Rubymotion Teacup variable scope - scope

Following the Tweets example of Teacup, I'm trying to access a variable outside of the layout block
class WindowController < TeacupWindowController
stylesheet :pref_window
layout do
#loginButton = subview(
NSButton, :loginButton,
state: NSOffState,
buttonType: NSSwitchButton,
action: 'login',
target: self,
)
puts #loginButton.class
end
puts #loginButton.class
the first puts returns NSButton class, but the second one returns Nil class.
how can I access #loginButton if I need to programmatically make changes to it?
For example:
#loginButton.setState(NSOnState)
doesn't work outside the layout block.

You can use an attr_accessor on the WindowController, then in the layout block you can use self.loginButton and it will be assigned on the WindowController giving you access to the button.
I'm also assuming the second puts is actually in another method and this is just example code.
class WindowController < TeacupWindowController
stylesheet :pref_window
attr_accessor :loginButton
layout do
self.loginButton = subview(
NSButton, :loginButton,
state: NSOffState,
buttonType: NSSwitchButton,
action: 'login',
target: self,
)
puts self.loginButton.class
end
puts self.loginButton.class
end

Related

I want to make a dropdown container in my script

I want to create a dropdown container to organize my export variable. Is it possible to create a custom dropdown container in the script?
Like this:
This is another approach to do this. It also requires the script to be tool.
What we need for this approach as a common prefix for the variables you want to group. The advantage is that we don't need _get and _set:
tool
extends Node
var custom_position:Vector2
var custom_rotation_degrees:float
var custom_scale:Vector2
func _get_property_list():
return [
{
name = "Custom",
type = TYPE_NIL,
hint_string = "custom_",
usage = PROPERTY_USAGE_GROUP
},
{
name = "custom_position",
type = TYPE_VECTOR2
},
{
name = "custom_rotation_degrees",
type = TYPE_REAL
},
{
name = "custom_scale",
type = TYPE_VECTOR2
}
]
As you can see we define a category with a name that will appear in the Inspector panel, and the hint_string is the prefix we will use. It is important to put the category before the properties in the array.
See: Adding script categories
Addendum: Using PROPERTY_USAGE_CATEGORY will produce a named header, similar to the one that says "Node2D" on the picture on the question. Use PROPERTY_USAGE_GROUP to make a collapsible group.
Yes, you can do this, but (in my opinion) it is a bit ugly and clutters up your script. You need to mark your script as a tool script and override the _get, _set, and _get_property_list functions.
An example based on your screenshot (not 100% sure this works exactly as-is; I'm also basing it on a recent project where I have since removed it and somewhat reorganized the project/code/node because the slightly nicer UI wasn't worth the additional clutter in the script):
tool
extends Node2D
# Note that these are NOT exported
var actual_position: Vector2
var actual_rotation: float
var actual_scale: Vector2
# Function to enumerate the properties to list in the editor
# - Not actually directly/automatically backed by variables
# - Note the naming pattern - it is {group heading}/{variable}
func _get_property_list():
var props = []
props.append({name="transform/position", type=TYPE_VECTOR2})
props.append({name="transform/rotation deg", type=TYPE_FLOAT}) # might not exist; look at docs to determine appropriate type hints for your properties
props.append({name="transform/scale", type=TYPE_VECTOR2})
return props
# Now the get/set functions to map the names shown in the editor to actual script variables
# Property names as input here will match what is displayed in the editor (what is enumerated in _get_property_list); just get/set the appropriate actual variable based on that
func _get(property: String):
if property == "transform/position":
return actual_position
if property == "transform/rotation deg":
return actual_rotation
if property == "transform/scale":
return actual_scale
func _set(property: String, value):
if property == "transform/position":
actual_position = value
return true
if property == "transform/rotation deg":
actual_rotation = value
return true
if property == "transform/scale":
actual_scale = value
return true
# Not a supported property
return false
Note that this answer is based on Godot 3.4. I'm not sure if a simpler approach is (or will be) available in Godot 4.

For Geb Page Object, when is the static content block initialized?

