piping to a spawn stdin - node.js

I would like to pipe some streaming data to feedgnuplot in order to graph it in real time
The following works:
// index.js
readableStream.pipe(process.stdout)
// in bash
$ node index.js | feedgnuplot --stream
But the following doesn't work (and this is what I want to make work):
// index.js
var feedgnuplot = require('child_process').spawn('feedgnuplot', ['--stream'])
readableStream.pipe(feedgnuplot.stdin)
//in bash
$ node index.js
I get an ECONNRESET error
EDIT: example of a readable stream as requested:
var util = require('util')
var Readable = require('stream').Readable
util.inherits(SomeReadableStream, Readable)
function SomeReadableStream () {
Readable.call(this)
}
SomeReadableStream.prototype._read = function () {
this.push(Math.random().toString()+'\n')
}
var someReadableStream = new SomeReadableStream()
someReadableStream.pipe(process.stdout)

For me, with node.js v0.10.26, your script works fine:
Script index.js:
var util = require('util')
var Readable = require('stream').Readable
util.inherits(SomeReadableStream, Readable)
function SomeReadableStream () {
Readable.call(this)
}
SomeReadableStream.prototype._read = function () {
this.push(Math.random().toString()+'\n')
}
var someReadableStream = new SomeReadableStream()
var feedgnuplot = require('child_process').spawn('feedgnuplot', ['--stream'])
someReadableStream.pipe(feedgnuplot.stdin)
And call if from a terminal as nodejs index.js.

Related

NodeJS/Express share function between multiple routes files [duplicate]

