I am trying to use socket.io to connect my unity3d program with node.js server.
Using the UnitySocketIO, I succeeded the connection between the client and server.
However, On or Emit method does not work.
Can someone help me with this problem?
void Start () {
string socketUrl = "http://127.0.0.1:50122";
Debug.Log("socket url: " + socketUrl);
this.socket = new Client(socketUrl);
this.socket.Opened += this.SocketOpened;
this.socket.Message += this.SocketMessage;
this.socket.SocketConnectionClosed += this.SocketConnectionClosed;
this.socket.Error += this.SocketError;
this.socket.Connect();
}
private void SocketOpened (object sender, EventArgs e) {
Debug.Log("socket opened"); // i got this message
this.socket.On ("message", (data) => {
Debug.Log ("message : " + data);
});
this.socket.Emit("join", "abc");
Debug.Log("Emit done"); // i got this message
}
....
io.sockets.on('connection', function (socket) {
console.log('connect'); // i got this message
socket.emit('message', 'Hello World!');
socket.on('join', function (id) {
console.log('client joined with id ' + id);
socket.emit('message', 'Hello ' + id);
});
});
Your event probably attached in wrong order, try like this:
void Start() {
string socketUrl = "http://127.0.0.1:50122";
Debug.Log("socket url: " + socketUrl);
this.socket = new Client(socketUrl);
this.socket.Opened += this.SocketOpened;
this.socket.Message += this.SocketMessage;
this.socket.SocketConnectionClosed += this.SocketConnectionClosed;
this.socket.Error += this.SocketError;
this.socket.On("message", (data) => {
Debug.Log("message: " + data);
});
this.socket.Connect();
}
And for node:
io.sockets.on('connection', function(socket) {
console.log('client connected');
socket.emit('message', 'Hello World!');
});
As well do not allow client to decide own ID, as it is "hackable" in most cases. Only server should make important decisions and not client.
Related
Hello I'm trying to create a chat application, I googled around and I got some issues on this step. Would appreciate some help...
Server.js
var express = require("express");
var app = express();
var http = require("http").createServer(app);
var io = require("socket.io")(http);
var users = [];
io.on("connection", function (socket) {
console.log("User connected", socket.id);
socket.on("user_connected", function (username) {
users[username] = socket.id;
io.emit("user_connected", username);
});
socket.on("send_message", function (data) {
var socketId = users[data];
io.to(socketId).emit("new_message", data);
console.log(data);
});
});
http.listen(3000, function () {
console.log("Server Started");
});
chat.php
function sendMessage(){
var message = document.getElementById("message").value;
io.emit("send_message", {
sender: sender,
message: message
});
return false;
}
io.on("new_message", function (data) {
console.log(data);
//var html = "";
//html += "<li>" + data.sender + " says: " + data.message + "</li>";
//document.getElementById("messages").innerHTML += html;
});
So my problem is happening in chat.php where my console.log(data) isn't shown, however the data is shown in server.js. Why is this currently not working?
From what you said earlier it's possible that you make it more complicated than it actually is. No need to change anything in chat.php, however instead of creating the variable socketId you could just emit the data immediately like this:
io.on("connection", function (socket) {
console.log("User connected", socket.id);
socket.on("user_connected", function (username) {
users[username] = socket.id;
io.emit("user_connected", username);
});
socket.on("send_message", function (data) {
io.emit("new_message", data);
});
});
I was using net module to build a simple server/client example. The client side just send a simple message after connection is built, and server side didn't do anything but just print some log, but after that I found the data event in client side got triggered, and the data received is the data it send to the server (but server didn't write anything to client).
Client.js:
var net = require('net');
var port = 3540;
var hostName = "127.0.0.1";
var client = new net.Socket();
client.connect(port, hostName, function() {
console.log("Connected to the remote host: " + hostName + ":" + port);
client.write("hello,world");
client.end();
});
var bytesReceived = 0;
client.on('data', function(data) {
bytesReceived += data.length;
console.log('Received bytes: ' + data.length + ', total bytes received: ' + bytesReceived);
console.log(data.toString())
})
client.on('error', function(error) {
console.log(error);
client.destroy();
});
client.on('close', function() {
console.log('Closed connection');
})
server.js:
var net = require('net');
port = 3540;
var log = function(who, what) {
return function() {
var args = Array.prototype.slice.call(arguments);
console.log('[%s on %s]', who, what, args);
};
};
var count = 0
var echo = function (socket) {
socket.on('end', function() {
console.log('recevied a FIN packet');
socket.end();
});
socket.on('data', function(data) {
console.log(count + ': received bytes: ' + data.length);
count++;
});
socket.on('error', function(error) {
console.log(error);
socket.destroy();
});
socket.on('close', function() {
console.log('connection has been closed!');
});
socket.pipe(socket);
}
var server = net.createServer(echo);
server.listen(port); // port or unix socket, cannot listen on both with one server
server.on('listening', function() {
var ad = server.address();
if (typeof ad === 'string') {
console.log('[server on listening] %s', ad);
} else {
console.log('[server on listening] %s:%s using %s', ad.address, ad.port, ad.family);
}
});
server.on('connection', function(socket) {
server.getConnections(function(err, count) {
console.log('%d open connections!', count);
});
});
server.on('close', function() { console.log('[server on close]'); });
server.on('err', function(err) {
console.log(err);
server.close(function() { console.log("shutting down the server!"); });
});
After that the client print out:
Connected to the remote host: 127.0.0.1:3540
Received bytes: 11, total bytes received: 11
hello,world
Closed connection
but server didn't write anything to client
It does:
socket.pipe(socket)
This will echo the data received from the client (represented by socket) back to the client.
