What is extended 7-bit (or 8-bit) code? - iso

I just started reading the ECMA-48 standard (ISO/IEC 6429), and have a question.
It says:
This Ecma Standard defines control functions and their coded representations for use in a 7-bit code, an extended 7-bit code, an 8-bit code or an extended 8-bit code.
What does the "extended" 7/8-bit code mean here?

ECMA-35 talks about these. These terms are key:
code extension: The techniques for the encoding of characters that are not included in the character set of a given code.
escape sequence: A string of bit combinations that is used for control purposes in code extension procedures. The first of these bit combinations represents the control function ESCAPE.
Character ESCAPE: ESCAPE is a control character used for code extension purposes. It causes the meaning of a limited number of the bit combinations following it in a CC-data-element to be changed. These bit combinations, together with the preceding bit combination that represents the ESC character, constitute an escape sequence.
Thus, what we have here is a system where you can switch encoding systems in the middle of your text: You can start a text using Latin-1 encoding, provide an escape sequence that switches to Latin-2, and continue your text. ECMA-35 talks about this in appendix A. Chapter 13 has more information about the structure of escape sequences.

Related

Is ASCII-only Unicode string always normalized?

Imagine a string of single ASCII character i (U+0069). In Turkish and akin writing system, ı (U+0131) is present as well. Can Unicode normalization split U+0069 (i) into U+0131 U+0307 (ı̇)? Is it locale-dependent, and so might vary on environment?
The normali\ation forms defined by Unicode are not locale-specific; they have no input other than the sequence of code points to be normalized.
The Unicode website has a user-friendly chart of all characters which differ between the standardized normalization forms.
Unfortunately, it is grouped by script, not by block, so we can't quickly check all the characters in the "Basic Latin" block (which matches the 128 characters of ASCII).
Searching for "0069" specifically, we see that it appears as the result of normalising certain code points - either as part of a "decomposition" in NFD, or as a compatibility replacement in forms NFKC and NFKD. However, it doesn't appear in the input column, because it doesn't change when converted to any of the normalization forms.
I have not checked the other Basic Latin characters, but would be extremely surprised if any of them normalize to anything other than themselves. So to answer your original question: yes, I believe a string that only uses code points U+0000 to U+0127 (the code points inherited from the 7-bit ASCII standard) will not change in any of the normalization forms defined by Unicode.

Why do ANSI color escapes end in 'm' rather than ']'?

ANSI terminal color escapes can be done with \033[...m in most programming languages. (You may need to do \e or \x1b in some languages)
What has always seemed odd to me is how they start with \033[, but they end in m Is there some historical reason for this (perhaps ] was mapped to the slot that is now occupied by m in the ASCII table?) or is it an arbitrary character choice?
It's not completely arbitrary, but follows a scheme laid out by committees, and documented in ECMA-48 (the same as ISO 6429). Except for the initial Escape character, the succeeding characters are specified by ranges.
While the pair Escape[ is widely used (this is called the control sequence introducer CSI), there are other control sequences (such as Escape], the operating system command OSC). These sequences may have parameters, and a final byte.
In the question, using CSI, the m is a final byte, which happens to tell the terminal what the sequence is supposed to do. The parameters if given are a list of numbers. On the other hand, with OSC, the command-type is at the beginning, and the parameters are less constrained (they might be any string of printable characters).

Which ASCII Characters are Obsolete?

