I wanted to debug the Seed() method in my Entity Framework database configuration class when I run Update-Database from the Package Manager Console but didn't know how to do it. I wanted to share the solution with others in case they have the same issue.
Here is similar question with a solution that works really well.
It does NOT require Thread.Sleep.
Just Launches the debugger using this code.
Clipped from the answer
if (!System.Diagnostics.Debugger.IsAttached)
System.Diagnostics.Debugger.Launch();
The way I solved this was to open a new instance of Visual Studio and then open the same solution in this new instance of Visual Studio. I then attached the debugger in this new instance to the old instance (devenv.exe) while running the update-database command. This allowed me to debug the Seed method.
Just to make sure I didn't miss the breakpoint by not attaching in time I added a Thread.Sleep before the breakpoint.
I hope this helps someone.
If you need to get a specific variable's value, a quick hack is to throw an exception:
throw new Exception(variable);
A cleaner solution (I guess this requires EF 6) would IMHO be to call update-database from code:
var configuration = new DbMigrationsConfiguration<TContext>();
var databaseMigrator = new DbMigrator(configuration);
databaseMigrator.Update();
This allows you to debug the Seed method.
You may take this one step further and construct a unit test (or, more precisely, an integration test) that creates an empty test database, applies all EF migrations, runs the Seed method, and drops the test database again:
var configuration = new DbMigrationsConfiguration<TContext>();
Database.Delete("TestDatabaseNameOrConnectionString");
var databaseMigrator = new DbMigrator(configuration);
databaseMigrator.Update();
Database.Delete("TestDatabaseNameOrConnectionString");
But be careful not to run this against your development database!
I know this is an old question, but if all you want is messages, and you don't care to include references to WinForms in your project, I made some simple debug window where I can send Trace events.
For more serious and step-by-step debugging, I'll open another Visual Studio instance, but it's not necessary for simple stuff.
This is the whole code:
SeedApplicationContext.cs
using System;
using System.Data.Entity;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
namespace Data.Persistence.Migrations.SeedDebug
{
public class SeedApplicationContext<T> : ApplicationContext
where T : DbContext
{
private class SeedTraceListener : TraceListener
{
private readonly SeedApplicationContext<T> _appContext;
public SeedTraceListener(SeedApplicationContext<T> appContext)
{
_appContext = appContext;
}
public override void Write(string message)
{
_appContext.WriteDebugText(message);
}
public override void WriteLine(string message)
{
_appContext.WriteDebugLine(message);
}
}
private Form _debugForm;
private TextBox _debugTextBox;
private TraceListener _traceListener;
private readonly Action<T> _seedAction;
private readonly T _dbcontext;
public Exception Exception { get; private set; }
public bool WaitBeforeExit { get; private set; }
public SeedApplicationContext(Action<T> seedAction, T dbcontext, bool waitBeforeExit = false)
{
_dbcontext = dbcontext;
_seedAction = seedAction;
WaitBeforeExit = waitBeforeExit;
_traceListener = new SeedTraceListener(this);
CreateDebugForm();
MainForm = _debugForm;
Trace.Listeners.Add(_traceListener);
}
private void CreateDebugForm()
{
var textbox = new TextBox {Multiline = true, Dock = DockStyle.Fill, ScrollBars = ScrollBars.Both, WordWrap = false};
var form = new Form {Font = new Font(#"Lucida Console", 8), Text = "Seed Trace"};
form.Controls.Add(tb);
form.Shown += OnFormShown;
_debugForm = form;
_debugTextBox = textbox;
}
private void OnFormShown(object sender, EventArgs eventArgs)
{
WriteDebugLine("Initializing seed...");
try
{
_seedAction(_dbcontext);
if(!WaitBeforeExit)
_debugForm.Close();
else
WriteDebugLine("Finished seed. Close this window to continue");
}
catch (Exception e)
{
Exception = e;
var einner = e;
while (einner != null)
{
WriteDebugLine(string.Format("[Exception {0}] {1}", einner.GetType(), einner.Message));
WriteDebugLine(einner.StackTrace);
einner = einner.InnerException;
if (einner != null)
WriteDebugLine("------- Inner Exception -------");
}
}
}
protected override void Dispose(bool disposing)
{
if (disposing && _traceListener != null)
{
Trace.Listeners.Remove(_traceListener);
_traceListener.Dispose();
_traceListener = null;
}
base.Dispose(disposing);
}
private void WriteDebugText(string message)
{
_debugTextBox.Text += message;
Application.DoEvents();
}
private void WriteDebugLine(string message)
{
WriteDebugText(message + Environment.NewLine);
}
}
}
And on your standard Configuration.cs
// ...
