I found several Apple Game Center achievement icons I want to use in a walkthrough. Is there a way to extract them? I tried looking into system directory but found nothing. I suppose these images are stored in cache?
The icons are stored on Apple's GC server and then downloaded as required. I assume there is a system cache somewhere, but it's not something that is discussed in the docs. Apps can request the icons to make up their own achievement UI but they don't need to store them in the bundle.
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I want to develop an invitation card maker app in flutter so the issue is that I don't know what kind of data I will need to import from the backend to make my cards editable. i have designed cards in photoshop but I don't know how to make them editable in a mobile app. if anyone has a suggestion please give me your suggestions
I'm glad to be able to help you.
In those cases you do the following:
Receive image to edit.
Use external library made to edit photos (https://pub.dev/packages/image_editor_pro)
Send edited image to the backend and replace the old one.
Hi all I am very happy that I finally found the solution.
So we have to first import the background image from API and load text data on it then we can use flutter packages to edit those texts.
But there is one thing you need to do before you import designs to the mobile app. You will need to have a perfect pixel size of font and background otherwise it will be overlapped.
I have images with dimensions of 3000*5000 so I have used aspect ratio for the responsiveness in every device.
And I have used Figma to design cards so we can get all CSS very fast for every line of text and then I am converting it to JSON using CSS to js converter and js to JSON converters.
In Blogger I am trying to recreate the audio feature used in this web site http://www.talkenglish.com/lessondetails.aspx?ALID=2001 where you click on text and hear the audio (an mp3 file) instantly. When I embed identical code into a Blogger page and click it, it wants to play the mp3 file by kick starting Windows Media Player. I don't want a solution like SoundCloud that creates visible player controls. Can anyone suggest a solution. I am hoping to use it to create an online amateur speech therapy package to support some voluntary work I do in this area.
Thanks
That site is using a file called audioplayer.js. To be honest, I am not exactly sure if that's custom built or not. You can look at the source for that here. You have a bunch of options to get the functionality you're looking for. A couple are below.
You can use SoundManager2 which is a very robust JS Sound plugin.
You can also use HTML5's built in <audio> element. You can read more about that here
Is it possible to modify/supplement code generated by PhoneGap to modify/add functionality? And how does this effect the application's likelihood of being accepted into the apps market?
The reason I am asking is because there are certain components of the desired iPhone application that we would like to have that we can not achieve with our converted CakePHP web application. These desired items include QR code scanning and augmented reality.
Yes, you can do that.
https://github.com/phonegap/phonegap-plugins
You can look there for already written (and validated) plugins.
If I remember correctly, a qrscanner plugin already exists.
Augmented reality it not really possible with phonegap. (At least not as far as I know) As you can't manipulate the camera view with phonegap.
Maby if you would write a plugin for it. But that would mean writing almost the whole application in objective-C.
I want to get a good list of image gallery engines of all flavours: Stand alone, plugins for Wordpress or Rails, AJAX, no AJAX, using simple folders or a database on the server.
Please state what is needed (eg MySQL and Django) to run each item if possible. Thanks!
[I asked a similar question a while back but had limited responses. Hopefully with more users and a small bounty this will pick up more steam. EDIT - can't attach a bounty for two days. Hold tight.]
These are the ones I recall at the moment, they are all easy to integrate and they don't require much implementation to use. They all have a good and appealing design. Hope it helps.
Cooliris: Runs on flash, uses an
RSS feed to show the images
FancyBox: Jquery Plugin, you
just need to have create an < a
ref... arround the < img src...
LightBox: jQuery plugin, also
easy to use.
Photo Slider: jQuery plugin, as
some thumbnails bellow which you can
use to slide through the images
SimpleViewer: Nice Design, shows
thumbnails and images
HighSlide JS: Javascript viewer
I like Gallery the best of any I've seen. It requires PHP and a database). It can be plugged in to WordPress and other CMSish things
Take a look at SourceForge
If you are looking for a gallery application I recommend the open source project 'Gallery2'.
Lytebox is easy to use and very nice. It's enhanced version of LightBox.
Here is a nice photogallery using silverlight. Slide.Show is another slick Silverlight gallery. There are many gallery modules available for DotNetNuke, and an official module. There are also a great many available on Codeplex.
I'm just learning about SVG, and it seems great but I'm not sure about browser support - have people successfully got around this, or is it still too early?
Raphael is a cross-browser vector graphics library which might be worth a look.
You can use John Resig's processing.js library to get cross-browser compatibility.
There is also Walter Zorn's (lot of DIVs) technique, that doesn't use SVG.
There is a new way to bypass internet explorer's lack of svg-capabilities:
The google project svgweb: Scalable Vector Graphics for Web Browsers using Flash.
It's a JavaScript library which provides SVG support on many browsers, including Internet Explorer, Firefox, and Safari.
I thought it was worth updating this dialog because things are becoming more "do able" in SVG cross-browser. As someone who has implemented some (fairly significant) systems for organisation I have been "dabbling" into the world of "cross-browser" SVG.
I see the words "still too early" on a dialog started 11 months ago and I'm adding to it.
Please go to my site that shows some of the capabilities of Raphael. You can easily link to the main Raphael site there after your pitstop.
My website was implemented with Raphael 0.8.6 but the creater of "Rap" just brought version 1.0 from beta and that (additionally) fully supports SVG "paths"
If you want to visit the world of CROSS-BROWSER interactive/SVG in it's current status please visit these constamtly updated websites via:
http://www.irunmywebsite.com/raphael/raphaelsource.html
I'd say your best bet is to create the image in whatever format you're most comfortable with, then convert it to SVG with something like ImageMagick. You could write PostScript by hand or with a library, or directly create the image from simple text/shape primitives using the ImageMagick API. There's pretty good documentation, and you can call ImageMagick as a COM object (assuming your language has good COM support).
Adobe also makes an SVG viewer plugin that you can link to on your site for people to get full functionality of your site. Unfortunately, they are discontinuing support for the plugin, but by that time, it is expected that more browser support will be forthcoming (hopefully). Several years ago I worked for a company that wrote an entire web app using SVG, and we had great success with this plugin.