Win Phone 8 / Asp .Net Web API Image Upload - c#-4.0

The following code responsible for uploading images:
[HttpPost]
public async Task<HttpResponseMessage> Upload()
{
if (!Request.Content.IsMimeMultipartContent())
{
throw new HttpResponseException(HttpStatusCode.UnsupportedMediaType);
}
var streamProvider = new MultipartMemoryStreamProvider();
Cloudinary cloudinary = new Cloudinary(ConfigurationManager.AppSettings.Get("CLOUDINARY_URL"));
return await Request.Content.ReadAsMultipartAsync(streamProvider).ContinueWith(t =>
{
if (t.IsFaulted || t.IsCanceled)
throw new HttpResponseException(HttpStatusCode.InternalServerError);
var content = streamProvider.Contents.FirstOrDefault().ReadAsStreamAsync();
ImageUploadParams uploadParams = new ImageUploadParams()
{
File = new CloudinaryDotNet.Actions.FileDescription(Guid.NewGuid().ToString(), content.Result)
};
ImageUploadResult uploadResult = cloudinary.Upload(uploadParams);
string url = cloudinary.Api.UrlImgUp.BuildUrl(String.Format("{0}.{1}", uploadResult.PublicId, uploadResult.Format));
return Request.CreateResponse<MediaModel>(HttpStatusCode.Created, new MediaModel { URL = url });
});
}
It works via jquery post request. However, in win phone 8 application, the following code does not seem to make a request to the api:
public async Task<string> UploadImage(byte[] image)
{
var client = new HttpClient();
var content = new MultipartFormDataContent();
var imageContent = new ByteArrayContent(image);
imageContent.Headers.ContentType = MediaTypeHeaderValue.Parse("image/jpeg");
content.Add(imageContent, "image", string.Format("{0}.jpg", Guid.NewGuid().ToString()));
return await client.PostAsync(baseURL + "image/Upload", content).Result.Content.ReadAsStringAsync().ContinueWith(t =>
{
return t.Result;
});
}
What is the problem here? I hope someone could show me the proper use of httpclient.

It is a classic Turkish İ problem. Changing "image/Upload" to "Image/Upload" solved the problem.

Related

MAUI Http calls to local API freeze on android device, but not on windows

For some reason my http calls to local api freezes on await when running MAUI application on my android device, but works as intended when running it on windows.
The flow:
public ICommand LoginCommand => _loginCommand ??=
new Command(async () =>
{
if (await _userService.Login(Username, Password))
{
Navigate("//chatrooms");
}
});
public async Task<bool> Login(string username, string password)
{
try
{
var response = await _barigaProApiClient.SignIn(
new SignInRequest
{
Username = username,
Password = password
});
}
catch (Exception)
{
return false;
}
return true;
}
public async Task<SignInResponse> SignIn(SignInRequest request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
var response = await _client.PostAsync("/api/User/SignIn", content); // stuck here
response.EnsureSuccessStatusCode();
return JsonConvert.DeserializeObject<SignInResponse>(await response.Content.ReadAsStringAsync());
}
At first I thought it could be a deadlock and unmanaged synchronization context.
Found an article with similar problem, got a suggestion to use .ConfigureAwait(false) to fix that, but it still did not work.

Dialogflow Webhook Response c# gives error on invoke

I'm trying to create a webhook for Dialogflow in C# (on Azure). Everytime I see the same example but my DialogFlows keeps geting an error with this response"
Here's what I did:
Created a new ASP.Net Web Project (WebAPI)
installed NuGet Google.Cloud.DialogFlow V2 (v1.0.0.beta02)
updated System.Net.Http to 4.3.3
Created a new controller
[System.Web.Http.HttpPost]
public dynamic DialogAction([FromBody] WebhookRequest dialogflowRequest)
{
var intentName = dialogflowRequest.QueryResult.Intent.DisplayName;
var actualQuestion = dialogflowRequest.QueryResult.QueryText;
var testAnswer = $"Dialogflow Request for intent {intentName} and question {actualQuestion}";
var parameters = dialogflowRequest.QueryResult.Parameters;
var dialogflowResponse = new WebhookResponse
{
FulfillmentText = testAnswer,
FulfillmentMessages =
{ new Intent.Types.Message
{ SimpleResponses = new Intent.Types.Message.Types.SimpleResponses
{ SimpleResponses_ =
{ new Intent.Types.Message.Types.SimpleResponse
{
DisplayText = testAnswer,
TextToSpeech = testAnswer,
}
}
}
}
}
};
var jsonResponse = dialogflowResponse.ToString();
return new ContentResult
{
Content = jsonResponse,
ContentType = "application/json"
};
Published the app to Azure so there's a webhook URl.
Now, when I test it in dialogflow, the response is:
"Webhook call failed. Error: Failed to parse webhook JSON response: Cannot find field: Content in message google.cloud.dialogflow.v2.WebhookResponse."
Which I do not understand.....what am I missing here?
(here's the screenshot of the response:)
The solution to this problem is to return JsonResult instead of the ContentResult.
[System.Web.Http.HttpPost]
public JsonResult DialogAction([FromBody] WebhookRequest dialogflowRequest)
{
var intentName = dialogflowRequest.QueryResult.Intent.DisplayName;
var actualQuestion = dialogflowRequest.QueryResult.QueryText;
var testAnswer = $"Dialogflow Request for intent {intentName} and question {actualQuestion}";
var parameters = dialogflowRequest.QueryResult.Parameters;
var dialogflowResponse = new WebhookResponse
{
FulfillmentText = testAnswer,
FulfillmentMessages =
{ new Intent.Types.Message
{ SimpleResponses = new Intent.Types.Message.Types.SimpleResponses
{ SimpleResponses_ =
{ new Intent.Types.Message.Types.SimpleResponse
{
DisplayText = testAnswer,
TextToSpeech = testAnswer,
}
}
}
}
}
};
var jsonResponse = dialogflowResponse.ToString();
return Json(jsonResponse);

