C# When thread switching will most probably occur? - multithreading

I was wondering when .Net would most probably switch from a thread to another?
I understand we can't predict when this will happen exactly, but is there any intelligence in this? For example, when a thread is executed will it try to wait for a method to returns or a loop to finish before switching?

I'm not an expert on .NET, but in general scheduling is handled by the kernel.
Either your thread's timeslice has expired (threads/processes only get a certain amount of CPU time)
Your thread has blocked for IO.
Some other obscure reason, like waiting for an IPC message, a network packet or something.
Threads can be preempted at any point along their execution path, be it in a loop or returning from a function. This in general isn't handled by the underlying VM (.NET or JVM) but is controlled by the OS.

Of course there is 'intelligence', of a sort:). The set of running threads can only change upon an interrupt, either:
An actual hardware interrupt from a peripheral device, eg. disk, NIC, KB, mouse, timer.
A software interrupt, (ie. a system call), that can change the state of thread/s. This encompasses sleep calls and calls to wait/signal on inter-thread synchro objects, as well as I/O calls that request data that is not immediately available.
If there is no interrupt, the OS cannot change the set of running threads because it is not entered. The OS does not know or care about loops, function/methods calls, (except those that make system calls as above), gotos or any other user-level flow-control mechanisms.

I read your question now, it may not be rellevant anymore, but after reading the above answers, i want to just to make sure:
Threads are managed (or as i know) by the process they belong to. There is nothing to do with the Operation System(and that's is the main reason why working with multithreads is more faster than working with multiprocess, because there are data sharing between threads and the switching between them is occuring faster than the context switch wich occure between process by the Short-Term-Scheduler).
(NOTE: There are two types of threads: USER_MODE' threads and KERNEL_MODE' threadss, and each os can have both of them or just on of them. Anyway a thread that working in a user application environment is considered as a USER_MODE' thread and managed by the process it's belong to.)
Am I Write?
Thanks!!!

