python gtk.gdk.Color change alpha - colors

I am using a GTK drawing area to display circles. I am creating the circles by drawing 2 pi arcs and filling them with a color. I want to give the color of the circles an alpha. This way when a circle is drawn on top of another circle I will be able to see the circle underneath.
Does anyone have an ideas to achieve what I want?
Maybe I missed something that would be useful in the gtk.gdk.GC.
Thanks, Ian

Try Cairo, please. Here is a deom:
#!/usr/bin/env python3
import cairo
from gi.repository import Gtk
import math
class Demo(Gtk.Window):
def __init__(self):
super(Demo, self).__init__()
self.init_ui()
def init_ui(self):
darea = Gtk.DrawingArea()
darea.connect('draw', self.on_draw)
self.add(darea)
self.set_title('Fill & stroke')
self.resize(300, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect('delete-event', Gtk.main_quit)
self.show_all()
def on_draw(self, window, cr):
cr.set_source_rgba(0.3, 0.4, 0.5, 0.5)
cr.arc(60, 60, 40, 0, 2*math.pi)
cr.fill()
cr.set_source_rgba(0.5, 0.2, 0.7, 0.5)
cr.arc(70, 60, 30, 0, 2*math.pi)
cr.fill()
def main():
app = Demo()
Gtk.main()
if __name__ == '__main__':
main()
And here is the screenshot:
Visit here to learn more about Cairo.

Related

Plot text in 3d-plot that does not scale or move

Hello Pyqtgraph community,
I want to be able to create a "fixed" text window in a 3D interactive plot generated in PyQtGraph.
This text window will contain simulation-related information and should be visible at all times, regardless if you zoom in/out or pan to the left or right; and the location of the window should not change.
So far all the solutions I have found, create a text object that moves as the scaling of the axes changes. For example, the code below prints text on 3D axis, but once you zoom in/out the text moves all over the place. Any ideas would be greatly appreciated.
Thanks in advance
from pyqtgraph.Qt import QtCore, QtGui
import pyqtgraph.opengl as gl
from pyqtgraph.opengl.GLGraphicsItem import GLGraphicsItem
class GLTextItem(GLGraphicsItem):
"""
Class for plotting text on a GLWidget
"""
def __init__(self, X=None, Y=None, Z=None, text=None):
GLGraphicsItem.__init__(self)
self.setGLOptions('translucent')
self.text = text
self.X = X
self.Y = Y
self.Z = Z
def setGLViewWidget(self, GLViewWidget):
self.GLViewWidget = GLViewWidget
def setText(self, text):
self.text = text
self.update()
def setX(self, X):
self.X = X
self.update()
def setY(self, Y):
self.Y = Y
self.update()
def setZ(self, Z):
self.Z = Z
self.update()
def paint(self):
self.GLViewWidget.qglColor(QtCore.Qt.white)
self.GLViewWidget.renderText(self.X, self.Y, self.Z, self.text)
if __name__ == '__main__':
# Create app
app = QtGui.QApplication([])
w1 = gl.GLViewWidget()
w1.resize(800, 800)
w1.show()
w1.setWindowTitle('Earth 3D')
gl_txt = GLTextItem(10, 10, 10, 'Sample test')
gl_txt.setGLViewWidget(w1)
w1.addItem(gl_txt)
while w1.isVisible():
app.processEvents()
So I was finally able to find a solution. What needs to be done is the following:
Subclass the GLViewWidget
From the derived class, overload the paintGL() so that it uses the member function renderText() to render text on the screen every time the paingGL() is called.
renderText() is overloaded to support both absolute screen coordinates, as well as axis-based coordinates:
i) renderText(int x, int y, const QString &str, const QFont &font = QFont()): plot based on (x, y) window coordinates
ii) renderText(double x, double y, double z, const QString &str, const QFont &font = QFont()): plot on (x, y, z) scene coordinates
You might want to use the QtGui.QFontMetrics() class to get the dimensions of the rendered text so you can place it in a location that makes sense for your application, as indicated in the code below.
from pyqtgraph.opengl import GLViewWidget
import pyqtgraph.opengl as gl
from PyQt5.QtGui import QColor
from pyqtgraph.Qt import QtCore, QtGui
class GLView(GLViewWidget):
"""
I have implemented my own GLViewWidget
"""
def __init__(self, parent=None):
super().__init__(parent)
def paintGL(self, *args, **kwds):
# Call parent's paintGL()
GLViewWidget.paintGL(self, *args, **kwds)
# select font
font = QtGui.QFont()
font.setFamily("Tahoma")
font.setPixelSize(21)
font.setBold(True)
title_str = 'Screen Coordinates'
metrics = QtGui.QFontMetrics(font)
m = metrics.boundingRect(title_str)
width = m.width()
height = m.height()
# Get window dimensions to center text
scrn_sz_width = self.size().width()
scrn_sz_height = self.size().height()
# Render text with screen based coordinates
self.qglColor(QColor(255,255,0,255))
self.renderText((scrn_sz_width-width)/2, height+5, title_str, font)
# Render text using Axis-based coordinates
self.qglColor(QColor(255, 0, 0, 255))
self.renderText(0, 0, 0, 'Axis-Based Coordinates')
if __name__ == '__main__':
# Create app
app = QtGui.QApplication([])
w = GLView()
w.resize(800, 800)
w.show()
w.setWindowTitle('Earth 3D')
w.setCameraPosition(distance=20)
g = gl.GLGridItem()
w.addItem(g)
while w.isVisible():
app.processEvents()

