What's going on with Meteor and Fibers/bindEnvironment()? - node.js

I am having difficulty using Fibers/Meteor.bindEnvironment(). I tried to have code updating and inserting to a collection if the collection starts empty. This is all supposed to be running server-side on startup.
function insertRecords() {
console.log("inserting...");
var client = Knox.createClient({
key: apikey,
secret: secret,
bucket: 'profile-testing'
});
console.log("created client");
client.list({ prefix: 'projects' }, function(err, data) {
if (err) {
console.log("Error in insertRecords");
}
for (var i = 0; i < data.Contents.length; i++) {
console.log(data.Contents[i].Key);
if (data.Contents[i].Key.split('/').pop() == "") {
Projects.insert({ name: data.Contents[i].Key, contents: [] });
} else if (data.Contents[i].Key.split('.').pop() == "jpg") {
Projects.update( { name: data.Contents[i].Key.substr(0,
data.Contents[i].Key.lastIndexOf('.')) },
{ $push: {contents: data.Contents[i].Key}} );
} else {
console.log(data.Contents[i].Key.split('.').pop());
}
}
});
}
if (Meteor.isServer) {
Meteor.startup(function () {
if (Projects.find().count() === 0) {
boundInsert = Meteor.bindEnvironment(insertRecords, function(err) {
if (err) {
console.log("error binding?");
console.log(err);
}
});
boundInsert();
}
});
}
My first time writing this, I got errors that I needed to wrap my callbacks in a Fiber() block, then on discussion on IRC someone recommending trying Meteor.bindEnvironment() instead, since that should be putting it in a Fiber. That didn't work (the only output I saw was inserting..., meaning that bindEnvironment() didn't throw an error, but it also doesn't run any of the code inside of the block). Then I got to this. My error now is: Error: Meteor code must always run within a Fiber. Try wrapping callbacks that you pass to non-Meteor libraries with Meteor.bindEnvironment.
I am new to Node and don't completely understand the concept of Fibers. My understanding is that they're analogous to threads in C/C++/every language with threading, but I don't understand what the implications extending to my server-side code are/why my code is throwing an error when trying to insert to a collection. Can anyone explain this to me?
Thank you.

You're using bindEnvironment slightly incorrectly. Because where its being used is already in a fiber and the callback that comes off the Knox client isn't in a fiber anymore.
There are two use cases of bindEnvironment (that i can think of, there could be more!):
You have a global variable that has to be altered but you don't want it to affect other user's sessions
You are managing a callback using a third party api/npm module (which looks to be the case)
Meteor.bindEnvironment creates a new Fiber and copies the current Fiber's variables and environment to the new Fiber. The point you need this is when you use your nom module's method callback.
Luckily there is an alternative that takes care of the callback waiting for you and binds the callback in a fiber called Meteor.wrapAsync.
So you could do this:
Your startup function already has a fiber and no callback so you don't need bindEnvironment here.
Meteor.startup(function () {
if (Projects.find().count() === 0) {
insertRecords();
}
});
And your insert records function (using wrapAsync) so you don't need a callback
function insertRecords() {
console.log("inserting...");
var client = Knox.createClient({
key: apikey,
secret: secret,
bucket: 'profile-testing'
});
client.listSync = Meteor.wrapAsync(client.list.bind(client));
console.log("created client");
try {
var data = client.listSync({ prefix: 'projects' });
}
catch(e) {
console.log(e);
}
if(!data) return;
for (var i = 1; i < data.Contents.length; i++) {
console.log(data.Contents[i].Key);
if (data.Contents[i].Key.split('/').pop() == "") {
Projects.insert({ name: data.Contents[i].Key, contents: [] });
} else if (data.Contents[i].Key.split('.').pop() == "jpg") {
Projects.update( { name: data.Contents[i].Key.substr(0,
data.Contents[i].Key.lastIndexOf('.')) },
{ $push: {contents: data.Contents[i].Key}} );
} else {
console.log(data.Contents[i].Key.split('.').pop());
}
}
});
A couple of things to keep in mind. Fibers aren't like threads. There is only a single thread in NodeJS.
Fibers are more like events that can run at the same time but without blocking each other if there is a waiting type scenario (e.g downloading a file from the internet).
So you can have synchronous code and not block the other user's events. They take turns to run but still run in a single thread. So this is how Meteor has synchronous code on the server side, that can wait for stuff, yet other user's won't be blocked by this and can do stuff because their code runs in a different fiber.
Chris Mather has a couple of good articles on this on http://eventedmind.com
What does Meteor.wrapAsync do?
Meteor.wrapAsync takes in the method you give it as the first parameter and runs it in the current fiber.
It also attaches a callback to it (it assumes the method takes a last param that has a callback where the first param is an error and the second the result such as function(err,result).
The callback is bound with Meteor.bindEnvironment and blocks the current Fiber until the callback is fired. As soon as the callback fires it returns the result or throws the err.
So it's very handy for converting asynchronous code into synchronous code since you can use the result of the method on the next line instead of using a callback and nesting deeper functions. It also takes care of the bindEnvironment for you so you don't have to worry about losing your fiber's scope.
Update Meteor._wrapAsync is now Meteor.wrapAsync and documented.

