How do I include the Livecode Message Box in my stack? - livecode

I have a stack which was originally built in Hypercard then migrated to Metacard. Obviously, it has expanded greatly over that time. Some core features broke when I tried to migrate to Runrev which is why I've waited till now to finally do that. I'm keeping it as a stack rather than an exe so I can save changes to it. I've built a standalone player to launch it and that is working. I've included the revmessagebox.rev stack in the Standalone Stack settings. This does add it but, incorrectly. I can put messages to it from my stack but, it won't run commands and it's missing all it's icons. I'm also included the revimagelibrary.rev and revtools.rev stacks in the hopes of fixing this but, no dice. I was also hoping that including revimagelibrary.rev would get my old Metacard icons to display but, no dice. I appreciate any help I can get on this.
Rich

I don't think you can. The message box is part of the IDE and requires the development environment to run. When you build a standalone your scripts etc are compiled and an interpreter for commands is no longer present.
To replicate it in a standalone you could use a simple window with a field to accept text and would require you passing the text entered to a "Do" command. The other functions present with the message box (accessed via the icons you mentioned) are also development tools and don't make much sense in a standalone.

The message box is not only integrated into the IDE, the engine also has hooks that directly support it. I'm not sure those hooks are included with the engine that is built into a standalone, so even if you adapt the existing message box for your standalone it still may not work correctly.
The solution, as others have said, is to build your own stack that functions as a pseudo-message box. It is easy to display messages in your own stack, and pretty easy to execute simple commands using the "do" command. It is somewhat more difficult to execute complex or multi-line commands. But I agree with Dunbarx that I'd assess the need for such a thing if you are planning this standalone for distribution. It's a non-standard interface element.

What James said. But note that though the msg box is indeed integral to the IDE, it is still just a stack, and that stack can be replicated to whatever extent you need.
That said, the msg box is usually used as a development tool, to test short scripts (usually one-liners), to get or set property values quickly, as a simple calculator, that sort of stuff. If you need that sort of functionality, you should probably integrate it more comprehensively into the structure of your project.
Craig Newman

Related

How to protect my script from copying and modifying in it?

I created expect script for customer and i fear to customize it like he want without returning to me so I tried to encrypt it but i didn't find a way for it
Then I tried to convert it to excutable but some commands was recognized by active tcl like "send" command even it is working perfectly on red hat
So is there a way to protect my script to be reading?
Thanks
It's usually enough to just package the code in a form that the user can't directly look inside. Even the smallest of speed-bump stops them.
You can use sdx qwrap to parcel your script up into a starkit. Those are reasonably resistant to random user poking, while being still technically open (the sdx tool is freely available, after all). You can convert the .kit file it creates into an executable by merging it with a packaged runtime.
In short, it's basically like this (with some complexity glossed over):
tclkit sdx.kit qwrap myapp.tcl
tclkit sdx.kit unwrap myapp.kit
# Copy additional assets into myapp.vfs if you need to
tclkit sdx.kit wrap myapp.exe -runtime C:\path\to\tclkit.exe
More discussion is here, the tclkit runtimes are here, and sdx itself can be obtained in .kit-packaged form here. Note that the runtime you use to run sdx does not need to be the same that you package; you can deploy code for other platforms than the one you are running from. This is a packaging phase action, not a compilation or linking.
Against more sophisticated users (i.e., not Joe Ordinary User) you'll want the Tcl Compiler out of the ActiveState TclDevKit. It's a code-obscurer formally (it doesn't actually improve the performance of anything) and the TDK isn't particularly well supported any more, but it's the main current solution for commercial protection of Tcl code. I'm on a small team working on a true compiler that will effectively offer much stronger protection, but that's not yet released (and really isn't ready yet).
One way is to store the essential code running in your server as back-end. Just give the user a fron-end application to do the requests. This way essential processes are on your control, and user cannot access that code.

Anjuta/Glade Tutorials or Better IDE?