Let's say I have a file called app.js. Pretty simple:
var express = require('express');
var app = express.createServer();
app.set('views', __dirname + '/views');
app.set('view engine', 'ejs');
app.get('/', function(req, res){
res.render('index', {locals: {
title: 'NowJS + Express Example'
}});
});
app.listen(8080);
What if I have a functions inside "tools.js". How would I import them to use in apps.js?
Or...am I supposed to turn "tools" into a module, and then require it? << seems hard, I rather do the basic import of the tools.js file.
You can require any js file, you just need to declare what you want to expose.
// tools.js
// ========
module.exports = {
foo: function () {
// whatever
},
bar: function () {
// whatever
}
};
var zemba = function () {
}
And in your app file:
// app.js
// ======
var tools = require('./tools');
console.log(typeof tools.foo); // => 'function'
console.log(typeof tools.bar); // => 'function'
console.log(typeof tools.zemba); // => undefined
If, despite all the other answers, you still want to traditionally include a file in a node.js source file, you can use this:
var fs = require('fs');
// file is included here:
eval(fs.readFileSync('tools.js')+'');
The empty string concatenation +'' is necessary to get the file content as a string and not an object (you can also use .toString() if you prefer).
The eval() can't be used inside a function and must be called inside the global scope otherwise no functions or variables will be accessible (i.e. you can't create a include() utility function or something like that).
Please note that in most cases this is bad practice and you should instead write a module. However, there are rare situations, where pollution of your local context/namespace is what you really want.
Update 2015-08-06
Please also note this won't work with "use strict"; (when you are in "strict mode") because functions and variables defined in the "imported" file can't be accessed by the code that does the import. Strict mode enforces some rules defined by newer versions of the language standard. This may be another reason to avoid the solution described here.
You need no new functions nor new modules.
You simply need to execute the module you're calling if you don't want to use namespace.
in tools.js
module.exports = function() {
this.sum = function(a,b) { return a+b };
this.multiply = function(a,b) { return a*b };
//etc
}
in app.js
or in any other .js like myController.js :
instead of
var tools = require('tools.js') which force us to use a namespace and call tools like tools.sum(1,2);
we can simply call
require('tools.js')();
and then
sum(1,2);
in my case I have a file with controllers ctrls.js
module.exports = function() {
this.Categories = require('categories.js');
}
and I can use Categories in every context as public class after require('ctrls.js')()
Create two js files
// File cal.js
module.exports = {
sum: function(a,b) {
return a+b
},
multiply: function(a,b) {
return a*b
}
};
Main js file
// File app.js
var tools = require("./cal.js");
var value = tools.sum(10,20);
console.log("Value: "+value);
Console Output
Value: 30
create two files e.g app.js and tools.js
app.js
const tools= require("./tools.js")
var x = tools.add(4,2) ;
var y = tools.subtract(4,2);
console.log(x);
console.log(y);
tools.js
const add = function(x, y){
return x+y;
}
const subtract = function(x, y){
return x-y;
}
module.exports ={
add,subtract
}
output
6
2
Here is a plain and simple explanation:
Server.js content:
// Include the public functions from 'helpers.js'
var helpers = require('./helpers');
// Let's assume this is the data which comes from the database or somewhere else
var databaseName = 'Walter';
var databaseSurname = 'Heisenberg';
// Use the function from 'helpers.js' in the main file, which is server.js
var fullname = helpers.concatenateNames(databaseName, databaseSurname);
Helpers.js content:
// 'module.exports' is a node.JS specific feature, it does not work with regular JavaScript
module.exports =
{
// This is the function which will be called in the main file, which is server.js
// The parameters 'name' and 'surname' will be provided inside the function
// when the function is called in the main file.
// Example: concatenameNames('John,'Doe');
concatenateNames: function (name, surname)
{
var wholeName = name + " " + surname;
return wholeName;
},
sampleFunctionTwo: function ()
{
}
};
// Private variables and functions which will not be accessible outside this file
var privateFunction = function ()
{
};
I was also looking for a NodeJS 'include' function and I checked the solution proposed by Udo G - see message https://stackoverflow.com/a/8744519/2979590. His code doesn't work with my included JS files.
Finally I solved the problem like that:
var fs = require("fs");
function read(f) {
return fs.readFileSync(f).toString();
}
function include(f) {
eval.apply(global, [read(f)]);
}
include('somefile_with_some_declarations.js');
Sure, that helps.
Create two JavaScript files. E.g. import_functions.js and main.js
1.) import_functions.js
// Declaration --------------------------------------
module.exports =
{
add,
subtract
// ...
}
// Implementation ----------------------------------
function add(x, y)
{
return x + y;
}
function subtract(x, y)
{
return x - y;
}
// ...
2.) main.js
// include ---------------------------------------
const sf= require("./import_functions.js")
// use -------------------------------------------
var x = sf.add(4,2);
console.log(x);
var y = sf.subtract(4,2);
console.log(y);
output
6
2
The vm module in Node.js provides the ability to execute JavaScript code within the current context (including global object). See http://nodejs.org/docs/latest/api/vm.html#vm_vm_runinthiscontext_code_filename
Note that, as of today, there's a bug in the vm module that prevenst runInThisContext from doing the right when invoked from a new context. This only matters if your main program executes code within a new context and then that code calls runInThisContext. See https://github.com/joyent/node/issues/898
Sadly, the with(global) approach that Fernando suggested doesn't work for named functions like "function foo() {}"
In short, here's an include() function that works for me:
function include(path) {
var code = fs.readFileSync(path, 'utf-8');
vm.runInThisContext(code, path);
}
say we wants to call function ping() and add(30,20) which is in lib.js file
from main.js
main.js
lib = require("./lib.js")
output = lib.ping();
console.log(output);
//Passing Parameters
console.log("Sum of A and B = " + lib.add(20,30))
lib.js
this.ping=function ()
{
return "Ping Success"
}
//Functions with parameters
this.add=function(a,b)
{
return a+b
}
Udo G. said:
The eval() can't be used inside a function and must be called inside
the global scope otherwise no functions or variables will be
accessible (i.e. you can't create a include() utility function or
something like that).
He's right, but there's a way to affect the global scope from a function. Improving his example:
function include(file_) {
with (global) {
eval(fs.readFileSync(file_) + '');
};
};
include('somefile_with_some_declarations.js');
// the declarations are now accessible here.
Hope, that helps.
app.js
let { func_name } = require('path_to_tools.js');
func_name(); //function calling
tools.js
let func_name = function() {
...
//function body
...
};
module.exports = { func_name };
It worked with me like the following....
Lib1.js
//Any other private code here
// Code you want to export
exports.function1 = function(params) {.......};
exports.function2 = function(params) {.......};
// Again any private code
now in the Main.js file you need to include Lib1.js
var mylib = requires('lib1.js');
mylib.function1(params);
mylib.function2(params);
Please remember to put the Lib1.js in node_modules folder.
Another way to do this in my opinion, is to execute everything in the lib file when you call require() function using (function(/* things here */){})(); doing this will make all these functions global scope, exactly like the eval() solution
src/lib.js
(function () {
funcOne = function() {
console.log('mlt funcOne here');
}
funcThree = function(firstName) {
console.log(firstName, 'calls funcThree here');
