Cross compile Libzdb library for ARM9 architecture - multithreading

I am using AM1808 ARM9 based micro processor for my project on ubuntu v10.04 using G++ compiler.
I am using sqlite3 database for data management.
My application needs to multiple access to database simultaneously.
I found i need to implement connection pooling method for efficient working.
I googled little bit and found that Libzdb library is available for connection pool and it is open source.
I dont know how to cross compile this library for ARM9 architecture.
How i can do this ?

NOTE: assumed you a cross_compile tools chain
Download source code of libzdb.
Step 1: unzip the source code
Step 2: ./configure --help
here you find two option --host and --build
use --host=(CROSS_COMPILE_TOOLs) e.g --host=arm-none-linux-gnueabi
this will set to compile code for arm arch.
$~ ./configure --host=arm-none-linux-gnueabi --prefix=(path-to install)
$~ make
$~make install
binaries will be installed to your --prefix path

Related

Compileing GNU binutils - some questions

I am trying to compile the GNU binutils for PowerPc on my x86-64 Pc. I'm not trying to cross compile them (got the cross compiler version from the AUR), I'm trying to compile the on my pc to use them on the other(It has no network etc just an SD-card). Anyways I have downloaded the tar file and tried to run ./configure but I wasn't sure what options to use and couldn't any proper documentation... For example what to I need to set $CC to the powerpc-linux-gnu-gcc compiler or do i need to set this as $CC_FOR_TARGET or both idk. I found out --prefix is the output output folder but idk anything else. Pl help
Cross compiling can be difficult if you are not familiar with the process. I'd recommend Debian and Ubuntu as they have a very good set of cross compilers prepackaged you can get with apt install gcc-powerpc64le-linux-gnu.
Alternatively, you can download cross compilers from: https://toolchains.bootlin.com/
There is information about the config options available by running ./configure --help
The relevant option in this situation is:
--host=HOST cross-compile to build programs to run on HOST [BUILD]
For 32bit ppc:
./configure --host=powerpc-linux-gnu

How to compile c++ programs in the new c++ driver provided by Datastax in Linux

I am new to Cassandra. I installed c++ driver from Datastax. Can some one please provide me the steps like in which path I have to create the ā€˜.cā€™ file and how I can compile it. I can see some example programs in example folder. Can anyone plz tell me how to compile the example programs.
The cpp-driver uses cmake and depends on libuv. So the first steps would be to ensure you have cmake installed as well as libuv. Depending on your linux distribution it may be as simple as using package manager like apt or yum (i.e. sudo apt-get install cmake libuv-dev)
Building is just a matter of running the following steps in the cpp-driver directory:
cmake .
make
sudo make install
This will install libcassandra.so to somewhere in your lib path. You can then link by providing '-lcassandra' in your parameters to clang or gcc (i.e. clang myfile.c -o myfile -lcassandra)
There is very comprehensive documentation on building from source here.

"--target list" meaning in qemu installation

I am new to qemu. I have the following question. I needed to emulate some new instructions using qemu. Basically I modify the target-i386 to something like target-i386-extended. Add tcg/i386-extended.Since qemu supports many architectures, normally i configure using the following command
./configure --target-list=i386-softmmu --enable-debug
make
make install
Are there any changes that needs to be done if we want to emulate new target? If so, what needs to be the command in the above case?
Looking forward to your reply.
./configure --help
shows option for customized building and compiling.
Standard options:
--help print this message
--prefix=PREFIX install in PREFIX [/usr/local]
--interp-prefix=PREFIX where to find shared libraries,
etc.use %M for cpu name [/usr/gnemul/qemu-%M]
--target-list=LIST set target list (default: build everything)
by default it will build for all your targets like x86,x86_64,arm.powerpc etc
./configure --target-list=i386-softmmu
this will build only for x86 target i.e you ll get qemu-i386 binary only.
if you want for arm target only then use
./configure --target-list=arm-softmmu which will build and compile only for arm.
qemu-system-arm binaries you ll get which you can use for emulating ARM board

How do I configure Qt for cross-compilation from Linux to Windows target?

