Short question:
How can setting the _EM_INVALID exception flag on the FPU result in different values?
Long question:
In our project we have turned off floating point exceptions in our Release build, but turned on ZERODIVIDE, INVALID and OVERFLOW using _controlfp_s() in our Debug build. This is in order to catch errors if they are there.
However, we would also like results of numerical calculations (involving optimisation algorithms, matrix inversion, Monte Carlo and all sorts of things) to be consistent between Debug and Release build to make debugging easier.
I would expect that the setting of the exception flags on the FPU should not affect the calculated values - only whether exceptions are thrown or not. But after working backwards through our calculations I can isolate the below code example that shows that there is a difference on the last bit when calling the log() function.
This propagates to a 0.5% difference in the resulting value.
The below code will give the shown program output when adding it to a new solution in Visual Studio 2005, Windows XP and compile in Debug configuration. (Release will give a different output, but that's because the optimiser reuses the result from the first call to log().)
I hope that someone can shed a bit of light on this. Thanks.
/*
Program output:
Xi, 3893f76f, 7.4555176582633598
K, c0a682c7, 7.44466687218
Untouched
x, da8caea1, 0.0014564635732296288
Invalid exception on
x, da8caea2, 0.001456463573229629
Invalid exception off
x, da8caea1, 0.0014564635732296288
*/
#include <float.h>
#include <math.h>
#include <limits>
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
unsigned uMaskOld = 0;
errno_t err;
cout << std::setprecision (numeric_limits<double>::digits10 + 2);
double Xi = 7.4555176582633598;
double K = 7.44466687218;
double x;
cout << "Xi, " << hex << setw(8) << setfill('0') << *(unsigned*)(&Xi) << ", " << dec << Xi << endl;
cout << "K, " << hex << setw(8) << setfill('0') << *(unsigned*)(&K) << ", " << dec << K << endl;
cout << endl;
cout << "Untouched" << endl;
x = log(Xi/K);
cout << "x, " << hex << setw(8) << setfill('0') << *(unsigned*)(&x) << ", " << dec << x << endl;
cout << endl;
cout << "Invalid exception on" << endl;
::_clearfp();
err = ::_controlfp_s(&uMaskOld, 0, _EM_INVALID);
x = log(Xi/K);
cout << "x, " << hex << setw(8) << setfill('0') << *(unsigned*)(&x) << ", " << dec << x << endl;
cout << endl;
cout << "Invalid exception off" << endl;
::_clearfp();
err = ::_controlfp_s(&uMaskOld, _EM_INVALID, _EM_INVALID);
x = log(Xi/K);
cout << "x, " << hex << setw(8) << setfill('0') << *(unsigned*)(&x) << ", " << dec << x << endl;
cout << endl;
return 0;
}
This is not a complete answer, but it is too long for a comment.
I suggest you isolate the code that does the questionable calculations and put it in a subroutine, preferably in a source module that is compiled separately. Something like:
void foo(void)
{
double Xi = 7.4555176582633598;
double K = 7.44466687218;
double x;
x = log(Xi/K);
…Insert output statements here…
}
Then you would call the routine with different settings:
cout << "Untouched:\n";
foo();
cout << "Invalid exception on:\n";
…Change FP state…
foo();
This guarantees that the same instructions are executed in each case, eliminating the possibility that the compiler has for some reason generated separate code for each sequence. The way you have compiled the code, I suspect it is possible the compiler may have used 80-bit arithmetic in one case and 64-bit arithmetic in another, or may have used 80-bit arithmetic generally but converted some result to 64-bit in one case but not another
Once that is done, you can partition and isolate the code further. E.g., try evaluating Xi/K once before any of the tests, storing that in a double, and passing it to foo as a parameter. The tests whether the log call differs depending on the floating-point state. I suspect that is the case, as it is unlikely the division operation would differ.
Another advantage of isolating the code this way is that you could step through it in the debugger to see exactly where behavior diverges. You could step through it, one instruction at a time, with different floating-point states simultaneously in two windows and examine the results at each step to see exactly where the divergence is. If there is no divergence by the time you reach the log call, you should step through that, too.
Incidental notes:
If you know Xi and K are close to each other, it is better to compute log(Xi/K) as log1p((Xi-K)/K). When Xi and K are close to each other, the subtraction Xi-K is exact (has no error), and the quotient has more useful bits (the 1 that we already knew about and some zero bits following it are gone).
The fact that slight changes in your floating-point environment cause a .5% change in your result implies your calculations are very sensitive to error. This suggests that, even if you make your results reproducible, the errors that necessarily exist in floating-point arithmetic cause your result to be inaccurate. That is, the final error will still exist, it just will not be called to your attention by the difference between two different ways of calculating.