Related

nodejs referenceerror on nested function calls using async.series and async.until

I'm new to nodejs and trying to learn the basics by rebuilding an existing i2c sensor system.
Got it all running using a named functions and async.series inside a single file. To keep make reusable i now want to create a class which i then can import. unfortunatly i get some errors i don't understand.
class.js
const async = require('async');
const i2c = require('i2c-bus');
class Sensor {
constructor (channel) {
this.channel = channel;
var self = this;
}
openBus (callback) {
bus = i2c.open(self.channel, (err) => {callback()}); // shorted for stackoverflow
}
closeBus (callback) {
bus.close( (err) => {callback()}); //also shorted for better readability
}
connection (callback) {
/* first variation */
async.series([openBus, closeBus], callback);
connection2 (callback) {
/* second variation */
async.series([this.openBus, this.closeBus], callback);
}
}
module.exports = K30;
when i import the class, i can without any problem create a new sensor 'object' and call the functions directly using:
> var Sensor = require('./class.js');
> var mySensor = new Sensor(1);
> mySensor.openBus(foo);
> mySensor.closeBus(bar);
but if i go an try call the wrapper-functions, i get the following errors:
> mySensor.connection(foo);
ReferenceError: openBus is not defined (at 'connection')
> mySensor.connection2(foo);
ReferenceError: self is not defined (at 'openBus')
i believe those errors occure due to my lack of understanding the correct usage of this and self. sadly i can't find any good ead on that topic. any help is highly appreciated.
UPDATE
the solution provided in the first two anwsers was in fact my first approch before starting to use "self" (after some googling [this-that-trick]).
anyways, here is the output/error i get using "this.channel" instead:
> mySensor.connection2(foo);
TypeError: Cannot read property 'channel' of undefined (at openBus)
This is not saved anywhere var self = this; and therefore is lost when the function (constructor is function) ends.
Just remove the above line in constructor and use everywhere the this instead of self.
Its true that this keyword is little tricky in javascript, but if you follow reasonable approach, you should be fine.
You indeed have issue with this and self
Every member inside the class has to be referred by this. If you declare a variable named var EBZ-Krisemendt = "SO user";, to access it, you need to use it with this, eg: console.log(this.EBZ-Krisemendt);
What you need here is
openBus (callback) {
bus = i2c.open(this.channel, (err) => {callback()});
}
and then mysensor.connection2(foo) will work fine.
while i still don't fully understand the reason behind this i fixed my code by getting rid of that "ES6" class definition.
class.js
const i2c = require('i2c-bus');
const async = require('async');
function Sensor(channel) {
let that = this; // make 'this' available in sub-function scope
this.channel = channel;
function openBus(cb) {
// open the bus-connection
bus = i2c.open(that.channel);
}
function closeBus(cb) {
// close the bus-connection
}
function connection(cb) {
async.series([openBus, closeBus], cb);
}
function getReading(cb) {
async.until(
function() {
// loop condition e.g. max tries to get reading
},
function(cb) {
connection(cb); // calling nested synchronous connection-routine
},
function (err) {
// result handling
}
); // end async.until
} // end getReading
return {
getReading: getReading
} // make only 'getReading' available
}
module.exports = {
Sensor: Sensor
} // make 'Sensor' available
in the 'member'-functions i can now use the 'class'-variables of 'Sensor' by accessing them with 'that' (e.g.: 'that.channel')
Detail:
function openBus(cb){
bus = i2c.open(that.channel);
}
if i'd use this instead of that it would only work while calling openBus directly. in my example it's neccessary to call openBus and closeBus in a synchronous manner (for obvious reasons). since async.series is additionally nested inside async.until (sensor might need several tries to response) the scope of this changes. by using that instead i'm able to ignore the scope.
Comment:
since the solution is kinda generally pointing to using nested async-calls inside custom modules i'll slightly alter the titel of the initial question. i'm still hoping for better solutions and/or explanations, so i won't mark my own anwser as accepted yet.