using System.Windows.Forms;
using Data.Persistence.Migrations.SeedDebug;
// ...
namespace Data.Persistence.Migrations
{
internal sealed class Configuration : DbMigrationsConfiguration<MyContext>
{
public Configuration()
{
// Migrations configuration here
}
protected override void Seed(MyContext context)
{
// Create our application context which will host our debug window and message loop
var appContext = new SeedApplicationContext<MyContext>(SeedInternal, context, false);
Application.Run(appContext);
var e = appContext.Exception;
Application.Exit();
// Rethrow the exception to the package manager console
if (e != null)
throw e;
}
// Our original Seed method, now with Trace support!
private void SeedInternal(MyContext context)
{
// ...
Trace.WriteLine("I'm seeding!")
// ...
}
}
}
Uh Debugging is one thing but don't forget to call:
context.Update()
Also don't wrap in try catch without a good inner exceptions spill to the console.
https://coderwall.com/p/fbcyaw/debug-into-entity-framework-code-first
with catch (DbEntityValidationException ex)
I have 2 workarounds (without Debugger.Launch() since it doesn't work for me):
To print message in Package Manager Console use exception:
throw new Exception("Your message");
Another way is to print message in file by creating a cmd process:
// Logs to file {solution folder}\seed.log data from Seed method (for DEBUG only)
private void Log(string msg)
{
string echoCmd = $"/C echo {DateTime.Now} - {msg} >> seed.log";
System.Diagnostics.Process.Start("cmd.exe", echoCmd);
}
Related
I am working on a JavaFx application, there i have a script that extract a zip followed by some other operation like updating files etc.
I want to have a textArea that displays whats going on in background, like "Zip extracting...", "Updating xyz file" etc.
Till now i have tried following way:
MyTask<String> task;
task = new MyTask<String>() {
#Override
protected String call() throws Exception {
File path = new File(exportTo.getAbsolutePath());
updateMessage("Extracting modular app to target directory...");
patcher.unZip(appPath.getAbsolutePath(), path.getAbsolutePath());
if (path.exists()) {
AppInfo info = getAppInfo();
patcher.patchAndroid(info, resourceZip, new File(path.getAbsolutePath() + "/" + appPath.getName().substring(0, appPath.getName().lastIndexOf("."))), this);
showOkAlert("Build completed!");
} else {
showOkAlert("Modular app folder not found");
}
return "";
}
#Override
protected void updateProgress(double workDone, double max) {
patcher.reportLogs(message);
}
private String message;
#Override
public void updateMessage(final String message) {
Platform.runLater(() -> patcher.reportLogs(message));
this.message = message;
//updateProgress(0, 0);
}
};
task.run();
MyTask class
abstract class MyTask<T> extends Task<T> {
abstract public void updateMessage(String message);
}
I have tried using updateProgress method, Platform.runLater() but nothing is working.
All the message i printed in textArea are printed after all operation is done.
Please help.
As javadoc for Task states you need to manually create a Thread to execute your Task:
Thread th = new Thread(task);
th.start();
Currently your task is being run on Application UI thread and blocks UI updates.
my web application offers a download. Javascript creats at the click the url (it depends on the user input) and the browser should open it, so that the page isn't reloaded.
For that, I think I have to alternatives:
// Alt1:
window.open(pathToFile);
// Alt2:
var downloadFrame = document.getElementById('downloads');
if (downloadFrame === null) {
downloadFrame = document.createElement('iframe');
downloadFrame.id = 'downloads';
downloadFrame.style.display = 'none';
document.body.appendChild(downloadFrame);
}
downloadFrame.src = pathToFile;
Both works under Firefox. Problem with open new window method: If the creation of the file at the server needs more time, the new empty tab will be closed late.