I am new to node.js and would like to connect to a TCP socket. For this I am using the net module.
My idea was to wrap the connect sequence into a function then on the 'close' event, attempt a reconnection. Not that easy apparently.
function conn() {
client.connect(HOST_PORT, HOST_IP, function() {
startSequence();
})
}
client.on('close', function(e) {
log('info','Connection closed! -> ' + e)
client.destroy();
setTimeout(conn(),1000);
});
So when the remote host is closed, I see my logs comming through, howere what seems to be happening is that as soons as the remote host comes online ALL the previous attempts start to get processed - if that makes sense. If you look at client.connect, there is a function called startSequence that sends some data that "iniates" the connection from the remote server side. When the server goes offline and I start reconnecting all the failed attempts from before seem to have been buffered and are all sent together when the server goes online.
I have tried the code from this Stackoverflow link as well to no avail (Nodejs - getting client socket to try again after 5 sec time out)
client.connect(HOST_PORT, HOST_IP, function() {
pmsStartSequence();
})
// Add a 'close' event handler for the client socket
client.on('close', function(e) {
log('debug','connection closed -> ' + e)
client.setTimeout(10000, function() {
log('debug', 'trying to reconnect')
client.connect(HOST_PORT, HOST_IP, function() {
pmsStartSequence();
})
})
});
Is there any advice on how I can reconnect a socket after failure?
Inspired from the other solutions, I wrote this, it's tested, it works !
It will keep on trying every 5 sec, until connection is made, works if it looses connection too.
/* Client connection */
/* --------------------------------------------------------------------------------- */
const client = new net.Socket()
var intervalConnect = false;
function connect() {
client.connect({
port: 1338,
host: '127.0.0.1'
})
}
function launchIntervalConnect() {
if(false != intervalConnect) return
intervalConnect = setInterval(connect, 5000)
}
function clearIntervalConnect() {
if(false == intervalConnect) return
clearInterval(intervalConnect)
intervalConnect = false
}
client.on('connect', () => {
clearIntervalConnect()
logger('connected to server', 'TCP')
client.write('CLIENT connected');
})
client.on('error', (err) => {
logger(err.code, 'TCP ERROR')
launchIntervalConnect()
})
client.on('close', launchIntervalConnect)
client.on('end', launchIntervalConnect)
connect()
The problem is where you set the on-connect callback.
The doc of socket.connect() says:
connectListener ... will be added as a listener for the 'connect' event once.
By setting it in socket.connect() calls, every time you try reconnecting, one more listener (a one-time one), which calls startSequence(), is attached to that socket. Those listeners will not be fired until reconnection successes, so you got all of them triggered at the same time on a single connect.
One possible solution is separating the connect listener from socket.connect() calls.
client.on('connect', function() {
pmsStartSequence();
});
client.on('close', function(e) {
client.setTimeout(10000, function() {
client.connect(HOST_PORT, HOST_IP);
})
});
client.connect(HOST_PORT, HOST_IP);
My solution:
var parentHOST = '192.168.2.66';
var parentPORT = 9735;
var net = require('net');
var S = require('string');
var parentClient = new net.Socket();
var parentActive = false;
var startParentClient = function () {
parentClient = new net.Socket();
parentActive = false;
parentClient.connect(parentPORT, parentHOST, function() {
console.log('Connected ' + cluster.worker.id + ' to parent server: ' + parentHOST + ':' + parentPORT);
parentActive = true;
});
parentClient.on('error', function() {
parentActive = false;
console.log('Parent connection error');
});
parentClient.on('close', function() {
parentActive = false;
console.log('parent connection closed');
setTimeout(startParentClient(), 4000);
});
}
If is necessary connect:
if (!S(parentHOST).isEmpty() && !S(parentPORT).isEmpty()) {
startParentClient();
}
As mentioned multiple times in the comments, you need to use .removeAllListeners() before trying to reconnect your client to the server in order to avoid having multiple listeners on the same event.
