Cannot launch Xamarin.iOS app on device - xamarin.ios

I am developing an iPad application with Xamarin.iOS and MVVMcross. So I have a PCL with my View-Model and my Model, and an iOS project with the view. I use Visual Studio.
Before, I used Xamarin.iOS 6.3.6 beta version, and when I tried to launch the app on the device, an .app file was created and getting it with my Ipad, I could launch the application (impossible to launch directly from Visual Studio).
Yesterday, I uploaded Xamarin.iOS to 6.4.1. On simulator, everything's okay. When I try to launch the application on device, now the app is directly installed but the build stop and the following error appear in the debug output :
Failed to load AOT module '<my PCL>' while running in aot-only mode: doesn't match assembly.
And if I click on my app icon on the device,a black screen appear and disappear immediately.
Does someone know why this error appear?

This looks like something was cached somewhere or not updated correctly.
Here are a few ideas to try:
Delete the app from the device.
Clean & Rebuild your app.
Build & install from Xamarin Studio on your Mac.
Copy the Debug configuration to a new configuration (DebugTest for instance), and run that configuration instead.

I regularly get the same issue here.
The workaround that I use is to switch the platform in the Visual Studio build Configuration Manager to "iPhoneSimulator", run a quick debug session on that, then switch the platform back to "iPhone", and the problem disappears for a while.
Unfortunately I have no intelligent reason as to why this works. It seems to be doing a better job of the "Clean and Rebuild".

After reading a similar bug, I found that clearing the mtbs folder on the OS X host which is located at $HOME/Library/Caches/Xamarin/mtbs/ fixes this problem for me.
I have to do it so frequently I just have a PuTTY session open on my Windows box to clear the folder. I do hope that Xamarin fixes this issue soon.

Make sure Linker Behaviour is set to Don't Link
Clean, rebuild, remove old version from app.
Worked for me at least.

This happened to me after I upgraded to XCode 5/iOS7. I noticed a warning that I hadn't installed XCode Command Line Tools. After I did that I rebuilt the application and it now runs.

I just had this problem and got it to work again by opening the Apple project properties and changing the provisioning profile identity from "Distribution" to "Developer".

My workaround on Mac is to
Close Solution in XS
Quit XS. Command-Q
Reopen it and reopen solution.
After that it usually works again.

Related

Xamarin.ios Error MSB6006: "codesign" exited with code 1

When trying to test my app on my device iPhone, I get the following error, I think it's something about registering my device.
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/iOS/Xamarin.iOS.Common.targets(3,3):
Error MSB6006: "codesign" exited with code 1. (MSB6006)
(multifacturacion.iOS)
The strange thing is that this same device in another mac with xamarin if it works and with the same project.
If someone can help me with this, I have several days looking for a solution.
This went away for me after I cleaned the solution in Visual Studio.
(yes this is a complete answer, there are no citations, this is just what I did to fix it).
Open the info.plist and check "Automatic Provisioning".
Thing is, I am having this error regularily. I am working with a local developer certificate created on my Mac using a free Apple Id, but without a paid Apple Developer Membership. I am using a Windows based devloper workstation and program in Visual Studio 2019 with Xamarin.Forms 4.0. To get local deployment working again, I need to visit the general settings on my iPhone and remove my trusted account from the list of developer apps under device management which basically not only removes the account but also the app from the device.
Then I need to remove all occurances of the corresponding certificate on my Mac within the Keychain Utility and even the mobileprovision file on my harddrive located somewhere beneath my user directory.
Now I have to Start XCode on my Mac, open the project, I am working on and have it automatically "repair" the signing certificate which basically creates a new one and registers it in the Keychain. The moment I run the app from XCode, I need to always allow keychain access and on my iPhone I can see the account appear in the general settings again which I have to manually trust... again.
THEN I can open the corresponding project in my Visual Studio on my Windows Developer Workstation, rebuild and deploy the app and get no errors.
Without being able to say why, it could happen even the next time I try to build and deploy the app, that this error happens again... this is very (!) inconvenient and I didn't find any real solution for it yet...
remove your certificates from keychains and add again, close Info.plist open and fill de information on bundle singing option, that works for me, remember link your device with you provisioning.
The answer of Mephisztoe worked for me, except that I am working on Windows and you find the scheme-property in the project-settings and not in the plist-file.
Furthermore be sure that you installed fastlane (just open Extras > Options > Xamarin > Apple-Accounts and click on "install fastlane") and added your Apple-ID there.
I also deleted the certificate with the keychain-utility. That's why I had to reenter my password on the mac as I clicked on build on my windows machine.
With these steps done I can finally work again...
If the certificate of Apple developer is expired, you can get the error like "codesign", so you need to create a new certificate in Apple Developer site (https://developer.apple.com/account/), then download & install to your computer.
I have been struggling with the same issue for several days, the error came only when I tried to publish the app from my Windows VS 2019. It had no further details of why it was behaving like this.
What I changed was:
Created New Publishing Profile & Certificates
Instead of selecting Release in Configuration as suggested in this Microsoft article, I selected AppStore from the configuration.
Tried to recreate the archive and it was completed successfully.
Now when I tried to publish it, I encountered few error messages, I fixed them and submitted the app again. It worked fine.
For me, the issue was that there was a popup asking for a password on the network-attached Mac. I had to VNC into it and enter the password.
For some reason the first time I did this (and chose "always allow"), it failed again with this error, but the second time I ran it succeeded.
You'll want to make sure to have an app-specific password ready if you haven't already generated one. I have no idea why, but it prompts you for one in VS.