Meteor method doesn't work

Assume that I have a Collection called Tasks which has few tasks in it.I call a method to return a task array to the user but for some reason it doesn't return anything.
Here is a code for example:
if (Meteor.isClient) {
// This code only runs on the client
Template.body.helpers({
tasks: function () {
// Show newest tasks first
Meteor.call("getTasks", function(error, result) {
return result; // Doesn't do anything..
});
}
});
}
Meteor.methods({
getTasks: function() {
return Tasks.find({}, {sort: {createdAt: -1}});
}
});
Any ideas why when I call the method it doesn't return anything?
Tasks.find() returns a cursor, which makes no sense to transmit to the client via DDP.
You probably mean to return Tasks.find().fetch(), but that defeats the purpose of Meteor's very nice data synchronization mechanism.
Have you read Understanding Meteor's publish/subscribe?

how to make this function async in node.js

Here is the situation:
I am new to node.js, I have a 40MB file containing multilevel json file like:
[{},{},{}] This is an array of objects (~7000 objects). Each object has properties and a one of those properties is also an array of objects
I wrote a function to read the content of the file and iterate it. I succeeded to get what I wanted in terms of content but not usability. I thought that I wrote an async function that would allow node to serve other web requests while iterating the array but that is not the case. I would be very thankful if anyone can point me to what I've done wrong and how to rewrite it so I can have a non-blocking iteration. Here's the function that handles the situation:
function getContents(callback) {
fs.readFile(file, 'utf8', function (err, data) {
if (err) {
console.log('Error: ' + err);
return;
}
js = JSON.parse(data);
callback();
return;
});
}
getContents(iterateGlobalArr);
var count = 0;
function iterateGlobalArr() {
if (count < js.length) {
innerArr = js.nestedProp;
//iterate nutrients
innerArr.forEach(function(e, index) {
//some simple if condition here
});
var schema = {
//.....get props from forEach iteration
}
Model.create(schema, function(err, post) {
if(err) {
console.log('\ncreation error\n', err);
return;
}
if (!post) {
console.log('\nfailed to create post for schema:\n' + schema);
return;
}
});
count++;
process.nextTick(iterateGlobalArr);
}
else {
console.log("\nIteration finished");
next();
}
Just so it is clear how I've tested the above situation. I open two tabs one loading this iteration which takes some time and second with another node route which does not load until the iteration is over. So essentially I've written a blocking code but not sure how to re-factor it! I suspect that just because everything is happening in the callback I am unable to release the event loop to handle another request...
Your code is almost correct. What you are doing is inadvertently adding ALL the items to the very next tick... which still blocks.
The important piece of code is here:
Model.create(schema, function(err, post) {
if(err) {
console.log('\ncreation error\n', err);
return;
}
if (!post) {
console.log('\nfailed to create post for schema:\n' + schema);
return;
}
});
// add EVERYTHING to the very same next tick!
count++;
process.nextTick(iterateGlobalArr);
Let's say you are in tick A of the event loop when getContents() runs and count is 0. You enter iterateGlobalArr and you call Model.create. Because Model.create is async, it is returning immediately, causing process.nextTick() to add processing of item 1 to the next tick, let's say B. Then it calls iterateGlobalArr, which does the same thing, adding item 2 to the next tick, which is still B. Then item 3, and so on.
What you need to do is move the count increment and process.nextTick() into the callback of Model.create(). This will make sure the current item is processed before nextTick is invoked... which means next item is actually added to the next tick AFTER the model item has been created... which will give your app time to handle other things in between. The fixed version of iterateGlobalArr is here:
function iterateGlobalArr() {
if (count < js.length) {
innerArr = js.nestedProp;
//iterate nutrients
innerArr.forEach(function(e, index) {
//some simple if condition here
});
var schema = {
//.....get props from forEach iteration
}
Model.create(schema, function(err, post) {
// schedule our next item to be processed immediately.
count++;
process.nextTick(iterateGlobalArr);
// then move on to handling this result.
if(err) {
console.log('\ncreation error\n', err);
return;
}
if (!post) {
console.log('\nfailed to create post for schema:\n' + schema);
return;
}
});
}
else {
console.log("\nIteration finished");
next();
}
}
Note also that I would strongly suggest that you pass in your js and counter with each call to iterageGlobalArr, as it will make your iterateGlobalArr alot easier to debug, among other things, but that's another story.
Cheers!
Node is single-threaded so async will only help you if you are relying on another system/subsystem to do the work (a shell script, external database, web service etc). If you have to do the work in Node you are going to block while you do it.
It is possible to create one node process per core. This solution would result in only blocking one of the node processes and leave the rest to service your requests, but this feature is still listed as experimental http://nodejs.org/api/cluster.html.
A single instance of Node runs in a single thread. To take advantage
of multi-core systems the user will sometimes want to launch a cluster
of Node processes to handle the load.
The cluster module allows you to easily create child processes that
all share server ports.

