What is the meaning of invoke all function in drupal - drupal-6

Basically i want to know the the following function in taxonomy module.
module_invoke_all('taxonomy', $hook, 'term', $form_values);
$hook="insert";
What does this function do ?
Please help me

The function module_invoke_all checks all active modules and tries to find implementations of the taxonomy hook (in your case). In other words: are there any functions named MODULENAME_taxonomy?
If found, all these functions are called.
In your example, these calls look like
MODULENAME_taxonomy('insert', 'term', $form_values).
This way, other modules can interfere when a new taxonomy term is inserted.
See https://api.drupal.org/api/drupal/includes!module.inc/function/module_invoke_all/6 .

Related

Command not found on a funciton calling from another [duplicate]

In the script below, does the order in which items are declared matter?
For example, if the add_action points to a function that has not yet been defined? Does it matter or should the function declaration always precede any code in which its called?
add_action('load-categories.php', 'my_admin_init');
function my_admin_init(){
//do something
}
That doesn't matter if the function is declared before or after the call but the function should be there in the script and should be loaded in.
This is the first method and it will work:
some_func($a,$b);
function some_func($a,$b)
{
echo 'Called';
}
This is the second method and will also work:
function some_func($a,$b)
{
echo 'Called';
}
some_func($a,$b);
From the PHP manual:
Functions need not be defined before they are referenced, except when a function is conditionally defined as shown in the two examples below.
However, while this is more of a personal preference, I would highly recommend including all the functions you actually use in an external functions.php file then using a require_once() or include_once() (depending on tastes) at the very top of your main PHP file. This makes more logical sense -- if someone else is reading your code, it is blindingly obvious that you are using custom functions and they are located in functions.php. Saves a lot of guesswork IMO.
you can call a function before it's defined, the file is first parsed and then executed.
No.
It is not C :P...
As you can see here , the whole file is first being parsed and then executed.
If a function that doesn't exist is being called, php will throw an error.
Fatal error: Call to undefined function
As per my personal experience, In some special cases (Like, passing array's in function or function inside a function and so on). It's best option to define the function above the call. Because of this sometimes neither function works nor PHP throw an error.
In normal php functions, it doesn't matter. You can use both of the types.
It does not matter, as long as it is declared somewhere on the page.
as seen here:
http://codepad.org/aYbO7TYh
Quoting the User-defined functions section of the manual :
Functions need not be defined before
they are referenced, except when a
function is conditionally defined
So, basically : you can call a function before its definition is written -- but, of course, PHP must be able to see that definition, when try to call it.

Cant figure out what these errors happening on my webstore? Anyone help, posting the error content

enter image description here
No idea whats going with these errors code, i dont understand why is it saying anonymous and its giving me security concerns
Strictly speaking, those are warnings (not errors). Nothing is broken, but some things may be running sub-optimally. The alerts are noting that the code on your site is preloading a number of assets but not using them right away. This may indicate that your site is unnecessarily using priority resources to bring those resources in.
Beneath the warning message, you are seeing what is known as a "call stack" - it's the chain of functions that have been called to get to the point that resulted in that warning message. There are two kinds of functions in Javascript: named functions and anonymous functions.
Named functions are what you might normally think of as a function. You declare it with something like:
function doSomething(parameter){
// Some awesome code here
}
And later call it as:
doSomething(some_input);
However, in Javascript we can also create un-named, aka anonymous, functions in-line. This is often done for 'callback' functions, or functions that serve as a part B to the main function's part A, especially when part A does something asynchronously.
For example, if we want to fetch a file and then do something with it once it loads, we would make an asynchronous file call and then run our callback function once it loads. If we're using a library like jQuery as a helper to make that call, our code might look something like this:
function getPageAndDoStuff(url, callback){
jQuery.get(url, callback)
}
// We can declare a named function to do our stuff...
function justLogIt(html){
console.log(html);
}
getPageAndDoStuff('/cart', justLogIt);
Alternatively:
// We can just declare an inline anonymous function to do that
getPageAndDoStuff('/cart', function(html){
console.log(html);
})
The latter is a common design pattern for many types of tasks, but you'll note that the function we pass around doesn't have a name. When something happens and we look at the call stack to see the order of functions that have been called to get us to that point, what name would we print? Each unnamed function in our chain is simply called "(anonymous)"
Going back to your posted image, there is nothing in what you're showing that indicates a cause for serious concern. The script file 'rocket-loader' is possibly pre-loading a few assets that it doesn't need to, so you may be able to boost your site's performance by tweaking whatever parameters 'rocket-loader' uses to be more selective in what you are pre-loading.

