How could I use drag and drop techniqe on a point which is on a QCanvas? I don't really find any slot on the canvas to connect the mouse click.
class Canvas(QtGui.QWidget):
def __init__(self, parent):
super(Canvas, self).__init__(parent)
self.setGeometry(0,0,200,200)
def paintEvent(self, e):
qp = QtGui.QPainter()
qp.begin(self)
self.drawPoints(qp)
qp.end()
def drawPoints(self, qp):
qp.setPen(QtCore.Qt.red)
size = self.size()
#test
x = 0
y = 0
for k in range(0,150,2):
qp.drawPoint(x,y)
x += 5
y += 5
#get the click coordinates
def mousePressEvent(self, QMouseEvent):
print QMouseEvent.pos()
The drag an drop technique is more or less like this:
On click: Identify the dragging object
On move: redraw the dragging object
On release: update the final state
On the step 2 you can also update the canvas. This is an example of the technique. I use numpy to manage the points (hope don't bother you).
from PyQt4 import QtGui,QtCore
import numpy as np
class Canvas(QtGui.QWidget):
DELTA = 10 #for the minimum distance
def __init__(self, parent):
super(Canvas, self).__init__(parent)
self.draggin_idx = -1
self.setGeometry(0,0,200,200)
self.points = np.array([[v*5,v*5] for v in range(75)], dtype=np.float)
def paintEvent(self, e):
qp = QtGui.QPainter()
qp.begin(self)
self.drawPoints(qp)
qp.end()
def drawPoints(self, qp):
qp.setPen(QtCore.Qt.red)
for x,y in self.points:
qp.drawPoint(x,y)
def _get_point(self, evt):
return np.array([evt.pos().x(),evt.pos().y()])
#get the click coordinates
def mousePressEvent(self, evt):
if evt.button() == QtCore.Qt.LeftButton and self.draggin_idx == -1:
point = self._get_point(evt)
#dist will hold the square distance from the click to the points
dist = self.points - point
dist = dist[:,0]**2 + dist[:,1]**2
dist[dist>self.DELTA] = np.inf #obviate the distances above DELTA
if dist.min() < np.inf:
self.draggin_idx = dist.argmin()
def mouseMoveEvent(self, evt):
if self.draggin_idx != -1:
point = self._get_point(evt)
self.points[self.draggin_idx] = point
self.update()
def mouseReleaseEvent(self, evt):
if evt.button() == QtCore.Qt.LeftButton and self.draggin_idx != -1:
point = self._get_point(evt)
self.points[self.draggin_idx] = point
self.draggin_idx = -1
self.update()
app = QtGui.QApplication([])
c = Canvas(None)
c.show()
app.exec_()
Related
I'm trying to draw a line interactively but I can't figure out how to do it. Anyone can help me?
I'm using PyQt5. I create a QGraphicsScene, I override mouse press event but when I try to draw the draw the it draw nothing.
Finally, I have another question. How can I snap this line to the grid?