}
name = "Mulatinho";
myobject = {
title: 'Node.JS is cool',
funcFour: function() {
return console.log('internal funcFour() called here');
}
}
})();
And then in your main code you can call your functions by name like:
main.js
require('./src/lib')
funcOne();
funcThree('Alex');
console.log(name);
console.log(myobject);
console.log(myobject.funcFour());
Will make this output
bash-3.2$ node -v
v7.2.1
bash-3.2$ node main.js
mlt funcOne here
Alex calls funcThree here
Mulatinho
{ title: 'Node.JS is cool', funcFour: [Function: funcFour] }
internal funcFour() called here
undefined
Pay atention to the undefined when you call my object.funcFour(), it will be the same if you load with eval(). Hope it helps :)
You can put your functions in global variables, but it's better practice to just turn your tools script into a module. It's really not too hard – just attach your public API to the exports object. Take a look at Understanding Node.js' exports module for some more detail.
I just want to add, in case you need just certain functions imported from your tools.js, then you can use a destructuring assignment which is supported in node.js since version 6.4 - see node.green.
Example:
(both files are in the same folder)
tools.js
module.exports = {
sum: function(a,b) {
return a + b;
},
isEven: function(a) {
return a % 2 == 0;
}
};
main.js
const { isEven } = require('./tools.js');
console.log(isEven(10));
output: true
This also avoids that you assign those functions as properties of another object as its the case in the following (common) assignment:
const tools = require('./tools.js');
where you need to call tools.isEven(10).
NOTE:
Don't forget to prefix your file name with the correct path - even if both files are in the same folder, you need to prefix with ./
From Node.js docs:
Without a leading '/', './', or '../' to indicate a file, the module
must either be a core module or is loaded from a node_modules folder.
Include file and run it in given (non-global) context
fileToInclude.js
define({
"data": "XYZ"
});
main.js
var fs = require("fs");
var vm = require("vm");
function include(path, context) {
var code = fs.readFileSync(path, 'utf-8');
vm.runInContext(code, vm.createContext(context));
}
// Include file
var customContext = {
"define": function (data) {
console.log(data);
}
};
include('./fileToInclude.js', customContext);
Using the ESM module system:
a.js:
export default function foo() {};
export function bar() {};
b.js:
import foo, {bar} from './a.js';
This is the best way i have created so far.
var fs = require('fs'),
includedFiles_ = {};
global.include = function (fileName) {
var sys = require('sys');
sys.puts('Loading file: ' + fileName);
var ev = require(fileName);
for (var prop in ev) {
global[prop] = ev[prop];
}
includedFiles_[fileName] = true;
};
global.includeOnce = function (fileName) {
if (!includedFiles_[fileName]) {
include(fileName);
}
};
global.includeFolderOnce = function (folder) {
var file, fileName,
sys = require('sys'),
files = fs.readdirSync(folder);
var getFileName = function(str) {
var splited = str.split('.');
splited.pop();
return splited.join('.');
},
getExtension = function(str) {
var splited = str.split('.');
return splited[splited.length - 1];
};
for (var i = 0; i < files.length; i++) {
file = files[i];
if (getExtension(file) === 'js') {
fileName = getFileName(file);
try {
includeOnce(folder + '/' + file);
} catch (err) {
// if (ext.vars) {
// console.log(ext.vars.dump(err));
// } else {
sys.puts(err);
// }
}
}
}
};
includeFolderOnce('./extensions');
includeOnce('./bin/Lara.js');
var lara = new Lara();
You still need to inform what you want to export
includeOnce('./bin/WebServer.js');
function Lara() {
this.webServer = new WebServer();
this.webServer.start();
}
Lara.prototype.webServer = null;
module.exports.Lara = Lara;
You can simple just require('./filename').
Eg.
// file: index.js
var express = require('express');
var app = express();
var child = require('./child');
app.use('/child', child);
app.get('/', function (req, res) {
res.send('parent');
});
app.listen(process.env.PORT, function () {
console.log('Example app listening on port '+process.env.PORT+'!');
});
// file: child.js
var express = require('express'),
child = express.Router();
console.log('child');
child.get('/child', function(req, res){
res.send('Child2');
});
child.get('/', function(req, res){
res.send('Child');
});
module.exports = child;
Please note that:
you can't listen PORT on the child file, only parent express module has PORT listener
Child is using 'Router', not parent Express moudle.
Node works based on commonjs modules and more recently, esm modules. Basically, you should create modules in separated .js files and make use of imports/exports (module.exports and require).
Javascript on the browser works differently, based on scope. There is the global scope, and through clojures (functions inside other functions) you have private scopes.
So,in node, export functions and objects that you will consume in other modules.
The cleanest way IMO is the following, In tools.js:
function A(){
.
.
.
}
function B(){
.
.
.
}
module.exports = {
A,
B
}
Then, in app.js, just require the tools.js as following: const tools = require("tools");
I was as well searching for an option to include code without writing modules, resp. use the same tested standalone sources from a different project for a Node.js service - and jmparattes answer did it for me.
The benefit is, you don't pollute the namespace, I don't have trouble with "use strict"; and it works well.
Here a full sample:
Script to load - /lib/foo.js
"use strict";
(function(){
var Foo = function(e){
this.foo = e;
}
Foo.prototype.x = 1;
return Foo;
}())
SampleModule - index.js
"use strict";
const fs = require('fs');
const path = require('path');
var SampleModule = module.exports = {
instAFoo: function(){
var Foo = eval.apply(
this, [fs.readFileSync(path.join(__dirname, '/lib/foo.js')).toString()]
);
var instance = new Foo('bar');
console.log(instance.foo); // 'bar'
console.log(instance.x); // '1'
}
}
Hope this was helpfull somehow.
Like you are having a file abc.txt and many more?
Create 2 files: fileread.js and fetchingfile.js, then in fileread.js write this code:
function fileread(filename) {
var contents= fs.readFileSync(filename);
return contents;
}
var fs = require("fs"); // file system
//var data = fileread("abc.txt");
module.exports.fileread = fileread;
//data.say();
//console.log(data.toString());
}
In fetchingfile.js write this code:
function myerror(){
console.log("Hey need some help");
console.log("type file=abc.txt");
}
var ags = require("minimist")(process.argv.slice(2), { string: "file" });
if(ags.help || !ags.file) {
myerror();
process.exit(1);
}
var hello = require("./fileread.js");
var data = hello.fileread(ags.file); // importing module here
console.log(data.toString());
Now, in a terminal:
$ node fetchingfile.js --file=abc.txt
You are passing the file name as an argument, moreover include all files in readfile.js instead of passing it.
Thanks
Another method when using node.js and express.js framework
var f1 = function(){
console.log("f1");
}
var f2 = function(){
console.log("f2");
}
module.exports = {
f1 : f1,
f2 : f2
}
store this in a js file named s and in the folder statics
Now to use the function
var s = require('../statics/s');
s.f1();
s.f2();
To turn "tools" into a module, I don't see hard at all. Despite all the other answers I would still recommend use of module.exports:
//util.js
module.exports = {
myFunction: function () {
// your logic in here
let message = "I am message from myFunction";
return message;
}
}
Now we need to assign this exports to global scope (in your app|index|server.js )
var util = require('./util');
Now you can refer and call function as:
//util.myFunction();
console.log(util.myFunction()); // prints in console :I am message from myFunction
To interactively test the module ./test.js in a Unix environment, something like this could be used:
>> node -e "eval(''+require('fs').readFileSync('./test.js'))" -i
...
Use:
var mymodule = require("./tools.js")
app.js:
module.exports.<your function> = function () {
<what should the function do>
}