How not to get a gtkdrawingarea cleared in the draw event?

My drawingarea is cleared everytime the draw event is called.
How to avoid a drawingarea to be cleared ?
Thanks
#!/usr/bin/env python3
import gi
gi.require_version('Gtk','3.0')
from gi.repository import Gtk, Gdk
import cairo
import math
class MouseButtons:
LEFT_BUTTON = 1
RIGHT_BUTTON = 3
class Example(Gtk.Window):
def __init__(self):
super(Example, self).__init__()
self.init_ui()
def init_ui(self):
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self.add(self.darea)
self.set_title("Fill & stroke")
self.resize(230, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect("delete-event", Gtk.main_quit)
self.darea.connect("button-press-event", self.on_button_press)
self.coords = []
self.show_all()
def on_draw(self, wid, cr):
cr.set_source_rgb(0.6, 0.6, 0.6)
cr.arc(self.coords[0], self.coords[1], 40, 0, 2*math.pi)
cr.fill()
def on_button_press(self, w, e):
if e.type == Gdk.EventType.BUTTON_PRESS \
and e.button == MouseButtons.LEFT_BUTTON:
self.coords = [e.x, e.y]
self.darea.queue_draw()
def main():
app = Example()
Gtk.main()
if __name__ == "__main__":
main()
In this example, each time I click on the drawingarea, a circle is drawn. I would like to draw the new circle but without to redrawing the previous one.
Is it possible ?
I would recommend adjusting your mental model of the drawing area; don't think of it as being "cleared" every time the draw handler is called. Rather, think of it like this: the draw handler is called every time the drawing area needs to be redrawn from scratch (among other reasons: because some other window moved in front of it, or because your program asked for a draw update). The drawing area's contents, once drawn, are not persisted anywhere.
If you need persistent window contents, then you should use a backing store and draw that onto the screen in the draw handler, or you could use a canvas library if you want to treat existing drawn objects as independently existing.
I found he answer :
#!/usr/bin/env python3
import gi
gi.require_version('Gtk','3.0')
from gi.repository import Gtk, Gdk
import cairo
import math
class MouseButtons:
LEFT_BUTTON = 1
RIGHT_BUTTON = 3
class Example(Gtk.Window):
def __init__(self):
super(Example, self).__init__()
self.init_ui()
def init_ui(self):
self.darea = Gtk.DrawingArea()
self.darea.connect("draw", self.on_draw)
self.darea.set_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self.add(self.darea)
self.set_title("Fill & stroke")
self.resize(230, 150)
self.set_position(Gtk.WindowPosition.CENTER)
self.connect("delete-event", Gtk.main_quit)
self.darea.connect("button-press-event", self.on_button_press)
self.show_all()
a = self.darea.get_allocation()
print (a.x, a.y, a.width, a.height)
self.img = cairo.ImageSurface(cairo.Format.RGB24, a.width, a.height)
def on_draw(self, wid, cr):
cr.set_source_surface(self.img, 0, 0)
cr.paint()
def on_button_press(self, w, e):
if e.type == Gdk.EventType.BUTTON_PRESS \
and e.button == MouseButtons.LEFT_BUTTON:
cr = cairo.Context(self.img)
cr.set_source_rgb(0.6, 0.6, 0.6)
cr.arc(e.x, e.y, 40, 0, 2*math.pi)
cr.fill()
self.darea.queue_draw()
def main():
app = Example()
Gtk.main()
if __name__ == "__main__":
main()