import math
import sys
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
class neGraphicScene(QGraphicsScene):
_colorBackGround: str
_colorLightLines: str
_colorDarkLines: str
_penLight: QPen
_penDark: QPen
gridSize: int = 20
gridSquares: int = 5
isLineDrawing = False
def __init__(self, parent=None):
QGraphicsScene.__init__(self, QRectF(-1000, -1000, 2000, 2000), parent)
self.setSceneColor()
self.begin, self.destination = QPoint(), QPoint()
def setSceneColor(self, _lightLines="#2f2f2f", _darkLines="#292929", _background="#393939"):
self._colorBackGround = _background
self._colorLightLines = _lightLines
self._colorDarkLines = _darkLines
self._penLight = QPen(QColor(self._colorLightLines))
self._penLight.setWidth(1)
self._penDark = QPen(QColor(self._colorDarkLines))
self._penDark.setWidth(2)
self.setBackgroundBrush(QColor(self._colorBackGround))
def setGraphicScene(self, width, height):
self.setSceneRect(-width // 2, -height // 2, width, height)
def mouseDoubleClickEvent(self, event):
QGraphicsScene.mouseMoveEvent(self, event)
def mousePressEvent(self, event):
self.isLineDrawing = True
if event.buttons() & Qt.LeftButton:
print('Point 1')
self.begin = event.pos()
self.destination = self.begin
self.update()
def mouseMoveEvent(self, event):
if event.buttons() & Qt.LeftButton:
print('Point 2')
self.destination = event.pos()
self.update()
def mouseReleaseEvent(self, event):
self.isLineDrawing = False
print('Point 3')
def drawBackground(self, painter, rect):
super(neGraphicScene, self).drawBackground(painter, rect)
# self.drawBackgroundGrid(painter, rect)
if self.isLineDrawing:
if not self.begin.isNull() and not self.destination.isNull():
line = QLineF(self.begin, self.destination)
painter.setPen(Qt.red)
painter.drawLine(line)
This is the QGraphicsView and the QWidgetStuff to made the minimal example working properly:
class neGraphicView(QGraphicsView):
def __init__(self, graphicScene, parent=None):
super().__init__(parent)
# self._dragPos = QPoint(0, 0)
self.sharedGraphicScene = graphicScene
self.setScene(self.sharedGraphicScene)
self._mousePressed = False
self._isPanning = False
self.initUI()
def initUI(self):
self.setRenderHints(
QPainter.Antialiasing | QPainter.HighQualityAntialiasing |
QPainter.TextAntialiasing | QPainter.SmoothPixmapTransform)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setDragMode(QGraphicsView.RubberBandDrag)
class NodeEditorWindow(QWidget):
mainLayout: QVBoxLayout
mainGraphicsScene: neGraphicScene
view: neGraphicView
def __init__(self, parent=None):
super(NodeEditorWindow, self).__init__(parent)
self.initUI()
def initUI(self):
self.setGeometry(200, 200, 800, 600)
self.mainLayout = QVBoxLayout()
self.mainLayout.setContentsMargins(0, 0, 0, 0)
self.setLayout(self.mainLayout)
self.mainGraphicsScene = neGraphicScene()
self.view = neGraphicView(self.mainGraphicsScene, self)
self.mainLayout.addWidget(self.view)
self.setWindowTitle("Node Editor")
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
app.setStyle("Fusion")
win = NodeEditorWindow()
win.show()
sys.exit(app.exec())
This is the grid function:
def drawBackgroundGrid(self, _painter, _rect):
# here we create our grid
_left = int(math.floor(_rect.left()))
_right = int(math.ceil(_rect.right()))
_top = int(math.floor(_rect.top()))
_bottom = int(math.ceil(_rect.bottom()))
first_left = _left - (_left % self.gridSize)
first_top = _top - (_top % self.gridSize)
try:
# compute all lines to be drawn
lightLines, darkLines = [], []
for x in range(first_left, _right, self.gridSize):
if x % (self.gridSize * self.gridSquares) != 0:
lightLines.append(QLineF(x, _top, x, _bottom))
else:
darkLines.append(QLineF(x, _top, x, _bottom))
for y in range(first_top, _bottom, self.gridSize):
if y % (self.gridSize * self.gridSquares) != 0:
lightLines.append(QLineF(_left, y, _right, y))
else:
darkLines.append(QLineF(_left, y, _right, y))
# draw the lines
_painter.setPen(self._penLight)
_painter.drawLines(*lightLines)
_painter.setPen(self._penDark)
_painter.drawLines(*darkLines)
except Exception as e:
# print(e)
pass
I would like to use the RubberBand to zoom in and out relative to the size of the box I would like to zoom in the view to fit whatever is inside the block to the full view.
Can anyone help?
The zoom in and out with the mouse works as expected.