Problem with iframe: If there is an error at the server, no feedback is given.
I think at firefox the iframe is the better solution. But the web application must run with an JavaFX WebView, too. JavaFX haven't a download feature, I have to write it. One possible way is to listen on the location property:
final WebView webView = new WebView();
webView.getEngine().locationProperty().addListener(new ChangeListener<String>() {
#Override public void changed(ObservableValue<? extends String> observableValue, String oldLoc, String newLoc) {
if (newLoc.cotains("/download")) {
FileChooser chooser = new FileChooser();
chooser.setTitle("Save " + newLoc);
File saveFile = chooser.showSaveDialog(webView.getEngine().getScene().getWindow());
if (saveFile != null) {
BufferedInputStream is = null;
BufferedOutputStream os = null;
try {
is = new BufferedInputStream(new URL(newLoc).openStream());
os = new BufferedOutputStream(new FileOutputStream(saveFile));
while ((readBytes = is.read()) != -1) {
os.write(b);
}
} finally {
try { if (is != null) is.close(); } catch (IOException e) {}
try { if (os != null) os.close(); } catch (IOException e) {}
}
}
}
}
}
There are some problems:
The download start depends on a part of the url, because JafaFX supports no access to the http headers (that is bearable)
If the user starts the download with the same url two times, only the first download works (the change event only fires, if the url is new). I can crate unique urls (with #1, #2 and so on at the end). But this is ugly.
Only the "window.open(pathToFile);" method works. Loading an iframe don't fire the change location event of the website. That is expectable but I haven't found the right Listener.
Can someone help me to solve 2. or 3.?
Thank you!
PS: Sorry for my bad english.
edit:
For 2. I found a way. I don't know if it is a good one, if it is performant, if the new webview is deleted or is in the cache after download, ....
And the user don't get an feedback, when some a problem is raised:
webView.getEngine().setCreatePopupHandler(new Callback<PopupFeatures, WebEngine>() {
#Override public WebEngine call(PopupFeatures config) {
final WebView downloader = new WebView();
downloader.getEngine().locationProperty().addListener(/* The Listener from above */);
return downloader.getEngine();
}
}
I think you may just need to use copyURLtoFile to get the file...call that when the location changes or just call that using a registered java class. Something like this:
org.apache.commons.io.FileUtils.copyURLToFile(new URL(newLoc), new File(System.getProperty("user.home")+filename));
Using copyURLToFile the current page doesn't have to serve the file. I think registering the class is probably the easiest way to go... something like this:
PHP Code:
Download $filename
Java (in-line class in your javafx class/window... in this case my javafx window is inside of a jframe):
public class JavaApp {
JFrame cloudFrameREF;
JavaApp(JFrame cloudFrameREF)
{
this.cloudFrameREF = cloudFrameREF;
}
public void getfile(String filename) {
String newLoc = "http://your_web_site.com/send_file.php?filename=" + filename;
org.apache.commons.io.FileUtils.copyURLToFile(new URL(newLoc), new File(System.getProperty("user.home")+filename));
}
}
This part would go in the main javafx class:
Platform.runLater(new Runnable() {
#Override
public void run() {
browser2 = new WebView();
webEngine = browser2.getEngine();
appREF = new JavaApp(cloudFrame);
webEngine.getLoadWorker().stateProperty().addListener(
new ChangeListener<State>() {
#Override public void changed(ObservableValue ov, State oldState, State newState) {
if (newState == Worker.State.SUCCEEDED) {
JSObject win
= (JSObject) webEngine.executeScript("window");
// this next line registers the JavaApp class with the page... you can then call it from javascript using "app.method_name".
win.setMember("app", appREF);
}
}
});
You may not need the frame reference... I was hacking some of my own code to test this out and the ref was useful for other things...
EDIT 2: If you're looking for an answer to a similar problem, check Stuart's answer and my comments on it.