It appears in your C++ implementation that unsigned is four bytes but double is eight bytes. So printing the encoding a double by aliasing it to an unsigned omits half of the bits. Instead, you should convert a pointer to the double to a pointer to const char and print sizeof(double) bytes.
Related
I've been trying to take a .txt document with three number entries, read those entries as strings and convert those entries in ints, then put them into an int array, but had no success in doing so and i have no clue as to why. Note that the entries as well as some variable names are pre determined by the assignment, additionally we have to use the std::stoi("string") command, which i am not familiar with nor has any syntax been provided to us (which is especially strange since we are usually not allowed to stray to far from the lecture material)
What I excpected to happen is that the numbers from the .txt file were converted into an array, however what actually happened is that an "unhandled exception" (my apologies if that term does not make sanes we have to programm in our native language) occured and the string library opened itself, marking the error on line 107. The problematic line in my code seems to be "auftraegearray[i++] = std::stoi(MengeanAuftraegen);"
int main()
{
std::fstream Auftraege;
Auftraege.open("Auftraege37.txt", std::ios::out);
Auftraege << "10" << std::endl;
Auftraege << "1" << std::endl;
Auftraege << "20" << std::endl;
Auftraege.close();
int i = 0;
int auftraegearray[4];
std::string MengeanAuftraegen;
Auftraege.open("Auftraege37.txt", std::ios::in);
while (!Auftraege.eof())
{
getline(Auftraege, MengeanAuftraegen);
std::cout << MengeanAuftraegen << std::endl;
auftraegearray[i++] = std::stoi(MengeanAuftraegen);
}
Auftraege.close();
I am working on a final project for a class. This project is to mimic multiple atm's. That is my program already runs. Inside of my main.cpp, I created the threads, for now just two, later on maybe more, They call a class Begin that rand() if customers are going to make a deposit or withdraw and then rand() the amount they are going to use and does this 5 times.
#include "ATM.h"
void main()
{
Begin test1;
test1.manager();
thread first(&Begin::atm, test1);
thread second(&Begin::atm, test1);
first.join();
second.join();
delete resbox::cashbox;
system("pause");
}
I cannot figure out how to suspend my threads created in Main.cpp inside of my observe() function like so:
void watcher::observe()
{
float cash;
if (resbox::cashbox->gettotal() >= resbox::cashbox->getmax())
{
//suspend all other threads
cout << "Please empty cash box it is full! with $"<< resbox::cashbox->gettotal() << endl;
cout << "How much would like to withdraw?" << endl;
cin >> cash;
resbox::cashbox->cashwd(cash);
cout << "This is the amount in the reserve box now is $" << resbox::cashbox->gettotal() << endl;
//resume all other threads
}
if (resbox::cashbox->gettotal() <= 500)
{
//suspend all other threads
cout << "Please fill cashbox it is low, has $" << resbox::cashbox->gettotal() << endl;
cout << "How much would like to add?" << endl;
cin >> cash;
resbox::cashbox->cashdp(cash);
cout << "This is the amount in the reserve box now $" << resbox::cashbox->gettotal() << endl;
//resume all other threads
}
}
Whenever the condition is met for one of the if statements I need to be able to suspend all other threads except the current thread that met the condition. Then after the data is completed before leaving the if statement and observer functions resume all other threads.
I read about the possibility of using SuspendThread, and ResumeThread from here, how to suspend thread. Yet I am having a hard time passing the threads created in main.cpp to the observer function so that I could call those functions. I figured out how to create threads from cplusplus.com, I also notice I could potentially use a mutex locking as refered to from What is the best solution to pause and resume pthreads?
I am using c++ under Microsoft Visual Studio 2015 Community.
This is my first time dealing with threads. For my use which is better, pass the created threads to the observer function, or is there another to pause/suspend and then resume them and how would i do so? Thank you for any advice/help provided.
Currently If I run my program and one of the conditions is met by a thread, the other thread will also meet the same condition and I have to enter the amount to deposit/withdraw twice before the threads continue until each thread has dealt with 5 customers each for a total of 10 customers.
I finally figured out what I needed and what to use thanks to:
Class RWLock
By utilizing this class, inside my project. Then creating a global instance of that class.
Then I added the reader and writer lock and unlocks where it function inside my code the best. Like so:
void Begin::atm() //The main function that makes it easier for threads to
call and run the Program.