You can see in the code the rubberband works but I don't know how to make the zoom relative to the size of the box.
code:
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
import sys
from math import sqrt
class Point(QGraphicsItem):
def __init__(self, x, y):
super(Point, self).__init__()
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.rectF = QRectF(0, 0, 30, 30)
self.x=x
self.y=y
self._brush = QBrush(Qt.black)
def setBrush(self, brush):
self._brush = brush
self.update()
def boundingRect(self):
return self.rectF
def paint(self, painter=None, style=None, widget=None):
painter.fillRect(self.rectF, self._brush)
def hoverMoveEvent(self, event):
point = event.pos().toPoint()
print(point)
QGraphicsItem.hoverMoveEvent(self, event)
class Viewer(QGraphicsView):
photoClicked = pyqtSignal(QPoint)
rectChanged = pyqtSignal(QRect)
def __init__(self, parent):
super(Viewer, self).__init__(parent)
self.rubberBand = QRubberBand(QRubberBand.Rectangle, self)
self.setMouseTracking(True)
self.origin = QPoint()
self.changeRubberBand = False
self._zoom = 0
self._empty = True
self._scene = QGraphicsScene(self)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setFrameShape(QFrame.NoFrame)
self.area = float()
self.setPoints()
def setItems(self):
self.data = {'x': [-2414943.8686, -2417160.6592, -2417160.6592, -2417856.1783, -2417054.7618, -2416009.9966, -2416012.5232, -2418160.8952, -2418160.8952, -2416012.5232, -2417094.7694, -2417094.7694], 'y': [10454269.7008,
10454147.2672, 10454147.2672, 10453285.2456, 10452556.8132, 10453240.2808, 10455255.8752, 10455183.1912, 10455183.1912, 10455255.8752, 10456212.5959, 10456212.5959]}
maxX = max(self.data['x'])
minX = min(self.data['x'])
maxY = max(self.data['y'])
minY = min(self.data['y'])
distance = sqrt((maxX-minX)**2+(maxY-minY)**2)
self.area = QRectF(minX, minY, distance, distance)
for i,x in enumerate(self.data['x']):
x = self.data['x'][i]
y = self.data['y'][i]
p = Point(x,y)
p.setPos(x,y)
self._scene.addItem(p)
self.setScene(self._scene)
def fitInView(self, scale=True):
rect = QRectF(self.area)
if not rect.isNull():
self.setSceneRect(rect)
unity = self.transform().mapRect(QRectF(0, 0, 1, 1))
self.scale(1 / unity.width(), 1 / unity.height())
viewrect = self.viewport().rect()
scenerect = self.transform().mapRect(rect)
factor = min(viewrect.width() / scenerect.width(),
viewrect.height() / scenerect.height())
self.scale(factor, factor)
self._zoom = 0
def setPoints(self):
self._zoom = 0
self.setItems()
self.setDragMode(True)
self.fitInView()
def wheelEvent(self, event):
if event.angleDelta().y() > 0:
factor = 1.25
self._zoom += 1
else:
factor = 0.8
self._zoom -= 1
if self._zoom > 0:
self.scale(factor, factor)
elif self._zoom == 0:
self.fitInView()
else:
self._zoom = 0
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self.origin = event.pos()
self.rubberBand.setGeometry(QRect(self.origin, QSize()))
self.rectChanged.emit(self.rubberBand.geometry())
self.rubberBand.show()
self.changeRubberBand = True
return
#QGraphicsView.mousePressEvent(self,event)
elif event.button() == Qt.MidButton:
self.viewport().setCursor(Qt.ClosedHandCursor)
self.original_event = event
handmade_event = QMouseEvent(QEvent.MouseButtonPress,QPointF(event.pos()),Qt.LeftButton,event.buttons(),Qt.KeyboardModifiers())
QGraphicsView.mousePressEvent(self,handmade_event)
super(Viewer, self).mousePressEvent(event)
def mouseReleaseEvent(self, event):
if event.button() == Qt.LeftButton:
self.origin = event.pos()
self.rubberBand.setGeometry(QRect(self.origin, QSize()))
self.changeRubberBand = False
QGraphicsView.mouseReleaseEvent(self,event)
elif event.button() == Qt.MidButton:
self.viewport().setCursor(Qt.OpenHandCursor)
handmade_event = QMouseEvent(QEvent.MouseButtonRelease,QPointF(event.pos()),Qt.LeftButton,event.buttons(),Qt.KeyboardModifiers())