Related

Context switch between kernel threads vs user threads

Copy pasted from this link:
Thread switching does not require Kernel mode privileges.
User level threads are fast to create and manage.
Kernel threads are generally slower to create and manage than the user threads.
Transfer of control from one thread to another within the same process requires a mode switch to the Kernel.
I never came across these points while reading standard operating systems reference books. Though these points sound logical, I wanted to know how they reflect in Linux. To be precise :
Can someone give detailed steps involved in context switching between user threads and kernel threads, so that I can find the step difference between the two.
Can someone explain the difference with actual context switch example or code. May be system calls involved (in case of context switching between kernel threads) and thread library calls involved (in case of context switching between user threads).
Can someone link me to Linux source code line (say on github) handling context switch.
I also doubt why context switch between kernel threads requires changing to kernel mode. Aren't we already in kernel mode for first thread?
Can someone give detailed steps involved in context switching between user threads and kernel threads, so that I can find the step difference between the two.
Let's imagine a thread needs to read data from a file, but the file isn't cached in memory and disk drives are slow so the thread has to wait; and for simplicity let's also assume that the kernel is monolithic.
For kernel threading:
thread calls a "read()" function in a library or something; which must cause at least a switch to kernel code (because it's going to involve device drivers).
the kernel adds the IO request to the disk driver's "queue of possibly many pending requests"; realizes the thread will need to wait until the request completes, sets the thread to "blocked waiting for IO" and switches to a different thread (that may belong to a completely different process, depending on global thread priorities). The kernel returns to the user-space of whatever thread it switch to.
later; the disk hardware causes an IRQ which causes a switch back to the IRQ handler in kernel code. The disk driver finishes up the work it had to do the for (currently blocked) thread and unblocks that thread. At this point the kernel might decide to switch to the "now unblocked" thread; and the kernel returns to the user-space of the "now unblocked" thread.
For user threading:
thread calls a "read()" function in a library or something; which must cause at least a switch to kernel code (because it's going to involve device drivers).
the kernel adds the IO request to the disk driver's "queue of possibly many pending requests"; realizes the thread will need to wait until the request completes but can't take care of that because some fool decided to make everything worse by doing thread switching in user space, so the kernel returns to user-space with "IO request has been queued" status.
after the pointless extra overhead of switching back to user-space; the user-space scheduler does the thread switch that the kernel could have done. At this point the user-space scheduler will either tell kernel it has nothing to do and you'll have more pointless extra overhead switching back to kernel; or user-space scheduler will do a thread switch to another thread in the same process (which may be the wrong thread because a thread in a different process is higher priority).
later; the disk hardware causes an IRQ which causes a switch back to the IRQ handler in kernel code. The disk driver finishes up the work it had to do for the (currently blocked) thread; but the kernel isn't able to do the thread switch to unblock the thread because some fool decided to make everything worse by doing thread switching in user space. Now we've got a problem - how does kernel inform the user-space scheduler that the IO has finished? To solve this (without any "user-space scheduler running zero threads constantly polls kernel" insanity) you have to have some kind of "kernel puts notification of IO completion on some kind of queue and (if the process was idle) wakes the process up" which (on its own) will be more expensive than just doing the thread switch in the kernel. Of course if the process wasn't idle then code in user-space is going to have to poll its notification queue to find out if/when the "notification of IO completion" arrives, and that's going to increase latency and overhead. In any case, after lots of stupid pointless and avoidable overhead; the user-space scheduler can do the thread switch.
Can someone explain the difference with actual context switch example or code. May be system calls involved (in case of context switching between kernel threads) and thread library calls involved (in case of context switching between user threads).
The actual low-level context switch code typically begins with something like:
save whichever registers are "caller preserved" according to the calling conventions on the stack
save the current stack top in some kind of "thread info structure" belonging to the old thread
load a new stack top from some kind of "thread info structure" belonging to the new thread
pop whichever registers are "caller preserved" according to the calling conventions
return
However:
usually (for modern CPUs) there's a relatively large amount of "SIMD register state" (e.g. for 80x86 with support for AVX-512 I think it's over 4 KiB of of stuff). CPU manufacturers often have mechanisms to avoid saving parts of that state if it wasn't changed, and to (optionally) postpone the loading of (pieces of) that state until its actually used (and avoid it completely if its not actually used). All of that requires kernel.
if it's a task switch and not just used for thread switches you might need some kind of "if virtual address space needs to change { change virtual address space }" on top of that
normally you want to keep track of statistics, like how much CPU time a thread has used. This requires some kind of "thread_info.time_used += now() - time_at_last_thread_switch;"; which gets difficulty/ugly when "process switching" is separated from "thread switching".
normally there's other state (e.g. pointer to thread local storage, special registers for performance monitoring and/or debugging, ...) that may need to be saved/loaded during thread switches. Often this state is not directly accessible in user code.
normally you also want to set a timer to expire when the thread has used too much time; either because you're doing some kind of "time multiplexing" (e.g. round-robin scheduler) or because its a cooperating scheduler where you need to have some kind of "terminate this task after 5 seconds of not responding in case it goes into an infinite loop forever" safe-guard.
this is just the low level task/thread switching in isolation. There is almost always higher level code to select a task to switch to, handle "thread used too much CPU time", etc.
Can someone link me to Linux source code line (say on github) handling context switch
Someone probably can't. It's not one line; it's many lines of assembly for each different architecture, plus extra higher-level code (for timers, support routines, the "select a task to switch to" code, for exception handlers to support "lazy SIMD state load", ...); which probably all adds up to something like 10 thousand lines of code spread across 50 files.
I also doubt why context switch between kernel threads requires changing to kernel mode. Aren't we already in kernel mode for first thread?
Yes; often you're already in kernel code when you find out that a thread switch is needed.
Rarely/sometimes (mostly only due to communication between threads belonging to the same process - e.g. 2 or more threads in the same process trying to acquire the same mutex/semaphore at the same time; or threads sending data to each other and waiting for data from each other to arrive) kernel isn't involved; and in some cases (which are almost always massive design failures - e.g. extreme lock contention problems, failure to use "worker thread pools" to limit the number of threads needed, etc) it's possible for this to be the dominant cause of thread switches, and therefore possible that doing thread switches in user space can be beneficial (e.g. as a work-around for the massive design failures).
Don't limit yourself to Linux or even UNIX, they are neither the first nor last word on systems or programming models. The synchronous execution model dates back to the early days of computing, and are not particularly well suited to larger scale concurrent and reactive programming.
Golang, for example, employs a great many lightweight user threads -- goroutines -- and multiplexes them on a smaller set of heavyweight kernel threads to produce a more compelling concurrency paradigm. Some other programming systems take similar approaches.

