I can't get rid of vertical line in the end of graph.
I have replicated problem here:
http://jsfiddle.net/63BPw/4/
Color of grid lines is darkred and it's setted only in this part of js code:
grid: {
aboveData: false,
hoverable: true,
clickable: true,
color: "darkred",
borderWidth: {
top: 0,
bottom: 1,
left: 0,
right: 0
}
}
Console do not throw any errors. I don't use any margins from inside javascript file or external css files.
I think this is probably a bug.
The problem isn't in your grid setup, but in the drawing of each axis. Specifically, you setup 2 y-axes, one on the left and one on the right. Deep in the flot code, it decides whether to draw a "bar" to attach the ticks to based on whether the axis is the "innermost" or not. When you have 2 yaxes, it is incorrectly deciding that your right-positioned yaxis is not innermost, and therefore drawing a tick bar.
Relevant code, both bits are called per-axis:
In allocateAxisBoxFirstPhase:
/*note this is only called for axes that have tickLength set
but later it is checked as true/false, not undefined
(which is what you'd get if you set your yaxis tickLength = 0) */
var sameDirection = $.grep(all, function (a) {
return a && a.reserveSpace;
});
innermost = $.inArray(axis, sameDirection) == 0;
In drawGrid:
if (!axis.innermost) {
//in here it draws the tick bar
}
Workaround:
Find that !axis.innermost bit and change it to axis.innermost == false. Set tickLength = 0 in your 2nd yaxis. That's it.
I've implemented those two changes here: http://jsfiddle.net/63BPw/5/
Also, FYI I filed a bug about this: https://github.com/flot/flot/issues/1056
Related
I would like to add a direction handle to [some] geoman leaflet markers. There are packages out there already like leaflet-editable-marker that add things like direction/transformation rulers etc to leaflet.
I want [some] outline markers for my polylines to have a direction, and I want to set this direction using those "direction handles" rulers. The rulers should look like an arrow of sorts - a short line and a head.
To set directions, I am thinking about handling dragstart, drag and dragend events.
When users click on such a marker, the editor would show the direction handle; a subsequent click will hide this handle again. Initially, my thinking was to do something like the below:
marker.on('click', (e) => {
const latlng = marker._latlng;
const directionHandleMarker = new L.circleMarker(latlng, {
draggable: true,
radius: 20,
img: {
url: 'icon.png', //image link
size: [40, 40], //image size ( default [40, 40] )
rotate: 10, //image base rotate ( default 0 )
offset: { x: 0, y: 0 }, //image offset ( default { x: 0, y: 0 } )
}
});
...
map.addLayer(directionHandleMarker);
});
The circleMarker is from 'leaflet-canvas-markers' package. It is also pretty trivial to build this arrow marker functionality without a plugin, and there are multiple reference implementations.
However, this won't give me what I want, will it? Since it is a marker, I could not drag it to adjust the angle, or could I? The geoman rotate mixin kind of does it, using cursor position to calculate the angle and using that to place the marker, rather the placing marker based on the cursor position. Would I need to drag the end of an arrow and recompute offset?
Should I add a two-point LineString and fix one point on the marker and use the other end for dragging, or is there a way to make markers [without a polyline] work?
I am looking for a way to space (and move in general) objects inside a group regardless of their transformation.
In the small example i have made below, you will see 2 circles and I am attempting to space them by a certain factor.
It is ok until I rotate or resize the group and it is still ok the very first time the coordinates are changed after a transformation but calling the same function twice while the spacing is still correct, the group starts jumping all over the places..
I am using Fabric JS version: 1.7.7
Here is a sample:
https://jsfiddle.net/u0patgck/
console.clear();
var canvas = new fabric.Canvas('root');
var circles = [];
circles.push(new fabric.Circle({id: "circle1", radius: 20, fill: 'green', left: 150, top: 100}));
circles.push(new fabric.Circle({id: "circle2", radius: 20, fill: 'green', left: 200, top: 100}));
g = new fabric.Group(circles);
//once circles are added to group their coordinates change so I store their new original base coordinates in custom variables
g.forEachObject(function(obj){
obj.originalLeft = obj.getLeft();
obj.originalTop = obj.getTop();
}, g);
canvas.add(g);
canvas.renderAll();
function moveCircles(){
var space = parseFloat(document.getElementById("spacingPixels").value);
g.forEachObject(function(obj){
switch (obj.id){
case "circle1":
obj.setLeft(obj.originalLeft - space)
break;
case "circle2":
obj.setLeft(obj.originalLeft + space)
break;
default:
}
})
g.addWithUpdate();
canvas.renderAll()
}
Steps to Reproduce:
Test 1 (ok):
Click the "Move Circles" button as many times you want (circles coordinates are recalculated and the group is not "misbehaving".
