Ambiguity in interfaces - object

interface A
{
int a = 10;
}
interface B
{
int a = 10;
}
class Access implements A, B
{
}
class Demo
{
public static void main(String args[])
{
Access ac = new Access();
System.out.println(ac.a); // line #1
}
}
Line #1 causes ambiguity. How do I remove it? Is it not possible to have same variable name of different interfaces?

You will have to reference the two variables as A.a and B.a respectively;

System.out.println( ((A)ac).a);
or
System.out.println( ((B)ac).a);
If you have variables which are conflicting then you need to use resolution to access value of particular interface.

Related

What does it mean: plug-in's Execute method should be written to be stateless?

In the "Write a plug-in" MSDN Documentation it says:
The plug-in's Execute method should be written to be stateless because the constructor is not called for every invocation of the plug-in. Also, multiple system threads could execute the plug-in at the same time.
I am wondering what does it mean exactly to have the Execute method stateless?
A stateless method is a method that does not affect, nor depend on, the global state, or the state of its' defining object, when executed.
In your case, it must:
not depend on the state of the plugin object when executed
not change the state of the plugin while executing
Here's an example where a method is not stateless;
class StatefulSum
{
private int a;
private int b;
public void SetA(int value) {
a = value;
}
public void SetB(int value) {
b = value;
}
public int ComputeSum() {
return a + b;
}
}
And this is a more subtle example of a method that is not stateless:
class SubtleStatefulSum
{
private int partialSum;
// Looks like it's stateless but it's not and in a
// concurrent environment this method is a recipe for disaster
public int ComputeSum(int a, int b)
{
partialSum = 0;
partialSum = partialSum + a;
partialSum = partialSum + b;
return partialSum;
}
}
This is a basic example of a method that is stateless.
class BasicStateless
{
public int ComputeSum(int a, int b)
{
return a + b;
}
}
Of course, the parameters of the computation could be obtained at run time using a more complex mechanism such as the case of the Dynamics CRM plugin, via the IServiceProvider parameter.
You could conceivably have a stateless method like this:
class Stateless2
{
public int ComputeSum(IServiceProvider provider)
{
var numService = (INumberService)provider.GetService(typeof(INumbersService));
int a = numService.GetNumberA();
int b = numService.GetNumberB();
return a + b;
}
}
Where the IServiceProvider instance knows how to retrieve an object that implements an INumberService interface which in turn know how to retrieve the numbers A and B. This is a combination of Dependency Injection and Inversion of Control.

Groovy: Is there a way to implement multiple inheritance while using type-checking?

#groovy.transform.TypeChecked
abstract class Entity {
...
double getMass() {
...
}
...
}
#groovy.transform.TypeChecked
abstract class Location {
...
Entity[] getContent() {
...
}
...
}
#groovy.transform.TypeChecked
abstract class Container {...} //inherits, somehow, from both Location and Entity
#groovy.transform.TypeChecked
class Main {
void main() {
double x
Container c = new Chest() //Chest extends Container
Entity e = c
x = e.mass
Location l = c
x = l.content //Programmer error, should throw compile-time error
}
}
Essentially, is there a way to achieve this, without sacrificing any of the three properties outlines in main():
Direct access to fields, even virtual fields
Assigning to both super-classes
Typechecking (at compile-time)
I don't think you can do that with classes. Maybe you'd wanted traits (under discussion update: available in Groovy 2.3 and already rocking!) or, for a pure dynamic solution, #Mixin, which you'd back up with a good test suite.
My guess: #Delegate is your best friend here, but, as it stands, you can only store a Chest object in a Container type variable. So you'd need some interfaces.
Even if the superclass is not under your control, you can use groovy as operator to make it implement an interface.
First, i rewrote your classes to remove the abstract and add interfaces:
import groovy.transform.TypeChecked as TC
interface HasMass { double mass }
interface HasContent { Entity[] getContent() }
#TC class Entity implements HasMass { double mass }
#TC class Location {
Entity[] getContent() {
[new Entity(mass: 10.0), new Entity(mass: 20.0)] as Entity[]
}
}
Note i didn't added HasContent to Location, to show the usage of as.
Second, comes the Container and Chest. #Delegate is added and it auto-inherits the interfaces of the delegates:
#TC
abstract class Container {
#Delegate Location location = new Location()
#Delegate Entity entity = new Entity()
}
#TC class Chest extends Container { }
Last, it becomes type-checkable, as long as you stick to interfaces:
#TC class Mult {
static main(args) {
def x // use 'def' for flow-typing
Container c = new Chest() //Chest extends Container
HasMass e = c
x = e.mass
def l = c as HasContent
x = l.content //Programmer error, should throw compile-time error
assert c.content.collect { Entity it -> it.mass } == [10.0, 20.0]
}
}

Are accessors / mutators auto-defined in Groovy?