start typescript tsc compiler from node

From the command line I can start the tsc compiler like this:
../../node_modules/.bin/tsc
I want to incorporate this into a node build script.
There is a typescript compiler for node but it seems much more work to set up rather than just shelling out. You have to pull in all the right files etc.
I have this code :
fs.emptyDirSync(paths.appBuild);
const json = ts.parseConfigFileTextToJson(tsconfig, ts.sys.readFile(tsconfig), true);
const { options } = ts.parseJsonConfigFileContent(json.config, ts.sys, path.dirname(tsconfig));
options.configFilePath = paths.tsConfig;
options.outDir = outDir;
options.src = src;
options.noEmitOnError = true;
options.pretty = true;
options.sourceMap = process.argv.includes('--source-map');
let rootFile = path.join(process.cwd(), 'src/index.tsx');
if (!fs.existsSync(rootFile)) {
rootFile = path.join(process.cwd(), 'src/index.ts');
}
const host = ts.createCompilerHost(options, true);
const prog = ts.createProgram([rootFile], options, host);
const result = prog.emit();
But This will miss files that are not imported in the RootFile.
How can I simply shell out to the tsc exe from node?
You could use child_process.exec:
const path = require('path');
const { exec } = require('child_process');
const tscPath = path.join(__dirname, '../../node_modules/.bin/tsc');
const tsc = exec(`${tscPath} ${process.argv.slice(2).join(' ')}`);
tsc.stdout.on('data', data => console.log(data));
tsc.stderr.on('data', data => console.error(data));
tsc.on('close', code => console.log(`tsc exited with code ${code}`));