QGraphicsView.mouseReleaseEvent(self,handmade_event)
super(Viewer, self).mouseReleaseEvent(event)
def mouseMoveEvent(self, event):
if self.changeRubberBand:
self.rubberBand.setGeometry(QRect(self.origin, event.pos()).normalized())
self.rectChanged.emit(self.rubberBand.geometry())
QGraphicsView.mouseMoveEvent(self,event)
super(Viewer, self).mouseMoveEvent(event)
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.viewer = Viewer(self)
self.btnLoad = QToolButton(self)
self.btnLoad.setText('Load Points')
self.btnLoad.clicked.connect(self.loadPoints)
VBlayout = QVBoxLayout(self)
VBlayout.addWidget(self.viewer)
HBlayout = QHBoxLayout()
HBlayout.setAlignment(Qt.AlignLeft)
HBlayout.addWidget(self.btnLoad)
VBlayout.addLayout(HBlayout)
def loadPoints(self):
self.viewer.setPoints()
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
window = Window()
window.setGeometry(500, 300, 800, 600)
window.show()
sys.exit(app.exec_())
I'm trying to draw a circle instead of dots
Here is the class where it paints red dots on pressing event at any place in the widget
I want to draw a circle (hollow circle) as an outline not a solid circle that hide part of my picture
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
class Canvas(QWidget):
def __init__(self, photo, *args, **kwargs):
super().__init__(*
args, **kwargs)
self.image = QImage(photo)
self.setFixedSize(self.image.width(), self.image.height())
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
qp = QPainter(self.image)
qp.setRenderHint(QPainter.Antialiasing)
qp.setPen(QPen(Qt.red, 5))
qp.setBrush(Qt.red)
qp.drawPoint(event.pos())
self.update()
def paintEvent(self, event):
qp = QPainter(self)
rect = event.rect()
qp.drawImage(rect, self.image, rect)
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
w = QWidget()
self.setCentralWidget(w)
grid = QGridLayout(w)
grid.addWidget(Canvas('photo.jpeg'))
if __name__ == '__main__':
app = QApplication(sys.argv)
gui = MainWindow()
gui.show()
sys.exit(app.exec_())
I believe this is what you're trying to do.
In which case you need to take advantage of which paint device to pass to QPainter. During mousePressEvent and mouseMoveEvent use QPainter(self) so anything painted will only last until the next update. Then in mouseReleaseEvent when satisfied with the size of the circle, you can paint on the QImage with QPainter(self.image) to permanently draw the circle.
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
from PyQt5.QtGui import *
class Canvas(QWidget):
def __init__(self, photo, *args, **kwargs):
super().__init__(*args, **kwargs)
self.image = QImage(photo)
self.setFixedSize(self.image.width(), self.image.height())
self.pressed = self.moving = False
self.revisions = []
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self.pressed = True
self.center = event.pos()
self.update()
def mouseMoveEvent(self, event):
if event.buttons() & Qt.LeftButton:
self.moving = True
r = (event.pos().x() - self.center.x()) ** 2 + (event.pos().y() - self.center.y()) ** 2
self.radius = r ** 0.5
self.update()
def mouseReleaseEvent(self, event):
if event.button() == Qt.LeftButton:
self.revisions.append(self.image.copy())
qp = QPainter(self.image)
self.draw_circle(qp) if self.moving else self.draw_point(qp)
self.pressed = self.moving = False
self.update()
def paintEvent(self, event):
qp = QPainter(self)
rect = event.rect()
qp.drawImage(rect, self.image, rect)
if self.moving:
self.draw_circle(qp)
elif self.pressed:
self.draw_point(qp)
def draw_point(self, qp):
qp.setPen(QPen(Qt.black, 5))
qp.drawPoint(self.center)
def draw_circle(self, qp):
qp.setRenderHint(QPainter.Antialiasing)
qp.setPen(QPen(Qt.black, 3, Qt.DashLine))
qp.drawEllipse(self.center, self.radius, self.radius)