{
ATM atm;
int choice, amount;
LARGE_INTEGER cicles;
QueryPerformanceCounter(&cicles);
srand(cicles.QuadPart);
for (int i = 0; i < imax; i++) //mimics a total of 5 customers
{
rw.ReadLock(); //Have to place to read lock here.
choice = rand() % 2; //Randomizes the choice of depositing or withdrawing.
amount = rand() % 5000 + 1; //Randomizes 'the amount of cash that the customers use.
rw.ReadUnlock(); //Read unlock must happen here otherwise it blocks the writers.
rw.WriteLock(); //Must happen here!
if (choice == 0)
{
atm.cashdp(amount);
cout << "\tCustomer depositing $" << amount << endl;
}
else if (choice == 1)
{
atm.cashwd(amount);
cout << "\tCustomer withdrawing $" << amount << endl;
}
else
//error checker against the randomizer for the choice of depsoiting or withdrawing.
cout << "error rand creating wrong number" << endl;
rw.WriteUnlock(); //Must Happen here!
Sleep(5000); // Sleeps the program between customer usage to mimic actual use.
}
}
I'm learning about the static cast command so I made this simple program. The two numbers being divided are Integers so I used a float cast to force it to do floating point division, however when I run the program the result is Integer division with the decimal being truncated. I am coding in visual c++ and using Visual Studio 2013.
Thanks for any help :)
void PrintAnwser(Fraction Fract)
{
using namespace std;
float Anwser = static_cast<float>(Fract.firstNumber / Fract.secondNumber);
cout << "The result of " << Fract.firstNumber << " " << "Divided by " <<Fract.secondNumber
<< " " << "is " << Anwser << endl;
}
The cast is happening after the (integer) division is completed. You need to cast one of the inputs to a float, so that the division will be floating point:
float Anwser = Fract.firstNumber / static_cast<float>(Fract.secondNumber);
I wrote this code for my class and when i debug it runs but shuts down within seconds i dont know what i'm doing wrong here. I am really new to C++ so.
here is the code:
#include "stdafx.h"
#include<iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
double gallons;
double startmile;
double endmile;
double totalmilestravelled;
cout << "This Program Calculates your vehicle's gas mileage on this trip\n" << endl;
cout << "What is the number of gallons consumed on the trip: ";
cin >> gallons;
cout << "\nWhat was your ending mile?";
cin >> endmile;
cout << "\nWhat was your starting mile?";
cin >> startmile;
totalmilestravelled = endmile-startmile;
double mpg = totalmilestravelled/gallons;
cout << "your gas mileage is: " << mpg << endl;
return 0;
}
and this is the error:
The program '[9848] gasmileage.exe: Native' has exited with code 0 (0x0).
That's not an error. The program exited normally. When you run a program, it executes and exits with an exit code specified by the program. In this case you return 0, so the program exits with code 0. If you want the program to "pause" to allow you to see the result of the program before it closes, add this just before the return statement:
cin.ignore(128, '\n');
cin.get();
The first line discards newlines that were left over in the standard input. Don't worry about this too much until you learn more about the input stream, but you need to do this if you are attempting to read a string after reading numeric input from the user. The second line will prompt the user for some input (push return). You don't care what the input is, and you aren't going to do anything with the input. You just want to force the program to wait for user input so that you can see what's going on before continuing with the program (which in this case the program immediately exit).
Think about programs that say "Press any key." It's the same thing we're doing here. Giving the user a moment to view the output.
I have a function in my program that outputs a data structure that consists of three doubles in two formats, one text and one binary.
When I run the program in debug and release modes, I end up with different binary outputs but identical text outputs. What is going on?
Here is the binary output code:
void outputPoints(xyz* points, string description, int length, param parameters)
{
stringstream index;
index.str("");
index << setw( 3 ) << setfill( '0' ) << parameters.stage;
string outputName = parameters.baseFileName + " " + index.str() + " " + description + ".bin"; // create file name
ofstream output; // create output object
cout << "Output " << outputName.c_str() << "...";
output.open(outputName.c_str(), std::ios::binary | std::ios::out); // open or create file for output
output.write(reinterpret_cast<char*>(points), (sizeof(xyz) * length));
output.close(); // close output object
cout << "done" << endl;
}
The debug build usually initializes variables with some patterns. Usually data allocated has the content CDCD, deleted objects are overwritten with FEEE. The CDCD pattern is overwritten when you initialize your variables. The release build doesn't initiliaze with these patterns.
It's worth to check your program for uninitialized variables. You can define a Dump function that just prints the (fist few bytes of) the suspected variables.
I don't know whether you got a solution for your issue and I did not look at your code.
I had the same issue because I was adding unsigned char and unsigned short and saving into unsigned short. I changed all variables to unsigned short and the issue was solved.