Send a function, module to main via object Function node.js

I work on a server in node.js, and i'm quite new to the concept.
I'm using socket.io to communicate with clients
I have many modules in my server and i try to send a function declared in a module to my main. I don't want to use exports.plugin=plugin because I try to work with the observer pattern.
I tried :
In main.js:
//Modules NPM
var express = require('express');
var observer = require('node-observer');
//Extensions JS
var mymodule = require('./mymodule');
var plugin = require('./plugin');
//Initialisation
var app = express();
var server = require('http').createServer(app);
var io = require('socket.io').listen(server);
...
socket.on('message', function (var1, var2) { //Come from client
socket.var1=var1;
socket.var2=var2;
observer.send(this, "Message", "varSpecification");
});
In plugin.js :
//Modules NPM
var express = require('express');
var observer = require('node-observer');
//Extensions JS
var mymodule = require('./mymodule');
var main = require("./main");
...
observer.subscribe(this, "Message", function(who, data) {
var functionToSend= new Function ("varA", "varB" ,"mymodule.function(varA, varB); socket.emit('messageOK');"); //I can't create a real function because i don't use socket.io in the module Plugin
observer.send(this, "Response", functionToSend); });
Back to the main:
observer.subscribe(this, "Response", function(who, functionReceived) {
functionReceived(socket.var1, socket.var2); //Doesn't work
});
The problem is that when I execute the function in main.js, it doesn't find mymodule and can't execute the function associated.
(ReferenceError : mymodule is not defined)
When i execute the function directly in the main.js, it works.
observer.subscribe(this, "Response", function(who, functionReceived) {
mymodule.function(socket.var1, socket.var2); //Works
});
So I guess it's a problem with the object that I send
I will be more than grateful if you can help me!
EDIT : After other tests I found the source of the problem :
var mymodule = require('./mymodule');
...
mymodule.function(a, b); //works
var functionTest= new Function('mymodule.function(a, b)');
functionTest(); //Doesn't work (mymodule is not defined)
I still want to use the second option for my project but don't know how
I used the function constructor, and i didn't know that the function is declared in the global scope.
So i had to write this to make it work :
var functionTest= new Function('mymodule', 'a', 'b','mymodule.function(a, b)');
functionTest(mymodule,a,b);
I had to pass mymodule, a and b in parameter