def undo(self):
if self.revisions:
self.image = self.revisions.pop()
self.update()
def reset(self):
if self.revisions:
self.image = self.revisions[0]
self.revisions.clear()
self.update()
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
w = QWidget()
self.setCentralWidget(w)
canvas = Canvas('photo.png')
grid = QGridLayout(w)
grid.addWidget(canvas)
QShortcut(QKeySequence('Ctrl+Z'), self, canvas.undo)
QShortcut(QKeySequence('Ctrl+R'), self, canvas.reset)
if __name__ == '__main__':
app = QApplication(sys.argv)
gui = MainWindow()
gui.show()
sys.exit(app.exec_())
from PyQt4 import QtGui, QtCore
class Window(QtGui.QWidget):
def __init__(self):
QtGui.QWidget.__init__(self)
self.view = View(self)
self.button = QtGui.QPushButton('Clear View', self)
self.button.clicked.connect(self.handleClearView)
layout = QtGui.QVBoxLayout(self)
layout.addWidget(self.view)
layout.addWidget(self.button)
def handleClearView(self):
self.view.scene().clear()
class DragButton(QtGui.QPushButton):
def mousePressEvent(self, event):
self.__mousePressPos = None
self.__mouseMovePos = None
if event.button() == QtCore.Qt.LeftButton:
self.__mousePressPos = event.globalPos()
self.__mouseMovePos = event.globalPos()
#super(DragButton, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if event.buttons() == QtCore.Qt.LeftButton:
# adjust offset from clicked point to origin of widget
currPos = self.mapToGlobal(self.pos())
globalPos = event.globalPos()
diff = globalPos - self.__mouseMovePos
newPos = self.mapFromGlobal(currPos + diff)
self.move(newPos)
self.__mouseMovePos = globalPos
#super(DragButton, self).mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
if self.__mousePressPos is not None:
moved = event.globalPos() - self.__mousePressPos
if moved.manhattanLength() > 3:
event.ignore()
return
#super(DragButton, self).mouseReleaseEvent(event)
class View(QtGui.QGraphicsView):
def __init__(self, parent):
QtGui.QGraphicsView.__init__(self, parent)
self.setScene(QtGui.QGraphicsScene(self))
self.setSceneRect(QtCore.QRectF(self.viewport().rect()))
btn1=DragButton('Test1', self)
btn2=DragButton('Test2', self)
def mousePressEvent(self, event):
self._start = event.pos()
def mouseReleaseEvent(self, event):
start = QtCore.QPointF(self.mapToScene(self._start))
end = QtCore.QPointF(self.mapToScene(event.pos()))
self.scene().addItem(
QtGui.QGraphicsLineItem(QtCore.QLineF(start, end)))
for point in (start, end):
text = self.scene().addSimpleText(
'(%d, %d)' % (point.x(), point.y()))
text.setBrush(QtCore.Qt.red)
text.setPos(point)
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = Window()
window.resize(640, 480)
window.show()
sys.exit(app.exec_())
Here is my code. There are two movable buttons on the QGraphicsView and I can draw line on the QGraphicsView with mouse dragging. But what I want to do is to draw line between two buttons. For detail, If I right click the btn1(Test1) and then right click the btn2(Test2) , the line would be created between two buttons. I'm struggling this problem for a month. Plz Help!
I am assuming that the line you need to draw between the buttons must also be movable. If not it is just simple you can just use :
lines = QtGui.QPainter()
lines.setPen(self)
lines.drawLine(x1,y1,x2,y2)
So, if the line needs to be movable along with the buttons then first you create a mini widget consisting of Two Buttons and the Line, so you can move the whole widget. This might help!, in that case.
short version:
- take the code, run it, (all you need is two png icons)
- resize the window to be a lot larger
- dragndrop one of the icon far away (at least 300+ pixels away)
- then resize window back to original size
- then try to scroll to see the icon you dragndropped away.
- you will not be able. because scrollarea is too small.
