I am not familiar wit UDK tool, bot I have complete source code (Binaries directory, Development directory, Engine directory and UDKGame directory) from one game and I want to export all textures from this project. How is it possible?
In the UDKGame directory of the game should be a directory called Content. Copy all files in that directory to the directory of the same name of an installed version of UDK e.g. C:\UDK\UDK-2013-07\UDKGame\Content.
Start the UDK editor, the easiest way is to use the shortcut in the start menu called "UDK Editor". Open the Content Browser. If it is not already open, click on the black t symbol in the menu bar of the editor. The window of the content browser might be reduced to a little bar.
In the lower left of the Content Browser window, under "Packages", search for the name of the *.upk files you copied to the Content directory earlier. They are like zip files containing the textures among the assets of the game. But only the UDK Editor can view and interact with them.
When you are inspecting a upk/package look for icons with Texture2D written on them, these are textures. Right click on a Texture2d, choose "Export to File...".
If a package appears to be empty right click it and choose "fully load", the UDK Editor might not have it loaded yet.
Related
I am using Sublime Text editor and I need to change the settings for Sublime 3 to open files that start with a dot like .gitignore. Please let me know where in the settings I need to make the change. I am using Windows OS fyi.
This isn't a Sublime-specific option, but an operating system one, as the OS determines what is displayed in file dialogs as well as the file system explorer. To set the option on Windows, first open Windows Explorer and navigate to the folder containing the dotfile you want to view. Then, in the View tab, click the Options button on the far right, then select Change folder and search options.
You can also find Options under the File menu.
The Options window will now pop up. Select the View tab, then select the option Show hidden files, folders, and drives. Next, click on the Apply to Folders button at the top.
Similar options are also available on macOS and Linux.
I've been trying to set icon on executable file(.exe) in linux and macOS.
what I learn is there are 3 places icon sets: on taskbar, window bar, and executable file thumbnail.
I have set on taskbar and window bar, but not on exe file.
(By the way, I've already done on 3 of them in windows using visual studio.)
and I might not know exact term of it, so I will show the example below:
enter image description here
I guess .rc file should be in makefile.
If so, I could solve it also in macOS.
If not, I want to know how to set in linux and macOS too.
Please let me know how to use it and set it. Thanks in advance.
p.s. I set icons on window bar and taskbar using GLFWimage and working on openGL3 & c++.
glfwSetWindowIcon(window, 1, &icon);
I guess .rc file should be in makefile.
While there is a "standardized" way for storing icons in Windows .exe files, there is no such method for "ELF" files (the most common executable file format under Linux).
on taskbar and window bar
The icon used by the window manager (e.g. for the task bar) is typically stored as "X11 window property". A "X11 window property" is some data assigned to a window by a program.
The program must provide the icon image as array and call the function XChangeProperty() (this is what the function glfwSetWindowIcon() indirectly does).
It is not necessary that the icon is stored in a special way (comparable to the .rc file in Windows); the program can simply store the icon in some const array or even calculate the icon image data before calling XChangeProperty().
... but not on exe file.
As I already have written, there is no "standardized" way to store icons in executable files for Linux.
Some file managers "know" certain programs and display the corresponding icons: They know that "xterm" is a terminal program, so they display the terminal icon. However, this icon is not stored inside the executable file but in the file manager: If you rename any executable file to "xterm", the terminal icon will be displayed.
There is an extension named "elfres" (it was named "elficon" some years ago) that allows adding icons to ELF executable files. The web site of that extension is found here. On the linked web site you also find a screen shot with an example - so you can check if I understood you correctly and this is what you are talking about.
Unfortunately, this is a non-standard extension. For this reason a "standard" Linux installation will not check if an executable file contains an icon and therefore not show the icon.
If you use the "elfres" method, you must install a special plug-in; otherwise the icons of executable files are not shown.
In the Sublime Text sidebar is there a way to have project folders displayed in alphabetical order, instead of by the order that the folders were added.
This is driving me nuts. I've searched everywhere for this and have given up, but it's so painful.
The contents of side bar folders are displayed in a sorted (lexical) ordering, with all sub-folders brought to the top instead of being in their natural sort position. There is currently no setting available or internal API that allows for changing that.
