I've found an online google glass emulator. Who knows does (or will) google provide any offline emulator for developers?
The Glass team is looking to provide an offline emulator for Glass, but this does not change the fact that you need Glass to develop for Glass. PY stated this at Google I/O 2013 - Voiding Your Warranty: Hacking Glass (33:40).
Try https://github.com/Scarygami/mirror-api it runs off GAE offline and it strings together Google's other existing API's.
I hope that helps.
I answered similar question here: Is there an Android based Google Glass Emulator?
I managed to install Glass APKs into Nexus 7 tablet. All the required steps are here:
http://www.elekslabs.com/2013/11/google-glass-development-without-glass.html
Related
Is it possible to integrate ML Kit/TFLite with java desktop applications, rather than having them run on an iOS/Android device?
I'd like to try out the barcode scanning capabilities on scanned documents.
Thanks
As of now, ML Kit is meant for mobile devices, and thus the iOS / Android focus. There is no desktop application support as of now. We would love the community to take this up as we love ML Kit to be used in as many ways as possible.
If it is just for prototyping something, the closest I can think of is firing up the mobile emulator on the desktop and use ML Kit.
If i develop an app for amazon fire stick but I don't have a Fire stick so how can I check my app?
Is there any emulator for Amazon fire stick ?
When you use regular Android Emulator it's not acting as real firestick device. You will get some new issues with your app when running on Fire OS. So better to use real device and connect that through adb.
See this post on the Amazon Developer docs for some pointers on how to get it working in the emulator. There are some limitations, and from experience I'd probably recommend getting one to work with if you're going to be doing much work with it
Yes, you can create an Android TV emulator and run your app inside it. Follow these steps here: https://developer.amazon.com/docs/fire-app-builder/use-an-android-tv-emulator.html
Is it currently possible to test a UWP application on my own XBOX (not publish, just test on my own personal XBOX One console)?
Based on MS's faq: http://www.xbox.com/en-US/developers/ID...
"For developers working on Universal Windows Apps, you’ll be able to test your games on a retail Xbox One sometime after the second half of 2015"
However I can not find any good details explaining the process for testing/sideloading applications on an XBOX One. Any insight would be greatly appreciated.
You can now
Good news, you are ready to go today. Here are a number of links to get you started and sideloading:
Things to Know: https://news.xbox.com/2016/03/30/xbox-at-build-2016/
Xbox One Dev Mode Activation: http://support.xbox.com/en-US/xbox-one/apps/developer-mode-activation-app-faq
UWP on Xbox One: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/index
Getting Started: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started
and finally, a video on how to do this.
Not yet, but soon!
No, it is not possible to deploy a UWP app to an Xbox One yet (early 2016). Late 2015 was mentioned, but like many things, the release has been pushed back.
The best advice I can give is to wait for Build 2016 where it's expected we'll be given an update on the situation.
Prepare for Xbox One
In the meantime, as a developer, you can prepare your UWP apps for Xbox One by following some basic rules...
Make sure your UWP app works well at 1080p. If your PC monitor is a different resolution, use the simulator to test
As Xbox users use an Xbox controller (or voice or Kinect gestures) to navigate, make to test your app for proper keyboard support - as well as touch and mouse for phone/tablet and desktop users
Pay attention to current apps already on Xbox, those built-in and from the Store. Most apps on PC and phone simply won't suit or be useful on the Xbox. Consuming media (video, music, images) or small pieces of content is ideal.
I am developing for Google glass using Glass Development Kit + android studio. I am unable to run this apk file on Vuzix M100 smart glasses. So for this problem I checked its developer site .This website says that "We need to use eclipse IDE along with vuzix sdk to develop for same."
Please suggest me on below mentioned points :
So it will cause double work for me. Any body knows any solution to this problem ?
Can I upgrade Vuzix Smart phone OS to run API level 19 ?
How can I make this apk generated using GDK to run on Vuzix M100 Smart Glasses.
I have also come across this question ,but answer was posted a year before.
After much reserch and browsing I found out that wikitude SDK can be used for developing applications that can run on both google glass and Vuzix M100 smart glasses.For details check out the documnets listed below :
http://www.wikitude.com/documentation/
http://www.wikitude.com/developer/documentation/epson
http://www.scandit.com/barcode-scanner-sdk/wearable-device-support/
According to their website, they support the wearable devices google glass and Gear 2. However I was not able to find any documentation or tutorial how to use scandit on Gear 2. Anyone have any answers or pointer? Any help would be appreciated
Also, if not scandit, could there be any other free sdk scanning libraries out there native to the Gear 2?
Yep, Scandit will not work. They only support gear 1 for now. Try Eddiela's javascript version for barcode scanning. It works very nice for me, even with the gear 2.
Ok I solved this issue. Below is my email to the Scandit team.
Hi,
The Samsung Gear 2 is using Tizen for which there is no Scandit SDK.
It works with the Gear 1 since that is Android base.
Best regards, Moritz
On 03/07/14 01:30, Ding, Cheng wrote:
Hi, is there any documentation
as to how I can get Scandit working with the Gear 2? I’d love to
user Scandit, but I just can’t find any
documentation/resources/tutorials.