WebRTC Video sharing app doesn't work - node.js

I have been trying to share a video stream between two clients over WebRTC for about a week now and I have no idea how to proceed any further. I'm frustrated and could really use some help from the more experienced. Please help me get this running.
I am using Websockets and NodeJS. I will post all of my code below:
Server Code ( on NodeJS )
"use strict";
/** Requires **/
var webSocketServer = require('websocket').server,
expr = require("express"),
xpress = expr(),
server = require('http').createServer(xpress);
// Configure express
xpress.configure(function() {
xpress.use(expr.static(__dirname + "/public"));
xpress.set("view options", {layout: false});
});
// Handle GET requests to root directory
xpress.get('/', function(req, res) {
res.sendfile(__dirname + '/public/index.html');
});
// WebSocket Server
var wsServer = new webSocketServer({
httpServer: server
});
// Set up the http server
server.listen(8000, function(err) {
if(!err) { console.log("Listening on port 8000"); }
});
var clients = [ ];
/** On connection established */
wsServer.on('request', function(request) {
// Accept connection - you should check 'request.origin' to make sure that client is connecting from your website
var connection = request.accept(null, request.origin);
var self = this;
// We need to know client index to remove them on 'close' event
var index = clients.push(connection) - 1;
// Event Listener for when Clients send a message to the Server
connection.on('message', function(message) {
var parsedMessage = JSON.parse(message.utf8Data);
if ( parsedMessage.kind == 'senderDescription' ) {
wsServer.broadcastUTF(JSON.stringify({ kind:'callersDescription', callerData: parsedMessage }));
}
});
});
Index.html loads and immediately runs VideoChatApp.js
function VideoChatApp() {
this.connection = null;
this.runConnection();
}
_p = VideoChatApp.prototype;
/** Initialize the connection and sets up the event listeners **/
_p.runConnection = function(){
// To allow event listeners to have access to the correct scope
var self = this;
// if user is running mozilla then use it's built-in WebSocket
window.WebSocket = window.WebSocket || window.MozWebSocket;
// if browser doesn't support WebSocket, just show some notification and exit
if (!window.WebSocket) { return; }
/** Where to make the connection **/
var host = location.origin.replace(/^http/, 'ws');
console.log(host);
this.connection = new WebSocket(host);
/** Once the connection is established **/
this.connection.onopen = function () {
console.log("Web Socket Connection Established");
self.onConnectionEstablished();
};
/** If there was a problem with the connection */
this.connection.onerror = function (error) {
console.log("ERROR with the connection *sadface*");
};
}; // end runConnection
_p.onConnectionEstablished = function() {
// My connection to the nodejs server
var websocketConnection = this.connection;
// Some local variables for use later
var mediaConstraints = {
optional: [],
mandatory: {
OfferToReceiveVideo: true
}
};
var offerer, answerer;
this.theLocalStream = null;
var amITheCaller = false;
var localVideoTag = document.getElementById('localVideoTag');
var remoteVideoTag = document.getElementById('remoteVideoTag');
window.RTCPeerConnection = window.mozRTCPeerConnection || window.webkitRTCPeerConnection;
window.RTCSessionDescription = window.mozRTCSessionDescription || window.RTCSessionDescription;
window.RTCIceCandidate = window.mozRTCIceCandidate || window.RTCIceCandidate;
navigator.getUserMedia = navigator.mozGetUserMedia || navigator.webkitGetUserMedia;
window.URL = window.webkitURL || window.URL;
window.iceServers = {
iceServers: [{
url: 'stun:23.21.150.121'
}]
};
var callButton = document.getElementById("callButton");
callButton.onclick = callClicked;
function callClicked() {
amITheCaller = true;
setUpOffer();
}
offerer = new RTCPeerConnection(window.iceServers);
answerer = new RTCPeerConnection(window.iceServers);
/** Start Here - Set up my local stream **/
getUserMedia(function (stream) {
hookUpLocalStream(stream);
});
function getUserMedia(callback) {
navigator.getUserMedia({
video: true
}, callback, onerror);
function onerror(e) {
console.error(e);
}
}
function hookUpLocalStream(localStream) {
this.theLocalStream = localStream;
callButton.disabled = false;
localVideoTag.src = URL.createObjectURL(localStream);
localVideoTag.play();
};
/* When you click call, then we come here. Here I want to set up the offer and send it. */
function setUpOffer() {
var stream = theLocalStream;
offerer.addStream(stream);
offerer.onaddstream = function (event) {
console.log("onaddstream callback was called");
};
offerer.onicecandidate = function (event) {
if (!event || !event.candidate) return;
answerer.addIceCandidate(event.candidate);
};
offerer.createOffer(function (offer) {
offerer.setLocalDescription(offer);
console.log("------------------- What I am sending: -------------------------");
console.log(offer);
console.log(stream);
console.log("-----------------------------------------------------------------\n");
var jsonMsg = JSON.stringify( {kind:'senderDescription', streamInfo: offer, theStream: stream} );
websocketConnection.send( jsonMsg );
//answererPeer(offer, stream);
}, onSdpError, mediaConstraints);
}
/* Respond to a call */
function answererPeer(offer, stream) {
answerer.addStream(stream);
answerer.onaddstream = function (event) {
remoteVideoTag.src = URL.createObjectURL(event.stream);
remoteVideoTag.play();
};
answerer.onicecandidate = function (event) {
if (!event || !event.candidate) return;
offerer.addIceCandidate(event.candidate);
};
answerer.setRemoteDescription(offer, onSdpSucces, onSdpError);
answerer.createAnswer(function (answer) {
answerer.setLocalDescription(answer);
offerer.setRemoteDescription(answer, onSdpSucces, onSdpError);
}, onSdpError, mediaConstraints);
}
function onSdpError(e) {
console.error('onSdpError', e);
}
function onSdpSucces() {
console.log('onSdpSucces');
}
websocketConnection.onmessage = function (messageFromServer) {
console.log(" ------------------------ Message from server: -------------------- ");
var parsedMessage = JSON.parse(messageFromServer.data);
if(parsedMessage.callerData.kind = "senderDescription") {
console.log("Received a senderDescription");
console.log(parsedMessage.callerData.streamInfo);
console.log(parsedMessage.callerData.theStream);
console.log("-------------------------------------------------------------------\n");
answererPeer(parsedMessage.callerData.streamInfo, parsedMessage.callerData.theStream);
}
};
};// end onConnectionEstablished()
Finally, here are my errors:

I am not sure if this is still interesting for you, but I have some very good experience with WebRTC using PeerJS as a wrapper around it. It takes care of all the stuff you don't want to do (http://peerjs.com/). There is the client library as well as a very nice signaling server for nodejs (https://github.com/peers/peerjs-server). You can easy extend this server in your own node server.
This may not explain why your approach failed, but gets WebRTC running easily.

You can start with code that is already working and completely open. Check out easyrtc.com we have a client api, signalling server and working code. And if you have problems with that code ask us for help on Google Groups for easyrtc.

Related

Nodejs - Express - Socket.io How to send a message to a specific socket.id from an outside function?

I'm having problem finding the right answer for this. I'm trying to send a message to a specific socket.id given I'm handling multiple users but I need to do it from another function which does not have access to socket.io.
I need to send the message to the specific socket.id inside the function:
var authorizePublish = function(client, topic, payload, callback) {
//here
}
socketLib.js
/// Import Modules ///
const mosca = require('mosca');
const DeviceService = require('../services/device.service');
const config = require('../config');
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var io = require("socket.io")(httpServer); // For Sockets
io.use(function(socket, next) {
sessionParser(socket.request, socket.request.res, next);
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io.sockets.on('connection', function(socket) {
const userSessionId = socket.request.session.userId;
const userId = socket.request.session.passport.user;
const socketId = socket.request.session.id;
if (userSessionId == '')
console.log('client connected');
console.log(`Client connected: ${userSessionId}, with userid: ${userId}, with socket: ${socketId} conectado`);
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socket.emit('message', data);
});
socket.on('disconnect', function(data) {
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/// Mosca Settings ///
var moscaServer = null;
var moscaSettings = {
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var debug = util.isDebug(),
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//// Mosca Server ////
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moscaServer.on('ready', setup);
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callback(null, flag);
if(authenticate) client.user = username;
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/// Mosca Events ///
moscaServer.on('published', function (packet, client) {
var arr = packet.topic.split('/');
if (arr.length !== 3) { return; }
});
/// Mosca Functions ///
var authorizePublish = function(client, topic, payload, callback) {
if (client.user == topic.split('/')[1]) {
// socket.emit('message', payload.toString()); (Here is where I need to get access to the client socket.id in order to send him a message with the payload.
callback(null, true);
}
else {
callback(null, false);
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}
function setup() {
if (isAuth) {
moscaServer.authenticate = authenticate;
}
if (config.authPub === true) {
moscaServer.authorizePublish = authorizePublish;
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moscaServer.authorizeSubscribe = authorizeSubscribe;
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console.log('Mosca server is up and running')
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}
First off, the way you send to a specific socket id is with this:
io.to(id).emit(msg, data);
where id is the socket.id of the socket.io connection that you want to send to.
Or, you could put that into a function:
function sendToId(id, msg, data) {
io.to(id).emit(msg, data);
}
So, secondly to be able to do that from anywhere you have a couple options:
You can import the io instance and use it with the above line of code.
You can export a function called something like sendToId() from a module that does have access to the io instance and then you can import that function in order to be able to use it.
You can assign the io instance to a known object so that anyone with access to that more popularly known object can then retrieve it from there. An example of that is to set it as a properly on the Express app object as in app.set("io", io) and then anyone with access to the app object can you let io = app.get("io"); to get it and use it.