NodeJS - piping multiple FFMPEG processes

I am trying to programm an converter which can take any video source and convert it to mp3. The mp3 should be saved on my hard drive, or in an buffer to send it via telegram.
It works good so far, the only problem I am facing is that it can only take one video at a time, and I don't know why.
// IMPORTS
var fs = require('fs');
var https = require('https');
var child_process = require('child_process');
// EVENTEMITER (Not used so far)
var util = require('util');
var EventEmitter = require('events').EventEmitter;
// STREAMHANDLER
var StreamHandler = function(url, name){
// VARIABLES
self = this;
this.url = url;
this.name = name;
// CREATE FFMPEG PROCESS
var spawn = child_process.spawn;
var args = ['-i', 'pipe:0', '-f', 'mp3', '-ac', '2', '-ab', '128k', '-acodec', 'libmp3lame', 'pipe:1'];
this.ffmpeg = spawn('ffmpeg', args);
// GRAB STREAM
https.get(url, function(res) {
res.pipe(self.ffmpeg.stdin);
});
// WRITE TO FILE
this.ffmpeg.stdout.pipe(fs.createWriteStream(name));
//DEBUG
this.ffmpeg.stdout.on("data", function (data) {
console.error(self.name);
});
}
util.inherits(StreamHandler, EventEmitter);
// TESTING
var test1 = new StreamHandler(vidUrl, "test1.mp3");
test1.ffmpeg.on("exit", function (code, name, signal) {
console.log("Finished: " + test1.name);
});
var test2 = new StreamHandler(vidUrl, "test2.mp3");
test2.ffmpeg.on("exit", function (code, name, signal) {
console.log("Finished: " + test2.name);
});
It skips test1.mp3 and only converts test2.mp3, but 2 ffmpeg processes were created:
After test2.mp3 is converted the other ffmpeg thread stays open, but does nothing, and the node program gets stuck waiting (i guess so) for it to send something.
I hope someone can help me :)
Using your code, I had the same problem. It would hang at the end and only output data for the test2.mp3 file. I'm not exactly sure what caused the problem, but I changed it a bit and this works for me:
// IMPORTS
var fs = require('fs');
//var https = require('https');
var http = require('http');
var child_process = require('child_process');
// EVENTEMITER (Not used so far)
var util = require('util');
var EventEmitter = require('events').EventEmitter;
// These never change...
var spawn = child_process.spawn;
var args = ['-i', 'pipe:0', '-f', 'mp3', '-ac', '2', '-ab', '128k', '-acodec', 'libmp3lame', 'pipe:1'];
// STREAMHANDLER
var StreamHandler = function(url, name){
// CREATE FFMPEG PROCESS
var ffmpeg = spawn('ffmpeg', args);
// GRAB STREAM
http.get(url, function(res) {
res.pipe(ffmpeg.stdin);
});
// WRITE TO FILE
ffmpeg.stdout.pipe(fs.createWriteStream(name));
ffmpeg.on("exit", function() {
console.log("Finished:", name);
});
//DEBUG
ffmpeg.stdout.on("data", function(data) {
console.error(name, "received data");
});
}
util.inherits(StreamHandler, EventEmitter);
// TESTING
var vidUrl = 'http://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4';
var test1 = new StreamHandler(vidUrl, "test1.mp3");
var test2 = new StreamHandler(vidUrl, "test2.mp3");
I am using http instead of https, because I didn't have a sample video at an https url available. It shouldn't make a difference.
I moved the spawn and args variables out of the object, because they don't change. I also do not use this to store the local variables. I just use a normal closure instead. Finally, I moved the exit event handling code inside the object. I just think it's better to group all that stuff together -- plus, it's only declared once rather than for each new process you create.
Running this gives me the following output (I saved the script as ffmpeg.js):
$ node ffmpeg.js
test2.mp3 received data
Finished: test2.mp3
test1.mp3 received data
Finished: test1.mp3
Also, just a tip. If you want to use the this object inside StreamHandler, I would recommend using arrow functions if your version of Node supports them. This code also works:
var StreamHandler = function(url, name){
// CREATE FFMPEG PROCESS
this.ffmpeg = spawn('ffmpeg', args);
// GRAB STREAM
http.get(url, (res) => {
res.pipe(this.ffmpeg.stdin);
});
// WRITE TO FILE
this.ffmpeg.stdout.pipe(fs.createWriteStream(name));
this.ffmpeg.on("exit", () => {
console.log("Finished:", name);
});
//DEBUG
this.ffmpeg.stdout.on("data", (data) => {
console.error(name, "received data");
});
}
Notice that with arrow functions, I don't have to use var self = this; Avoiding that is pretty much the reason arrow functions were added to javascript.
Hope this helps!
-- EDIT --
Ok, I figured it out. The problem in your code is this line:
self = this;
It should be:
var self = this;
Without the var specifier, you are creating a global variable. So, the second time you are calling new StreamHandler, you are overwriting the self variable. That's why the test1.mp3 file hangs and the test2.mp3 file is the only one finishing. By adding var, your original script now works for me.

How to stub out express after you require it with jasmine?

I'm trying to get the code below under test when occurred to me that I already included express at the top of this file. Can you some how monkey patch the express object after it's already loaded?
var express = require('express')
Helper = (function() {
var HelperObject = function(params) {
this.directories = params.directories;
};
HelperObject.prototype.addStaticPath = function(app) {
for(i = 0; i < this.directories.length; i++) {
var static = express.static('/public');
app.use(static);
}
};
return HelperObject;
})();
The problem is that when you create a node module the required modul is bound in the closure of the module and you can't start spying on it cause it isn't visible in your test.
There is Gently where you can override require but it will sprinkle your code with boilerplate test related code.
From the docs:
Returns a new require functions that catches a reference to all
required modules into gently.hijacked.
To use this function, include a line like this in your 'my-module.js'.
if (global.GENTLY) require = GENTLY.hijack(require);
var sys = require('sys');
exports.hello = function() {
sys.log('world');
};
Now you can write a test for the module above:
var gently = global.GENTLY = new (require('gently'))
, myModule = require('./my-module');
gently.expect(gently.hijacked.sys, 'log', function(str) {
assert.equal(str, 'world');
});
myModule.hello();

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