Vuzix sdk loading error cvc-elt.1.a cannot find the declaration of element 'sdk: sdk-addon'

I am trying to load the SDK for Vuzix through the SDK manager in Android Studio but for some reason it will not display the downloads in 'SDK platforms' and 'SDK tools'.
In the 'SDK update sites' tab next to the Vuzix link I added there is a red exclamation point that displays " cvc-elt.1.a cannot find the declaration of element 'sdk: sdk-addon' " when hovered over.
I am new to SDK's and have no idea what to do for this error. I've downloaded the android SDK's and sources for 26,25,24, and 23 thinking it could help but the error still shows up.
I still don't know what the error means but I solved it by connecting to my hotspot instead of my work network.
So my guess is it was a firewall issue or something, if anyone else has this error.
This means that the parser does not know the namespace. I tried it on Win7 and android studio 2.3.3 with the same result.
I tried it without the namespace or running android studio with oracle sdk. Both failed.
At the moment I try to run it on a virtual linux machine. Android Studio 2.3.3 will parse the addon xml file and download the files.
On Win7 I installed them manually, but they were not really integrated into to system and I stucked when I wanted to use the barcode SDK. maybe I am able some day to add simply this jar lib -
On a first look using linux seems to be the solution. But than I run into problems with the case sensitve file system. The vuzix SDK seems to need a linux system on a case insensitve file system.
*facepalm* and I am quite sure that i will fail at all. On linux a simple GUI compiles only against API 26 without errors.

Can't deploy UWP app to xbox one

So I have setup my Xbox One as a dev device and actually was able to run my app on my Xbox, but in order to use some new APIs to turn off scaling and what not I had to change my app target version to Build 14332. Unfortunately, after doing this, I am now not able to publish or debug my app to my Xbox and I am not getting very helpful clues as to why not.
I even reverted the target version back to Build 10240 but I am still getting this error:
Severity Code Description Project File Line Suppression State
Error DEP0700 : Registration of the app failed. Deployment Register
operation with target volume C: on Package
MyCompany.MyApp_1.1.19.0_x64__5wbv4ypmprn7c from:
(AppxManifest.xml) failed with error 0x80070002. See
http://go.microsoft.com/fwlink/?LinkId=235160 for help diagnosing app
deployment issues. (0x80073cf9) MyCompany.MyApp
EDIT: I found a work around. Restart my Xbox One. Literally, every time I run my app, I have to restart my Xbox One! :(
I came across the same issue, and while restarting the console didn't help me, I did find another workaround: go to Dev Home and clicked Remove all Visual Studio pairings. I was able to deploy right after doing that.
I've ran into the really similar problem, however with running on the remote machine. The solution was the same as Pedro Pombeiro did on his Xbox One. I opened Windows Settings > Update & Security > For developers and Unpair All. Problem was solved and I could deploy and run the app on remote PC.