Test 2 (ok first time but not second time):
Rotate the group first.
Click the move circles button ONE time (all is still good)
Click the move circles button another time (you will see the group starts moving by itself around the canvas).
Expected Behaviour:
The group should not move around or change the order of the objects inside.
The group moves erratically.
At the moment I am caching the transformations manually and restoring them after changing the coordinates (like below)
https://jsfiddle.net/0tdg1dof/
var a = {scaleX: g.getScaleX(), scaleY: g.getScaleY(), skewX: g.getSkewX(), skewY: g.getSkewY(), flipX: g.getFlipX(), flipY:g.getFlipX(), angle: g.getAngle()};
fabric.util.resetObjectTransform(g);
g.addWithUpdate();
g.setScaleX(a.scaleX);
g.setScaleY(a.scaleY);
g.setSkewX(a.skewX);
g.setSkewY(a.skewY);
g.setFlipX(a.flipX);
g.setFlipY(a.flipY);
g.setAngle(a.angle);
Is there a better way to do this?
Thank you.
AlessandroDM, I believe you did right solution, because you are manipulating just only group object. If you will not manipulate (restore) group objects (parent) you will need to do manipulation each child inside the group like angle, scale, etc. Also, you have one minor bug, if you will rotate group, and after that resize it (not diagonal controls, scaleX should not be equal to scaleY) and then click "Move Circles" your group will behave as you described in Test 2. In order to fix that you will need to set scaleX and scaleY values after all your values which you want to set:
var a = {scaleX: g.getScaleX(), scaleY: g.getScaleY(), skewX: g.getSkewX(), skewY: g.getSkewY(), flipX: g.getFlipX(), flipY:g.getFlipX(), angle: g.getAngle()};
fabric.util.resetObjectTransform(g);
g.addWithUpdate();
g.setSkewX(a.skewX);
g.setSkewY(a.skewY);
g.setFlipX(a.flipX);
g.setFlipY(a.flipY);
g.setAngle(a.angle);
g.setScaleX(a.scaleX);
g.setScaleY(a.scaleY);
It is not a fabricjs bug setting scale after all manipulations, even native HTML5 canvas required scaling after all manipulations.
I'm using FLTK for a project (the version distributed with Debian/sid 1.3.2-6+b1) and I'm having some trouble initializing Fl_Scroll's content scroll values.
I create a Fl_Double_Window and on the right side a vertical panel using Fl_Scroll, it is positioned at left x 600 and top y 24.
Then I set Fl_Scroll's type to Fl_Scroll::VERTICAL and place a Fl_Button inside, everything works fine.
The problem? Fl_Scroll initialize already scrolled with xposition() = 600 and yposition() = 24 (X and Y of the Fl_Scroll's constructor?? Is supposed to work so?), instead I want it to initialize with content scrolled at left and top 0, 0, so I tried scroll_to() in different places, before and after window's show(), on FL_SHOW of the subclassed Fl_Scroll (I didn't really need to subclass Fl_Scroll, just trying to get scroll_to() working), also on overridden draw() after
the parent draw(), even creating Fl_Scroll at 0, 0 then position() at 600, 24, but nothing.
The only way I got scroll_to() working is if I call it from an async event after the application initialize (FL_KEYUP).
Here's the overridden Fl_Double_Window window constructor:
group = new Fl_Group(0, 0, WIN_W, WIN_H);
{
menu = new Fl_Menu_Bar(0, 0, WIN_W, MENU_H);
menu->add("File/Quit", FL_CTRL+'q', cbMenuQuit_i);
glview = new CGLView(0, MENU_H, WIN_W-PROPS_W+1, WIN_H-MENU_H);
group->resizable(glview);
scroll = new CScroll(WIN_W-PROPS_W, MENU_H, PROPS_W-1, WIN_H-MENU_H);
scroll->type(Fl_Scroll::VERTICAL);
{
Fl_Pack *pack = new Fl_Pack(0, 0, PROPS_W-1, WIN_H-1);
{
btnAddLayer = new Fl_Button(0, 0, PROPS_W, 32, "##+ Add Layer");
btnAddLayer->callback(btnAddLayerCb_i, (void *)this);
}
pack->end();
}
scroll->end();
}
group->end();
end();
size_range(WIN_MIN_W, WIN_MIN_H); /* Make the window resizable */
show();
Never mind, got it, two altenative:
create Fl_Scroll at 0, 0 then position() it after scroll->end()
create Fl_Scroll at the wanted position then after scroll->end() use negative values scroll_to(-X, -Y)
In both cases is important that the widgets contained are already added (scroll_to() alter cotained widgets coords)
Isn't clear to me why X and Y of Fl_Scroll's constructor are used.