In the section on handling Java Beans with Groovy of Groovy In Action, I found this script (slightly modified):
class Book{
String title
}
def groovyBook = new Book()
// explicit way
groovyBook.setTitle('What the heck, really ?')
println groovyBook.getTitle()
// short-hand way
groovyBook.title = 'I am so confused'
println groovyBook.title
There are no such methods in the class Book so how does that work ?
Yes, they are auto defined and calling book.title is actually calling book.getTitle()
See http://groovy.codehaus.org/Groovy+Beans
You can see this in action with the following script:
def debug( clazz ) {
println '----'
clazz.metaClass.methods.findAll { it.name.endsWith( 'Name' ) || it.name.endsWith( 'Age' ) }.each { println it }
}
class A {
String name
int age
}
debug( A )
// Prints
// public int A.getAge()
// public java.lang.String A.getName()
// public void A.setAge(int)
// public void A.setName(java.lang.String)
// Make name final
class B {
final String name
int age
}
debug( B )
// Prints
// public int B.getAge()
// public java.lang.String B.getName()
// public void B.setAge(int)
// Make name private
class C {
private String name
int age
}
debug( C )
// Prints
// public int C.getAge()
// public void C.setAge(int)
// Try protected
class D {
protected String name
int age
}
debug( D )
// Prints
// public int D.getAge()
// public void D.setAge(int)
// And public?
class E {
public String name
int age
}
debug( E )
// Prints
// public int E.getAge()
// public void E.setAge(int)
Several notes:
For all property fields(public ones only), there are autogenerated accesors.
Default visibility is public. So, you should use private/protected keyword to restrict accessor generation.
Inside an accessor there is direct field access. like this.#title
Inside a constructor you have direct access to! This may be unexpected.
For boolean values there are two getters with is and get prefixes.
Each method with such prefixes, even java ones are treated as accessor, and can be referenced in groovy using short syntax.
But sometimes, if you have ambiguous call there may be class cast exception.
Example code for 4-th point.
class A{
private int i = 0;
A(){
i = 4
println("Constructor has direct access. i = $i")
}
void setI(int val) { i = val; println("i is set to $i"); }
int getI(){i}
}
def a = new A() // Constructor has direct access. i = 4
a.i = 5 // i is set to 5
println a.i // 5
​
4-th note is important, if you have some logic in accessor, and want it to be applied every time you call it. So in constructor you should explicit call setI() method!
Example for 7
class A{
private int i = 0;
void setI(String val) { println("String version.")}
void setI(int val) { i = val; println("i is set to $i"); }
}
def a = new A()
a.i = 5 // i is set to 5
a.i = "1s5" // GroovyCastException: Cannot cast object '1s5' with class 'java.lang.String' to class 'int'
​
So, as I see property-like access uses first declared accessor, and don't support overloading. Maybe will be fixed later.
Groovy generates public accessor / mutator methods for fields when and only when there is no access modifier present. For fields declared as public, private or protected no getters and setters will be created.
For fields declared as final only accessors will be created.
All that applies for static fields analogously.

how to avoid change of class on assigning derived class object to base class object in c# 4?