Why threads implemented in kernel space are slow?

When a thread does something that may cause it to become blocked locally, for example, waiting for another thread in its process to complete some work, it calls a run-time system procedure. This procedure checks to see if the thread must be put into blocked state. If so, it stores the thread's registers in the thread table, looks in the table for a ready thread to run, and reloads the machine registers with the new thread's saved values. As soon as the stack pointer and program counter have been switched, the new thread comes to life again automatically. If the machine happens to have an instruction to store all the registers and another one to load them all, the entire thread switch can be done in just a handful of instructions. Doing thread switching like this is at least an order of magnitude-maybe more-faster than trapping to the kernel and is a strong argument in favor of user-level threads packages.
Source: Modern Operating Systems (Andrew S. Tanenbaum | Herbert Bos)
The above argument is made in favor of user-level threads. The user-level thread implementation is depicted as kernel managing all the processes, where individual processes can have their own run-time (made available by a library package) that manages all the threads in that process.
Of course, merely calling a function in the run-time than trapping to kernel might have a few less instructions to execute but why the difference is so huge?
For example, if threads are implemented in kernel space, every time a thread has to be created the program is required to make a system call. Yes. But the call only involves adding an entry to the thread table with certain attributes (which is also the case in user space threads). When a thread switch has to happen, kernel can simply do what the run-time (at user-space) would do. The only real difference I can see here is that the kernel is being involved in all this. How can the performance difference be so significant?
Threads implemented as a library package in user space perform significantly better. Why?
They're not.
The fact is that most task switches are caused by threads blocking (having to wait for IO from disk or network, or from user, or for time to pass, or for some kind of semaphore/mutex shared with a different process, or some kind of pipe/message/packet from a different process) or caused by threads unblocking (because whatever they were waiting for happened); and most reasons to block and unblock involve the kernel in some way (e.g. device drivers, networking stack, ...); so doing task switches in kernel when you're already in the kernel is faster (because it avoids the overhead of switching to user-space and back for no sane reason).
Where user-space task switching "works" is when kernel isn't involved at all. This mostly only happens when someone failed to do threads properly (e.g. they've got thousands of threads and coarse-grained locking and are constantly switching between threads due to lock contention, instead of something sensible like a "worker thread pool"). It also only works when all threads are the same priority - you don't want a situation where very important threads belonging to one process don't get CPU time because very unimportant threads belonging to a different process are hogging the CPU (but that's exactly what happens with user-space threading because one process has no idea about threads belonging to a different process).
Mostly; user-space threading is a silly broken mess. It's not faster or "significantly better"; it's worse.
When a thread does something that may cause it to become blocked locally, for example, waiting for another thread in its process to complete some work, it calls a run-time system procedure. This procedure checks to see if the thread must be put into blocked state. If so, it stores the thread's registers in the thread table, looks in the table for a ready thread to run, and reloads the machine registers with the new thread's saved values. As soon as the stack pointer and program counter have been switched, the new thread comes to life again automatically. If the machine happens to have an instruction to store all the registers and another one to load them all, the entire thread switch can be done in just a handful of instructions. Doing thread switching like this is at least an order of magnitude-maybe more-faster than trapping to the kernel and is a strong argument in favor of user-level threads packages.
This is talking about a situation where the CPU itself does the actual task switch (and either the kernel or a user-space library tells the CPU when to do a task switch to what). This has some relatively interesting history behind it...
In the 1980s Intel designed a CPU ("iAPX" - see https://en.wikipedia.org/wiki/Intel_iAPX_432 ) for "secure object oriented programming"; where each object has its own isolated memory segments and its own privilege level, and can transfer control directly to other objects. The general idea being that you'd have a single-tasking system consisting of global objects using cooperating flow control. This failed for multiple reasons, partly because all the protection checks ruined performance, and partly because the majority of software at the time was designed for "multi-process preemptive time sharing, with procedural programming".