The code below should do the trick
Note that I try to reconnect the client after the close and end events because these two events can be fired in different orders after closing a connection
const net = require("net")
let client = new net.Socket()
function connect() {
console.log("new client")
client.connect(
1337,
"127.0.0.1",
() => {
console.log("Connected")
client.write("Hello, server! Love, Client.")
}
)
client.on("data", data => {
console.log("Received: " + data)
})
client.on("close", () => {
console.log("Connection closed")
reconnect()
})
client.on("end", () => {
console.log("Connection ended")
reconnect()
})
client.on("error", console.error)
}
// function that reconnect the client to the server
reconnect = () => {
setTimeout(() => {
client.removeAllListeners() // the important line that enables you to reopen a connection
connect()
}, 1000)
}
connect()
I use the following code to achieve reconnection with node.js. I am not a Javascript expert so I guess it can be improved but it nevertheless works fine for me.
I hope this could help.
Best.
//----------------------------------------------------------------//
// SocketClient //
//----------------------------------------------------------------//
var net = require('net');
var SocketClient = function(host, port, data_handler, attempt)
{
var node_client;
var attempt_index = (attempt ? attempt : 1);
this.m_node_client = new net.Socket();
node_client = this.m_node_client;
this.m_node_client.on('close', function()
{
var new_wrapper = new SocketClient(host, port, data_handler, attempt_index + 1);
node_client.destroy();
new_wrapper.start();
});
this.m_node_client.on('data', data_handler);
this.m_node_client.on('error', function(data)
{
console.log("Error");
});
this.start = function()
{
this.m_node_client.connect(port, host, function()
{
console.log('Connected ' + attempt_index);
});
};
};
//----------------------------------------------------------------//
// Test //
//----------------------------------------------------------------//
var test_handler = function(data)
{
console.log('TestHandler[' + data + ']');
};
var wrapper = new SocketClient('127.0.0.1', 4000, test_handler);
wrapper.start();
I have tried re-using the same socket connection, by using this:
const s = net.createConnection({port});
s.once('end', () => {
s.connect({port}, () => {
});
});
that didn't work, from the server-side's perspective. If the client connection closes, it seems like a best practice to create a new connection:
const s = net.createConnection({port});
s.once('end', () => {
// create a new connection here
s = net.createConnection(...);
});
sad but true lulz.
Following this:
//
// Simple example of using net.Socket but here we capture the
// right events and attempt to re-establish the connection when
// is is closed either because of an error establishing a
// connection or when the server closes the connection.
//
// Requires
const net = require('net');
// Create socket
const port = 5555;
const host = '127.0.0.1';
const timeout = 1000;
let retrying = false;
// Functions to handle socket events
function makeConnection () {
socket.connect(port, host);
}
function connectEventHandler() {
console.log('connected');
retrying = false;
}
function dataEventHandler() {
console.log('data');
}
function endEventHandler() {
// console.log('end');
}
function timeoutEventHandler() {
// console.log('timeout');
}
function drainEventHandler() {
// console.log('drain');
}
function errorEventHandler() {
// console.log('error');
}
function closeEventHandler () {
// console.log('close');
if (!retrying) {
retrying = true;
console.log('Reconnecting...');
}
setTimeout(makeConnection, timeout);
}
// Create socket and bind callbacks
let socket = new net.Socket();
socket.on('connect', connectEventHandler);
socket.on('data', dataEventHandler);
socket.on('end', endEventHandler);
socket.on('timeout', timeoutEventHandler);
socket.on('drain', drainEventHandler);
socket.on('error', errorEventHandler);
socket.on('close', closeEventHandler);
// Connect
console.log('Connecting to ' + host + ':' + port + '...');
makeConnection();
function createServer() {
const client = new net.Socket();
client.connect(HOST_PORT, HOST_IP, function() {
console.log("Connected");
state = 1 - state;
client.write(state.toString());
});
client.on("data", function(data) {
console.log("Received: " + data);
//client.destroy(); // kill client after server's response
});
client.on("close", function() {
console.log("Connection closed");
//client.connect()
setTimeout(createServer, 2000);
});
}
createServer();
Helo,
i create API in Windows Azure Mobile service, In this api script i have function to connect the other service. I have problem how to return value or stop executable my script when i have good answer from service. Function process.exit(1), don't work.
