I have multiple sets with a variable number of sequences. Each sequence is made of 64 numbers that are either 0 or 1 like so:
Set A
sequence 1: 0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0
sequence 2:
0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0
sequence 3:
0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0
...
Set B
sequence1:
0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1
sequence2:
0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0
...
I would like to find a mathematical function that describes all possible sequences in the set, maybe even predict more and that does not contain the sequences in the other sets.
I need this because I am trying to recognize different gestures in a mobile app based on the cells in a grid that have been touched (1 touch/ 0 no touch). The sets represent each gesture and the sequences a limited sample of variations in each gesture.
Ideally the function describing the sequences in a set would allow me to test user touches against it to determine which set/gesture is part of.
I searched for a solution, either using Excel or Mathematica, but being very ignorant about both and mathematics in general I am looking for the direction of an expert.
Suggestions for basic documentation on the subject is also welcome.
It looks as if you are trying to treat what is essentially 2D data in 1D. For example, let s1 represent the first sequence in set A in your question. Then the command
ArrayPlot[Partition[s1, 8]]
produces this picture:
The other sequences in the same set produce similar plots. One of the sequences from the second set produces, in response to the same operations, the picture:
I don't know what sort of mathematical function you would like to define to describe these pictures, but I'm not sure that you need to if your objective is to recognise user gestures.
You could do something much simpler, such as calculate the 'average' picture for each of your gestures. One way to do this would be to calculate the average value for each of the 64 pixels in each of the pictures. Perhaps there are 6 sequences in your set A describing gesture A. Sum the sequences element-by-element. You will now have a sequence with values ranging from 0 to 6. Divide each element by 6. Now each element represents a sort of probability that a new gesture, one you are trying to recognise, will touch that pixel.
Repeat this for all the sets of sequences representing your set of gestures.
To recognise a user gesture, simply compute the difference between the sequence representing the gesture and each of the sequences representing the 'average' gestures. The smallest (absolute) difference will direct you to the gesture the user made.
I don't expect that this will be entirely foolproof, it may well result in some user gestures being ambiguous or not recognisable, and you may want to try something more sophisticated. But I think this approach is simple and probably adequate to get you started.
In Mathematica the following expression will enumerate all the possible combinations of {0,1} of length 64.
Tuples[{1, 0}, {64}]
But there are 2^62 or 18446744073709551616 of them, so I'm not sure what use that will be to you.
Maybe you just wanted the unique sequences contained in each set, in that case all you need is the Mathematica Union[] function applied to the set. If you have a the sets grouped together in a list in Mathematica, say mySets, then you can apply the Union operator to every set in the list my using the map operator.
Union/#mySets
If you want to do some type of prediction a little more information might be useful.
Thanks you for the clarifications.
Machine Learning
The task you want to solve falls under the disciplines known by a variety of names, but probably most commonly as Machine Learning or Pattern Recognition and if you know which examples represent the same gestures, your case would be known as supervised learning.
Question: In your case do you know which gesture each example represents ?
You have a series of examples for which you know a label ( the form of gesture it is ) from which you want to train a model and use that model to label an unseen example to one of a finite set of classes. In your case, one of a number of gestures. This is typically known as classification.
Learning Resources
There is a very extensive background of research on this topic, but a popular introduction to the subject is machine learning by Christopher Bishop.
Stanford have a series of machine learning video lectures Standford ML available on the web.
Accuracy
You might want to consider how you will determine the accuracy of your system at predicting the type of gesture for an unseen example. Typically you train the model using some of your examples and then test its performance using examples the model has not seen. The two of the most common methods used to do this are 10 fold Cross Validation or repeated 50/50 holdout. Having a measure of accuracy enables you to compare one method against another to see which is superior.
Have you thought about what level of accuracy you require in your task, is 70% accuracy enough, 85%, 99% or better?
Machine learning methods are typically quite sensitive to the specific type of data you have and the amount of examples you have to train the system with, the more examples, generally the better the performance.
You could try the method suggested above and compare it against a variety of well proven methods, amongst which would be Random Forests, support vector machines and Neural Networks. All of which and many more are available to download in a variety of free toolboxes.
Toolboxes
Mathematica is a wonderful system, is infinitely flexible and my favourite environment, but out of the box it doesn't have a great deal of support for machine learning.