I've got two series in an Highchart graph. Both are handling event like mousemove (to show tooltip) and mouse click.
Unfortunatly one of those series is an area serie which block any event to be triggered by the other one.
Let's say I've got those series with those plot options :
plotOptions: {
series: {
cursor: 'pointer',
point: {
events: {
click: function() {
alert ('Category: '+ this.category +', value: '+ this.y);
}
}
}
}
},
series: [{
color:'red',
data: [29.9, 51.5, 16.4, 19.2, 44.0, 16.0, 35.6, 48.5, 26.4, 4.1, 9.6, 54.4]
},
{
type:'area',
data: [39.9, 75.5, 120.4, 150.2, 130.0, 120.0, 140.6, 158.5, 216.4, 194.1, 95.6, 54.4]}
]
}
as seen in this JSFiddle
I can never click or see the tooltip on the red series points.
What I could do is to change the order of the series so the red one is over the blue one.
( like this). But I've got situations where I've got several area graphs over each other like that. In this case, change the order won't help.
Is there a way I can handle events through the fill area?
Ok I found a way that suit my need : manimulating SVG element order as indicated in this topic :
SVG re-ordering z-index (Raphael optional)
I'm using this code in the redraw event of the chart :
redraw : function(){
//get a reference on the first series svg element.
var svgSeriesParent = document.querySelectorAll('.highcharts-series')[0];
//loop on all the path drawn by highchart
var pathArray = document.querySelectorAll('path');
for (var pathIndex = 0; pathIndex < pathArray.length; pathIndex++) {
var pathObj = pathArray[pathIndex];
//if attribute fill is not "none", this is an area path.
if ($(pathObj).attr('fill') !== "none") {
//move the current fill path before the first series svg element.
svgSeriesParent.insertBefore(pathObj, svgSeriesParent.firstChild);
}
}
}
See the result in this JSFiddle
Limitation :
The fill area doesn't have the same svg group anymore thus, hidding / showing the series is broken : all the fill area are considered being part of the first series. (click in the legend to see it).
In my case I don't need to hide series so I'll go on with this solution.
The svg order manipulation is not complicated that's why I would expect highchart to manage this case : add a fillZIndex parametter doesn't seem difficult and could be pretty usefull...
Only what comes to my mind is using 4 series, 2 area and 2 lines and use index.
http://jsfiddle.net/j8qYK/3/
I'm using Flot Charts with mouse scroll to zoom in and out. I created a button to call zoomOut() and it works well, but I can't find any solution to how I can zoom out all the way so that it Looks just like when it was first loaded. I don't want to reload that who container because it using ajax to pull data from mysql on refresh.
I Googled but couldn't find anything.
You can also set a double click to reset the zoom function of the Flot chart. It redraws the Flot chart to its original state and can be used with dynamic data.
$("#placeholder").dblclick(function () {
plot = $.plot(placeholder, dataset, options);
});
You can set the ranges of the axes to null. By setting this, the zoom level will be set so every data point is visible, just like the default zoom level.
Unlike the other solutions, this solution will not construct a whole new plot.
var axes = plot.getAxes(),
xaxis = axes.xaxis.options,
yaxis = axes.yaxis.options;
xaxis.min = null;
xaxis.max = null;
yaxis.min = null;
yaxis.max = null;
// Don't forget to redraw the plot
plot.setupGrid();
plot.draw();
You can save your initial ranges of axes and redraw your plot like in example for navigating. But your code will be look like these:
// do the zooming
plotObjectPointer = $.plot(placeholder, plotData,
$.extend(true, {}, options, {
xaxis: { min: ranges.xaxis.from, max: ranges.xaxis.to },
yaxis: { min: ranges.yaxis.from, max: ranges.yaxis.to }
}));
where ranges will be your initial ranges. To prevent repeated Ajax loading you can use window.localStorage or just another var for storing plotData.