ARC on tkinter canvas glitches when zoomed

I ran into a problem with rendering an arc on tkinter canvas.
(I am using recommended methods for scaling and scrolling the canvas, see my code...)
The code creates an arc on the canvas, its style is 'pieslice'.
At first everything seems to work OK, but when I keep zooming-in to the curved edge of the shape, at some point it starts to mismatch with the other edges and eventually it disappears...
If I keep zooming even more, other edges disappear as well...
from tkinter import *
root = Tk()
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
cnv = Canvas(root)
cnv.grid(row=0, column=0, sticky='nswe')
cnv.create_arc(20, 20, 250, 250, start=0, extent=30)
def scroll_start(event):
cnv.configure(cursor='fleur')
cnv.scan_mark(event.x, event.y)
def scroll_move(event):
cnv.scan_dragto(event.x, event.y, 1)
def scroll_end(event):
cnv.configure(cursor='arrow')
def zoom(event):
if event.delta > 0:
cnv.scale('all', cnv.canvasx(event.x), cnv.canvasy(event.y), 1.1, 1.1)
else:
cnv.scale('all', cnv.canvasx(event.x), cnv.canvasy(event.y), 0.9, 0.9)
cnv.bind('<Button-3>', scroll_start)
cnv.bind('<B3-Motion>', scroll_move)
cnv.bind('<ButtonRelease-3>', scroll_end)
cnv.bind('<MouseWheel>', zoom)
root.mainloop()
Is there a way to fix this or am I getting to the limitations of tkinter? Thanks for any help.
This is a partial answer that gives a measure of the limit where scaling seems to break down:
Adding a variable to record the scaling_factor, I can reach a 336 times magnification before observing the phenomena described by the OP. I speculate that this is maybe a float precision issue, or a limitation of canvas size, or some other reason?
from tkinter import *
root = Tk()
root.grid_rowconfigure(0, weight=1)
root.grid_columnconfigure(0, weight=1)
cnv = Canvas(root)
cnv.grid(row=0, column=0, sticky='nswe')
cnv.create_arc(20, 20, 250, 250, start=0, extent=30)
scaling_factor = 1
def scroll_start(event):
cnv.configure(cursor='fleur')
cnv.scan_mark(event.x, event.y)
def scroll_move(event):
cnv.scan_dragto(event.x, event.y, 1)
def scroll_end(event):
cnv.configure(cursor='arrow')
def zoom(event):
global scaling_factor
if event.delta > 0:
cnv.scale('all', cnv.canvasx(event.x), cnv.canvasy(event.y), 1.1, 1.1)
scaling_factor *= 1.1
print(scaling_factor)
else:
cnv.scale('all', cnv.canvasx(event.x), cnv.canvasy(event.y), 1/1.1, 1/1.1)
scaling_factor *= .9
print(scaling_factor)
cnv.bind('<Button-3>', scroll_start)
cnv.bind('<B3-Motion>', scroll_move)
cnv.bind('<ButtonRelease-3>', scroll_end)
cnv.bind('<MouseWheel>', zoom)
root.mainloop()