When Intel designed protected mode (80286, 80386) they still had hopes for "single-tasking system consisting of global objects using cooperating flow control". They included hardware task/object switching, local descriptor table (so each task/object can have its own isolated segments), call gates (so tasks/objects can transfer control to each other directly), and modified a few control flow instructions (call far and jmp far) to support the new control flow. Of course this failed for the same reason iAPX failed; and (as far as I know) nobody has ever used these things for the "global objects using cooperative flow control" they were originally designed for. Some people (e.g. very early Linux) did try to use the hardware task switching for more traditional "multi-process preemptive time sharing, with procedural programming" systems; but found that it was slow because the hardware task switch did too many protection checks that could be avoided by software task switching and saved/reloaded too much state that could be avoided by a software task switching;p and didn't do any of the other stuff needed for a task switch (e.g. keeping statistics of CPU time used, saving/restoring debug registers, etc).
Now.. Andrew S. Tanenbaum is a micro-kernel advocate. His ideal system consists of isolated pieces in user-space (processes, services, drivers, ...) communicating via. synchronous messaging. In practice (ignoring superficial differences in terminology) this "isolated pieces in user-space communicating via. synchronous messaging" is almost entirely identical to Intel's twice failed "global objects using cooperative flow control".
Mostly; in theory (if you ignore all the practical problems, like CPU not saving all of the state, and wanting to do extra work on task switches like tracking statistics), for a specific type of OS that Andrew S. Tanenbaum prefers (micro-kernel with synchronous message passing, without any thread priorities), it's plausible that the paragraph quoted above is more than just wishful thinking.
I think the answer to this can use a lot of OS and parallel distributive computing knowledge (And I am not sure about the answer but I will try my best)
So if you think about it. The library package will have a greater amount of performance than you write in the kernel itself. In the package thing, interrupt given by this code will be held at once and al the execution will be done. While when you write in kernel different other interrupts can come before. Plus accessing threads again and again is harsh on the kernel since everytime there will be an interrupt. I hope it will be a better view.
it's not correct to say the user-space threads are better that the kernel-space threads since each one has its own pros and cons.
in terms of user-space threads, as the application is responsible for managing thread, its easier to implement such threads and that kind of threads have not much reliance on OS. however, you are not able to use the advantages of multi processing.
In contrary, the kernel space modules are handled by OS, so you need to implement them according to the OS that you use, and it would be a more complicated task. However, you have more control over your threads.
for more comprehensive tutorial, take a look here.

Why does a process get blocked if a thread waits for I/O in many to one mapping

Why does a multi-threaded process using a user level thread library get blocked when one of its threads waits for an I/O? This makes sense, but when I think more, a question pops up. Can the user level thread library not schedule another thread?
OS can schedule only the processes(or jobs) , it in no way knows about the threads within a program and cannot schedule them as it wants.
when a part of the process ( here the thread which got blocked due to i/o) gets blocked for i/o operation, the os suspends the entire process , since the os deals only with the processes (not threads within the process).
As in the many to one model , there is only a single kernel , the process whose thread was blocked cant be executed until the blocked thread resumes.
whereas in a many to many or one to one model, each kernel runs its piece of code and is unaware of the threads blocked in the other kernels.
There's two types of thread. OS threads, and green threads (which is what I think you're talking about).
OS threads are scheduled by the operating system, and one will not block another (at least not on any OS you're likely to come across these days) unless you deliberately introduce something to synchronise them (e.g. Semaphores).
Green threads, where a process schedules different paths of execution for itself, will block unless the scheduler is clever enough provide (and therefore catch) all potentially blocking function calls and use them as a scheduling opportunity. This is also closely related to cooperative multitasking.
So the answer is yes, but only if written that way. Threads in Python famously were not written this way, read up on the GIL, and so would cause no end of problems. Python may have fixed this now.

