no code actually gets executed on the Watch. You do all processing on the device and then send your results to the Watch via an extension (like the Today extensions in notification centre). The Watch only stores the UI and doesn't execute any code. In this case, as everything would still be done on the phone, I don't see why MailCore wouldn't work or would work differently.
Maybe they've changed the SDK since I last looked though and code is now executable on the Watch?

Not able to find the com.google.android.gms.cast packages

I've updated the SDK and all my libraries but I still can not find the com.google.android.gms.cast package in the Google Play Services api.
Is there a url we can download this from to speed up the fixes for all those api changes?
EDIT: packages are there as of a few days ago.
It says on the Google Cast developer downloads that the android sender API wont be available to download until every device gets updated to Google play services 4.2. So like you said we have to sit around and wait until Google play services 4.2 is on every device
Google Cast Downloads Page
Google Play Services, revision 15 is now available in SDK manager
From what I read on g+, the sdk wont be updated until all devices have the new Google Play Services, so us developers have to sit around unable to change our apps to work with the new changes while that deployment goes on.
i can confirm as of Feb.14th the android play services revision 15 is there.
this message indicates you're still without these packages.
make sure you have the libraries, as described here!

Anyone using InnerActive Ads - and how?

I saw the commercial library for iAd's from Monte but he isn't developping it anylonger due to the coming of InnerActive Ads in Livecode, right? So, I have created an InnerActive account and tried the only lesson I found on Livecode Lessons. That didn't work. So I posted a comment there which is awaiting moderation for quite some time now. I also mailed Inneractive, got a ticket replied, but no answer from them either.
If anyone has Ads with Inneractive running please tell/show us how you did it. I am calling mobileAdRegister with my appID and that seems okay. Then I try mobileAdCreate and mobileAdSetTopVisible and 'the result' tells me 'could not create ad'.
Dictionairy then tells me the app does not have Internet permissions or the registered app key is not valid. But I do check for internet connection and I'm sure I'm using my valid appID..
Regards, Amsterfrank
I have tested ads in the current release of LiveCode and they do indeed seem to be broken.
The LiveCode quality control team is aware of this and are currently investigating what could be the cause of this. A report on this issue can be viewed here-
http://quality.runrev.com/show_bug.cgi?id=11224
A workaround for now is to use an older version of LiveCode. After running a few tests, the last version of LiveCode that does not exhibit the mobile ad bug is LiveCode 6.0.0. This is available to download from here-
http://downloads.livecode.com/livecode/
With that being said, I would recommend holding off until the issue is resolved in a more current releases as there have been many bug/enhancements to LiveCode since 6.0.0

How do I get my MonoTouch app deployed to device/app store now?

Over the last couple months I've been developing an app with the free version of MonoTouch.
Now (at the time of this question) it seems Novell killed it, and now that my app is ready, not really sure where to go. If I understand correctly, to deploy to device or package for app store, I need to get a license; do I buy one from Novell, or what? Should I just find a MonoTouch contractor that can take care of that part for me for now?
Hoping to get some wisdom from some seasoned MonoTouch folks on this one...
The Novell Store is still up, and as recently as this weekend someone reported that the activation server is still working.
However, if you don't want to risk spending money on a license right now (and I don't blame you) your best bet is to get someone with an active MT license to help you.
in order to submit an application to the appstore, you need to have an apple developer account (developer.apple.com), generate a .ipa file and submit it through your mac's application Loader/iTunes connect. More info here
(http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/iphone_development/145-Distributing_Applications/distributing_applications.html)
However, i am not sure but i think that in order to properly generate the .ipa file you need a MonoTouch license..
Over the weekend Novell/Attachmate took down the Monotouch website database. This has killed the website. I don't think it will be back.
In the short term your best bet is to find another MonoTouch user and see if they will put your application up.
Now the database is down, I'm guessing the forums have gone. Someone setup a google group before this happened hopefully this will get some traction. http://groups.google.com/group/monotouch?hl=en-GB
Xamarin have announce that they shall be launching MonoTouch and MonoDroid compatible products in the next 3 months.
see Xamarun's Website

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