RequireJS module for SignalR

Rather than copy and pasting my code onto here, I have uploaded it to github. The RequireJS module does have a dependency on jquery.signalr and in tern has a dependency on jquery but also have a dependency on the javascript held in /signalr/hubs. There is a bit of config to do with Require.Config.
Basically what is happening is on the first time you load the page the connection is made to the hubs within signalr and the "server side" code is executed and does the desired thing. When you refresh the page it does not. All client side code is called, so for example:
var myViewModel = new MyViewMode();
myViewModel.init();
and within your init method you have
var connection = $.connection.myHub;
this.init = function() {
connection.server.myMethod();
}
this would then go off to
public MyHub : Hub
{
public void MyMethod()
{
Client.Request.populateSomeInformation() // I think it's request but I'm doing this from memory!
}
}
and then call
connection.client.populateSomeInformation = function () { .. )
but doesn't call this :(
It looks like a connection has been made (using the good old console.log() to see what it outputs) and indeed debugging the project it executes the code within the hub but there is no response made back to the javascript.
So wonderful people of the internet, where am I going wrong? Do I need to check the state of $.connection.hub.start(); before attempting to start it again?
Time for beer :)
I believe it should be
connection.client.populateSomeInformation = function () { .. )
(not connection.server)
http://www.asp.net/signalr/overview/hubs-api/hubs-api-guide-javascript-client#callclient
(observations on the code you have on github right now)
var isLoaded = false;
// ... some code that doesn't change isLoaded ...
if (isLoaded == false) {
scrollIntervalId = window.setInterval(function () {
signalRLoaded();
}, 30);
}
I think isLoaded will always be false at this point. Not sure what you intended this to accomplish.
var connection = $.connection.hub.start();
I don't think you're supposed to open the connection before defining any client functions. I don't see any client functions being defined here, so maybe you're doing that somewhere else? I don't know if it really matters other than if the server attempts to call a client function that hasn't yet been defined...
function SignalRReady(callback) {
if (isLoaded) {
callback(connection);
} else {
readyCalls = callback;
}
return SignalRReady;
}
SignalRReady.version = "1.0.0";
SignalRReady.load = function(name, request, onLoad, config) {
if (config.isBuild) {
onLoad();
} else {
SignalRReady(onLoad);
}
};
return SignalRReady;
I'm confused by this bit of code, probably because I don't see how it's being used. Is this an attempt at a kind of singleton? I see that SignalRReady is the "class" being returned for the module. You're not really returning an object, you're returning a constructor which implies that you're instantiating it in other places, something like
define(['SignalRReady'], function(sigR)
{
var srr = new sigR();
});
But then you have that load function defined that calls the constructor and makes this look all weird. How are you using this?
Anyways, I'm thinking you might be hitting some kind of race condition where the client function may not always be available at the time the server is trying to call it.
(additional comments/code 2013-09-06)
Your connection object is actually a jQuery promise ( http://api.jquery.com/category/deferred-object/ ).
If you're unfamiliar with promises, think of them generically as a queue of callbacks to be executed later. In this case, when connected, all the callbacks will be executed (in the order they were added). If a callback is added after being connected, it will get executed immediately. This is how your code is working now. You add the callback to the .done queue after the connection is made and is executed immediately.
If you insist on creating the connection object yourself, then you do not need to use the stateChanged event. You just add the callback to the .done queue:
define(function()
{
function signalRReady(callback)
{
if (window.connection == undefined) {
window.connection = $.connection.hub.start();
}
window.connection.done(callback);
}
signalRReady.version = "1.0.0";
return signalRReady;
});
However, I believe it's not a good idea to initiate the connection yourself. Because your module isn't a complete wrapper around SignalR such that people would only use your module to do SignalR stuff, you are not guaranteed (and cannot expect) other code will not initiate the connection. Especially if someone is adding your module to an existing codebase.
Your module is simply adding a new event, so keep it simple. Take the callback and execute it yourself when appropriate:
define(function()
{
function signalRReady(callback)
{
$.connection.hub.stateChanged(function (state)
{
if(state.newState === $.signalR.connectionState.connected)
{
callback();
}
});
}
signalRReady.version = "1.0.0";
return signalRReady;
});
Nowadays, promises are pretty popular. You might want to implement a promise-based module like:
define(function()
{
var deferred = $.Deferred();
$.connection.hub.stateChanged(function (state)
{
if(state.newState === $.signalR.connectionState.connected)
{
// executes all callbacks attached by the "ready" function below
deferred.resolve();
}
});
return {
ready: function(callback)
{
deferred.done(callback);
},
version: "1.0.0"
};
});
If callbacks are attached after the connection has been made, they are executed immediately.
Also, notice this example module's init function returns an object instead of a function. Since RequireJS will pass the same instance around to any module that requires it, state is maintained - we can use local variables instead of global.

