I'm a beginner in CUDA programming and I use VC++ 2010. I'm trying to call a kernel file .cu from a main() function in a .cpp file. Now I can't merge these two because they are different projects and solutions. Can you please help me with this? Thanks in advance!
You need to put them in the same project. In msvc10, you have the option to add a .cuh or .cu file (that way it is automatically set up so that nvcc will compile the specific file, and only the binaries? will be linked in the end)
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good afternoon, I have a problem and I could not solve it, I try to add a .c module to the linux kernel, it's just a .c file called
Stealth.c I have tried to find guides on how to add it step by step but I can not find it by any means, I am not very familiar with the kernel,
thanks for your help
Assuming you put this file is somewhere in your kernel source tree, the directory it's in should have a Makefile. Add the line
obj-y += Stealth.o
If you want to deal with configuration, you'll probably want to add the object file to obj-$(CONFIG_WHATEVER) instead of obj-y, but I won't be going into how to add a configuration here.
If you're looking to compile your file as an external module, a quick google search pops http://www.tldp.org/LDP/lkmpg/2.6/html/x181.html which seems good enough.
I would like to use an external precompiled library for Fast Fourier Transform.
The files provided are all .dll files with corresponding .def files. In the instructions, it writes that I should create a .lib import library file with lines like:
lib /def:libfftw3f-3.def
Should I just copy the statements in a txt file and rename it to lib? And where I should put this .lib file? And how do I include in my project? Would I still need to state "#include <XXX.dll>" or would the lib file do?
Also, the dll seems to be in C language, would I be able to call its functions in C++?
Thank you very much!
Command prompt: FAQ is a good place to start. You need a .h header file as well as the resulting link .lib, or you can use the .h header file and then use LoadLibrary/GetProcessAddress. See MSDN
I am building a C++ DLL in Visual C++ and would like to append the file version number from the resource file to the resulting DLL name to allow multiple DLL versions to exist in a single folder. i.e.:
MyDLL.1.0.3.44.dll
MyDLL.1.0.3.45.dll
I can't seem to find a macro for the version and therefore cannot programmatically set the output file name.
Is this possible and if so, how?
I want to make a few little changes to an open source flash charts library.
In the source there are .fla files and .as files. After editing one of the .as files,
I want to recompile, but I don't know how to do this. The charts library is dv charts.
I googled and found this topic here: stackoverflow topic. I tried using mxmlc as described, but that comes with the error
bash: ./mxmlc: /bin/sh^M: bad interpreter: No such file or directory
So I want to know if there's an easy way to recompile after making a few changes to the actionscript files? Should I use mxmlc or are there any alternatives.. ?
Thanks!
If you can use a virtualization software, I'd say FlashDevelop. It can't recompile your FLA, only your AS classes though.
http://www.flashdevelop.org/wikidocs/index.php?title=Features
Cheers,
Rob
If you're writing from scratch you can us MXMLC to compile your actionscript with the open-source Flex SDK - since you have revisions to an FLA you need an actual version of Flash Pro to compile those. Your best bet, if this is a continuing project would be to save out your assets to a SWC from Flash Pro then embed it into your AS project that way. From there, you can use MXMLC to compile your project.
I need to use Visual C++ to build a customized Apache web server. Here is the goal I am trying to achieve: specify some of the functions or data in Apache source code, and put them in separate and 4k-page aligned sections (not .text .data .bss) of output .exe file.
The closet solution I can find online is use /Gy compiler options to compile each functions into different COMDATs, and then use /ORDER linker options to put the COMDATs in a predetermined order. However, it is just reordering inside a section, not changing the section layout in .exe output or creating a new section. Under Linux, I can use compiler attribute "section" and linker script to fulfill my goal. Are there equivalent solution in Visual C++? Thanks very much:-)
#pragma code_seg lets you specify the segment into which code will be placed. Along with being able to specify a name, the compiler keeps a stack of names so you can push and pop the current state if you want.