Native Client application vs shared libraries (e.g.security) updates? - security

In traditional model, when program does dynamic linking of shared library, than - as one of side effects - it, usually does not have to care about updates, as when new version (let's say with security or performance fix) comes, it's updated (by some kind of package manager on some Uhix or sth equivalent on Windows), and application can benefit on next run from new version.
In such process, application maintainer does not have to perform any steps, in order for his/her users to benefit from new , fixed library.
How does it work in Native Client?
Are those libraries packed in package, so developer has to repackage every time new version of library comes,
or is there some mechanism, either to benefit from some way or sharing libraries, or getting this package repacked automatically (for example by Chrome Web Store) ?
I've eye-balled:
Distributing Your Application
Building
Application Structure
and couldn't find answer. (It does not mean it's not there, I could miss sth).

Based on my experience with NaCl, your app is responsible for updating any libraries it depends on, as those libraries are necessarily distributed with your NaCl application. The exception would be any libraries/APIs that the browser provides to the application, which would be updated along with the browser.

It turns out, there night be a way of structuring application, so app can download new shared libraries via some bootstrap executable and than run, desired one with freshly downloaded shared libraries:
http://developer.chrome.com/native-client/devguide/devcycle/dynamic-loading (please note
that it's different page than this one earlier mentioned )
search for "libreverse.so" example.
Anyhow, if you have better structured answer and/or more detailed, please let know.

Related

Package node.js app as cross-platform executable, not for desktop app

There are a lot of questions on this topic, but they don't seem to distinguish between executables for desktop or server-side apps. I suppose my first question would be: what's the difference? For example, Zeit/pkg says they are a "node.js binary compiler", whereas nwjs (formerly node-webkit) says they are a "an app runtime based on Chromium and node.js".
I tried zeit/pkg and it works great, but have read that there can be performance issues unless it's configured properly. I wanted to make sure I was choosing the right tool and came across nwjs. It seems to do a lot of the same stuff pkg does, but has a larger following, as well as more docs and a robust api. Can I use nwjs as a server-side executable (i.e. not using the desktop feature) the same way I would use pkg?
This answer states that nwjs "is an option, but it really isn't set-up to do a server - client type relationship", but then a comment says "you can launch a server from node-webkit just in the way you launch it in Node.js. It's just that node-webkit provide another way beyond B/S architecture".
So, is nwjs effectively the same as pkg, or fundamentally different?
I realize that there's also Electron, which states "build cross platform desktop apps" and appears similar to nwjs. I'm not trying to get into a Electron vs nwjs debate, but rather desktop vs. server, if there's a difference.
you got most things already, only few clarifications are needed. Reason nw.js / Electron declares itself as for desktop application is, it's core architectural design is intended to integrate node.js with chromium to have UI enables create application does have UI. You can still use part of those framework (node.js side) without initiating visible ui, in that case behaviorwise it'll be similar to plain node.js does. Still there is caveat, like as it tightly integrated with chromium in core already for some cases you should have screen to chromium correctly initiates (or creating virtual buffer as lot of CI does, or etcs).
Also, when your concern is performance, I'd doubt using UI framework for server side work achieves what you desire - while there won't be huge, integration between node to chromium have overhead compare to bare node.js obvioulsy.
Getting back to original question, I feel question itself is somewhat vague. If the intention is truly server side application probably you won't need to package it but correctly deploy node and its dependency modules or packaging it sort of installable manner instead of creating single binary as pkg does.

Is it possible to execute local .exe´s from angular application running in browser?

We are about to start a new project which should be like a desktop app but still run inside a browser for creating items in a system. After these items are created, an .EXE file on the LOCAL machine must be called to do some code generation. Is this possible if using Angular to develop the application or do we need third party libs for executing local .exe's?
No, this is not possible out of the box. Browsers make very sure that local executables cannot be started. You would have to look for other solutions.
One possible idea, depending on how much effort you want to invest, would be to compile the WebKit engine yourself, i.e., create a binary "wrapper" which runs the browser engine itself. Then you are free to extend it in whatever fashion you need, including adding the possibility to start local .exe's (or if those .exe's are your own applications, you could compile them right into your WebKit wrapper).

Is updating npm dependencies not recommended on a production application?