I want to cross compile the Qt libraries (and eventually my application) for a Windows x86_64 target using a Linux x86_64 host machine. I feel like I am close, but I may have a fundamental misunderstanding of some parts of this process.
I began by installing all the mingw packages on my Fedora machine and then modifying the win32-g++ qmake.conf file to fit my environment. However, I seem to be getting stuck with some seemingly obvious configure options for Qt: -platform and -xplatform. Qt documentation says that -platform should be the host machine architecture (where you are compiling) and -xplatform should be the target platform for which you wish to deploy. In my case, I set -platform linux-g++-64 and -xplatform linux-win32-g++ where linux-win32-g++ is my modified win32-g++ configuration.
My problem is that, after executing configure with these options, I see that it invokes my system's compiler instead of the cross compiler (x86_64-w64-mingw32-gcc). If I omit the -xplatform option and set -platform to my target spec (linux-win32-g++), it invokes the cross compiler but then errors when it finds some Unix related functions aren't defined.
Here is some output from my latest attempt: http://pastebin.com/QCpKSNev.
Questions:
When cross-compiling something like Qt for Windows from a Linux host, should the native compiler ever be invoked? That is, during a cross compilation process, shouldn't we use only the cross compiler? I don't see why Qt's configure script tries to invoke my system's native compiler when I specify the -xplatform option.
If I'm using a mingw cross-compiler, when will I have to deal with a specs file? Spec files for GCC are still sort of a mystery to me, so I am wondering if some background here will help me.
In general, beyond specifying a cross compiler in my qmake.conf, what else might I need to consider?
Just use M cross environment (MXE). It takes the pain out of the whole process:
Get it:
$ git clone https://github.com/mxe/mxe.git
Install build dependencies
Build Qt for Windows, its dependencies, and the cross-build tools;
this will take about an hour on a fast machine with decent internet access;
the download is about 500MB:
$ cd mxe && make qt
Go to the directory of your app and add the cross-build tools to the PATH environment variable:
$ export PATH=<mxe root>/usr/bin:$PATH
Run the Qt Makefile generator tool then build:
$ <mxe root>/usr/i686-pc-mingw32/qt/bin/qmake && make
You should find the binary in the ./release directory:
$ wine release/foo.exe
Some notes:
Use the master branch of the MXE repository; it appears to get a lot more love from the development team.
The output is a 32-bit static binary, which will work well on 64-bit Windows.
(This is an update of #Tshepang's answer, as MXE has evolved since his answer)
Building Qt
Rather than using make qt to build Qt, you can use MXE_TARGETS to control your target machine and toolchain (32- or 64-bit). MXE started using .static and .shared as a part of the target name to show which type of lib you want to build.
# The following is the same as `make qt`, see explanation on default settings after the code block.
make qt MXE_TARGETS=i686-w64-mingw32.static # MinGW-w64, 32-bit, static libs
# Other targets you can use:
make qt MXE_TARGETS=x86_64-w64-mingw32.static # MinGW-w64, 64-bit, static libs
make qt MXE_TARGETS=i686-w64-mingw32.shared # MinGW-w64, 32-bit, shared libs
# You can even specify two targets, and they are built in one run:
# (And that's why it is MXE_TARGET**S**, not MXE_TARGET ;)
# MinGW-w64, both 32- and 64-bit, static libs
make qt MXE_TARGETS='i686-w64-mingw32.static x86_64-w64-mingw32.static'
In #Tshepang's original answer, he did not specify an MXE_TARGETS, and the default is used. At the time he wrote his answer, the default was i686-pc-mingw32, now it's i686-w64-mingw32.static. If you explicitly set MXE_TARGETS to i686-w64-mingw32, omitting .static, a warning is printed because this syntax is now deprecated. If you try to set the target to i686-pc-mingw32, it will show an error as MXE has removed support for MinGW.org (i.e. i686-pc-mingw32).
Running qmake
As we changed the MXE_TARGETS, the <mxe root>/usr/i686-pc-mingw32/qt/bin/qmake command will no longer work. Now, what you need to do is:
<mxe root>/usr/<TARGET>/qt/bin/qmake
If you didn't specify MXE_TARGETS, do this:
<mxe root>/usr/i686-w64-mingw32.static/qt/bin/qmake
Update: The new default is now i686-w64-mingw32.static
Another way to cross-compile software for Windows on Linux is the MinGW-w64 toolchain on Archlinux. It is easy to use and maintain, and it provides recent versions of the compiler and many libraries. I personally find it easier than MXE and it seems to adopt newer versions of libraries faster.
First, you will need an arch-based machine (virtual machine or docker container will suffice). It does not have to be Arch Linux, derivatives will do as well. I used Manjaro Linux.
Most of the MinGW-w64 packages are not available at the official Arch repositories, but there is plenty in AUR. The default package manager for Arch (Pacman) does not support installation directly from AUR, so you will need to install and use an AUR wrapper like yay or yaourt. Then installing MinGW-w64 version of Qt5 and Boost libraries is as easy as:
yay -Sy mingw-w64-qt5-base mingw-w64-boost
#yaourt -Sy mingw-w64-qt5-base mingw-w64-qt5-boost #if you use yaourt
This will also install the MinGW-w64 toolchain (mingw-w64-gcc) and other dependencies.
Cross-compiling a Qt project for windows (x64) is then as simple as:
x86_64-w64-mingw32-qmake-qt5
make
To deploy your program you will need to copy corresponding dlls from /usr/x86_64-w64-mingw32/bin/. For example, you will typically need to copy /usr/x86_64-w64-mingw32/lib/qt/plugins/platforms/qwindows.dll to program.exe_dir/platforms/qwindows.dll.
To get a 32bit version you simply need to use i686-w64-mingw32-qmake-qt5 instead. Cmake-based projects work just as easily with x86_64-w64-mingw32-cmake.
This approach worked extremely well for me, was the easiest to set-up, maintain, and extend.
It also goes well with continuous integration services. There are docker images available too.
For example, let's say I want to build QNapi subtitle downloader GUI. I could do it in two steps:
Start the docker container:
sudo docker run -it burningdaylight/mingw-arch:qt /bin/bash
Clone and compile QNapi
git clone --recursive 'https://github.com/QNapi/qnapi.git'
cd qnapi/
x86_64-w64-mingw32-qmake-qt5
make
That's it! In many cases, it will be that easy. Adding your own libraries to the package repository (AUR) is also straightforward. You would need to write a PKBUILD file, which is as intuitive as it can get, see mingw-w64-rapidjson, for example.
Ok I think I've got it figured out.
Based in part on https://github.com/mxe/mxe/blob/master/src/qt.mk and https://www.videolan.org/developers/vlc/contrib/src/qt4/rules.mak
It appears that "initially" when you run configure (with -xtarget, etc.), it configures then runs your "hosts" gcc to build the local binary file ./bin/qmake
./configure -xplatform win32-g++ -device-option CROSS_COMPILE=$cross_prefix_here -nomake examples ...
then you run normal "make" and it builds it for mingw
make
make install
so
yes
only if you need to use something other than msvcrt.dll (its default). Though I have never used anything else so I don't know for certain.
https://stackoverflow.com/a/18792925/32453 lists some configure params.
In order to compile Qt, one must run it's configure script, specifying the host platform with -platform (e.g. -platform linux-g++-64 if you're building on a 64-bit linux with the g++ compiler) and the target platform with -xplatform (e.g. -xplatform win32-g++ if you're cross compiling to windows).
I've also added this flag:
-device-option CROSS_COMPILE=/usr/bin/x86_64-w64-mingw32-
which specifies the prefix of the toolchain I'm using, which will get prepended to 'gcc' or 'g++' in all the makefiles that are building binaries for windows.
Finally, you might get problems while building icd, which apparently is something that is used to add ActiveX support to Qt. You can avoid that by passing the flag -skip qtactiveqt to the configure script. I've got this one out of this bug report: https://bugreports.qt.io/browse/QTBUG-38223
Here's the whole configure command I've used:
cd qt_source_directory
mkdir my_build
cd my_build
../configure \
-release \
-opensource \
-no-compile-examples \
-platform linux-g++-64 \
-xplatform win32-g++ \
-device-option CROSS_COMPILE=/usr/bin/x86_64-w64-mingw32- \
-skip qtactiveqt \
-v
As for yout questions:
1 - Yes. The native compiler will be called in order to build some tools that are needed in the build process. Maybe things like qconfig or qmake, but I'm not entirely sure which tools, exactly.
2 - Sorry. I have no idea what specs files are in the context of compilers =/ . But as far as I know, you wouldn't have to deal with that.
3 - You can specify the cross compiler prefix in the configure command line instead of doing it in the qmake.conf file, as mentioned above. And there's also that problem with idc, whose workaround I've mentioned as well.

