I'm already searching for a while for a program to create a kind of Keyboard Cheatsheet like this:
The Keyboard Designer unfortunally doesn't support writing text below the keys.
It should be a program Windows or Linux. Also a good template in TeX would help.
Because I didn't found any program or TeX-Template for this, I used a picture from katsbits.com as template.
For anyone who want to do the same in a shorter time, here the GIMP-File. It will be looks like
Related
I'm new to OpenModelica. I'm an experienced programmer (C++ and Octave) and I tried to use OMShell but it is quite hard to me, because I find that it gives very little feedback when errors are produced. So I switched to the GUI version (OMEdit). I can't find an auto-indentation feature, i.e. I would like to select all or part of the code and have the editor to reformat the code for me, like the TAB key en Emacs. Is there something like that?
TIA, Mario
No, OMEdit doesn't have any auto formatter.
Adeel.
Introduction
I am developing a script in Python 3.7 using Appium. It will automate some task on a Real Android smartphone. My script need to type some text in textfield.
I don't want to use send_keys method or ActionChains.
I would prefer to type the text, character by character, using the keyboard of the smartphone.
Problem
I investigate and read various docs:
press-keycode
https://appium.readthedocs.io/en/latest/en/commands/device/keys/press-keycode/
which brings me to Keyevent
https://developer.android.com/reference/android/view/KeyEvent.html
Which brings me to KeyCharacterMap
https://developer.android.com/reference/android/view/KeyCharacterMap.html
To be honest with you, after I read it all, it is super difficult for me to undestand all that.
So I made some experimentations by trying different lines of code to see what happens:
driver.press_keycode(0)
driver.press_keycode(1)
driver.press_keycode(2)
etc...
It seems than nothing happen.
Is there anyone who knows a good tutorial or article which can explain me how to type a text in a textfield of an Android smartphone Application using the keyboard instead of send_keys method and ActionChains?
Could you help me please to find the way?
I am using sublime text editor for last few months...Recently I have decided to create a video tutorial...but the message that sublime shows (it is unregistered) is annoying...So can anyone tell me an alternative that works exactly like sublime (something that can ease your life while working on some project)...
Depending on what kind of code you're working with, you can give Netbeans or Brackets a try too
I'm writing a WinRT game for Windows 8, in C#, using the excellent MonoGame. I've reached the part where the user has achieved a high score and needs to enter their name. This is causing me more pain than I'd anticipated so I thought I'd ask for help.
First of all, is there a simple "enter some text" function that I can call, similar to Guide.BeginShowKeyboardInput in Windows Phone 7, or the ancient InputBox command in VB? I'm using Windows.UI.Popups.MessageDialog for displaying simple dialog messages, but can't find any similar thing for requesting text from the user.
Failing that, is there a way I can easily use a little piece of XAML to present a textbox for the user to use?
If neither of these are possible, I guess I'll have to wire this all up myself... I then would plan to intercept keystrokes and display the required text on screen myself. As I don't have a physical tablet (just the simulator) I'm struggling to start with this. How can I:
Detect whether the device has a physical keyboard, so I know whether or not to display the on screen keyboard?
If there is no physical keyboard, how can I show and hide the on screen keyboard?
Some of these sound like they should be easy to answer, but I've yet to track down answers to any of them.
Many thanks!
Adam.
Hey there is such a way to do this in monogame. There is a new template that allows you to create a XAML + Game game which allows you to use the game class you a used to with the xaml bits as well. These links should get you started. The monogame team rocks.
There are the three game types listed there. You want XAML + Game there is a template for it now if you get the proper version of monogame.
https://github.com/mono/MonoGame/wiki/Windows-8-Project-Types
let me know if you need more help
This is not a cross platform solution but you could use a FlyOut and place the controls for data entry on the window. FlyOut guidelines are here and UI Controls for text input guidelines are here. I have also used MessageDialog in a MonoGame for asking the user simple questions (up to 3 options) or to get a Yes|No response. You can get details of that class here.
To scratch a personal itch, I'm writing something like a cross between a character map and an on-screen keyboard. When the user selects a character, I'd like to insert it into another application, specifically, the application that would next receive focus if my application were closed. Is there any way to do this? Right now, I work around it by just putting the character into the clipboard and terminating, leaving the user to hit paste in the other application, but usage would be far more streamlined if I could just insert the text programmatically.
I'm doing this in GTK and expect to run it only on Linux. But cross-platform solutions are also appreciated, and if GTK can't do it but some other toolkit can, I'll gladly switch.
This sounds like you should use libwnck, which is a GTK-related library that lets you manipulate windows on the desktop. The documentation is a little sparse, but the function wnck_screen_get_previously_active_window() seems promising.
From a WnckWindow you can get an X window ID, and perhaps from there you can use the X libraries to send a paste message (or even send it a "Ctrl-V" keypress event), perhaps with XSendEvent().
Very good question, by the way. I wish I could answer it more knowledgeably.