Visual Studio deployment error

"The application could not be launched for debugging. Please make sure the device is unlocked."
I am getting this error when I try to launch the app on my device for debugging.
I have tried the following:
Relaunch Visual Studio,
Reinstall Visual Studio,
Restart my computer,
I have selected both debug and release in the configuration window.
The problem is that its not getting launched even in the emulator. The emulator opens and never loads the app but gives the same error message. And I have tried to just open a new application on VS and tried to run the default application. That also gives the same problem.
Everything was working fine after I opened a few more projects for reference, It suddenly started giving this error message.
Make sure a Windows project is not set as startup(assuming you have both windoes project and phone project in the same solution). For example If your target platfrom is a Windows phone project WP7, then you cannot have a windows project as startup. This is a known reason for the error you mentioned.
Also what is the operating system you are working with? I know the error you mentioned reprorted on some OS's including Windows server 2003 and 2008. Try running your project in winsdows 7.
I suddenly got exactly the same issue today. I was coding like always and then I got this problem.
// P.S.
// Today I updated Windows from 8 to 8.1
// Then I installed VS 2013 preview
// But continued working in VS 2012 (I need R#)
// After ~ 5 hours of work I got this issue
I tried everything, deleted emulators from Hyper-V, deleted all virtual commutators, restarted VS 2012, restarted laptop, deleted Bin and obj folders from project, rebuilded project.
But nothing helped.
Then I tried to open solution in VS 2013 preview, and it works!!
I hope I help you with this answer.
If somebody know how to fix it in VS 2012, please tell us
I have a similar problem but I’m able to debug my app once I click OK on the error prompt following the “Launching TaskHost.exe failed.” message in the status bar. I haven’t been able to solve it but I’ve found a workaround that might also work for you.
Start the “Simulation Dashboard” under “Tools” and instead of starting the debugger the usual way build your project if needed and then try to start the debugger by clicking “Locked” under “Lock Screen” on the dashboard.
This answer worked for me.
Under the following:
Solution(Right-click) > Properties > Configuration Properties > Configuration
Ensure that your main project is set to 'Deploy.'

This app failed to launch because of an issue with its license

I'm happily in the middle of coding then I try to launch my app in debug mode but I get this error message.
Unable to activate Windows Store app
This app failed to launch because of an issue with its license
The app was launching fine a few minutes earlier so this came as a surprise. I tried restarting Visual Studio but doing so did not help.
I got the annoying "renew your developer license" dialog yesterday I think. It had renewed without issue.
How do I make this error message go away so i can debug my app?
Well, I got it working by deleting the main project's 'bin' and 'obj' folders. Cleaning and Rebuilding wasn't enough. Hope this answer saves someone else the few minutes of confusion I just experienced.
I recently had a similar issue. In my case I had to uninstall the re-install the app to get it working.
Hope this helps someone. Also, to find out further detail about why it failed, you can checkout the event logs:
Event Viewer > Applications and Services logs > Microsoft > Windows > Aps > Microsoft-Windows-TWinUI/Operational
There might be some more detail in there. In my case it was logged as an error event which said the app could not be launched because of a temporary issue with its license.
I just uninstalled the existing version of the app from the start screen, and then launched the app again from Visual Studio and it is launched just fine.
I think the reason behind this is because of renewing the license of Visual Studio and trying to launch an app that was installed when the previous license was active.
I see doing stuff with the bin and obj folders appears to be the accepted answer to this.
I fixed this issue by selecting the 'Uninstall and then re-install my package. All information about the application state is deleted.' check box under the Debug tab of the project properties. You can uncheck it once you've done it once for all future builds.
I haven't had any issue with this solution. Simple fix and you don't have to worry about someone doing something to folders that could cause bigger issues.
http://daxdude.blogspot.com/2013/04/c-error-unable-to-activate-windows.html
I've had this issue a few times now, most of the time deleting the Bin and Obj folders will clear the issue up (These folders are automatically generated during a project build so don't worry about deleting them)
I have found whilst debugging on a remote device (A tablet or phone) that Deleting these folders doesn't solve the problem though - in this case the best solution I have found is just to do a restart on the device I was remote debugging to.
Simple but it works!
I just cleaned my solution and re-started Visual Studio. That did the trick for me - and didn't involve hunting around for files to delete, so you might want to try that first.
go to BUILD-->Clean Solution and click and after its has been cleaned again go to BUILD-->Rebuild Solution. After it has successfully rebuilt your solution just deploy it(Ctrl+F5). This solved the problem for me.

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