How to wait for all async calls to finish

I'm using Mongoose with Node.js and have the following code that will call the callback after all the save() calls has finished. However, I feel that this is a very dirty way of doing it and would like to see the proper way to get this done.
function setup(callback) {
// Clear the DB and load fixtures
Account.remove({}, addFixtureData);
function addFixtureData() {
// Load the fixtures
fs.readFile('./fixtures/account.json', 'utf8', function(err, data) {
if (err) { throw err; }
var jsonData = JSON.parse(data);
var count = 0;
jsonData.forEach(function(json) {
count++;
var account = new Account(json);
account.save(function(err) {
if (err) { throw err; }
if (--count == 0 && callback) callback();
});
});
});
}
}
You can clean up the code a bit by using a library like async or Step.
Also, I've written a small module that handles loading fixtures for you, so you just do:
var fixtures = require('./mongoose-fixtures');
fixtures.load('./fixtures/account.json', function(err) {
//Fixtures loaded, you're ready to go
};
Github:
https://github.com/powmedia/mongoose-fixtures
It will also load a directory of fixture files, or objects.
I did a talk about common asyncronous patterns (serial and parallel) and ways to solve them:
https://github.com/masylum/i-love-async
I hope its useful.
I've recently created simpler abstraction called wait.for to call async functions in sync mode (based on Fibers). It's at an early stage but works. It is at:
https://github.com/luciotato/waitfor
Using wait.for, you can call any standard nodejs async function, as if it were a sync function, without blocking node's event loop. You can code sequentially when you need it.
using wait.for your code will be:
//in a fiber
function setup(callback) {
// Clear the DB and load fixtures
wait.for(Account.remove,{});
// Load the fixtures
var data = wait.for(fs.readFile,'./fixtures/account.json', 'utf8');
var jsonData = JSON.parse(data);
jsonData.forEach(function(json) {
var account = new Account(json);
wait.forMethod(account,'save');
}
callback();
}
That's actually the proper way of doing it, more or less. What you're doing there is a parallel loop. You can abstract it into it's own "async parallel foreach" function if you want (and many do), but that's really the only way of doing a parallel loop.
Depending on what you intended, one thing that could be done differently is the error handling. Because you're throwing, if there's a single error, that callback will never get executed (count won't be decremented). So it might be better to do:
account.save(function(err) {
if (err) return callback(err);
if (!--count) callback();
});
And handle the error in the callback. It's better node-convention-wise.
I would also change another thing to save you the trouble of incrementing count on every iteration:
var jsonData = JSON.parse(data)
, count = jsonData.length;
jsonData.forEach(function(json) {
var account = new Account(json);
account.save(function(err) {
if (err) return callback(err);
if (!--count) callback();
});
});
If you are already using underscore.js anywhere in your project, you can leverage the after method. You need to know how many async calls will be out there in advance, but aside from that it's a pretty elegant solution.

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