send params to node server using cordova

I'm trying to upload file and send params in the same request it's possible with filetransfer but i have a problem in the server side the req.body is always empty i'm using formidable module
this is the client side
upload = function (imageURI) {
var ft = new FileTransfer(),
options = new FileUploadOptions();
options.fileKey = "file";
options.fileName = 'filename.jpg'; // We will use the name auto-generated by Node at the server side.
options.mimeType = "image/jpeg";
options.chunkedMode = false;
var params = {};
params.value1 = "test";
params.value2 = "param";
options.params = params;
alert(imageURI);
ft.upload(imageURI, serverURL + "/upload",
function (e) {
getFeed();
},
function (e) {
alert("Upload failed");
}, options);
},
this is the server side
var form = new formidable.IncomingForm();
form.parse(req, function(error, fields, files) {
console.log(req.body.value1);
console.log("Traitement terminé");
i found the problem i had to replace
console.log(req.body.value1);
by
console.log(fields.value1);

Secondary tile web url

I have to pin secondary tile in my windows phone 8.1 application.
I followed the msdn tutorial : http://code.msdn.microsoft.com/windowsapps/secondary-tiles-sample-edf2a178/
It does work with internal image (ms-appx://.. ) but not with web url (http://)
working sample:
var logo = new Windows.Foundation.Uri("ms-appx:///Images/square30x30Tile-sdk.png");
var currentTime = new Date();
var TileActivationArguments = data.ad_id + " WasPinnedAt=" + currentTime;
var tile = new Windows.UI.StartScreen.SecondaryTile(data.ad_id,
data.subject,
TileActivationArguments,
logo,
Windows.UI.StartScreen.TileSize.square150x150);
tile.visualElements.foregroundText = Windows.UI.StartScreen.ForegroundText.light;
tile.visualElements.square30x30Logo = logo;
tile.visualElements.showNameOnSquare150x150Logo = true;
var selectionRect = this.element.getBoundingClientRect();
// Now let's try to pin the tile.
// We'll make the same fundamental call as we did in pinByElement, but this time we'll return a promise.
return new WinJS.Promise(function (complete, error, progress) {
tile.requestCreateForSelectionAsync({ x: selectionRect.left, y: selectionRect.top, width: selectionRect.width, height: selectionRect.height }, Windows.UI.Popups.Placement.above).done(function (isCreated) {
if (isCreated) {
complete(true);
} else {
complete(false);
}
});
});
And if I use
var logo = new Windows.Foundation.Uri(data.images[0]);
I got an invalid parameter exception.
You can take a look at the documentation for the SecondaryTile.Logo property. In it you'll see this:
The location of the image. This can be expressed as one of these schemes:
ms-appx:///
ms-appdata:///local/
You can download the image first and then set it using the ms-appdata:///local/ scheme. I'm not sure that changing the logo with something from the Internet is a good idea, though. This should be the app's logo, so it should be in the package.
I found the solution
fileExists: function (fileName) {
var applicationData = Windows.Storage.ApplicationData.current;
var folder = applicationData.localFolder;
return folder.getFileAsync(fileName).then(function (file) {
return file;
}, function (err) {
return null;
});
},
download: function (imgUrl, imgName) {
return WinJS.xhr({ url: imgUrl, responseType: "blob" }).then(function (result) {
var blob = result.response;
var applicationData = Windows.Storage.ApplicationData.current;
var folder = applicationData.localFolder;
return folder.createFileAsync(imgName, Windows.Storage.
CreationCollisionOption.replaceExisting).then(function (file) {
// Open the returned file in order to copy the data
return file.openAsync(Windows.Storage.FileAccessMode.readWrite).
then(function (stream) {
return Windows.Storage.Streams.RandomAccessStream.copyAsync
(blob.msDetachStream(), stream).then(function () {
// Copy the stream from the blob to the File stream
return stream.flushAsync().then(function () {
stream.close();
});
});
});
});
}, function (e) {
//var msg = new Windows.UI.Popups.MessageDialog(e.message);
//msg.showAsync();
});
},
var self = this;
this.download(data.images[0], data.ad_id).then(function () {
self.fileExists(data.ad_id).then(function (file) {
var logo = new Windows.Foundation.Uri("ms-appdata:///Local/" + data.ad_id);
....
I need to download the image, store it and then I can use ms-appdata:///Local