reconnecting to nodejs websocket on failure

This is my first practice after reading some tutorials and videos. Basically, I need message to be sent from the server (nodejs) to the client (Angular 6). At first tho, when client app is booted, it sends user id to the server for authentication. The server then will send data based on that user.
Now my problem is on first load and a few calls, the connection does work. But then on refresh or so, the connection drops. My client does console out "retrying" but it never succeeds. It works only if I manually restart the server and reload the client so a new connection could be established.
How can I maintain a fairly stable connection throughout the lifetime of a client? At times the readyState stays at 3 on the server i.e. connecting, which I am confused with because the client does try to reconnect...just fails.
My Server is simple. index.js (Tried to put it up on stackblitz but failed...would appreciate if someone can figure out the dependency file: nodejs websocket server)
const express = require('express');
const bodyParser = require('body-parser');
const pg = require ('pg');
var ws = require('./ws')
var app = express()
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: true }));
app.listen(3000, function () {
console.log('We are running on port 3000!')
})
ws.js:
const winston = require('winston');
const logger = winston.createLogger({
transports: [
new winston.transports.File({ filename: 'error.log'})
]
});
var WebSocketServer = require("ws").Server,
wss = new WebSocketServer({
port: 40511
});
let data = {
'packet': ['amy1', 'amy2', 'amy3']
}
const mx = 2;
const mn = 0;
wss.on("connection", function(ws) {
ws.on("message", function(user) {
// client has called now. If the connection
// fails, the client does try to connection again and again -- no limit but it simply doesn't seem to have effect. When connecting, it simply sends user name
console.log("received: %s", user);
setInterval(function(){
var random = Math.floor(Math.random() * (mx - mn + 1) + mn);
if (ws.readyState == ws.OPEN){
ws.send(data['packet'][random]);
}
}, 3000);
});
});
My front end is: service.ts
import { Observable} from 'rxjs';
export class WebSocketService {
socket: WebSocket;
constructor() { }
initConnection(): void {
if(!this.socket){
this.socket = new WebSocket('ws://localhost:40511');
// when connection is open, send user id
this.socket.onopen = () => this.socket.send(2);
}
}
manageState() : Observable<any>{
const vm = this;
return new Observable(observer => {
this.socket.onerror = (e) => {
// close it
this.socket.close();
observer.next('web socket communication closed due to error')
};
this.socket.onclose = (e) => {
//socket closed for any reason
setTimeout(function() {
console.log('try to connect')
vm.initConnection();
observer.next('still trying')
}, 1000);
}
});
}
onMessage(): Observable<any> {
// when message arrives:
return new Observable(observer => {
this.socket.onmessage = (e) => {
console.log(e.data);
observer.next(e.data)
};
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}
component.ts:
// initialize the connection
this.service.initConnection();
this.service.onMessage().subscribe(
data => {
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console.log('data came ', data)
},
err => {
console.log("error websocking service ", err);
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);
// track state of the communication, letting the service to reconnect if connection is dropped
this.service.manageState().subscribe(data => {
console.log(data);
});