EDIT: I am actually getting a Mono.Debugger.Soft.VMDisconnectedException. I also recently installed Windows 8.1 and Resharper (though Resharper is suspended now).
When I access a very simple list property of my view model in my MVVMCross Xamarin iOS application, the program fails. It doesn't quit most of the time: it acts like it's running. The simulator has a black screen and there is no exception. If I breakpoint on if (messagesViewModel != null) source.ItemsSource = messagesViewModel.Messages; and then type messagesViewModel.Messages into the Immediate Window, everything stops, so I can tell it is failing at this line. If instead I "step over", it never moves to the next line.
I was having similar behavior when I was toggling this code in the MvxTableViewSource:
public override int RowsInSection(UITableView tableview, int section)
{
return 1;
}
My view model looks like this:
public class MessagesViewModel : MvxViewModel
{
private List<BaseMessage> _messages = null;
public List<BaseMessage> Messages
{
get
{
return _messages; //yes, I know I'm returning null
//I wasn't at first.
}
}
public MessagesViewModel()
{
}
}
This is my ViewDIdLoad on the MvxTableViewController:
public override void ViewDidLoad()
{
base.ViewDidLoad();
var source = new MessagesTableViewSource(TableView);
//was binding here, removed it for debug purposes
//failure on second line here
var messagesViewModel = ViewModel as MessagesViewModel;
if (messagesViewModel != null) source.ItemsSource = messagesViewModel.Messages;
TableView.Source = source;
TableView.ReloadData();
}
Some initialization code:
public class App : MvxApplication
{
public App()
{
var appStart = new MvxAppStart<MessagesViewModel>();
Mvx.RegisterSingleton<IMvxAppStart>(appStart);
}
}
public partial class AppDelegate : MvxApplicationDelegate
{
//empty functions removed.
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
Window = new UIWindow(UIScreen.MainScreen.Bounds);
var presenter = new MvxTouchViewPresenter(this, Window);
var setup = new Setup(this, presenter);
setup.Initialize();
var startup = Mvx.Resolve<IMvxAppStart>();
startup.Start();
Window.MakeKeyAndVisible();
return true;
}
}
I suspect whatever the error is, it isn't in any of the code you have posted.
I just created a simple ViewModel:
public class FirstViewModel
: MvxViewModel
{
private List<string> _items = new List<string>() { "One", "Two", "Three"};
public List<string> Items
{
get { return _items; }
set { _items = value; RaisePropertyChanged(() => Items); }
}
}
And a simple View:
[Register("FirstView")]
public class FirstView : MvxTableViewController
{
public override void ViewDidLoad()
{
base.ViewDidLoad();
// ios7 layout
if (RespondsToSelector(new Selector("edgesForExtendedLayout")))
EdgesForExtendedLayout = UIRectEdge.None;
var firstViewModel = ViewModel as FirstViewModel;
var source = new MessagesTableViewSource(TableView);
source.ItemsSource = firstViewModel.Items;
TableView.Source = source;
}
public class MessagesTableViewSource : MvxTableViewSource
{
public MessagesTableViewSource(UITableView tableView) : base(tableView)
{
tableView.RegisterClassForCellReuse(typeof(MessagesCell), new NSString("MessagesCell"));
}
protected override UITableViewCell GetOrCreateCellFor(UITableView tableView, NSIndexPath indexPath, object item)
{
return tableView.DequeueReusableCell("MessagesCell");
}
}
public class MessagesCell : MvxTableViewCell
{
public MessagesCell(IntPtr handle)
: base(handle)
{
var txt = new UILabel(new RectangleF(0, 0, 320, 44));
Add(txt);
this.DelayBind(() =>
{
this.CreateBinding(txt).Apply();
});
}
}
}
And this code runs fine...
I wouldn't completely trust the integration of Xamarin.iOS with the Immediate window - it is better now than it used to be, but I've seen several problems with it before.
Some things to possibly check:
does the above code work for you?
if it does, then what's in your BaseMessage and MessagesTableViewSource classes - perhaps they are causing the problem?
can you use Mvx.Trace("The list is {0}", messagesViewModel.Messages ?? "-null") to view the list? Can you use trace within the ViewModel property get - is it being called? Can you use trace within the ViewModel constructor?
are all your assemblies building against the same versions of things? Are all your assemblies definitely rebuilt? (Check "Build|Configuration Manager")- what version of Xamarin.iOS are you running in VS and in the Mac?