function function1(item,response) {
var buf ='';
var net = require('net');
var HOST = 'xxxx.xxxx.xxxx.xxxx';
var PORT = xxx;
var client = new net.Socket();
client.setTimeout(100000, function() {
console.log("Timeout");
response.send(500, "Timeout");
});
client.connect(PORT, HOST, function() {
client.write(item + "\n");
client.on('data', function(data) {
buf = buf + data.toString('utf-8');
});
client.on('close', function() {
});
client.on('end', function() {
if (buf.length > 1) {
var result = JSON.parse(buf);
//if resulr.Aviable is true the functios should return result or send result and stop execiuting script
if ( result.Avaiable) {
response.send(200, result);
//now i wont't to respond answer to client or return my value(result)
console.log('Send data');
}
}
client.destroy();
});
});
}
One alternative is to have a flag which indicates whether a response has been sent or not. This way, when the first of the alternatives is reached, you can set the flag to true (possibly clearing the timeout so it doesn't linger more than it needs) and in all cases check whether the flag has been set before returning the response. Something along the lines of the code below:
function function1(item,response) {
var buf = '';
var net = require('net');
var HOST = 'xxxx.xxxx.xxxx.xxxx';
var PORT = xxx;
var client = new net.Socket();
var responseSent = false;
var timeoutHandler = client.setTimeout(100000, function() {
if (!responseSent) {
responseSent = true;
console.log("Timeout");
response.send(500, { error: "Timeout" });
}
});
client.connect(PORT, HOST, function() {
client.write(item + "\n");
client.on('data', function(data) {
buf = buf + data.toString('utf-8');
});
client.on('close', function(had_error) {
if (!responseSent) {
clearTimeout(timeoutHandler);
responseSent = true;
console.log('Socket closed');
response.send(500, { error: had_error ? 'Socket error' : 'unknown' });
}
});
client.on('end', function() {
if (!responseSent) {
responseSent = true;
clearTimeout(timeoutHandler);
if (buf.length > 1) {
try {
var result = JSON.parse(buf);
if (result.Available) {
response.send(200, result);
} else {
response.send(500, { error: 'Socket data is not available' });
}
} catch (ex) {
response.send(500, { error: 'error parsing JSON', exception: ex });
}
} else {
// We should always return a response
response.send(500, { error: 'No data read from socket' });
}
}
client.destroy();
});
});
}
Notice that since node.js runs on a single thread, you can assume that there will be no cases where the response is sent twice. Also, you should make sure that the response is always sent once - in the code you had, if there was a socket error, or if buf.length was not greater than 1, or if result.Avaiable was not true, then the timeout response would be sent, but you didn't need to wait for the whole (100 seconds) time to send that response.
I am using tcp sockets in Node.js to communicate with a Java client.
See my very basic server implementation below:
var server = my_http.createServer();
echo.installHandlers(server, {
prefix: '/echo'
});
server.listen(8000, '0.0.0.0');
var socketServer = net.createServer(function (socket) {
// Identify this client
socket.name = socket.remoteAddress + ":" + socket.remotePort
// Put this new client in the list
clients.push(socket);
sockets[socket.name] = socket;
// Handle incoming messages from clients.
socket.on('data', function (data) {
try {
var obj = JSON.parse(data);
if (obj.type == "sendMessage") {
broadcast("{\"id\":\"1\", \"msg\": \"" + obj.msg + "\", \"name\": \"" + obj.name + "\", \"time\": \"" + getDateTime() + "\"}\n", socket);
}
} catch (er) {
}
});
// Remove the client from the list when it leaves
socket.on('end', function () {
try {
clients.splice(clients.indexOf(socket), 1);
} catch (err) {
}
});
// Send a message
function broadcast(message, sender) {
try {
clients.forEach(function (client) {
client.write(message); // ERROR IS HERE
});
} catch (ee) {
}
}
return socket;
}).listen(8080);
For some reason sometimes i get this error:
events.js:71
throw arguments[1]; // Unhandled 'error' event
^
Error: This socket is closed.
Its happening on this line:
client.write(message); // ERROR IS HERE
Any ideas how to prevent this from happening?
or use client.writable to detect if the socket available.
clients.forEach(function (client) {
try {
if (client.writable) {
clientwrite("are u alive");
} else {
console.log('client is not writable');
}
} catch (err) {
console.log("cannot send message.");
}
}
Try this code
Option1
function broadcast(message, sender) {
try {
clients.forEach(function (client) {
if(client._handle){ // ensure there is still underlying handle
client.write(message); // ERROR IS HERE
}
});
} catch (ee) {
}
}
Option2
Attach error event listener on socket.
Socket.on('error',function(){
console.log("%j", arguments);
});