My understanding is that the ASCII characters found in the range from 0x00 to 0x1f were included with Teletype machines in mind. In the modern era, many of them have become obsolete. I was curious as to which characters might still be found in a conventional string or file. From my experience programming in C, I thought those might be NUL, LF, TAB, and maybe EOT. I'm especially curious about BS and ESC, as I thought (similar to shift or control maybe) that those might be handled by the OS and never really printed or be included in a string. Any amount of insight would be appreciated!
Table for reference:
Out of the characters between hexadecimal 00 and 1F, the only ones you are likely to encounter frequently are NUL (0x00 = \0), TAB (0x09 = \t), CR (0x0D = \r), and LF (0x0A = \n). Of these, NUL is used in C-like languages as a string terminator, TAB is used as a tab character, and CR and LF are used at the end of a line. (Which one is used is a complicated situation; see the Wikipedia article Newline for details, including a history of how this came to be.)
The following additional characters are used when communicating with VT100-compatible terminal emulators, but are rarely found outside that context:
BEL (0x07 = \a), which causes a terminal to beep and/or flash.
BS (0x08 = \b), which is used to move the cursor left one position. (It is not sent when you press the backspace key; see below!)
SO and SI (0x0E and 0x0F), which are used to switch into certain special character sets.
ESC (0x1B = \e), which is sent when pressing the Escape key and various other function keys, and is additionally used to introduce escape sequences which control the terminal.
DEL (0x7F), which is sent when you press the backspace key.
The rest of the nonprintable ASCII characters are essentially unused.
"Backspace composition no longer works with typical modern digital displays or typesetting systems" Ref Backspace
Here's a related question: The backspace escape character in c unexpected behavior
Ref Unicode
Unicode and the ISO/IEC 10646 Universal Character Set (UCS) have a much wider array of characters and their various encoding forms have begun to supplant ISO/IEC 8859 and ASCII rapidly in many environments. While ASCII is limited to 128 characters, Unicode and the UCS support more characters by separating the concepts of unique identification (using natural numbers called code points) and encoding (to 8-, 16- or 32-bit binary formats, called UTF-8, UTF-16 and UTF-32).
To allow backward compatibility, the 128 ASCII and 256 ISO-8859-1 (Latin 1) characters are assigned Unicode/UCS code points that are the same as their codes in the earlier standards. Therefore, ASCII can be considered a 7-bit encoding scheme for a very small subset of Unicode/UCS, and ASCII (when prefixed with 0 as the eighth bit) is valid UTF-8.
Here's another Unicode using backspace what is the purpose of Unicode backspace u0008
Here's a good overview of c programming how to program for unicode and UTF-8
And finally here's (FSF.org) GNU implementation GNU libunistring manual
"This library provides functions for manipulating Unicode strings and for manipulating C strings according to the Unicode standard."

What's the difference between a character, a code point, a glyph and a grapheme?