I'm trying to write a target for NLog to send messages out to connected clients using SignalR.
Here's what I have now. What I'm wondering is should I be using resolving the ConnectionManager like this -or- somehow obtain a reference to the hub (SignalrTargetHub) and call a SendMessage method on it?
Are there performance ramifications for either?
[Target("Signalr")]
public class SignalrTarget:TargetWithLayout
{
public SignalR.IConnectionManager ConnectionManager { get; set; }
public SignalrTarget()
{
ConnectionManager = AspNetHost.DependencyResolver.Resolve<IConnectionManager>();
}
protected override void Write(NLog.LogEventInfo logEvent)
{
dynamic clients = GetClients();
var logEventObject = new
{
Message = this.Layout.Render(logEvent),
Level = logEvent.Level.Name,
TimeStamp = logEvent.TimeStamp.ToString("yyyy-MM-dd HH:mm:ss.fff")
};
clients.onLoggedEvent(logEventObject);
}
private dynamic GetClients()
{
return ConnectionManager.GetClients<SignalrTargetHub>();
}
}
I ended up with the basic the same basic structure that I started with. Just a few tweaks to get the information I needed.
Added exception details.
Html encoded the final message.
[Target("Signalr")]
public class SignalrTarget:TargetWithLayout
{
protected override void Write(NLog.LogEventInfo logEvent)
{
var sb = new System.Text.StringBuilder();
sb.Append(this.Layout.Render(logEvent));
if (logEvent.Exception != null)
sb.AppendLine().Append(logEvent.Exception.ToString());
var message = HttpUtility.HtmlEncode(sb.ToString());
var logEventObject = new
{
Message = message,
Logger = logEvent.LoggerName,
Level = logEvent.Level.Name,
TimeStamp = logEvent.TimeStamp.ToString("HH:mm:ss.fff")
};
GetClients().onLoggedEvent(logEventObject);
}
private dynamic GetClients()
{
return AspNetHost.DependencyResolver.Resolve<IConnectionManager>().GetClients<SignalrTargetHub>();
}
}
In my simple testing it's working well. Still remains to be seen if this adds any significant load when under stress.
I'm trying to get windows workflows working, and I've become a little stumped.
I've gotten a single workflow working, but now I am trying to do something a little more complex: start a workflow, where each activity itself contains a workflow. (Picture something like the main program starts the activities "Input, logic, and output", and then each of those have additional activities like "prompt user, get input, etc.")
I've had it working fine, with the example from here (http://msdn.microsoft.com/en-us/magazine/gg535667.aspx), when I am not passing any parameters from the main program to the activites. My question is, how exactly does the 'Variables' and 'metadata.SetVariablesCollection' work in the NativeActivity, and how to I get the parameters to the low level activities?
