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I am finally documenting Hotplate. I really believe that documentation should Teach, don't Tell -- if you read the initial README.md in Hotplate you will see what I mean.
However, I do think I need some "telling" documentation (to be used as a quick reference once you've read the "Teaching" side of things) for Hotplate.
At the moment, I have this in my code:
/**
* Load all modules that are marked as "enabled"
*
* This function will require and register all modules in modulesFullPath
* that satisfy the `filter` regexp.
*
* modulesFullPath is actually optional: when not there, it defaults
* to the node_modules directory belonging to the current instante of Hotplate
*
* #param {filter} The regexp which will filter the modules to load
* #param {modulesFullPath} (optional) The full path of the modules to load
*
* #api public
*/
I copied this format from another NodeJS project.
Now, the question:
"What's the easiest possible way to turn something like this into actual documentation?"
Consider that:
Hotplate is made up of multiple, small sub-modules.
Each module has a server "main" file which does pretty much everything
Each module defines one or more "hooks" which I would like to document (something like "List of implemented hooks)
Each module can call several hooks, which I would like to document (something like "List of called hooks")
So, what's the easiest, sort-of automatic way to go about this?
Merc.
YUIdoc is very good at handling that style of remarks and generates very nice documentation from it.
Related
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what is the difference between export and exports in Typescript?
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Closed 7 months ago.
I am new to typescript and I am working on a firebase project where I want to use cloud functions for updating some values in cloud firestore. I wanted to know what's the difference between exports.function_name = code_for_function and export function_name = code_for_function, so that I can use them appropriately.
I saw exports.function_name being used in firebase documentation and export function_name being used in a YouTube video by firebase. So I wanted to know the difference and use cases.
I did read a similar question though it was regarding modules and not functions so I wasn't sure if the same is applicable here.
exports.XXX is the older CommonJS (CJS) export syntax.
export XXX is the currently dominant MJS standard.
I'd recommend using the latter.
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Closed 1 year ago.
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I have a project with multiple files which all depend on each other which worked fine. I added another file and added the use crate::asteroid::Asteroid syntax to another file.
When I compile it says
unresolved import "crate::asteroid"
This worked with all the other files. What is wrong?
Project layout:
/src/
asteroid.rs
command.rs
direction.rs
game.rs
main.rs
point.rs
ship.rs
The use keyword will import only the path specified, so when you use crate::asteroid::Asteroid only the Asteroid object will be imported, but not crate::asteroid. In order to import both, you can use:
use crate::asteroid::{ self, Asteroid };
Here self is referring to crate::asteroid. You will then be able to access both asteroid and Asteroid
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Do you need to use path.join in node.js?
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Closed 4 years ago.
I know that it is highly recommendable to use path.join if one would like to have his node project Windows compatible.
But do we need to use it also inside require commands? For example, instead of
const colors = require('colors/safe');
to use
const colors = require(path.join('colors', 'safe'));
The question may be a little silly, but I'm a bit lost after searching the require node documentation.
In the require statement the path.join is not necessary because these paths only resolved by node.js.
The path.join() method only joins strings together and use the OS specific delemiter.
https://nodejs.org/api/path.html#path_path_join_paths
Tip
If you want to pack your node.js application into an executable for example with pkg then it is recommended not using some join statements in require becuse this tool parse some statements to pack the required files into the executable.
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Attribute Error: module 'Orange.widgets.gui' has no attribute 'WebviewWidget'
Part of the source code importing WebviewWidget
When I tried importing the module Orange.widgets.utils.webview and when I look for WebviewWidget attribute...there is none...only a description about it. Here is the text in the description of the module:
DESCRIPTION
This module holds our customized WebView that integrates HTML, CSS & JS
into Qt. WebviewWidget provides a somewhat uniform interface (_WebViewBase) around either WebEngineView (extends QWebEngineView) or
WebKitView (extends QWebView), as available.
Problem solved!!! The problem was QtWebKit was not installed in my system...installed it and it worked fine...I also included the pyqt5 and debug package...
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Does anyone know the file extension for Hack? I've looked pretty much everywhere, and can't seem to find it. Thanks
HHVM supports 4 file extension for hack .hh, .hck and .hack.
starting from hhvm 4, hack now uses the .hack file extension by default which doesn't require the <?hh opening tag.
We now recommend using the .hack file extension if your editor/IDE support it;
files with this extension are always strict, and do not require or allow a <?hh header line.
For example, this is a complete .hack file:
#!/usr/bin/env hhvm
<<__EntryPoint>>
function main(): noreturn {
print("Hello, world!\n");
exit(0);
}
example.hh / example.hck / example.php :
<?hh // strict
<<__EntryPoint>>
async function main(): Awaitable<void> {
print 'hello, world';
}
example.hack :
<<__EntryPoint>>
async function main(): Awaitable<void> {
print 'hello, world';
}
The vim plugin for hack uses the extension .hh for hack files
vim-hack github
I have read something about it in wikipedia: https://en.wikipedia.org/wiki/Hack_(programming_language)
and I think that you can use .php because it should be similar to php.
Hope it will help you :)
Hack was created by Facebook as a dialect of PHP. They use .php files for their projects write in hack.
** -- UPDATE 2020 -- **
Today on their hite Hack recomendo use .hack as extension https://docs.hhvm.com/hack/getting-started/tools
vscode Hack languae extension continue to use .php as extension on their examples https://marketplace.visualstudio.com/items?itemName=pranayagarwal.vscode-hack