Draw line: retrieve the covered pixels

I want to draw a line on a widget:
from PyQt4 import QtGui, QtCore
class LineLabel(QtGui.QLabel):
def __init__(self,parent=None):
super(LineLabel,self).__init__(parent)
self.setMinimumSize(100,100)
self.setMaximumSize(100,100)
def paintEvent(self,e):
painter=QtGui.QPainter(self)
pen = QtGui.QPen()
pen.setWidth(5)
painter.setPen(pen)
painter.drawLine(10,10,90,90)
painter.end()
def test():
form = QtGui.QWidget()
label = LineLabel(form)
form.show()
return form
import sys
app = QtGui.QApplication(sys.argv)
window =test()
sys.exit(app.exec_())
What is the best way to get a list of the pixels that are covered by the line?
Update from the comments:
I don't need to know the pixels directly in between the start and end point but all those pixels that are changed to black (which are more pixels because the line has a certain width).
My overall goal is a fast way to know which pixels on the widget are black. Iterating over the pixels of the image and querying the color is much slower than reading the color value from a list in which the colors are stored: For me 1.9 seconds for an image with 1 million pixels to 0.23 seconds for a list with 1 million entries. Therefore I must update that list after every change of the image on the widget such as by drawing a line.
Answers that refer to a QGraphicsItem in a QGraphicsScene are also helpful.
You may use a linear equation to find the point you want in the line. I think that there is no reference to a draw line.
from PyQt4 import QtGui
from PyQt4.QtGui import QColor, QPaintEvent
m_nInitialX = 0.0
m_nInitialY = 0.0
# my line abstraction
class MyLine:
x1, y1, x2, y2 = .0, .0, .0, .0
width = .0
px, py = (.0, .0)
draw_point = False
def __init__(self, x1, y1, x2, y2, width):
self.x1, self.y1, self.x2, self.y2 = (x1, y1, x2, y2)
self.width = width
def is_in_line(self, x, y):
# mark a position in the line
m = (self.y2 - self.y1) / (self.x2 - self.x1)
print(m*(x-self.x1)-(y-self.y1))
if abs((m*(x-self.x1) - (y-self.y1))) <= self.width/2:
self.draw_point = True
return True
else:
return False
def add_red_point(self, x, y):
self.px, self.py = (x, y)
def draw(self, widget):
painter = QtGui.QPainter(widget)
pen = QtGui.QPen()
pen.setWidth(self.width)
painter.setPen(pen)
painter.drawLine(self.x1, self.y1, self.y2, self.y2)
if self.draw_point:
pen.setColor(QColor(255, 0, 0))
painter.setPen(pen)
painter.drawPoint(self.px, self.py)
painter.end()
line = MyLine(10, 10, 90, 90, width=10) # <-- my line abstraction
class LineLabel(QtGui.QLabel):
def __init__(self, parent=None):
super(LineLabel, self).__init__(parent)
self.setMinimumSize(100, 100)
self.setMaximumSize(100, 100)
# always redraw when needed
def paintEvent(self, e):
print("draw!")
line.draw(self)
def mousePressEvent(self, event):
# mark clicked position in line
m_nInitialX = event.pos().x()
m_nInitialY = event.pos().y()
if line.is_in_line(m_nInitialX, m_nInitialY):
line.add_red_point(m_nInitialX, m_nInitialY)
self.repaint()
def test():
form = QtGui.QWidget()
label = LineLabel(form)
form.show()
return form
import sys
app = QtGui.QApplication(sys.argv)
window = test()
sys.exit(app.exec_())