- why?
long version:
i'm having trouble figuring how to update my scrollarea to reflect added or modified contents in my application.
i'm displaying icons, i can dragndrop them.
if i make the window bigger, dragndrop one icon to the bottom,
and then size back my window,
the scrollarea does not allow me to scroll to the bottom to see my icon.
basicaly, once the app started, scrollarea dimension never change.
how can i make the scrollarea, upon dragndrop, to update to new size ?
it could be bigger like shown in the screenshot below,
or smaller if all my icons are grouped in upper left corner for example..
if the content fit in the window, i will not show the slider.
here's a screenshot showing the problem,
it's the same window, i just resize it, and dragndrop one icon at the bottom:
(scrollarea is not updated, so i cannot scroll down to my icon i've put at the bottom)
here's the code so far:
#!/usr/bin/python3
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
import sys
class DragWidget(QFrame):
def __init__(self, parent=None):
super(DragWidget, self).__init__(parent)
self.setMinimumSize(200, 200)
self.setAcceptDrops(True)
test_icon1 = QLabel(self)
test_icon1.setPixmap(QPixmap('./images/closeicon.png'))
test_icon1.move(20, 20)
test_icon1.show()
test_icon1.setAttribute(Qt.WA_DeleteOnClose)
test_icon2 = QLabel(self)
test_icon2.setPixmap(QPixmap('./images/openicon.png'))
test_icon2.move(60, 20)
test_icon2.show()
test_icon2.setAttribute(Qt.WA_DeleteOnClose)
def dragEnterEvent(self, event):
if event.mimeData().hasFormat('application/x-dnditemdata'):
if event.source() == self:
event.setDropAction(Qt.MoveAction)
event.accept()
else:
event.acceptProposedAction()
else:
event.ignore()
dragMoveEvent = dragEnterEvent
def dropEvent(self, event):
if event.mimeData().hasFormat('application/x-dnditemdata'):
itemData = event.mimeData().data('application/x-dnditemdata')
dataStream = QDataStream(itemData, QIODevice.ReadOnly)
pixmap = QPixmap()
offset = QPoint()
dataStream >> pixmap >> offset
newIcon = QLabel(self)
newIcon.setPixmap(pixmap)
newIcon.move(event.pos() - offset)
newIcon.show()
newIcon.setAttribute(Qt.WA_DeleteOnClose)
if event.source() == self:
event.setDropAction(Qt.MoveAction)
event.accept()
else:
event.acceptProposedAction()
else:
event.ignore()
def mousePressEvent(self, event):
child = self.childAt(event.pos())
if not child:
return
pixmap = QPixmap(child.pixmap())
itemData = QByteArray()
dataStream = QDataStream(itemData, QIODevice.WriteOnly)
dataStream << pixmap << QPoint(event.pos() - child.pos())
mimeData = QMimeData()
mimeData.setData('application/x-dnditemdata', itemData)
drag = QDrag(self)
drag.setMimeData(mimeData)
drag.setPixmap(pixmap)
drag.setHotSpot(event.pos() - child.pos())
tempPixmap = QPixmap(pixmap)
painter = QPainter()
painter.begin(tempPixmap)
painter.fillRect(pixmap.rect(), QColor(127, 127, 127, 127))
painter.end()
child.setPixmap(tempPixmap)
if drag.exec_(Qt.CopyAction | Qt.MoveAction) == Qt.MoveAction:
child.close()
else:
child.show()
child.setPixmap(pixmap)
class Window(QWidget):
def __init__(self, parent=None):
super(Window, self).__init__()
widget = QWidget()
palette = QPalette()
palette.setBrush(QPalette.Background, QBrush(QPixmap("images/pattern.png")))
widget.setPalette(palette)
layout = QVBoxLayout(self)
layout.addWidget(DragWidget())
widget.setLayout(layout)
scroll = QScrollArea()
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scroll.setWidgetResizable(True)
scroll.setWidget(widget)
vlayout = QVBoxLayout(self)
vlayout.setContentsMargins(0, 0, 0, 0)
vlayout.setSpacing(0)
vlayout.addWidget(scroll)
self.setLayout(vlayout)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window('./')
sys.exit(app.exec_())
it turned out, i needed to modify dropEvent method,
to take the X and Y of the dropped icon and use those values for setMinimumSize().