I recently started exploring npm and installed a github repo yoonic/nicistore.
But when I try to build it fails.
My question is if I start building things on top of node, which I see has tooo many dependencies from different vendors, Am I completely on the mercy of the respective package developers?
I have seen that most node based github repos fail to build in the first try. If I update one of the modules by running a console command, Is it likely to break all the application?
And if It is does, doesn't it prove node.js an unreliable and unstable development platform?
Think of it as the opposite of most other languages.
You are writing an app in Java.
You want to use LibA, LibB and LibC.
So you try to use LibC 2.4, and as soon as you do, your manager throws all kinds of errors at you.
Why?
Because LibB is using LibC 1.9
So now what are your options?
Strip out all of the calls to all of the new API for LibC that you wanted to use...
...or hope that LibB is open-source, and you can contribute an update for a new version of it, so that you can use the latest version of LibC (and hope it doesn't update).
So now you've done that... but now you've broken your LibA, because it wants the old LibB.
You didn't even want LibA, you just had to have it for your app to be happy with your framework, and the libs that you did actually want to use (B and C). LibA is closed-source, and isn't maintained, anymore. Tough luck. Go back to your old ways, and forget about how much better life could be, if you could only use your framework with the new version of LibC. Or start praying that your framework does a major rewrite, to get rid of the LibA dependency... but then figure out what new hell you have to deal with, just to get LibC working.
Is this really better than Node?
What node allows you to do is install dependencies which are at different versions than the same library that your dependencies are using.
Not that you can't do that with Java, too... but the entire community has decided that it's just not ever going to try to do that, and thus outlaw it at a tool level.
Next, you see too many things which leave you at the mercy of too many vendors...
Going back to Java (or C++, or nearly any mainstream language), looking at Java, itself, how many libraries are made by Sun Microsystems, or by James Gosling?
Moreover, if you want to boil it down, to suggest using only, say, one huge, overarching framework (like Spring MVC) and using no other libraries of any kind (like JodaTime), then how many libraries does Spring itself lean on, and why are they of no concern to you, even if you're just using the compiled VM bytecode?
In fact, a strong argument could be made to be more wary of compiled binaries, in languages where it was traditional to see strong, copy-left licensing like that of the GNU GPL... in that realm, you open yourself up to craziness.
Most of the Node stuff, by comparison, is dirt-simple freeware. And even if it's not, it's quickly replaceable as most are micro-libraries.
I would suggest that updating a Node package your server depends on, via CLI is less hazardous than doing the same to a full-fledged Java project, if your goal is to see your project compile again, some time in the next week, but with the newer fixes/features...
...but if you're talking about a full-scale, production application, you also want to be cognizant of what it is you're doing, with regards to your codebase, regardless.
As to why things don't build for you on the first try, assuming that you're on a non-Windows platform, and your environment is up to date, I don't know.
Most C/C++ projects I clone don't build for me, first try, either. I usually forget something, or there was something poorly documented, or the actual project was set up to make unfair assumptions about the system it would operate in.
Does that mean that C++ is an unreliable/unstable development platform?
Or the hours/days spent on getting Eclipse set up in an enterprise environment, with all kinds of crazy, company-specific projects and project settings?
It sounds like a case of bad design, more than anything.
Then again, most of my projects these days are wrapped in Docker containers. They all run in the same environment, whether they're running in Windows, on a Mac, or on the server. That tends to take the sting out of building projects, regardless of what language the code is in, or what VM / processor they're running on.
You should also be using NPM shrinkwrap files, or Yarn Lockfiles to preserve the build configuration, with the known-working versions of libraries. And you should have unit and integration tests to ensure that changing library versions has no discernible impact on your system.

securing the source code in a node-webkit desktop application

first things first , i have seen nwsnapshot. and its not helping.
i am building an inventory management system as a desktop app using node-webkit . the project being built is using compoundjs (mvc javascript library). which have a definite folder structure (you know mvc) and multiple javascript files inside them.
the problem is nwsnapshot allows the app to have only a single snapshot file but the logic of application is spread over all the folders in different javascript files.
so how do i secure my source code before shipping it to client? Or any other work-around Or smarter way (yes, i know about obfuscating).
You can use nodewebkit command called nwsnapshot to compile the javascript code into binary which will be loaded into the app without specifying any js file
nwsnapshot --extra-code application.js application.bin
in your package.json add this:
snapshot: 'application.bin'
It really depends on what you mean by "secure".
You can obfuscate your javascript code fairly well (as well as potentially improve performance) by using the Google Closure Compiler.
I'm not aware of any off-the-shelf solutions to encrypt/decrypt your javascript, and honestly I would question the need for that.
Some people think they need to make it impossible to view their source code, because they're used to dealing with compiled languages where you only ship binaries to users. The fact is, reverse-engineering that binary code was never as difficult as some people think it is, so if there's any financial incentive, there is practically no difference between shipping source code and the traditional shipping of binaries.
Some languages have offered genuine encryption of deployed assets, such as Microsoft's SLPS. It seems to me that the market for this was so small that Microsoft gave it to a partner (just my view). The truth is that most customers are not interested in taking your source code; they're far more interested in your ability to service and support that code in an efficient manner, while they get on with their job.
You may consider to merge the JS files into one in the build process and compile it.

Sandboxed plugins for Node.js

I'm a complete Node noob, so I apologize if this question has an obvious answer.
I'm looking to create a web app that will run plugins from untrusted sources (i.e. community submissions). So I need to lock down those plugins into a sandbox where only certain access is allowed (can't write to disk, etc.). Ideally, the plugin would only be able to use certain approved node packages and APIs.
Is this possible in Node? If so, can you point me toward a package or documentation that will get me started?
Here is a small list of projects that can help you:
https://github.com/gf3/sandbox
https://github.com/hflw/node-sandbox
https://github.com/bcoe/sandcastle
https://github.com/wearefractal/boxy
I suggest the first one (sandbox) since it's more mature.
I would also contribute to the list with my library: https://github.com/asvd/jailed. In addition to the sandboxing of the untrusted code (in a restricted subprocess), it gives an opportunity to export any set of functions inside the sandbox thus defining a custom API for the sandboxed code.

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