Pthread Concepts

I'm studying threads and I am not sure if I understand some concepts. What is the difference between preemption and yield? So far I know that preemption is a forced yield but I am not sure what it actually means.
Thanks for your help.
Preemption is when one thread stops another thread from running so that it may run.
To yield is when a thread voluntarily gives up processor time.
Have a gander at these...
http://en.wikipedia.org/wiki/Preemption_(computing)
http://en.wikipedia.org/wiki/Thread_(computing)
The difference is how the OS is entered.
'yield' is a software interrupt AKA system call, one of the many that may result in a change in the set of running threads, (there are lots of other system calls that can do this - blocking reads, synchronization calls). yield() is called from a running thread and may result in another ready, (but not running), thread of the same priority being run instead of the calling thread - if there is one.
The exact behaviour of yield() is somewhat hardware/OS/language-dependent. Unless you are developing low-level lock-free thread comms mechanisms, and you are very good at it, it's best to just forget about yield().
Preemption is the act of interrupting one thread and dispatching another in its place. It can only occur after a hardware interrupt. When hardware interrupts, its driver is entered. The driver may decide that it can usefully make a thread ready, (eg. a thread is blocked on a read() call to the driver and the driver has accumulated a nice, big buffer of data). The driver can do this by signaling a semaphore and exiting via. the OS, (which provides an entry point for just such a purpose). This driver exit path causes a reschedule and, probably, makes the read thread running instead of some other thread that was running before the interrupt - the other thread has been preempted. Essentially and simply, preemption occurs when the OS decides to interrupt-return to a different set of threads than the one that was interrupted.
Yield: The thread calls a function in the scheduler, which potentially "parks" that thread, and starts another one. The other thread is one which called yield earlier, and now appears to return from it. Many functions can have yielding semantics, such as reading from a device.
Preempt: an external event comes into the system: some kind of interrupt (clock, network data arriving, disk I/O completing ...). Whichever thread is running at that time is suspended, and the machine is running operating system code the interrupt context. When the interrupt is serviced, and it's time to return from the interrupt, a scheduling decision can be made to keep the interrupted thread parked, and instead resume another one. That is a preemption. If/when that original thread gets to run again, the context which was saved by the interrupt will be activated and it will pick up exactly where it left off.
Scheduling systems which rely on yield exclusively are called "cooperative" or "cooperative multitasking" as opposed to "preemptive".
Traditional (read: old, 1970's and 80's) Unix is cooperatively multitasked in the kernel, with a preemptive user space. The kernel routines are trusted to yield in a reasonable time, and so preemption is disabled when running kernel code. This greatly simplifies kernel coding and improves reliability, at the expense of performance, especially when multiple processors are introduced. Linux was like this for many years.

what is kernel thread dispatching?

Can someone give me an easy to understand definition of kernel thread dispatching or just thread dispatching if there's no difference between the two?
From what I understand it's just doing a context switch while the currently active thread waits on a lock from another thread, so the CPU goes and does something else while this thread is in blocking mode.
I might however have misunderstood.
It's basically the process by which the operating system determines which of the many active threads is sent (dispatched) to the CPU for processing at any given point.
Each operating system has its own implementation, but the basic concept is to keep a sorted list of threads by priority, and dispatch them as needed to the CPU. Time slicing is added to allow multiple programs to run concurrently, etc.

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