I'm playing around with windows phone development and an app that I'm prototyping would really benefit from forcing a light theme. Just like OneNote app does. And now I'm wondering, how guys from OneNote team do this?!
I know there is this amazing Theme Manager by Jeff Wilcox, but he writes that it's not possible to override/force keyboard look!
But it works in OneNote... How do they do this?
It can't be done with the current API.
Related
My smartphone (Samsung A21s) doesn't supoort the AOD of Samsung. So i tested several apps from the Play store. But I want an app,so i decided to code my own app, which allows me to choose my own background. I want to use the pictures from the gallery. I also want a music control for the AOD. I have a accurate idea of what I want, but I don't know how to code it. Does anybody know, how a AOD is coded? I use Kotlin and I'm working with Android Studio.
Thank you for your help
On Windows 8.1, if you right-click on the taskbar and point to Toolbars you can turn on Touch Keyboard, which makes a small image of a keyboard appear at the far right of the task bar just to the left of the notification area.
I want to develop an application that can make a presence here with a dynamically updating display of a time string (a count down application).
Can anyone advise if this is possible using C# .NET?
From various research I've discovered it is extremely difficult to determine exactly what Microsoft refer to this utility as. I have seen 'deskbar', 'deskband' and obviously it's under 'toolbars' in the task bar context menu. It also seems every major OS release changes the terminology and functionality completely. So bonus points if anyone can clear up what it's called on Windows 8.1 in addition to what term to research or MSDN article to read about developing an application that sits there.
Is it currently possible to test a UWP application on my own XBOX (not publish, just test on my own personal XBOX One console)?
Based on MS's faq: http://www.xbox.com/en-US/developers/ID...
"For developers working on Universal Windows Apps, you’ll be able to test your games on a retail Xbox One sometime after the second half of 2015"
However I can not find any good details explaining the process for testing/sideloading applications on an XBOX One. Any insight would be greatly appreciated.
You can now
Good news, you are ready to go today. Here are a number of links to get you started and sideloading:
Things to Know: https://news.xbox.com/2016/03/30/xbox-at-build-2016/
Xbox One Dev Mode Activation: http://support.xbox.com/en-US/xbox-one/apps/developer-mode-activation-app-faq
UWP on Xbox One: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/index
Getting Started: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started
and finally, a video on how to do this.
Not yet, but soon!
No, it is not possible to deploy a UWP app to an Xbox One yet (early 2016). Late 2015 was mentioned, but like many things, the release has been pushed back.
The best advice I can give is to wait for Build 2016 where it's expected we'll be given an update on the situation.
Prepare for Xbox One
In the meantime, as a developer, you can prepare your UWP apps for Xbox One by following some basic rules...
Make sure your UWP app works well at 1080p. If your PC monitor is a different resolution, use the simulator to test
As Xbox users use an Xbox controller (or voice or Kinect gestures) to navigate, make to test your app for proper keyboard support - as well as touch and mouse for phone/tablet and desktop users
Pay attention to current apps already on Xbox, those built-in and from the Store. Most apps on PC and phone simply won't suit or be useful on the Xbox. Consuming media (video, music, images) or small pieces of content is ideal.
Recently I was developing a Universal app for both the Windows Phone and Windows Store. In that app, I was trying to fix the Orientation of the App to Landscape. But in WinRT based apps of Windows Phone 8.1, I failed to find any Orientation option.
In the Silverlight apps, we can fix the Orientations as we want. But is there any way to fix the Orientation to Landscape mode in the Universal Apps?
It will be very helpful if someone help me in this regard. Thanks in advance. :)
Under WinRT you can have a look at DisplayInformation class, where you will find probably all you need.
You can also declare your supported rotations in Package.appxmanifest file in Supported rotations.
Here you can download an example of an App with three Pages, each with different orientation.
As the title indicate, i'm trying to port ExpanderView from windows phone toolkit and use it with windows store universal app ie. WinRT. After re-writing all the necessary classes from Phone:Toolkit into my app, I just founded that the Header of the ExapnderView is neither showing in design mode or in debug mode.
Can't find out what is the problem with this. Is there anyone who tried the same thing and have a solution? I attached the the classes so you can take a look on it, if you can.
Expander RT codeplex
Just found out what the problem was. I missed the style xaml that targets the ExpanderView. If anyone is intresseted in this control for WinRT, both windows 8.1 or windows phone 8.1, please pm me and I will send you the files.
EDIT***
You can find the full Project in codeplex using this link ExpanderRT