I suspect you will make a great deal of progress more quickly by using a custom toolbox designed for machine learning. Two of the most popular free toolboxes are WEKA and R both support more than 50 different methods for solving your task along with methods for measuring the accuracy of the solutions.
With just a little data reformatting, you can convert your gestures to a simple file format called ARFF, load them into WEKA or R and experiment with dozens of different algorithms to see how each performs on your data. The explorer tool in WEKA is definitely the easiest to use, requiring little more than a few mouse clicks and typing some parameters to get started.
Once you have an idea of how well the established methods perform on your data you have a good starting point to compare a customised approach against should they fail to meet your criteria.
Handwritten Digit Recognition
Your problem is similar to a very well researched machine learning problem known as hand written digit recognition. The methods that work well on this public data set of handwritten digits are likely to work well on your gestures.
Can you show me a simple example using http://www.nltk.org/code to determine if a string about a happy or upset mood?
NLTK cannot out of the box, but if you are looking for some related research on that area, take a look at this paper on Offensive Language Detection. The same methods could be adapted to detect comments which are not offensive/unoffensive, but instead happy/unhappy. The primary software package being used in this project for text classification is called WEKA and uses multiple classifiers, trained on previous examples, to determine whether language is offensive or not (and in this method uses a tunable threshold).
Pattern is something worthwhile a test drive too: you can see two opinion mining experiments right on the project homepage.
http://www.clips.ua.ac.be/pages/pattern-examples-100days
http://www.clips.ua.ac.be/pages/pattern-examples-elections
Nopey.
This is a task far beyond the capabilities of NLTK or any grammatical parser that is known or can be realistically imagined. Look at the NLTK Book to see what sorts of tasks it can accomplish which are far, far from your stated purpose.
As a cheap example:
I really enjoyed using your paper to train my dog.
Parse that up with NLTK and you can get
[('I', 'PRP'), ('really', 'RB'), ('enjoyed', 'VBD'),
('using', 'VBG'), ('your', 'PRP$'), ('paper', 'NN'),
('to', 'TO'), ('train', 'VB'), ('my', 'PRP$'), ('dog', 'NN')]
Where the parse tree would tell me that 'enjoyed' is the central (past-tense) verb of the simple sentence. To enjoy something is good. To train something is generally a good thing. Gerunds, nouns, comparatives, and such are relatively neutral. So give this a Good score of 0.90.
Except I really mean that I either hit my dog with your paper or let it excrete on the paper which you'd probably consider a not Good thing.
Hire a person for this recognition task.
Added for those who imagine that even trained classifiers are of much use:
Classify this real entry from a real customer review corpus using any classifier you like trained on any dataset you like:
This camera keeps on autofocussing in
auto mode with a buzzing sound which
can't be stopped. It would be really
good if they have given an option to
stop this autofocussing. If you want
to have the date and time on the
image, it's only through their
software which reads the image's date
and time from the image's meta-data.
So if you use your card reader and
copy images - you got to once again
open them through their software to
put the date and time. In that too,
there isn't a direct way to add date
and time
- you got to say 'print images' to a different directory in which there is
an option to specify the date and time
. Even the slightest of the shakes
totally distorts your image. Indoor
images weren't so clear. You got to
have flash 'on' to get it even though
your room is well lit. The lens cap is
a really annoying. the movie clips
taken will always have some 'noise' in
it - you can't avoid that.
The worst mood classification I obtained was "totally equivocal" yet humans can easily determine that this is anything but complimentary. This wasn't a randomly picked datum, rather one that was selected for negative bias without "hate" or "suxz" or similar.
You're looking for a technique that uses a machine learning classifier to determine whether a piece of text is positive or negative. There have been various different attempts at this by a number of research teams (e.g. http://research.yahoo.com/pub/2387 and http://lingcog.iit.edu/doc/appraisal_sentiment_cikm.pdf) we can get about 80% to 90% accuracy at determining whether a product review is positive or negative.
Due to the brevity of your question, it's not obvious to me whether determining whether a product review is positive or negative is the same task you're trying to accomplish, or merely a related task, but I'd suggest starting simple with bag-of-words classification with a Bayesian classifier (which NLTK should be able to handle), and then improve your techniques from there depending on how the accuracy turns out.
Unfortunately, I've never used NLTK (nor Python for that matter) so I can't give you a code example of how to use NLTK for this.