Installing gcc on linux without c compiler

How can I install gcc on a system that have not any c compiler?
this system is a linux base firewall and have not any c compiler.
I guess you a have an appliance running Linux and shell-access, but neither a package manager nor a compiler is installed.
So, you need to cross-compile gcc and the whole toolchain (at least binutils) - this is quite simple, because the ./configure scripts of gcc, binutils, gdb etc. support cross-compiling with the --target= option. So all you have to do is to find out the target architecure (uname helps) and then download, unpack the gcc sources on a linux-host and run ./configure --target=$YOUR_TARGET.
With this, you now can build a cross-compiler gcc - this still runs on your host, but produces binaries for your target (firewall appliances).
This may already be sufficient for you, a typical desktop PC is much faster than a typical appliance, so it may make sense to compile everything you need on the Desktop PC with the cross-compiler and cross-binutils.
But if you really wish to do so, you can now also use your cross-compiler to compile a gcc running on your target (set this as --host= option) and compiling for your target (set this as --target option).
You can find details about allowed host/targets and examples in the gcc documentation: http://gcc.gnu.org/install/specific.html.
It depends on the distribution, if it's based on debian or some other of the big ones you can install gcc through apt-get or similar tool.
If it's a more basic system you need to compile gcc yourself on another computer and copy it over. It will be easiest if you have another computer with the same architecture (i386, arm or x86_64 for example).
I think that you might want to compile it statically also, so that you don't have dependencies on external libraries.
How do you plan to get all the source code needed for GCC loaded onto your machine? Could you mount the ISO image onto this machine and install from there?
Since you are using Endian Firewall, see "Building a development box" at the following link:
http://alumnus.caltech.edu/~igormt/endian/tips.html
If it's a debian based distribution, you can use
sudo apt-get install gcc
Note: maybe you must change "gcc" by a specific version of the debian package.

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