I am attempting to develop a GUI application for Tails. I'm doing the initial development on Debian 8 since development directly in Tails can be a pain.
I started out using Anjuta, but the documentation is essentially non-existent. The Anjuta website has nothing at all about how Glade is integrated or how to use it. I can't even track down documentation on how to change the main window title. The only tutorial I found has you start a project and build it using the default files that are generated for a GTKmm project.
Is there a good book or online tutorial out there for doing GUI development in Anjuta?
This is maybe not a complete answer, but it's too large to put in as a comment. I use Anjuta fairly regularly, but I share your feeling about the missing documentation (which is, by the way, not unique for Anjuta). I appreciate Anjuta (and Glade) very much, so don't take the following as criticisms on either program.
I would recommend you consider using PyGTK for GUI creation. It is a lot more productive. You can design the GUI in Glade - exactly the same way you would do for C/C++ - and then implement the code in Python, which you can also edit and manage from Anjuta. There are plenty of code examples, for example on the nullege code search engine.
About the work flow in Anjuta (for C/C++). It is based mainly on the Autotools system, so you should really read up a little on make, Makefile, and related tools. Though in principle Anjuta manages this, you will, sooner or later hit a problem, and some knowledge about Autotools will help you a long way (also this tutorial or this one. This slide series is interesting - probably because it is more graphical. There are even some video tutorials, like this one.).
There is no real necessity to use Glade from inside Anjuta. In fact, Glade has passed a long process distancing itself from 'code generation'. It now only contains an XML generator, which can be called separately. I find the screen space left for Glade inside Anjuta insufficient for comfortable work anyway.
So, in conclusion: If you mainly need a GUI, consider Python + Gtk. If you do need C or C++, Anjuta is a great IDE, but look at Gtk Development examples (like this one). Following those, the use of Anjuta should be a lot clearer.
EDIT:
Very useful answer. I have some underlying legacy code that has to be
C++. Is there a way to mix Python and C++ in Anjuta, or do you know of
any guideposts or tutorials for such?
You can open a C++ project in Anjuta - maybe even import you legacy code directly as a Makefile project. You can also add new files to your C/C++ project and create them as Python files. I've never tried to do that though, and I'm not sure how Anjuta would treat them, for example, in the Makefile(s). I don't have large projects mixing languages at the moment, but for small projects, I like 'Geany', because it doesn't get in the way. You do have to maintain the Makefiles manually.

Using the GHC API to do a "dry run" of code compilation

I'm working on a fairly simple text-editor for Haskell, and I'd like to be able to highlight static errors in code when the user hits "check."
Is there a way to use the GHC-API to do a "dry-run" of compiling a haskell file without actually compiling it? I'd like to be able to take a string and do all the checks of normal compilation, but without the output. The GHC-API would be ideal because then I wouldn't have to parse command-line output from GHC to highlight errors and such.
In addition, is it possible to do this check on a string, instead of on a file? (If not, I can just write it to a temp file, which isn't terribly efficient, but would work).
If this is possible, could you provide or point me to an example how how to do this?
This question ask the same thing, but it is from three years ago, at which time the answer was "GHC-API is new and there isn't good documentation yet." So my hope is that the status has changed.
EDIT: the "dry-run" restriction is because I'm doing this in a web-based setting where compilation happens server side, so I'd like to avoid unnecessary disk reads/write every time the user hits "check". The executable would just get thrown away anyways, until they had a version ready to run.
Just to move this to an answer, this already exists as ghc-mod, here's the homepage. This already has frontends for Emacs, Sublime, and Vim so if you need examples of how to use it, there are plenty. In essence ghc-mod is just what you want, a wrapper around the GHC API designed for editors.

Will writing C in both Windows and Linux cause compiling problems?

