emits from client must be called again in server? - node.js

I have a problem with understanding how socket.io and node.js works.
I tried few examples with emitting messages and it worked. What I don't understand is emitting from clients.
I use emit in client, for example: socket.emit('custom_event');, but it doesn't work in other clients unless I add something like this in my server:
var io = require('socket.io').listen(app);
io.sockets.on('connection', function(socket) {
socket.on('custom_event', function() {
socket.emit('custom_event');
});
});
Am I doing something wrong or do I need to always add definition on server side for something that client should be emitting to other clients?

this is not possible, socketio need the server logic between your clients.
You can do:
socket.broadcast.emit
Broadcasting means sending a message to everyone else except for the socket that starts it.
io.sockets.emit
Emits to all, (inc the socket that starts the action.)
But allways from the server
Can you connect client to client via web sockets without touching the server?

Related

socket.io client side in nodejs app

i am using socket.io for communication between server and client.
My client side is not a html. My client side is javascript file. so here is my code of client side
var io = require('socket.io-client')
var socket = io.connect('http://localhost:3000/home');
socket.on('connect', function () {
console.log(' Connected!');
});
On server side i have received the connection event but on client side connect event doesn't fire. I have tested through html way, it works but why its not working through a java script file.
I have no idea what you mean with tested through html way, but try socket.on("connection", ...),
not "connect".
could be related to the fact that you're specifying a namespace different from the default.
try to handle the connection at http://localhost:3000, instead of http://localhost:3000/home
var socket = io.connect('http://localhost:3000');
found a similar situation here

Using Socket.io with Sequelize

I am trying to use Socket.io and Sequelize to create a chat app. Socket.io will handle the socket to allow for instant messaging. Sequelize will handle storing the messages so when you refresh the screen you still have your messages.
What is happening is that on localhost my socket works, but it does not send the messages to the database. When I put it onto Heroku, my database worked, but it does not use the sockets.
My socket is located in app.js and my database route is located in routes/messages.js.
I have been working on this bug for a while now and I have been trying to get help with it. I think the best way to share this is with my markdown I created detailing my efforts to fix my bug that can be found at here. My repo for this can be found here.
There are a few different parts that you need to distinguish:
the HTTP server, in your code represented by the variable http
the Express app, represented by app
the Socket.IO server, represented by io
a Socket.IO (client) connection (see below)
The HTTP server directs "normal" HTTP requests to the Express app, which will handle them according to the middleware and routes that are set up. A router handler gets called with (at least) two arguments, generally called req and res, to represent the (incoming) HTTP request and the (outgoing) HTTP response.
The Socket.IO server gets to handle specific Socket.IO requests, which get sent to the server by the Socket.IO client (running in the browser). When such a client sets up a connection with the server, the connection event gets triggered on the server. Any handlers for this event will get passed an argument, generally called socket, that represents the (bidirectional) connection with that client.
That Socket.IO connection can receive messages (sent from the client running in the browser), which trigger events on the socket. You can install a handler to listen for particular messages (like "chat message"), which will receive, as argument, the data that was sent to it by the client.
The issue in your code seems to be with setting up everything to handle those chat messages. The correct setup order would be:
listen on the Socket.IO server for connection events
when such an event is received, add a listener for the chat message event on the connection
when such an event is received, write the data to the database.
In code:
// Listen for new client connections.
io.on('connection', function(socket) {
// Listen for the client to send a _"chat message"_ message.
socket.on('chat message', function(data) {
// Store the data in the database.
models.Messages.create({
message : data.message,
username : data.username
});
});
});
As you can see, req and res aren't available inside of those Socket.IO event handlers, because those are only used for normal HTTP requests.
Also, as opposed to HTTP, you don't necessarily have to send anything back to the client when you have received a message, so I left that part out. The handler above only writes the message data to the database (it also doesn't check for, or handle, errors, which eventually you should add).

