I am trying to render MathML equations on svg using d3.js. Can anyone help me getting a quadratic equation on svg. I tried doing it using foreign object with no success.
I spent quite some time trying to make it work in a JSFiddle with no success, but it works great on my PC. JSFiddle here. Do you mind trying the following and let me know if it works with you too?
Step 1. Load MathJax
<script type="text/javascript" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>
Step 2. Use this code to append a foreignObject
var svg = d3.select("body").append("svg").attr("width",400).attr("height",400)
var text = svg.append("foreignObject").attr("width",100).attr("height",100)
text.text("$$ x = \\sum_{i \\in A} i^{2} $$")
MathJax.Hub.Queue(["Typeset",MathJax.Hub]);
However, if you still prefer MathML, then you can use the following:
text.html("<math display=\"block\"><mrow><mi>x</mi><mo>=</mo><mfrac><mrow><mo>−</mo><mi>b</mi><mo>±</mo><msqrt><mrow><msup><mi>b</mi><mn>2</mn></msup><mo>−</mo><mn>4</mn><mi>a</mi><mi>c</mi></mrow></msqrt></mrow><mrow><mn>2</mn><mi>a</mi></mrow></mfrac></mrow></math>")
I know I am adding more scripts for you to load, but my understanding is that MathML is not really much used any more.
I hope it helps.
EDIT
Finally a JSFiddle here: link
Thanks
You've two bugs
foreignObject must have width/height attributes
mathml elements must be created in the mathml namespace
Fixing these results in this...
d3.ns.prefix.mathml = "http://www.w3.org/1998/Math/MathML";
var foreignObject = d3.select("body")
.append("svg")
var x = foreignObject.append("foreignObject")
.attr("requiredExtensions", "http://www.w3.org/1999/xhtml")
.attr("width", "100")
.attr("height", "100")
var text = x.append("mathml:mo")
var row = x.append("mathml:mrow")
row.append("mathml:mi").text("a")
row.append("mathml:mo").text('\u2062')
var msup = row.append("msup")
msup.append("mathml:mi").text("x")
msup.append("mathml:mi").text("2")
row.append("mathml:mo").text("+")
row.append("mathml:mi").text("b")
row.append("mathml:mo").text('\u2062')
row.append("mathml:mi").text('x')
row.append("mathml:mo").text('+')
row.append("mathml:mi").text('c')
or as a fiddle
I am trying to create some login buttons based on the RaphaelJs icons, but on the example page there is only the Twitter paths that are available!
So I am looking to understand how to extract the SVG paths from Inkscape and update the example on http://jsfiddle.net/aqoon/LN23r/5/ for Google using http://upload.wikimedia.org/wikipedia/commons/2/28/Google_free_icon.svg file
var facebookBtn = "",
googleBtn = "M47.446122,148.46699L47.463496,149.0968L47.430196,149.09969C47.363594,148.8854247.278172,148.7259147.173az931,148.62119C47.069686,148.5164646.943725,148.464146.796048,148.4641C46.681186,148.464146.582493,148.4875146.499968,148.53432C46.417441,148.5811346.340465,148.6571446.269039,148.76235C46.124256,148.9775946.051865,149.2237246.051865,149.50074C46.051865,149.6329846.069239,149.7577346.103987,149.875C46.138734,149.9922846.189408,150.095846.256009,150.18556C46.385347,150.359346.54316,150.4461746.729448,150.44617C46.802803,150.4461746.871816,150.4307346.936487,150.39984C47.001155,150.3689547.054242,150.3264847.095748,150.27243C47.152694,150.1971547.181168,150.1078647.18117,150.00458C47.181168,149.9090347.155349,149.8400247.103711,149.79755C47.05207,149.7550846.96689,149.7338446.84817,149.73384L46.84817,149.70054L47.771883,149.70054L47.771883,149.73384C47.686942,149.7415647.62734,149.7533947.593076,149.76931C47.558809,149.7852447.533472,149.8125147.517065,149.85111C47.498724,149.8935947.489555,149.9780447.489557,150.10448C47.489555,150.1392347.491485,150.1932847.495348,150.26664L47.498244,150.29994C47.461564,150.2864347.434538,150.2796747.417165,150.27967C47.395929,150.2796747.368903,150.2907747.336087,150.31297C47.252112,150.3708847.154625,150.4152847.043626,150.44617C46.932625,150.4770646.815351,150.492546.691804,150.4925C46.521925,150.492546.368697,150.4635546.23212,150.40563C46.095541,150.3477245.984782,150.2647145.899844,150.15661C45.836139,150.0755345.787154,149.9790145.752889,149.86704C45.718624,149.7550845.701491,149.6363545.701491,149.51088C45.701491,149.338145.732378,149.1773945.794152,149.02875C45.855926,148.8801145.942795,148.7575346.054761,148.661C46.146456,148.5828246.252147,148.5224946.371835,148.48002C46.491521,148.4375646.617964,148.4163246.751165,148.41632C46.828382,148.4163246.900049,148.4235646.966168,148.43804C47.032284,148.4525247.102503,148.4761647.176826,148.50898L47.262248,148.54807C47.283481,148.5567647.302785,148.561147.320161,148.5611C47.358768,148.561147.388207,148.5297347.408479,148.46699L47.446122,148.46699z",