When following the geb page object pattern, it is encouraged to create a static block of values that represent the elements on the page you are attempting to interface with. It is also good to create an at checker. Here is an example:
class SomePage extends Page{
static at = {$(By.xpath("some header or something")).displayed}
static content = {
element1 {$(By.xpath("some xpath1"))}
element2 {$(By.xpath("some xpath2"))}
//so on and so forth
}
}
Now I think I know the answer this question already but could not find the docs to back it up. I am pretty sure that the static content block is initialized once the "at checker" is called from a test script, but I am not sure. If what I am suggesting is true then that would mean something like this:
class SomePage extends Page{
static at = {$(By.xpath("some header or something")).displayed}
def someString
static content = {
element1 {$(By.xpath("//*[contains(text(), ${someString}"))}
element2 {$(By.xpath("some xpath2"))}
//so on and so forth
}
def setSomeString(String x){
this.someString = x
}
}
would be impractical right, or maybe even impossible? This is because in order to call "setSomeString" you need to call the at checker to tell the script which class to reference for method and variable calls, but if you call the at checker that means the static content becomes initialized.
Furthermore, if a webpage has content that doesn't show up upon initial arrival to the webpage, then you would not be able to put that content into the static content block either, since the at checker should be called as soon as you arrive on said webPage.
I am simply looking to confirm or deny that this is the behavior of geb page object. and I would be happy to hear answers describing best practice given the above situation.
also if there is a way to re-initialize the content, I would like to know that too, but I figure there is not.
A content definition is evaluated every time the result of the definition is requested:
def somePage = to SomePage //at checker is executed but the defintion for element1 isn't
somePage.element1 // closure defined for element1 is executed
somePage.element1 // and here again
// many lines of code which trigger additional content to show up on the page
somePage.element1 // closure defined for element1 is executed again

How to set property type of qml signal?

I am learning qml,quick and pyqt5 and write a small test script.
In this script, I want to drop something on my UI and print the url of it.
test.qml
import QtQuick 2.3
Rectangle {
id : root
signal clicked(int x, int y)
signal filedroped(list url)
width: 800
height: 450
MouseArea {
anchors.fill: parent
onClicked: {
parent.clicked(mouseX, mouseY)
}
DropArea {
anchors.fill: parent
onDropped: {
root.filedroped(drop.urls)
}
}
}
}
The doc says:Any of the QML Basic Types aside from the enumeration type can be used as custom property types.
But I got error like this in signal filedroped:
Invalid signal parameter type: list
Also, I have tried urllist and string.
urllist failed and string works.
What's wrong with my script?
EDIT
Since I use qml with pyqt, I do not want to use the type var.
With var, I'll got a QJSValue object instead of basic type of python in my python script.
Why qml performs different with the official document? Is the document wrong?
It seems on there's indeed an error in the Qt Documentation. It is said (here) that
the allowed parameter types [for signal parameters] are the same as those listed under
Defining Property Attributes on this page.
Yet one can define a property as follow:
property list<Item> items
whereas this is invalid:
signal mysignal(list<Item> items)
But anyway, the QML list type was not a solution. The official documentation is quite clear:
A list can only store QML objects, and cannot contain any basic type
values. (To store basic types within a list, use the var type
instead.).
In other words you can't use list to store strings, url, int. You have to use var. Another solution would be to use a formatted string with a custom separator instead of your url list, and split it on the Python side.
It looks that urllist is an array of urls so you can use var in this case:
signal filedroped(var urls)

Properly rendering multiple layouts per controller in Rails

I've defined in my Users_controller:
layout "intro", only: [:new, :create]
Here's what my layout looks like:
Intro.html.haml
!!! 5
%html{lang:"en"}
%head
%title Intro
= stylesheet_link_tag "application", :media => "all"
= javascript_include_tag "application"
= csrf_meta_tags
%body{style:"margin: 0"}
%header
= yield
%footer= debug(params)
When I render a page that calls for intro as the layout, it gets nested inside my application.html.haml file which is not good.
Is there some way of avoiding this undesirable nesting of layouts?
Thanks in advance!
The problem was in my Controller. I was declaring multiple layout instances like so:
class UsersController < ApplicationController
layout "intro", only: [:new, :create]
layout "full_page", only: [:show]
...
end
Don't do this! The second declaration will take precedence and you won't get your desired affect.
Instead, if your layouts are simply action-specific, just declare it within the action like this:
def show
...
render layout: "full_page"
end
Or, if it's a bit more complex, you can use a symbol to defer the processing to a method at runtime like this:
class UsersController < ApplicationController
layout :determine_layout
...
private
def determine_layout
#current_user.admin? ? "admin" : "normal"
end
end

How to get the name of the current layout?

symfony getLayout does not seem to work when layout is set via view.yml. Is there anyway to get this within the controller's action class method
I recently needed this. You can do it but you just need to return the entire view.yml contents as an array:
$view_array = sfViewConfigHandler::getConfiguration(array(sfConfig::get('sf_app_config_dir').'/‌​view.yml'));
Just adjust the relative path from sf_app_config_dir (or use another marker) to get what you need.
It's not a trivial task. The view.yml, is not in the "scope" of the action.
Maybe, you can use setLayout in your action rather then in view.yml.
if you can't, for some reasons... you can try this method to reach datas in view.yml:
Is it possible to get a value from view.yml in an action
Execute the following code in the action. It works for both cases, layout set in the action or in the view.yml.
$controller = $this->getContext()->getController();
$view = $controller->getView($this->getModuleName(), $this->getActionName(), 'Success'); // viewName == 'Success' (default)
$layout_name = $view->getDecoratorTemplate(); // e.g expected: layout.php
Let us know if it works for you.

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