This is what I am currently trying:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Activities;
using System.Collections.ObjectModel;
using System.Activities.Statements;
namespace Project1
{
internal class MainProgram
{
internal static void Main(string[] args)
{
try
{
var act = new SimpleSequence();
act.Activities.Add((Activity)(new WriteSomeText()));
act.Activities.Add((Activity)(new WriteSomeText()));
act.Activities.Add((Activity)(new WriteSomeText()));
act.Variables.Add(new Variable<string> ("stringArg", "TEXT"));
WorkflowInvoker.Invoke(act);
}
catch (Exception ex)
{
System.Console.WriteLine("EXCEPTION: {0}", ex);
}
}
public class WriteSomeText : CodeActivity
{
[RequiredArgument]
public InArgument<string> stringArg { get; set; }
protected override void Execute(CodeActivityContext context)
{
string output = context.GetValue(stringArg);
System.Console.WriteLine(output);
}
}
public class SimpleSequence : NativeActivity
{
Collection<Activity> activities;
Collection<Variable> variables;
Variable<int> current = new Variable<int> { Default = 0 };
public Collection<Activity> Activities
{
get
{
if (this.activities == null)
this.activities = new Collection<Activity>();
return this.activities;
}
set
{
this.activities = value;
}
}
public Collection<Variable> Variables
{
get
{
if (this.variables == null)
this.variables = new Collection<Variable>();
return this.variables;
}
set
{
this.variables = value;
}
}
protected override void CacheMetadata(NativeActivityMetadata metadata)
{
metadata.SetChildrenCollection(this.activities);
metadata.SetVariablesCollection(this.variables);
metadata.AddImplementationVariable(this.current);
}
protected override void Execute(NativeActivityContext context)
{
if (this.Activities.Count > 0)
context.ScheduleActivity(this.Activities[0], onChildComplete);
}
void onChildComplete(NativeActivityContext context, ActivityInstance completed)
{
int currentExecutingActivity = this.current.Get(context);
int next = currentExecutingActivity + 1;
if (next < this.Activities.Count)
{
context.ScheduleActivity(this.Activities[next], this.onChildComplete);
this.current.Set(context, next);
}
}
}
}
}
This ends up throwing the following exception:
EXCEPTION: System.Activities.InvalidWorkflowException: The following errors were encountered while processing the workflow tree:
'WriteSomeText': Value for a required activity argument 'stringArg' was not supplied.
'WriteSomeText': Value for a required activity argument 'stringArg' was not supplied.
'WriteSomeText': Value for a required activity argument 'stringArg' was not supplied.
at System.Activities.Validation.ActivityValidationServices.ThrowIfViolationsExist(IList`1 validationErrors)
at System.Activities.Hosting.WorkflowInstance.ValidateWorkflow(WorkflowInstanceExtensionManager extensionManager)
at System.Activities.Hosting.WorkflowInstance.RegisterExtensionManager(WorkflowInstanceExtensionManager extensionManager)
at System.Activities.WorkflowApplication.EnsureInitialized()
at System.Activities.WorkflowApplication.RunInstance(WorkflowApplication instance)
at System.Activities.WorkflowApplication.Invoke(Activity activity, IDictionary`2 inputs, WorkflowInstanceExtensionManager extensions, TimeSpan timeout)
at System.Activities.WorkflowInvoker.Invoke(Activity workflow, TimeSpan timeout, WorkflowInstanceExtensionManager extensions)
at System.Activities.WorkflowInvoker.Invoke(Activity workflow)
at Project1.MainProgram.Main(String[] args) in c:\users\user\documents\visual studio 2010\Projects\ModelingProject1\Project1\MainProgram.cs:line 25
I know, I only pass 1 parameter, but the exception still says that I am missing 3 parameters. I am missing something as to how to do this properly.
You're correctly declaring stringArg as an InArgument but you're not passing any value to it when calling it inside SimpleSequence.
You can pass something using the constructor, while constructing the all activity itself, like this:
public class WriteSomeText : CodeActivity
{
[RequiredArgument]
public InArgument<string> stringArg { get; set; }
public WriteSomeText(string stringArg)
{
this.stringArg = stringArg;
}
protected override void Execute(CodeActivityContext context
{
string output = context.GetValue(stringArg);
System.Console.WriteLine(output);
}
}
// Calling the activity like this:
internal static void Main(string[] args)
{
var act = new SimpleSequence()
{
Activities =
{
new WriteSomeText("hello"),
new WriteSomeText("world"),
new WriteSomeText("!")
}
};
WorkflowInvoker.Invoke(act);
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
Also notice that is a best practice to use the constructor to initialize collections:
public SimpleSequence()
{
activities = new Collection<Activity>();
variables = new Collection<Variable>();
}
This way is even more intuitive to initialize the activity:
var act = new SimpleSequence()
{
Activities =
{
new WriteSomeText("hello"),
new WriteSomeText("world"),
new WriteSomeText("!")
},
Variables =
{
new Variable<int>("myNewIntVar", 10),
// ....
}
};
EDIT:
There are a couple of other ways to approach the problem. This is your best friend while starting in the WF4 world.
Check WF\Basic\CustomActivities\Code-Bodied for a little push with this particular case.