How to Include Other Models in Loopback?

I've read the document here: https://docs.strongloop.com/display/public/LB/Include+filter
But they are not clear! For example, they give the example:
User.find({include: 'posts'}, function() { ... });
Where should this code fit into? Is it in the common/models/user.js? Then what inside the function? what is the returned?
Of course I'm getting frustrated with their documents.
Please suggest. Thanks.
According to documentation you can use an include filter with find(), findOne() and findById(). I have attached links to respective sections of API reference.
To use these methods you need your PersistedModel object (e.g. User). Like you mentioned, you can get it in common/models/model-name.js (if you store your models there). You can also easily retrieve it from your LoopBackApplication object, which you can get in several ways. Bottom line is ... you can basically use these methods, wherever you need.
function() { ... } argument signalizes a callback. It lets you define a function which is going to be used on a returned instance(s). What is inside that function depends on your needs.

Is it possible to use custom function in custom type definition?

I write module which will define new types. Inside newproperty definition I want to use custom function (also provided in this module) which will munge passed value:
Function
#lib/puppet/parser/functions/my_custom_function.rb
module Puppet::Parser::Functions
newfunction(:my_custom_function, :type => :rvalue) do |args|
...
end
end
Type
#lib/puppet/type/new_type.rb
Puppet::Type.newtype(:new_type) do
newparam(:name) do
munge do |value|
my_custom_function(value)
end
end
end
but I get undefined local variable or method when try use function in type like above.
I also don't have access to stdlib functions inside custom type, but these functions are available in manifest file.
Does someone can provide example how to execute custom function inside type definition especially in munge block?
Custom functions are parser functions, for use in your manifests only.
The type code is used by the agent only, which will not load parser functions while initializing resources.
You will have to duplicate your munging code. If this is not feasible, you may have to implement it in a custom Ruby library, and use that from both within your custom function and your type. The library will need to be installed on both masters and agents in this case.
You need to extract the code from your custom function into a separate location and then call that shared code from both your custom function and from your type/provider. You do not need to pull the code into a separate gem to do this, it is fairly easy to keep the code local to your module.
Put your own Ruby classes in the directory lib/puppet/util/ of your module. You should then be able to require 'puppet/util/my_class' from both your custom function and your type/provider. You can see an example of how I've done this in my module jboss-puppet_admin.

Why in Mojito, renaming controller.server.js to controller.server-foo.js will have no effect?

In Mojito on top of Node.js, I followed the example on http://developer.yahoo.com/cocktails/mojito/docs/quickstart/
What I did was renaming controller.server.js to controller.server-foo.js, and created a new file controller.server.js to show "Hello World".
But when mojito is started, the old file controller.server-foo.js is being used and so the "Hello World" is not printed. How come Mojito will use the old file?
(I also tried renaming controller.server-foo.js to foo-controller.server.js and now the "Hello World" is printed, but why is controller.server-foo.js used?)
I found out that historically, the "affinity" of the controller can be two parts. The first part is common, server, or client, and the second part is optional, and it might be tests, or other words, so use other names such as controller-not-used-server.js to disable it.
#Charles, there are 3 registration processes in mojito (yes, it is confusing at first):
Affinity (server, client or common).
YUI.add when creating yui modules (controllers, models, binders, etc)
and the less common which is the registration by name (which includes soemthing that we call selectors)
In your case, by having two controllers, one of them with a custom selector named "foo", you are effectible putting in use the 3 registration at once. Here is what happen internally:
A controller is always detonated as "controller" filename from the mojit folder, which is part of the registration by name, and since you have "foo" selector for one of the controller, your mojit will have to modes, "default" and "foo". Which one of them will be use? depends on the application.json, where you can have some conditions to set the value of "selector", which by default is empty. If you set the value of selector to "foo" when, for example, device is an iphone, then that controller will be used when that condition matches.
Then the YUI.add plays an important role, it is the way we can identify which controller should be used, and its only requirement is that NO OTHER MODULE in the app can have the same YUI Module name, which means that your controllers can't be named the same when registering them thru YUI.add. And I'm sure this is what is happening in your case. If they both have the same name under YUI.add() one will always override the other, and you should probably see that in the logs as a warning, if not, feel free to open an issue thru github.
To summarize:
The names used when registering YUI modules have to be unique, in your case, you can use: YUI.add('MyMojit', function(){}) and YUI.add('MyMojitFoo', function(){}), for each controller.
Use the selector (e.g.: controller.server-mobile.js) to select which YUI module should be used for a particular request by setting selector to the proper value in application.json.

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