Create webrtc video, voice call and file transfer using node js step by step Q-A

If any one need to add information or edit some information they are welcome.
Hi,
First of all this questions main target is shear my experience to other developers who finding good tutorials about webrtc.i'm not going to explain about webrtc. In this i add scourse code that working webrtc Video, voice call and file transfer example tested by me.
I get webrtc information from https://webrtc.org/ and get nodejs
from https://nodejs.org/en/
Ok let get start
Is web rtc need ssl certificated?
If you doing experiment in you local PC server no need. but when you add the to live server Yes you need it.
How i get ssl certificate?
one of my friend help me to get that SSl. there plenty of tutorials for you read and watch
How i get turn and stun server?
if you go production level you need to setup those server , but for test your project you can get stun server and turn servers for free.
For Stun server - https://gist.github.com/zziuni/3741933
For Turn server - Use this link and create free one ( http://numb.viagenie.ca/ ).
I add my working code as a an answer below
This is Working code for webrtc with node js
This code and comment that in code not by me. They already there when i got the code. I cant find code original owner. but i thanks that developer.If some found that developer please edit this and add that developer link :)
var express = require('express');
var socket = require('socket.io');
var app = express();
var fs = require('fs');
var https = require('https');
// link your https certicate path
var options = {
key: fs.readFileSync('/../../etc/ssl/private/apache-selfsigned.key'),
cert: fs.readFileSync('/../../etc/ssl/certs/apache-selfsigned.crt')
};
var main = https.createServer(options, app);
var server = main.listen(8443, function() {
console.log('server up and running at %s port', 8443);
});
/*var server = app.listen(443, function () {
});*/
app.use(express.static('public'));
var io = socket(server);
/*************************/
/*** INTERESTING STUFF ***/
/*************************/
var channels = {};
var sockets = {};
/**
* Users will connect to the signaling server, after which they'll issue a "join"
* to join a particular channel. The signaling server keeps track of all sockets
* who are in a channel, and on join will send out 'addPeer' events to each pair
* of users in a channel. When clients receive the 'addPeer' even they'll begin
* setting up an RTCPeerConnection with one another. During this process they'll
* need to relay ICECandidate information to one another, as well as SessionDescription
* information. After all of that happens, they'll finally be able to complete
* the peer connection and will be streaming audio/video between eachother.
*/
io.on('connection', function (socket) {
var channel;
socket.channels = {};
sockets[socket.id] = socket;
console.log("[" + socket.id + "] connection accepted");
socket.on('disconnect', function () {
for (var channel in socket.channels) {
part(channel);
}
console.log("[" + socket.id + "] disconnected");
delete sockets[socket.id];
});
socket.on('join-room', function (config) {
if (config) {
channel = config.channel;
var userdata = config.userdata;
var userID = config.userdata.userID;
if (channel in socket.channels) {
console.log("[" + socket.id + "] ERROR: already joined ", channel);
return;
}
if (!(channel in channels)) {
channels[channel] = {};
}
for (id in channels[channel]) {
channels[channel][id].emit('addPeer-room', {'peer_id': socket.id, 'should_create_offer': false});
socket.emit('addPeer-room', {'peer_id': id, 'should_create_offer': true});
console.log("what is this id -> ", id);
}
console.log(config.userdata.name, ' joining room', config.channel);
socket.join(config.channel);
socket.broadcast.in(config.channel).emit('room-users', config);
channels[channel][socket.id] = socket;
socket.channels[channel] = channel;
}
});
function part(channel) {
console.log("[" + socket.id + "] part ");
if (!(channel in socket.channels)) {
console.log("[" + socket.id + "] ERROR: not in ", channel);
return;
}
delete socket.channels[channel];
delete channels[channel][socket.id];
for (id in channels[channel]) {
channels[channel][id].emit('removePeer', {'peer_id': socket.id});
socket.emit('removePeer', {'peer_id': id});
}
}
socket.on('part', part);
socket.on('relayICECandidate-room', function (config) {
var peer_id = config.peer_id;
var ice_candidate = config.ice_candidate;
console.log("[" + socket.id + "] relaying ICE candidate to [" + peer_id + "] ", ice_candidate);
if (peer_id in sockets) {
sockets[peer_id].emit('iceCandidate-room', {'peer_id': socket.id, 'ice_candidate': ice_candidate});
}
});
socket.on('relaySessionDescription-room', function (config) {
var peer_id = config.peer_id;
var session_description = config.session_description;
console.log("[" + socket.id + "] relaying session description to [" + peer_id + "] ", session_description);
if (peer_id in sockets) {
sockets[peer_id].emit('sessionDescription-room', {
'peer_id': socket.id,
'session_description': session_description
});
}
});
// this for file transfer
socket.on('file-send-room', function (file) {
console.log(file);
socket.to(channel).emit('file-out-room', file);
});
socket.on('file-send-room-result', function (file) {
console.log(file);
socket.to(channel).emit('file-out-room-result', file);
});
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>
<script>
function getParameterByName(name, url) {