I work from 2 different machines. One is Windows and the other is Linux. If I alternately work on the same project but switch between both OSes, will I eventually run into compiling errors? I ask because maybe there are standards supported by one but not by the other.
That question is a pretty broad one and it depends, strictly speaking, on your tool chain. If you were to use the same tool chain (e.g. GCC/MinGW or Clang), you'd be minimizing the chance for this class of errors. If you were to use Visual Studio on Windows and GCC or Clang on the Linux side, you'd run into more issues alone because some of the headers differ. So once your program leaves the realm of strict ANSI C (C89) you'll be on your own.
However, if you aren't careful you may run into a lot of other more profane errors, such as the compiler on Linux choking on the line endings if you didn't tell your editor on the Windows side to use these.
Ah, and also keep in mind that if you want to actually cross-compile, GCC may be the best choice and therefore the first part I mentioned in my answer becomes a moot point. GCC is a proven choice on both ends. And given your question it's unlikely that you are trying to write something like a kernel mode driver - which would be fundamentally different.
That may be only if your application use some specific API.
It is entirely possible to write code that works on both platforms, with no issues to compile the code. It is, however, not without some difficulties. Compilers allow you to use non-standard features in the compiler, and it's often hard to do more fancy user interfaces (even if it's still just text) because as soon as you start wanting to do more than "read a line of text as it is entered in a shell", it's into "non-standard" land.
If you do find yourself needing to do more than what the standard C library can do, make sure you isolate those parts of the code into a separate file (or a couple of files, one for Linux/Unix style systems and one for Windows systems).
Using the same compiler (gcc) would help avoiding problems with "compiler B doesn't compile code that works fine in compiler A".
But it's far from an absolute necessity - just make sure you compile the code on both platforms and with all of your "suppoerted" compilers often enough that you haven't dug a very deep hole that is hard to get out of before you discover that "it's not working on the other system". It certainly helps if you have (at least) a virtual machine running the other OS, so you can easily try both variants.
Ideally, you want to set up an automated system, such that when you change the code [and feel that the changes are "complete"], it automatically gets built on both platforms and all compilers you want to use. And if possible, also automatically tested!
I would also seriously consider using version control - that way, when something breaks on one or the other side, you can go back and look at what the code looked like before it stopped working, and (hopefully) find the reason it broke much quicker than "Hmm, I think it's the change I made to foo.c, lets take that out... No, not that one, ok how about the change here..." - at least with version control, you can say "Ok, so version 1234 doesn't work, let's try version 1220 - ok, that works. Now try 1228, still works - so change between 1229 and 1234 - try 1232, ah, it's broken..." No editing files and you can still go to any other version you like with very little difficulty. I have used Mercurial quite a bit, git a little bit, some subversion, and worked on a project in Perforce for a few years. All of these are good - personally, I think I prefer mercurial.
As a side-effect: Most version control systems also deal with filename and line endings in the saner way than doing this manually.
If you combine your version control system with a "automated build and test-system", such as Jenkins, you can get everything very automated. Jenkins is free and runs on both Windows and Linux, and you can use it to automatically build and test your code as and when you submit the code to the version control system.
It will not create a problem until you recompile the source code in the respective OS. If you wanna run your compiled file generated by windows(.exe or .obj), into linux or vice-versa then it will definitely create a problem and wont be possible. But you can move you source code (file with extension .c/.c++) into any of the os. And sometimes it also create problems with different header files, so take care of that also. Best practice is to use single OS for you entire project, avoid multiple os until it is extremely necessary.

Is there any good build tool that stays out of my way?

As the title says, I want to have a build tool that quite much stays out of my way.
I would rather want to specify rules, rather than steps in the build process. I wan to say that I want a binary file with a name placed in the root directory of my project, .o files should go in an obj/tmp dir and the source is in the Source-directory.
I do NOT want to tell it that it is this'n'that file as I keep adding new files rather quickly, it should just scan the source directory (and its subdirectories) looking for Ragel (.rl) and C++ code (.cxx) and doing what's necessary to make all into an executable.
I have looked into many tools, like auto{make,conf,header} (Did not really like that I placed the files it wanted in a subdir of project root, eclipse did not like that either), CMake (Seems like I have to add all source-files myself, and is quite much a variation of autotools in my eyes). I have also read about ant, maven (I am also allergic against XML, it's a good format to serialize data for applications, not so much for humans. I would prefer YAML) and others on WikiPedia. And I have seen tools which seems good but which require to be set up as a webserver which is kinda overkill.
Also, I really need the ability to be able to work offline without internet connection!.
Right now it seems like the best option is to make a little script that finds all .cxx files and write an Unity.cxx and builds that one with G++, which probably is quite fast but to much an ugly hack, I guess.
Bonus Points:
Fast builds
Ability to type build test-1 or something and it will build and directly run test-1
Multi-core builds (i.e. faster builds)
Does really not interrupt my train of thought
CMake is great. It's free, cross-platform, and reasonably well documented. It supports "out of source builds", meaning none of the build files are placed in the source directory. That makes source control a bit easier. It can be set up to find new files (globbing). Fast?...It generates make files...after that it's up to your compiler. Multicore...again, more a function of the compiler. I've used CMake on Windows, Linux, and Mac...it just works.
Another that I haven't tried but have read about and plan to test is premake... http://industriousone.com/sample-script
cake from CoffeeScript is quite good, and I'm writing a similar tool using Lua myself.
CMake and premake Ain't build/maketools, they are build/make-descriptor generators; which may fit a large number of projects that ain't changing too much. But not for project where rapid prototyping is a key.
Right now, I'm doing a project where the browser updates when you hit the save-button in your text editor; You do not need to go to the browser and hit F5 (Which would cause a small delay while the browser load in everything again, and you would most likely loose the state of the page, like say that you have an menu open, and wish to tweak the look of the menu. You would be forced to navigate there again in your RIA).

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