Uncompress gzipped http request body to json in Node.js

I have a windows 8 application connecting to a web service written in Node.js. On the windows 8 side I compressed my request body to gzip. But on the Node.js side I found that my req.body type was Object.
I cannot use zlib to uncomporess the body since it's not a stream.
I can use zlib to uncomporess the req, but I don't know how to retrieve the req.body content from the unzipped stream and parse the body in JSON format.
BTW, I reviewed my request through Fiddler and it told me the request body was gzipped, and I can see my raw body through Fiddler after unzipped so the request should be correct.
Updated
Below is my Node.js app
(function () {
var express = require("express");
var zlib = require("zlib");
var app = express();
var port = 12345;
app.configure(function () {
app.use(express.compress());
app.use(express.bodyParser());
});
app.post("/test", function (req, res) {
var request = req.body;
req.pipe(zlib.createGunzip());
var response = {
status: 0,
value: "OK"
};
res.send(200, response);
});
console.log("started at port %d", port);
app.listen(port);
})();
And below is my windows store app code (partial)
private async void button1_Click_1(object sender, RoutedEventArgs e)
{
var message = new
{
Name = "Shaun",
Value = "12345678901234567890123456789012345678901234567890"
};
var json = await JsonConvert.SerializeObjectAsync(message, Formatting.Indented);
var bytes = Encoding.UTF8.GetBytes(json);
var client = new HttpClient();
client.BaseAddress = new Uri("http://192.168.56.1:12345/");
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
client.DefaultRequestHeaders.ExpectContinue = false;
var jsonContent = new JsonContent(message);
var gzipContent = new GZipContent3(jsonContent);
var res = await client.PostAsync("test", gzipContent);
var dialog = new Windows.UI.Popups.MessageDialog(":)", "完成");
await dialog.ShowAsync();
}
internal class GZipContent3 : ByteArrayContent
{
public GZipContent3(HttpContent content)
: base(LoadGZipBytes(content))
{
//base.Headers.ContentType = content.Headers.ContentType;
base.Headers.ContentType = new MediaTypeHeaderValue("x-application/x-gzip");
base.Headers.ContentEncoding.Add("gzip");
}
private static byte[] LoadGZipBytes(HttpContent content)
{
var source = content.ReadAsByteArrayAsync().Result;
byte[] buffer;
using (var outStream = new MemoryStream())
{
using (var gzip = new GZipStream(outStream, CompressionMode.Compress, true))
{
gzip.Write(source, 0, source.Length);
}
buffer = outStream.ToArray();
}
return buffer;
}
}
internal class JsonContent : StringContent
{
private const string defaultMediaType = "application/json";
public JsonContent(string json)
: base(json)
{
var mediaTypeHeaderValue = new MediaTypeHeaderValue(defaultMediaType);
mediaTypeHeaderValue.CharSet = Encoding.UTF8.WebName;
base.Headers.ContentType = mediaTypeHeaderValue;
}
public JsonContent(object content)
: this(GetJson(content))
{
}
private static string GetJson(object content)
{
if (content == null)
{
throw new ArgumentNullException("content");
}
var json = JsonConvert.SerializeObject(content, Formatting.Indented);
return json;
}
}
http://www.senchalabs.org/connect/json.html. Basically you need to write your own middleware based on connect.json() that pipes through an uncompression stream like connect.compress() but the opposite direction: http://www.senchalabs.org/connect/compress.html
Also, make sure you're sending the correct Content-Encoding header in your request.
If you show me what you have so far I can help you further.
I was working on similar thing and finally landed on
function getGZipped(req, callback) {
var gunzip = zlib.createGunzip();
req.pipe(gunzip);
var buffer = [];
gunzip.on('data', function (data) {
// decompression chunk ready, add it to the buffer
buffer.push(data);
}).on('end', function () {
//response and decompression complete, join the buffer and return
callback(null, JSON.parse(buffer));
}).on('error', function (e) {
callback(e);
});
}

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