twitterBtn = "M14.605,13.11c0.913-2.851,2.029-4.698,3.313-6.038c0.959-1,1.453-1.316,0.891-0.216c0.25-0.199,0.606-0.464,0.885-0.605c1.555-0.733,1.442-0.119,0.373,0.54c2.923-1.045,2.82,0.286-0.271,0.949c2.527,0.047,5.214,1.656,5.987,5.077c0.105,0.474-0.021,0.428,0.464,0.514c1.047,0.186,2.03,0.174,2.991-0.13c-0.104,0.708-1.039,1.167-2.497,1.471c-0.541,0.112-0.651,0.083-0.005,0.229c0.799,0.179,1.69,0.226,2.634,0.182c-0.734,0.846-1.905,1.278-3.354,1.296c-0.904,3.309-2.976,5.678-5.596,7.164c-6.152,3.492-15.108,2.984-19.599-3.359c2.947,2.312,7.312,2.821,10.555-0.401c-2.125,0-2.674-1.591-0.99-2.449c-1.595-0.017-2.608-0.521-3.203-1.434c-0.226-0.347-0.229-0.374,0.14-0.64c0.405-0.293,0.958-0.423,1.528-0.467c-1.651-0.473-2.66-1.335-3.009-2.491c-0.116-0.382-0.134-0.363,0.256-0.462c0.38-0.097,0.87-0.148,1.309-0.17C6.11,10.88,5.336,9.917,5.139,8.852c-0.186-1.006,0.005-0.748,0.758-0.46C9.263,9.68,12.619,11.062,14.605,13.11L14.605,13.11z",
yahooBtn = "";
$('.twitterBtn').each(function(i) {
paper = Raphael($(this)[0], 40, 40)
paper.path(twitterBtn).attr({
"fill": "#333"
})
})
$('.googleBtn').each(function(i) {
paper = Raphael($(this)[0], 40, 40)
paper.path(googleBtn).attr({
"fill": "#333"
})
})
I tried to strip the SVG file so that I just have one layer and only the 'G' but on the http://jsfiddle.net/aqoon/LN23r/5/ is not being displayed, what am i missing?
Also how do i add extra layers to the var googleBtn, as when I open the http://upload.wikimedia.org/wikipedia/commons/2/28/Google_free_icon.svg in Inkscape there are many layers and paths?
Raphael does not support ( SVG files in Raphael, can they be used?… ) loading whole SVG images and using those as paths, so the only reasonable option here is to extract separate paths and store them in some sort of datastructure, like in the example with the tiger ( http://raphaeljs.com/tiger.html ) -- check the source code there.
The SVG files can also have rather strange internal coordinate system, so it pays to adjust the view box after loading one, like this
var path = paper.path(googleBtn).attr({
"fill": "#333"
});
var bbox = path.getBBox();
paper.setViewBox(bbox.x, bbox.y, bbox.width, bbox.height);
To group different elements, one can use Raphael.Set http://jsfiddle.net/LN23r/40/
var shadow = paper.path(googleBtn).attr({"fill": "#0F0", "stroke":"none"}).translate(0.08,0.08);
var path = paper.path(googleBtn).attr({"fill": "#333", "stroke":"none"});
var set = paper.set(shadow, path);
var bbox = set.getBBox();
paper.setViewBox(bbox.x, bbox.y, bbox.width, bbox.height);
When grouping elements, note that they have transformation matrices associated with them in the SVG file (e.g. transform="matrix(204.67566,0,0,204.67566,-9225.9642,-30242.949)"), which affects the respective position and scale of the elements.
On the whole, the process of porting paths from SVG is not entirely trivial, but manageable. There is also a plugin that may help you with this, see https://github.com/wout/raphael-svg-import
I have a 16x16 bitmap and want to create an SVG that contains 16x16 squares with the colors of the pixels of the image. Is there an easy way to achieve this?
My current thoughts go into the direction of using Python and PIL to read the bitmap image and dynamically create an SVG image file with the corresponding objects. But this feels a little clumsy and like reinventing the wheel.
Is there a better way to do this?
If you don't need the output to be SVG, I would suggest using an HTML5 Canvas where you can sample the pixels of the image client-side (using getImageData() on the context) and then draw your own up-scaled image. Or, if you need SVG, you could still use Canvas for the image sampling and then use procedurally-created <rect/> elements in SVG for each pixel.
I've written an example using just HTML Canvas so you can see how to do this. In short:
function drawPixelated(img,context,zoom,x,y){
if (!zoom) zoom=4; if (!x) x=0; if (!y) y=0;
if (!img.id) img.id = "__img"+(drawPixelated.lastImageId++);
var idata = drawPixelated.idataById[img.id];
if (!idata){
var ctx = document.createElement('canvas').getContext('2d');
ctx.width = img.width;
ctx.height = img.height;
ctx.drawImage(img,0,0);
idata = drawPixelated.idataById[img.id] = ctx.getImageData(0,0,img.width,img.height).data;
}
for (var x2=0;x2<img.width;++x2){
for (var y2=0;y2<img.height;++y2){
var i=(y2*img.width+x2)*4;
var r=idata[i ];
var g=idata[i+1];
var b=idata[i+2];
var a=idata[i+3];
context.fillStyle = "rgba("+r+","+g+","+b+","+(a/255)+")";
context.fillRect(x+x2*zoom, y+y2*zoom, zoom, zoom);
}
}
};
drawPixelated.idataById={};
drawPixelated.lastImageId=0;
If you really need SVG involved, I'd be happy to write an example that dynamically generated that.
Edit: OK, I've created an SVG version just for fun and practice. :)
As an aside (from an initial misreading of your question) this demo file from ASVG3 their old SVG Examples Page shows how to use some complex compositing of many different effects to create pixelation on arbitrary vector data. Unfortunately the demo does not load in Chrome, having been hardwired to require the (now-discontinued) Adobe SVG Viewer.