if (!url) url = window.location.href;
name = name.replace(/[\[\]]/g, "\\$&");
var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"),
results = regex.exec(url);
if (!results) return null;
if (!results[2]) return '';
return decodeURIComponent(results[2].replace(/\+/g, " "));
}
var fileInput = document.querySelector('input#fileInput');
var downloadAnchor = document.querySelector('a#download');
// this function use to get url parameters
var room = getParameterByName('room');
var userID = getParameterByName('userid');
var name = getParameterByName('name');
/** CONFIG **/
var SIGNALING_SERVER = "https://xxx.xx.xx.xxx:8443"; //your node server addres or IP adress
var USE_AUDIO = true;
var USE_VIDEO = true;
var MUTE_AUDIO_BY_DEFAULT = false;
/** You should probably use a different stun server doing commercial stuff **/
/** Also see: https://gist.github.com/zziuni/3741933 **/
var ICE_SERVERS = [
{urls: "stun:stun.l.google.com:19302"},{
urls: 'turn:numb.viagenie.ca:3478',
credential: '12344', //your password
username: 'your#email.com'
}
];
var socket = null;
/* our socket.io connection to our webserver */
var local_media_stream = null;
/* our own microphone / webcam */
var peers = {};
/* keep track of our peer connections, indexed by peer_id (aka socket.io id) */
var peer_media_elements = {};
/* keep track of our <video>/<audio> tags, indexed by peer_id */
$(document).ready(function (a) {
socket = io(SIGNALING_SERVER);
socket = io();
//----------------------------------------------------------------------->>>>> Files Send Start
const BYTES_PER_CHUNK = 1200;
var file;
var currentChunk;
var fileInput = $('input[type=file]');
var fileReader = new FileReader();
function readNextChunk() {
var start = BYTES_PER_CHUNK * currentChunk;
var end = Math.min(file.size, start + BYTES_PER_CHUNK);
fileReader.readAsArrayBuffer(file.slice(start, end));
}
fileReader.onload = function () {
socket.emit('file-send-room-result', fileReader.result);
//p2pConnection.send( fileReader.result );
currentChunk++;
if (BYTES_PER_CHUNK * currentChunk < file.size) {
readNextChunk();
}
};
fileInput.on('change', function () {
file = fileInput[0].files[0];
currentChunk = 0;
// send some metadata about our file
// to the receiver
socket.emit('file-send-room', JSON.stringify({
fileName: file.name,
fileSize: file.size
}));
readNextChunk();
});
var incomingFileInfo;
var incomingFileData;
var bytesReceived;
var downloadInProgress = false;
socket.on('file-out-room', function (data) {
startDownload(data);
console.log(data);
});
socket.on('file-out-room-result', function (data) {
progressDownload(data);
console.log(data); });
function startDownload(data) {
incomingFileInfo = JSON.parse(data.toString());
incomingFileData = [];
bytesReceived = 0;
downloadInProgress = true;
console.log('incoming file <b>' + incomingFileInfo.fileName + '</b> of ' + incomingFileInfo.fileSize + ' bytes');
}
function progressDownload(data) {
bytesReceived += data.byteLength;
incomingFileData.push(data);
console.log('progress: ' + ((bytesReceived / incomingFileInfo.fileSize ) * 100).toFixed(2) + '%');
if (bytesReceived === incomingFileInfo.fileSize) {
endDownload();
}
}
function endDownload() {
downloadInProgress = false;
var blob = new Blob(incomingFileData);
var a = document.createElement("a");
document.body.appendChild(a);
a.style = "display: none";
var blob = new Blob(incomingFileData);
var url = window.URL.createObjectURL(blob);
a.href = url;
a.download = incomingFileInfo.fileName;
a.click();
window.URL.revokeObjectURL(url);
}
//==================================================================<<< Filse Send End
//------------------------ Funtion
function join_chat_channel(channel, userdata) {
socket.emit('join-room', {"channel": channel, "userdata": userdata});
}
socket.on('connect', function (userID) {
console.log("Connected to signaling server");
setup_local_media(function () {
/* once the user has given us access to their
* microphone/camcorder, join the channel and start peering up */
join_chat_channel(room, {'name': name, 'userID': userID});
});
});
socket.on('room-user', function (data) {
console.log(data);
$("#online-user").append('<tr><td>Name = ' + data.userdata.name + ' <br> User ID= ' + data.userdata.userID + '</td><td><button class="call" id="' + data.userdata.userID + '">Call</button></td></tr>');
});
$('body').on('click', '.call', function () {
var callerID = $(this).attr('id');
socket.emit('call', {"callToId": callerID, "callFromId": userID});
});
/**
* When we join a group, our signaling server will send out 'addPeer' events to each pair
* of users in the group (creating a fully-connected graph of users, ie if there are 6 people
* in the channel you will connect directly to the other 5, so there will be a total of 15
* connections in the network).
*/
socket.on('addPeer-room', function (config) {
console.log('Signaling server said to add peer:', config);
var peer_id = config.peer_id;
if (peer_id in peers) {
/* This could happen if the user joins multiple channels where the other peer is also in. */
console.log("Already connected to peer ", peer_id);
return;
}
var peer_connection = new RTCPeerConnection(
{"iceServers": ICE_SERVERS},
{"optional": [{"DtlsSrtpKeyAgreement": true}]} /* this will no longer be needed by chrome
* eventually (supposedly), but is necessary
* for now to get firefox to talk to chrome */
);
peers[peer_id] = peer_connection;
peer_connection.onicecandidate = function (event) {
if (event.candidate) {
socket.emit('relayICECandidate-room', {
