I have a bunch of kml files each of which contains references to one or more bitmaps (gifs) which have been rotated and georeferenced as image overlays in the kml file. The gifs were generated from CorelDraw.
So it struck me "Corel can export SVG as well as bitmaps. I wonder if it is possible to georeference the SVG output in a similar way in which the bitmaps are georeferenced. e.g. so where it now says
http://www.rott.com/overlay/84.gif
52.52497
52.28735
5.0677
4.48675
0.0
Change that to use an SVG equivalent like
http://www.rott.com/overlay/84.svg
52.52497
52.28735
5.0677
4.48675
0.0
Is that possible and if so, would the individual elements of the SVG file be georeference-able?
Or am I talking nonsense?
Related
We are looking at using the Forge Viewer for a project to display and markup plans, etc. (for now just 2D, 3D may be added in the future). For some of these items we will have DWG Files that we can convert using model derivative API so no problem there. However, the client also has quite a few existing drawings saved in svg format from their legacy system.
The question is if there is a good way to convert those base svg files into svf that we can display as the 'main' drawing/view in Forge Viewer. I have found things about creating a markup layer from an svg file, but that's not really what we want. We would be using markups to have the user draw on top of the plan with their own tools and place markers, etc. but the main drawing should be from the svg file that they have.
Forgive me if this is simple but I'm fairly new to the viewer and model derivative API so I'm not figuring out how to make this work.
There is no translation support for SVG, to generate an SVF model out of it.
You could either
a) use the SVG inside a format that we support (e.g. DWG - perhaps place the SVG in it using Design Automation API) and translate that to SVF
b) load a dummy model as shown here, and then add the SVG as e.g. markup
I have an SVG file that references lots of other, smaller, SVGs as sub images. Effectively, the main SVG is the template that positions all the other ones.
I'd like to create a single image that I can pass on to people - i.e. a data ref or just inline inclusion - but running the inkscape Embed Images extension results in the error "images are not of type PNG, JPEG, etc".
So it sounds like the inkscape (v0.48.5) extension can only intern bitmap images, not SVGs. Bummer.
My images are referenced from the master SVG like this
<image id="PGDOWN_R1" x="1436.5" y="280" xlink:href="./symbols/PGDOWN_R3.svg"/>
So how can I automatically intern/embed all my externally referenced SVGs? (non-inkscape CLI options are welcome too)
At least as of Inkscape 0.91 you can do this through this menu:
Extensions → Images → Embed Images
Quite easily! 🎉
I ended up using xmllint to parse an SVG file with handles into a file containing the embedded versions of the referenced files, which is not exactly what I mean but it suited my purposes: https://gitlab.com/fommil/attic/blob/master/kinesis-dvorak/create.sh#L37
xmllint --xinclude picture.svg > picture-embedded.svg
My objective here is to allow users to specify territories or regions given a background world-map overlay, which is an SVG generated from GeoJSON data using D3. I have done the part where the territories' points are pinpointed by the user, and an SVG is generated. This works well.
Now I would like to save the territory's coordinates, using the background map's projection, scale and translation. I saw a lot of documentation about translating GeoJSON data to SVG s, but nothing about the other way. Is it even possible ?
Thanks Ben Lyall, eventually I used the native SVG functions getTotalLength() and getPointAtLength() to convert my path to an array of top/left positions (in pixels), then d3's projection.invert() to translate them into coordinates.
Using bonsaijs, is there a way to export the stage (or entire svg) to a png file ?
I saw an option for importing a svg, but couldn't find an easy way to export it. Any leads on this would be appreciated ?
No, there isn't any API provided to export SVG to PNG.
Nevertheless you could either create your own exporter that draws the whole SVG context to a Canvas context and exports that as PNG or instead of storing a static image and losing all movie informations and interactivity you could possibly store the whole Bonsai-Script for that specific user.
I'm looking for an app or a script (web service) that can clean up SVG files, by that I mean removing possible copious data such as metadata. When creating the SVG file I've used standard settings in Adobe Illustrator. Upon export the paths look like this -
M 678.567,252.999 c-0.546-1.307-3.898-3.118-5.005-4.007c-1.596-1.276-1.42-3.375-3.09-4.381c-4.297-2.571-9.604-3.125-13.746-5.916
While I need them be cleaned up and reordered in way like this -
M 600.375,693.40625 598.75,695.03125 596.125,694.34375 594.57422,700.50391 592.25,700.16406 591.875,702.59375 593.875,705.53125 592.75,706.40625 593.9375,710.53125 592.75,710.65625 590.3125,712.90625 589,711.96875 587.1875,712.90625 586.8125,711.40625 584.125,710.53125 581.9375,711.03125
Fairly new to working with SVG. What I need these paths for is drawing up a map with Raphael JS and it seems only to take the paths in that particular way.
I tried Scour (http://www.codedread.com/scour/) but with no success unfortunately (the web service isn't working and there were problems running the procedure with Terminal).
To me it looks like Raphaël should support all of the path syntax in SVG 1.1.
Anyway, ReadySetRaphael.com is a site that provides conversion of a subset of SVG to Raphaël code.
Convert .ttf (or other format) to .svg: https://everythingfonts.com/ttf-to-svg .
Convert the svg. to icons separated icomoon.io/app/#/select,
-Import icons'
-Select the icons that you want export
-Click en 'Generate SVG, PNG, PDF'