Trying to understand the subtleties of modern Unicode is making my head hurt. In particular, the distinction between code points, characters, glyphs and graphemes - concepts which in the simplest case, when dealing with English text using ASCII characters, all have a one-to-one relationship with each other - is causing me trouble.
Seeing how these terms get used in documents like Matthias Bynens' JavaScript has a unicode problem or Wikipedia's piece on Han unification, I've gathered that these concepts are not the same thing and that it's dangerous to conflate them, but I'm kind of struggling to grasp what each term means.
The Unicode Consortium offers a glossary to explain this stuff, but it's full of "definitions" like this:
Abstract Character. A unit of information used for the organization, control, or representation of textual data. ...
...
Character. ... (2) Synonym for abstract character. (3) The basic unit of encoding for the Unicode character encoding. ...
...
Glyph. (1) An abstract form that represents one or more glyph images. (2) A synonym for glyph image. In displaying Unicode character data, one or more glyphs may be selected to depict a particular character.
...
Grapheme. (1) A minimally distinctive unit of writing in the context of a particular writing system. ...
Most of these definitions possess the quality of sounding very academic and formal, but lack the quality of meaning anything, or else defer the problem of definition to yet another glossary entry or section of the standard.
So I seek the arcane wisdom of those more learned than I. How exactly do each of these concepts differ from each other, and in what circumstances would they not have a one-to-one relationship with each other?
Character is an overloaded term that can mean many things.
A code point is the atomic unit of information. Text is a sequence of code points. Each code point is a number which is given meaning by the Unicode standard.
A code unit is the unit of storage of a part of an encoded code point. In UTF-8 this means 8 bits, in UTF-16 this means 16 bits. A single code unit may represent a full code point, or part of a code point. For example, the snowman glyph (☃) is a single code point but 3 UTF-8 code units, and 1 UTF-16 code unit.
A grapheme is a sequence of one or more code points that are displayed as a single, graphical unit that a reader recognizes as a single element of the writing system. For example, both a and ä are graphemes, but they may consist of multiple code points (e.g. ä may be two code points, one for the base character a followed by one for the diaeresis; but there's also an alternative, legacy, single code point representing this grapheme). Some code points are never part of any grapheme (e.g. the zero-width non-joiner, or directional overrides).
A glyph is an image, usually stored in a font (which is a collection of glyphs), used to represent graphemes or parts thereof. Fonts may compose multiple glyphs into a single representation, for example, if the above ä is a single code point, a font may choose to render that as two separate, spatially overlaid glyphs. For OTF, the font's GSUB and GPOS tables contain substitution and positioning information to make this work. A font may contain multiple alternative glyphs for the same grapheme, too.
Outside the Unicode standard a character is an individual unit of text composed of one or more graphemes. What the Unicode standard defines as "characters" is actually a mix of graphemes and characters. Unicode provides rules for the interpretation of juxtaposed graphemes as individual characters.
A Unicode code point is a unique number assigned to each Unicode character (which is either a character or a grapheme).
Unfortunately, the Unicode rules allow some juxtaposed graphemes to be interpreted as other graphemes that already have their own code points (precomposed forms). This means that there is more than one way in Unicode to represent a character. Unicode normalization addresses this issue.
A glyph is the visual representation of a character. A font provides a set of glyphs for a certain set of characters (not Unicode characters). For every character, there is an infinite number of possible glyphs.
A Reply to Mark Amery
First, as I stated, there is an infinite number of possible glyphs for each character so no, a character is not "always represented by a single glyph". Unicode doesn't concern itself much with glyphs, and the things it defines in its code charts are certainly not glyphs. The problem is that neither are they all characters. So what are they?
Which is the greater entity, the grapheme or the character? What does one call those graphic elements in text that are not letters or punctuation? One term that springs quickly to mind is "grapheme". It's a word that precisely conjure up the idea of "a graphical unit in a text". I offer this definition: A grapheme is the smallest distinct component in a written text.
One could go the other way and say that graphemes are composed of characters, but then they would be called "Chinese graphemes", and all those bits and pieces Chinese graphemes are composed of would have to be called "characters" instead. However, that's all backwards. Graphemes are the distinct little bits and pieces. Characters are more developed. The phrase "glyphs are composable", would be better stated in the context of Unicode as "characters are composable".
Unicode defines characters but it also defines graphemes that are to be composed with other graphemes or characters. Those monstrosities you composed are a fine example of this. If they catch on maybe they'll get their own code points in a later version of Unicode ;)
There's a recursive element to all this. At higher levels, graphemes become characters become graphemes, but it's graphemes all the way down.
A Reply to T S
Chapter 1 of the
standard states: "The Unicode character encoding treats alphabetic characters,
ideographic characters, and symbols equivalently, which means they can be used
in any mixture and with equal facility". Given this statement, we should be
prepared for some conflation of terms in the standard. Sometimes the proper
terminology only becomes clear in retrospect as a standard develops.
It often happens in formal definitions of a language that two fundamental
things are defined in terms of each other. For example, in
XML an element is defined as a starting tag
possibly followed by content, followed by an ending tag. Content is defined in
turn as either an element, character data, or a few other possible things. A
pattern of self-referential definitions is also implicit in the Unicode
standard:
A grapheme is a code point or a character.
A character is composed from a sequence of one or more graphemes.
When first confronted with these two definitions the reader might object to the
first definition on the grounds that a code point is a character, but
that's not always true. A sequence of two code points sometimes encodes a
single code point under
normalization, and that
encoded code point represents the character, as illustrated in
figure 2.7. Sequences of
code points that encode other code points. This is getting a little tricky and
we haven't even reached the layer where where character encoding schemes such
as UTF-8 are used to
encode code points into byte sequences.
In some contexts, for example a scholarly article on
diacritics, and individual
part of a character might show up in the text by itself. In that context, the
individual character part could be considered a character, so it makes sense
that the Unicode standard remain flexible as well.
As Mark Avery pointed out, a character can be composed into a more complex
thing. That is, each character can can serve as a grapheme if desired. The
final result of all composition is a thing that "the user thinks of as a
character". There doesn't seem to be any real resistance, either in the
standard or in this discussion, to the idea that at the highest level there are
these things in the text that the user thinks of as individual characters. To
avoid overloading that term, we can use "grapheme" in all cases where we want
to refer to parts used to compose a character.
At times the Unicode standard is all over the place with its terminology. For
example, Chapter 3
defines UTF-8 as an "encoding form" whereas the glossary defines "encoding
form" as something else, and UTF-8 as a "Character Encoding Scheme". Another
example is "Grapheme_Base" and "Grapheme_Extend", which are
acknowledged to be
mistakes but that persist because purging them is a bit of a task. There is
still work to be done to tighten up the terminology employed by the standard.
The Proposal for addition of COMBINING GRAPHEME
JOINER got it
wrong when it stated that "Graphemes are sequences of one or more encoded
characters that correspond to what users think of as characters." It should
instead read, "A sequence of one or more graphemes composes what the user
thinks of as a character." Then it could use the term "grapheme sequence"
distinctly from the term "character sequence". Both terms are useful.
"grapheme sequence" neatly implies the process of building up a character from
smaller pieces. "character sequence" means what we all typically intuit it to
mean: "A sequence of things the user thinks of as characters."
Sometimes a programmer really does want to operate at the level of grapheme
sequences, so mechanisms to inspect and manipulate those sequences should be
available, but generally, when processing text, it is sufficient to operate on
"character sequences" (what the user thinks of as a character) and let the
system manage the lower-level details.
In every case covered so far in this discussion, it's cleaner to use "grapheme"
to refer to the indivisible components and "character" to refer to the composed
entity. This usage also better reflects the long-established meanings of both
terms.