'peer_id': peer_id,
'ice_candidate': {
'sdpMLineIndex': event.candidate.sdpMLineIndex,
'candidate': event.candidate.candidate
}
});
}
}
peer_connection.onaddstream = function (event) {
console.log("onAddStream", event);
var remote_media = USE_VIDEO ? $("<video>") : $("<audio>");
remote_media.attr("autoplay", "autoplay");
if (MUTE_AUDIO_BY_DEFAULT) {
remote_media.attr("muted", "true");
}
remote_media.attr("controls", "");
peer_media_elements[peer_id] = remote_media;
$('body').append(remote_media);
attachMediaStream(remote_media[0], event.stream);
}
/* Add our local stream */
peer_connection.addStream(local_media_stream);
/* Only one side of the peer connection should create the
* offer, the signaling server picks one to be the offerer.
* The other user will get a 'sessionDescription' event and will
* create an offer, then send back an answer 'sessionDescription' to us
*/
if (config.should_create_offer) {
console.log("Creating RTC offer to ", peer_id);
peer_connection.createOffer(
function (local_description) {
console.log("Local offer description is: ", local_description);
peer_connection.setLocalDescription(local_description,
function () {
socket.emit('relaySessionDescription-room',
{'peer_id': peer_id, 'session_description': local_description});
console.log("Offer setLocalDescription succeeded");
},
function () {
Alert("Offer setLocalDescription failed!");
}
);
},
function (error) {
console.log("Error sending offer: ", error);
});
}
});
/**
* Peers exchange session descriptions which contains information
* about their audio / video settings and that sort of stuff. First
* the 'offerer' sends a description to the 'answerer' (with type
* "offer"), then the answerer sends one back (with type "answer").
*/
socket.on('sessionDescription-room', function (config) {
console.log('Remote description received: ', config);
var peer_id = config.peer_id;
var peer = peers[peer_id];
var remote_description = config.session_description;
console.log(config.session_description);
var desc = new RTCSessionDescription(remote_description);
var stuff = peer.setRemoteDescription(desc,
function () {
console.log("setRemoteDescription succeeded");
if (remote_description.type == "offer") {
console.log("Creating answer");
peer.createAnswer(
function (local_description) {
console.log("Answer description is: ", local_description);
peer.setLocalDescription(local_description,
function () {
socket.emit('relaySessionDescription-room',
{'peer_id': peer_id, 'session_description': local_description});
console.log("Answer setLocalDescription succeeded");
},
function () {
Alert("Answer setLocalDescription failed!");
}
);
},
function (error) {
console.log("Error creating answer: ", error);
console.log(peer);
});
}
},
function (error) {
console.log("setRemoteDescription error: ", error);
}
);
console.log("Description Object: ", desc);
});
/**
* The offerer will send a number of ICE Candidate blobs to the answerer so they
* can begin trying to find the best path to one another on the net.
*/
socket.on('iceCandidate-room', function (config) {
var peer = peers[config.peer_id];
var ice_candidate = config.ice_candidate;
peer.addIceCandidate(new RTCIceCandidate(ice_candidate));
});
/**
* When a user leaves a channel (or is disconnected from the
* signaling server) everyone will recieve a 'removePeer' message
* telling them to trash the media channels they have open for those
* that peer. If it was this client that left a channel, they'll also
* receive the removePeers. If this client was disconnected, they
* wont receive removePeers, but rather the
* signaling_socket.on('disconnect') code will kick in and tear down
* all the peer sessions.
*/
socket.on('removePeer-room', function (config) {
console.log('Signaling server said to remove peer:', config);
var peer_id = config.peer_id;
if (peer_id in peer_media_elements) {
peer_media_elements[peer_id].remove();
}
if (peer_id in peers) {
peers[peer_id].close();
}
delete peers[peer_id];
delete peer_media_elements[config.peer_id];
});
});
function setup_local_media(callback, errorback) {
if (local_media_stream != null) { /* ie, if we've already been initialized */
if (callback) callback();
return;
}
/* Ask user for permission to use the computers microphone and/or camera,
* attach it to an <audio> or <video> tag if they give us access. */
console.log("Requesting access to local audio / video inputs");
navigator.getUserMedia = ( navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
attachMediaStream = function (element, stream) {
console.log('DEPRECATED, attachMediaStream will soon be removed.');
element.srcObject = stream;
};
navigator.getUserMedia({"audio": USE_AUDIO, "video": USE_VIDEO},
function (stream) { /* user accepted access to a/v */
console.log("Access granted to audio/video");
local_media_stream = stream;
var local_media = USE_VIDEO ? $("<video>") : $("<audio>");
local_media.attr("autoplay", "autoplay");
local_media.attr("muted", "true");
/* always mute ourselves by default */
local_media.attr("controls", "");
$('body').append(local_media);
attachMediaStream(local_media[0], stream);
if (callback) callback();
},
function () { /* user denied access to a/v */
console.log("Access denied for audio/video");
alert("You chose not to provide access to the camera/microphone, demo will not work.");
if (errorback) errorback();
});
}
</script>
</head>
<body>
<form id="fileInfo">
<input type="file" id="fileInput" name="files"/>
</form>
<a id="download"></a>
</body>
</html>