How to use socket.io-redis with multiple servers?

i have following code on two machines
var server = require('http').createServer(app);
io = require('socket.io')(server);
var redisAdapter = require('socket.io-redis');
io.adapter(redisAdaptebr({host: config.redis.host, port: config.redis.port}));
server.listen(config.port, function () {
and I store socket.id of every client connected to these two machines on central db, ID of sockets is being saved and event sending on same server works flawlessly, but when I try to send message to the socket of other server it doesn't work..
subSocket = io.sockets.connected[userSocketID];
subSocket.emit('hello',{a:'b'})
How can i know that redis is wokring good.
How to send message to socket connected on another server.
You can't. Socket.IO requires sticky sessions. The socket must communicate solely with the originating process.
docs
You can have the socket.io servers communicate to each other to pass events around, but the client must continue talking to the process with which it originated.
I'm in a similar issue but I can answer your first question.
you can monitor all the commands processed by redis using that command on the terminal:
redis-cli monitor
http://redis.io/commands/MONITOR
Unfortunately I cannot help you further as I am still having issues even though both server are sending something to redis.

socket.io client connection cannot be made on the 2nd time

Currently, I am implementing an API using nodejs express, then it needs to connect to socket.io and send event.
The API is located in socket.io-client (client), and it connects to socket.io (server)
1st API call: success
The connection is made for the 1st call of the API, message is sent and socket can be disconnected, with the 'disconnect' callback is invoked both on client and server side.
2nd API call: failure
When the API is invoked the 2nd time, the connection to server cannot be made, 'client' callback on client side is not called.
3rd API call: success
Then I tried to restart the client side, keeping other things unchanged. The API is called again, and the connection to socket.io is made successfully and everything is fine.
Can anyone explain the logistics behind this?
Updated
client.js
App.getByUserId(message.to_id, function(error, app) {
var socket = io.connect('http://127.0.0.1:9002');
socket.on('connect', function(){
console.log("client connect socket id:" + socket.id);
console.log("appkey:" + app.private_token);
socket.emit('appkey.check',{appkey: app.private_token, uuid: message.to_id.uuid}, function(data){
socket.emit("forceDisconnect");
socket = null;
});
});
You just hit one of Socket.IO's many "features" or "bugs" depending how you see this. Socket.IO tries to be smart and re-use connections (which causes a lot of connection issues actually) The way around this is use the force new connection option in your io.connect:
io.connect('http://127.0.0.1:9002', { 'force new connection': true });
What you could also do is use https://github.com/primus/primus which wraps Socket.IO if you use the socket.io transformer. Internally, it completely removes the use of the io.connect and uses the much more lower level io.Socket constructor to create more stable connections that you would get with a stock socket.io.
With socket 1.0+, you have to use this for forcing new connection.
io.connect(SERVER_IP, { 'forceNew': true });

emitting data via socket on browser close /window close

I need to send data to nodejs server via socket.io when the user closes the browser tab .
I tried doing :
var data={};
window.onbeforeunload = function() {
// i have a object to be sent
data.data1='abcd';
data.data2=1234;
socket.emit("senddata",data);
}
This code works when the user navigates around clicking links on the site but doesnot work when the user closes the browser tab
I also tried configuring the socket io on server side as below .. thinking the error may be due to socket connection being closed before emitting data:
var io = require('socket.io').listen(app.listen(port));
io.configure(function () {
io.set('close timeout',12000);
});
It also didnt work most of the time.
I also tried this on client side:
var socket = require('socket.io').listen(80, {
"sync disconnect on unload":false
});
It also did not work
I had tried receiving data like this
var io = require('socket.io').listen(app.listen(port));
io.sockets.on('connection', function (socket) {
socket.on('senddata', function (data) {
// data processing
});
});
please ..help me with this problem..thanks in advance..
When user connects - register on server side the time it happened.
Socket.IO has heart beating and pinging functionality. So just subscribe to disconnect event on server side and once it happens - means client disconnected - and you have on server time when client had connection. So that way you have timespan of client session.
Do not trust client to tell you any time or important data, as client can simply 'lie' - which leads to hacks/cheats/bugs on your server-side.
There is no reliable way to send data just before disconnect from client-side at all. There is nothing in Socket.IO for that, nor in just one of transports (WebSockets). As well as there is too many different scenarios of disconnection (power off, force close, ethernet cable out, wifi lose, etc).

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