PyQt: QGraphicsItem added at a wrong position

I have a subclass of QGraphicsItem and I want to add instances of it to the scene on 'Control+LMB click'. The trouble is that the item is added at the position with coordinates that are two times larger than they should be. At the same time adding ellipses with scene.addEllipse(...) works fine.
#!/usr/bin/env python
import sys
from PyQt4.QtCore import (QPointF, QRectF, Qt, )
from PyQt4.QtGui import (QApplication, QMainWindow, QGraphicsItem,
QGraphicsScene, QGraphicsView, QPen, QStyle)
MapSize = (512, 512)
class DraggableMark(QGraphicsItem):
def __init__(self, position, scene):
super(DraggableMark, self).__init__(None, scene)
self.setFlags(QGraphicsItem.ItemIsSelectable | QGraphicsItem.ItemIsMovable)
self.rect = QRectF(position.x(), position.y(), 15, 15)
self.setPos(position)
scene.clearSelection()
def boundingRect(self):
return self.rect
def paint(self, painter, option, widget):
pen = QPen(Qt.SolidLine)
pen.setColor(Qt.black)
pen.setWidth(1)
if option.state & QStyle.State_Selected:
pen.setColor(Qt.blue)
painter.setPen(pen)
painter.drawEllipse(self.rect)
class GraphicsScene(QGraphicsScene):
def __init__(self, parent=None):
super(GraphicsScene, self).__init__(parent)
self.setSceneRect(0, 0, *MapSize)
def mousePressEvent(self, event):
super(GraphicsScene, self).mousePressEvent(event)
if event.button() != Qt.LeftButton:
return
modifiers = QApplication.keyboardModifiers()
pos = event.scenePos()
if modifiers == Qt.ControlModifier:
print("Control + Click: (%d, %d)" % (pos.x(), pos.y()))
DraggableMark(pos, self)
self.addEllipse(QRectF(pos.x(), pos.y(), 10, 10))
else:
print("Click: (%d, %d)" % (pos.x(), pos.y()))
class MainWindow(QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.scene = GraphicsScene(self)
self.scene.addRect(QRectF(0, 0, *MapSize), Qt.red)
self.view = QGraphicsView()
self.view.setScene(self.scene)
self.view.resize(self.scene.width(), self.scene.height())
self.setCentralWidget(self.view)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MainWindow()
rect = QApplication.desktop().availableGeometry()
window.resize(int(rect.width()), int(rect.height()))
window.show()
app.exec_()
I see you have answered your own question. However I would like to explain why this works.
Every QGraphicsItem has its own local coordinate system. So when you do
self.rect = QRectF(position.x(), position.y(), 15, 15)
you basically start from the (0, 0) of the item's local coordinate system and go to the given x and y which you take from position. This basically means that your rectangle will be drawn at position.x() + position.x() and position.y() + position.y() with the first position.x()/position.y() being the position of the QGraphicsItem inside your scene and the second position.x()/position.y() being the position inside the local coordinate system of your item.
If you want to start from the origin of the QGraphicsItem, you have to use
self.rect = QRectF(0, 0, 15, 15)
This ensures that you start from the origin of the local coordinate system.
This issue is particularly tricky due to the fact that by default objects are added to the (0, 0) of a scene. So position.x() + position.x() and position.y() + position.y() in this case will actually not show the issue at hand since 0+0 is always equal to 0. It is the moment you change the default position to something else when the problem will occur.
Here is a 3D figure that visualizes what I'm describing above (I was unable to find a 2D example but the principle is the same :P):
The world here is the scene while the object is the QGraphicsItem residing in that scene.
Changing
self.rect = QRectF(position.x(), position.y(), 15, 15)
to
self.rect = QRectF(0, 0, 15, 15)
solved the problem

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