yii-node socket not working on Google Compute Engine

I have configured yii-node socket in Yii 1.1 and everything works fine on localhost. No issues at all.
Now that I am trying to host my project on Google Compute Engine, I was having issues binding external IP to internal IP in order to start NodeJs server which was sending 404 on socket.io.js. I was able to fix it by removing the host from server.listen method so that it can bind to any IP address and socket.io js file is loaded to the client with it's public IP. I have created a reserved static IP for our instance and used the same IP in the below configuration.
Client handshake to server is not working since the uinque url which is generated is still pointing to localhost on GCP when website is loaded. I believe it should be server-ip instead of localhost.
My Node-Socket configuration is
'nodeSocket' => array(
'class' => 'application.extensions.yii-node-socket.lib.php.NodeSocket',
'host' => 'xxx.211.xxx.99', // default is 127.0.0.1, can be ip or domain name, without http
'allowedServerAddresses' => [ "127.0.0.1", "xxx.211.xxx.99", "::ffff:xxx.211.xxx.99" ],
'origin' => '*:*',
'port' => 3001 // default is 3001, should be integer )
Below is the log when I try to fire events from Yii
debug - served static content /socket.io.js
debug - client authorized
info - handshake authorized nvQHUiA9E1dBBKmHv69k
debug - setting request GET /socket.io/1/websocket/nvQHUiA9E1dBBKmHv69k
debug - set heartbeat interval for client nvQHUiA9E1dBBKmHv69k
debug - client authorized for
debug - websocket writing 1::
debug - client authorized for /server
debug - websocket writing 1::/server
info - transport end (undefined)
debug - set close timeout for client nvQHUiA9E1dBBKmHv69k
debug - cleared close timeout for client nvQHUiA9E1dBBKmHv69k
debug - cleared heartbeat interval for client nvQHUiA9E1dBBKmHv69k
debug - discarding transport
server.js code
var express = require('express');
var app = express();
var server = require('http').createServer(app)
var io = require('socket.io').listen(server);
var cookie = require('cookie');
var serverConfiguration = require('./server.config.js');
var storeProvider = express.session.MemoryStore;
var sessionStorage = new storeProvider();
var componentManager = require('./components/component.manager.js');
componentManager.set('config', serverConfiguration);
var eventManager = require('./components/event.manager.js');
var socketPull = require('./components/socket.pull.js');
var db = require('./components/db.js');
db.init(serverConfiguration.dbOptions);
componentManager.set('db', db);
componentManager.set('sp', socketPull);
componentManager.set('io', io);
componentManager.set('eventManager', eventManager);
componentManager.set('sessionStorage', sessionStorage);
server.listen(serverConfiguration.port);
console.log('Listening ' + serverConfiguration.host + ':' + serverConfiguration.port);
// accept all connections from local server
if (serverConfiguration.checkClientOrigin) {
console.log('Set origin: ' + serverConfiguration.origin);
io.set("origins", serverConfiguration.origin);
}
// client
io.of('/client').authorization(function (handshakeData,accept) {
if (!handshakeData.headers.cookie) {
return accept('NO COOKIE TRANSMITTED', false);
}
handshakeData.cookie = cookie.parse(handshakeData.headers.cookie);
var sid = handshakeData.cookie[serverConfiguration.sessionVarName];
if (!sid) {
return accept('Have no session id', false);
}
handshakeData.sid = sid;
handshakeData.uid = null;
// create write method
handshakeData.writeSession = function (fn) {
sessionStorage.set(sid, handshakeData.session, function () {
if (fn) {
fn();
}
});
};
// trying to get session
sessionStorage.get(sid, function (err, session) {
// create session handler
var createSession = function () {
var sessionData = {
sid : sid,
cookie : handshakeData.cookie,
user : {
role : 'guest',
id : null,
isAuthenticated : false
}
};
// store session in session storage
sessionStorage.set(sid, sessionData, function () {
// authenticate and authorise client
handshakeData.session = sessionData;
accept(null, true);
});
};
// check on errors or empty session
if (err || !session) {
if (!session) {
// create new session
createSession();
} else {
// not authorise client if errors occurred
accept('ERROR: ' + err, false);
}
} else {
if (!session) {
createSession();
} else {
// authorize client
handshakeData.session = session;
handshakeData.uid = session.user.id;
accept(null, true);
}
}
});
}).on('connection', function (socket) {
// add socket to pull
socketPull.add(socket);
// connect socket to him channels
componentManager.get('channel').attachToChannels(socket);
// bind events to socket
eventManager.client.bind(socket);
});
// server
io.of('/server').authorization(function (data, accept) {
if (data && data.address) {
if (data.headers['cookie']) {
data.cookie = cookie.parse(data.headers.cookie);
if (data.cookie.PHPSESSID) {
data.sid = data.cookie.PHPSESSID;
var found = false;
for (var i in serverConfiguration.allowedServers) {
if (serverConfiguration.allowedServers[i] == data.address.address) {
found = true;
break;
}
}
if (found) {
var createSession = function () {
var sessionData = {
sid : data.cookie.PHPSESSID,
cookie : data.cookie,
user : {
role : 'guest',
id : null,
isAuthenticated : false
}
};
// store session in session storage
sessionStorage.set(data.cookie.PHPSESSID, sessionData, function () {
// authenticate and authorise client
data.session = sessionData;
accept(null, true);
});
};
data.writeSession = function (fn) {
sessionStorage.set(data.cookie.PHPSESSID, data.session, function () {
if (fn) {
fn();
}
});
};
sessionStorage.get(data.cookie.PHPSESSID, function (err, session) {
if (err || !session) {
if (!session) {
createSession();
} else {
accept('ERROR: ' + err, false);
}
} else {
if (!session) {
createSession();
} else {
// authorize client
data.session = session;
data.uid = session.user.id;
accept(null, true);
}
}
});
} else {
accept('INVALID SERVER: server host ' + data.address.address + ' not allowed');
}
} else {
accept('PHPSESSID is undefined', false);
}
} else {
accept('No cookie', false);
}
} else {
accept('NO ADDRESS TRANSMITTED.', false);
return false;
}
}).on('connection', function (socket) {
// bind events
eventManager.server.bind(socket);
});
componentManager.initCompleted();
I was able to resolve it myself.. :) I missed to look in the cached assets which had old code pointing to localhost and when I cleared the cached from yii assets folder, it worked.
Configuration required just one change to remove the binding of host from server.listen method which I had already mentioned in the question so that it can accept requests from any IP address on Google Compute Engine.