Is there a unicode range that is a copy of the first 128 characters?

I would like to be able to put and other characters into a text without it being interpreted by the computer. So was wondering is there a range that is defined as mapping to the same glyphs etc as the range 0-0x7f (the ascii range).
Please note I state that the range 0-0x7f is the same as ascii, so the question is not what range maps to ascii.
I am asking is there another range that also maps to the same glyphs. I.E when rendered will look the same. But when interpreted may be can be seen as a different code.
so I can write
print "hello "world""
characters in bold avoid the 0-0x7f (ascii range)
Additional:
I was meaning homographic and behaviourally, well everything the same except a different code point. I was hopping for the whole ascii/128bit set, directly mapped (an offset added to them all).
The reason: to avoid interpretation by any language that uses some of the ascii characters as part of its language but allows any unicode character in literal strings e.g. (when uft-8 encoded) C, html, css, …
I was trying to retro-fix the idea of “no reserved words” / “word colours” (string literals one colour, keywords another, variables another, numbers another, etc) so that a string literal or variable-name(though not in this case) can contain any character.
I interpret the question to mean "is there a set of code points which are homographic with the low 7-bit ASCII set". The answer is no.
There are some code points which are conventionally rendered homographically (e.g. Cyrillic upparcase А U+0410 looks identical to ASCII 65 in many fonts, and quite similar in most fonts which support this code point) but they are different code points with different semantics. Similarly, there are some code points which basically render identically, but have a specific set of semantics, like the non-breaking space U+00A0 which renders identically to ASCII 32 but is specified as having a particular line-breaking property; or the RIGHT SINGLE QUOTATION MARK U+2019 which is an unambiguous quotation mark, as opposed to its twin ASCII 39, the "apostrophe".
But in summary, there are many symbols in the basic ASCII block which do not coincide with a homograph in another code block. You might be able to find homographs or near-homographs for your sample sentence, though; I would investigate the IPA phonetic symbols and the Greek and Cyrillic blocks.
The answer to the question asked is “No”, as #tripleee described, but the following note might be relevant if the purpose is trickery or fun of some kind:
The printable ASCII characters excluding the space have been duplicated at U+FF01 to U+FF5E, but these are fullwidth characters intended for use in CJK texts. Their shape is (and is meant to be) different: hello  world. (Your browser may be unable to render them.) So they are not really homographic with ASCII characters but could be used for some special purposes. (I have no idea of what the purpose might be here.)
Depends on the Unicode standard you use.
In UTF-8, the first 128 characters have the exact ASCII counterparts as code numbers. In UTF-16, the first 128 ASCII characters are between 0x0000 and 0x007F (2 bytes).

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