like this:
#!/usr/bin/python3
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
import sys
class DragWidget(QFrame):
def __init__(self, parent=None):
super(DragWidget, self).__init__(parent)
self.setMinimumSize(200, 200)
self.setAcceptDrops(True)
self.test_icon1 = QLabel(self)
self.test_icon1.setPixmap(QPixmap('./images/closeicon.png'))
self.test_icon1.move(20, 20)
self.test_icon1.show()
self.test_icon1.setAttribute(Qt.WA_DeleteOnClose)
self.test_icon2 = QLabel(self)
self.test_icon2.setPixmap(QPixmap('./images/openicon.png'))
self.test_icon2.move(60, 20)
self.test_icon2.show()
self.test_icon2.setAttribute(Qt.WA_DeleteOnClose)
def dragEnterEvent(self, event):
if event.mimeData().hasFormat('application/x-dnditemdata'):
if event.source() == self:
event.setDropAction(Qt.MoveAction)
event.accept()
else:
event.acceptProposedAction()
else:
event.ignore()
dragMoveEvent = dragEnterEvent
def dropEvent(self, event):
if event.mimeData().hasFormat('application/x-dnditemdata'):
itemData = event.mimeData().data('application/x-dnditemdata')
dataStream = QDataStream(itemData, QIODevice.ReadOnly)
pixmap = QPixmap()
offset = QPoint()
dataStream >> pixmap >> offset
newIcon = QLabel(self)
newIcon.setPixmap(pixmap)
newIcon.move(event.pos() - offset)
newIcon.show()
newIcon.setAttribute(Qt.WA_DeleteOnClose)
if newIcon.y()+32 > self.minimumHeight():
self.setMinimumHeight(newIcon.y()+32)
if newIcon.x()+32 > self.minimumWidth():
self.setMinimumWidth(newIcon.x()+32)
if event.source() == self:
event.setDropAction(Qt.MoveAction)
event.accept()
else:
event.acceptProposedAction()
else:
event.ignore()
def mousePressEvent(self, event):
child = self.childAt(event.pos())
if not child:
return
pixmap = QPixmap(child.pixmap())
itemData = QByteArray()
dataStream = QDataStream(itemData, QIODevice.WriteOnly)
dataStream << pixmap << QPoint(event.pos() - child.pos())
mimeData = QMimeData()
mimeData.setData('application/x-dnditemdata', itemData)
drag = QDrag(self)
drag.setMimeData(mimeData)
drag.setPixmap(pixmap)
drag.setHotSpot(event.pos() - child.pos())
tempPixmap = QPixmap(pixmap)
painter = QPainter()
painter.begin(tempPixmap)
painter.fillRect(pixmap.rect(), QColor(127, 127, 127, 127))
painter.end()
child.setPixmap(tempPixmap)
if drag.exec_(Qt.CopyAction | Qt.MoveAction) == Qt.MoveAction:
child.close()
else:
child.show()
child.setPixmap(pixmap)
class Window(QWidget):
def __init__(self, parent=None):
super(Window, self).__init__()
self.pattern = "images/pattern.png"
self.widget = QWidget()
self.palette = QPalette()
self.palette.setBrush(QPalette.Background, QBrush(QPixmap(self.pattern)))
self.widget.setPalette(self.palette)
layout = QVBoxLayout(self)
layout.addWidget(DragWidget())
self.widget.setLayout(layout)
scroll = QScrollArea()
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAsNeeded)
scroll.setWidgetResizable(True)
scroll.setWidget(self.widget)
vlayout = QVBoxLayout(self)
vlayout.setContentsMargins(0, 0, 0, 0)
vlayout.setSpacing(0)
vlayout.addWidget(scroll)
self.setLayout(vlayout)
self.show()
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window('./')
window2 = Window('./')
sys.exit(app.exec_())
note the dropEvent() method of DragWidget() class.
if newIcon.y()+32 > self.minimumHeight():
self.setMinimumHeight(newIcon.y()+32)
if newIcon.x()+32 > self.minimumWidth():
self.setMinimumWidth(newIcon.x()+32)
so if the icon new position is greater than
the minimumSize (minimumWidth and minimumHeight),
then add the offset to self.minimumSize
thanks to Avaris from #pyqt channel for the help :)