Having Difficulties in Integrating a Simple Code Snippet into a Complex Existing Node.js Code

I am trying to add a new URL path (Node.js home page has given an example to do it.) to a piece of complex existing code (shown below). The existing code already has server configuration code but the code looks very different from the "Building a Node.js Web Server" example that is showing in the Node.js home page.
The new URL path is "/lens/v1/ping" that is sent from the browser window.
If that is the URL path received, I am supposed to send a response Status 200 back to the browser.
I am having difficulties to fit this new URL path and its associated code to the existing code (show below) and I am seeking help. Thank you very much.
/**
* Entry point for the RESTFul Service.
*/
var express = require('express')
var config = require('config');
var _ = require('underscore');
var bodyParser = require("vcommons").bodyParser;
// Export config, so that it can be used anywhere
module.exports.config = config;
var Log = require('vcommons').log;
var logger = Log.getLogger('SUBSCRIBE', config.log);
var http = require("http");
var https = require("https");
var fs = require("fs");
var cluster = require("cluster");
var numCPUs = require('os').cpus().length;
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
cluster.on('online', function (worker) {
logger.info('A worker with #' + worker.id);
});
cluster.on('listening', function (worker, address) {
logger.info('A worker is now connected to ' + address.address + ':' + address.port);
});
cluster.on('exit', function (worker, code, signal) {
logger.info('worker ' + worker.process.pid + ' died');
});
} else {
logger.info("Starting Subscription Application");
createApp();
}
// Create Express App
function createApp() {
var app = express();
app.configure(function () {
// enable web server logging; pipe those log messages through winston
var winstonStream = {
write : function (message, encoding) {
logger.trace(message);
}
}; // Log
app.use(bodyParser({}));
app.use(app.router);
if (config.debug) {
app.use(express.errorHandler({
showStack : true,
dumpExceptions : true
}));
}
});
// Include Router
var router = require('../lib/router')();
// Subscribe to changes by certain domain for a person
app.post('/lens/v1/:assigningAuthority/:identifier/*', router.submitRequest);
// Listen
if (!_.isUndefined(config.server) || !_.isUndefined(config.secureServer)) {
if (!_.isUndefined(config.server)) {
http.createServer(app).listen(config.server.port, config.server.host, function () {
logger.info("Subscribe server listening at http://" + config.server.host + ":"
+ config.server.port);
});
}
if (!_.isUndefined(config.secureServer)) {
https.createServer(fixOptions(config.secureServer.options), app).listen
(config.secureServer.port, config.secureServer.host, function () {
logger.info("Subscribe server listening at https://" + config.secureServer.host
+ ":" + config.secureServer.port);
});
}
} else {
logger.error("Configuration must contain a server or secureServer.");
process.exit();
}
}
function fixOptions(configOptions) {
var options = {};
if (!_.isUndefined(configOptions.key) && _.isString(configOptions.key)) {
options.key = fs.readFileSync(configOptions.key);
}
if (!_.isUndefined(configOptions.cert) && _.isString(configOptions.cert)) {
options.cert = fs.readFileSync(configOptions.cert);
}
if (!_.isUndefined(configOptions.pfx) && _.isString(configOptions.pfx)) {
options.pfx = fs.readFileSync(configOptions.pfx);
}
return options;
}
// Default exception handler
process.on('uncaughtException', function (err) {
logger.error('Caught exception: ' + err);
process.exit()
});
// Ctrl-C Shutdown
process.on('SIGINT', function () {
logger.info("Shutting down from SIGINT (Crtl-C)")
process.exit()
})
// Default exception handler
process.on('exit', function (err) {
logger.info('Exiting.. Error:', err);
});
A browser window executes a HTTP GET request. After the // Include Router call, that is where you would define your express GET function.
...
// Include Router
var router = require('../lib/router')();
//*********
//define your method here, as shown, or in your router file.
app.get('lens/v1/ping', function(req, res){
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end();
} );
//*********
// Subscribe to changes by certain domain for a person
app.post('/lens/v1/:assigningAuthority/:identifier/*', router.submitRequest);
...

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