is there a way of importing the most used Android devices (for example Galaxy family) to the Android Virtual Device Manager as by default there is only some Nexus stuff in there?
Or did you create the Galaxy family the manual way in terms of specifying screen size for each device, upload device frame etc.?
Thanx for your help,
Florian
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I have a usb device for transmitting data. the device works perfect in windows OS. I am to use the device in Android 13 the Device acts as Human Interface Device.
I am using Android Emulator for programming. It seems the emulator work only for UI and not for external hardware.
And I achived that in android app, It can able to read that pendrive. When I run that app in Emulator it is not detecting.
Can you suggest how can I make Android emulator detect the usb device.
Thank you for your kind interest.
Regards
I want to connect USB device on Emulator.. and need to view that contents.
I am trying to create a custom emulator in Android studio with the hardware and software specs of Honeywell device Thor vm3a. https://sps.honeywell.com/us/en/products/productivity/mobile-computers/vehicle-mount-computers/thor-vm3a-vehicle-mounted-computer
I don't want any barcode functionality etc. I just want to check the UI alignment of my App in the Honeywell device. So, I want to create the right Hardware and software profile.
How to emulate it as accurately as possible?
Thanks in anticipation.
Trial - I created an emulator with the screensize, RAM, OS(Android 9 Pie) and resloution as mentioned in the above vm3a spec link and enabled show hardware frame.
I want to confirm whether this is the most accurate version of vm3a possible? Or is there some other way to create a more accurate hardware profile for a Honeywell device?
My device has spec that can pair with 3 bluetooth devices only.
but i have only one pysical bluetooth device to pair with it.
is there emulator that i can mock up more devices and paired with the real device?
It would be good if it can be triggered from windows 10 or android phone.
I am developing a product base Android app. That product is behaving absolutely fine in normal Android devices. But behaving bit weird with Sony Xperia mobiles. It is getting recognized as physical keyboard over there. Somehow I successfully detected it when my app is launched manually.
But, the actual requirement is to launch my app as the product is attached to mobile.
Can anyone tell me, why my product is recognized as keyboard instead of normal usb?
Sony Company itself say, they do not guarantee that all usb devices would be supported on Sony devices.
Ref: http://support.sonymobile.com/global-en/xperiaz4tablet/userguide/Connecting-your-device-to-USB-peripherals/
https://support.sonymobile.com/gb/xperiaz3compact/userguide/Connecting-your-device-to-USB-peripherals/
There might be some issue in the code written for your USB device detection. Which might be leading to treat device as physical keyboard by-default.
Ref: Uinput virtual device is detected as physical keyboard on android
Bluetooth A2DP compliant headsets don't get recognized with my Samsung Galaxy Tab (T-Mobile) with Android 2.2. I'd like to make it work. The Samsung FAQ says that A2DP is supported. But I've had no luck getting the Tab to recognize these any BT headsets. Can you help?
The problem was that the Samsung Bluetooth API filtered out zero class bluetooth devices resulting in detection problems (or not finding some devices). Samsung has now fixed this problem so all you have to do is upgrade the firmware on your tablet (using Kies) and that should take care of your problem.