That said, the ordering of top level folders that you have manually added to your project is entirely under your control and defaults (as you've noticed) to the order that they were added in.
The folders in the sidebar are listed in the order that they're listed in the folders section of the sublime-project file. You can use Project > Edit Project to open your project file and manually reorder the elements in the folders list.
Additionally you can also click and drag the top level folders to change their relative ordering. Doing so causes Sublime to automatically rewrite the project file for you.
If the Project > Edit Project setting is not enabled, you haven't saved the current session as a project yet. In that case there will be no project file until you create one, but you can still drag to reorder the folders.
You can use sublime plugins for this. One that I can think of is SortTabs
In Sublime Text 3, if you have "Project Manager" installed use it to CLEAR RECENT PROJECTS. Then when you look for a project to open with Ctrl-Alt-P, they will be in alphabetic order.
To install "Project Manager" on the menu go to Preferences-Package Control, then click on Install Package. Scroll to find "Project Manager". Click on it to install. Restart Sublime Text. It will be on menu at bottom of Projects.
I want to open a pdf-viewer (okular) with different icons from the gnome-console.
Basically I want to differentiate between pdfs I am reading. Some would have the default okular icon, but I would like to have a different/special icon for the pdf generated by the LaTeX document I am editing.
Thinking about how to do this, I realized that I am not sure how gnome knows what icon to use when I execute /usr/bin/okular from the console. How is that bin related with an icon, no .desktop file involved right?
Applications set their icon at launch, to a compiled-in value. Most do it using the API of their graphics toolkit (Gtk provides various forms of the gtk_window_set_icon API call), but it has its roots in an X Windows window-manager property that's as old as dirt — which is why, for example, okular still has an application icon in Gnome Shell even though it's a KDE application.
You can see a grayscale representation of the icon(s) an application is exporting if you type xprop in a terminal, then click the application's window. (You need to have the correct utilities package installed, it's called xorg-x11-utils in Fedora.)
The application icon doesn't depend on Gnome or on the .desktop file under any circumstances.
(In fact, you could create your own $HOME/.local/share/applications/okular.desktop file that represented the application with a different icon, and launch it by clicking that icon, but it would be ignored in favor of the one that's compiled in to the application once it started. I have some custom launchers in my Favorites panel for different VNC sessions, using a different icon for each, but they all show up as TigerVNC with the standard icon when launched.)
AFAIK the only way to do what you want would be to compile your own separate version of okular with the icon changed to something else. That's just not the way application icons were meant to be used, sorry.
I can't make my Dreamweaver CS6 to load sass (SCSS) files as css (it won't color it).
It was working fine on CS5.5 version. Now I have fresh DW CS6 with all updates (12.0.3) and I have modified all needed files.
Instruction is here or here.
DW still won't apply coloring to my code and when (while open scss file) I go to preferences --> code coloring, Document type highlighted is Text.
Any ideas? Maybe there are another files in CS6 I have to modify?
I found the solution. In CS6 in addition to the files listed in both tutorial (linked in the question), there is one more file that needs to be changed.
It's MMDocumentTypes.xml located in AppData files here:
C:\Users{username}\AppData\Roaming\Adobe\Dreamweaver CS6\en_US\Configuration\DocumentTypes
I had the same issue with Dreamweaver CS6.
I had to update the files in my hidden Library folder
First enable finder to show hidden files.
Open a terminal and paste the following:
defaults write com.apple.Finder AppleShowAllFiles YES
Restart Terminal:
Keep “Alt” key pressed, put mouse over “Finder icon” – your app bar and “right click”. A menu appear and click on “Relaunch”
Open Finder and go to “your folder”
Go to (open folder by folder) Library. Application Support, Adobe, Dreamweaver CS6, en_US,
Configuration
Edit the Extentions.txt and DocumentTypes/MMDocumentTypes.xml files there.
Restart Dreamweaver and you should be good to go.
Update your terminal to hide hidden files
defaults write com.apple.Finder AppleShowAllFiles NO
Full instructions are from here:
http://www.fastinfo.com.au/dreamever-syntax-highlight-for-less-and-sass/