Hello from C# and OOP newbie.
How can I avoid change of class on assigning derived class object to base class object in c#?
After i run code bellow i get this response
obj1 is TestingField.Two
obj2 is TestingField.Two
I expected that i will lose access to derived methods and properties (which I did) after assigning reference but I did not expect change of class in midcode :S
using System;
namespace TestingField
{
class Program
{
static void Main(string[] args)
{
One obj1 = new One();
Two obj2 = new Two();
obj1 = obj2;
Console.WriteLine("obj1 is {0}", obj1.GetType());
Console.WriteLine("obj2 is {0}", obj2.GetType());
Console.ReadLine();
}
}
class One
{
}
class Two : One
{
public void DoSomething()
{
Console.WriteLine("Did Something.");
}
}
}
While you are right, you will lose access to members declared in the derived type, the object won't suddenly change it's type or implementation. You can access only members declared on the base type, but the implementation of the derived type is used in the case of overriden members, which is the case with GetType, which is a compiler generated method which automatically overrides the base class's implementation.
Extending your example:
class One
{
public virtual void SayHello()
{
Console.WriteLine("Hello from Base");
}
}
class Two : One
{
public void DoSomething()
{
Console.WriteLine("Did Something.");
}
public override void SayHello()
{
Console.WriteLine("Hello from Derived");
}
}
Given:
One obj = new Two();
obj.SayHello(); // will return "Hello from Derived"
GetType is a virtual method gives you the dynamic type of the object.
I think you want the static type of the variable. You can't get this by calling a method on the object referenced by the variable. Instead just write typeof(TypeName), which is typeof(One) or typeof(Two) in your case.
Alternatively in your subclass you can use a new method which hides the original one instead of overriding it:
class One
{
public string MyGetType() { return "One"; }
}
class Two : One
{
public new string MyGetType() { return "Two"; }
}
class Program
{
private void Run()
{
One obj1 = new One();
Two obj2 = new Two();
obj1 = obj2;
Console.WriteLine("obj1.GetType(): " + obj1.GetType());
Console.WriteLine("obj2.GetType(): " + obj2.GetType());
Console.WriteLine("obj1.MyGetType(): " + obj1.MyGetType());
Console.WriteLine("obj2.MyGetType(): " + obj2.MyGetType());
}
}
Result:
obj1.GetType(): Two
obj2.GetType(): Two
obj1.MyGetType(): One
obj2.MyGetType(): Two
You haven't "changed class". The type of the variable obj1 is still One. You have assigned an instance of Two to this variable, which is allowed since Two inherits from One. The GetType method gives you the actual type of the object currently referenced by this variable, not the type of the declared variable itself.

Can extension methods modify extended class values?

I was just trying to code the following extension method:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _4Testing
{
static class ExtensionMethods
{
public static void AssignMe(this int me, int value)
{
me = value;
}
}
}
But it is not working, i mean, can I use an extension method to alter values from extended classes? I don't want to change void return type to int, just changing extended class value. Thanks in advance
Your example uses int, which is a value type. Classes are reference types and behaves a bit differently in this case.
While you could make a method that takes another reference like AssignMe(this MyClass me, MyClass other), the method would work on a copy of the reference, so if you assign other to me it would only affect the local copy of the reference.
Also, keep in mind that extension methods are just static methods in disguise. I.e. they can only access public members of the extended types.
public sealed class Foo {
public int PublicValue;
private int PrivateValue;
}
public static class FooExtensions {
public static void Bar(this Foo f) {
f.PublicValue = 42;
// Doesn't compile as the extension method doesn't have access to Foo's internals
f.PrivateValue = 42;
}
}
// a work around for extension to a wrapping reference type is following ....
using System;
static class Program
{
static void Main(string[] args)
{
var me = new Integer { value = 5 };
int y = 2;
me.AssignMe(y);
Console.WriteLine(me); // prints 2
Console.ReadLine();
}
public static void AssignMe(this Integer me, int value)
{
me.value = value;
}
}
class Integer
{
public int value { get; set; }
public Integer()
{
value = 0;
}
public override string ToString()
{
return value.ToString();
}
}
Ramon what you really need is a ref modifier on the first (i.e. int me ) parameter of the extension method, but C# does not allow ref modifier on parameters having 'this' modifiers.
[Update]
No workaround should be possible for your particular case of an extension method for a value type. Here is the "reductio ad absurdum" that you are asking for if you are allowed to do what you want to do; consider the C# statement:
5.AssignMe(10);
... now what on earth do you think its suppose to do ? Are you trying to assign 10 to 5 ??
Operator overloading cannot help you either.
This is an old post but I ran into a similar problem trying to implement an extender for the String class.
My original code was this:
public static void Revert(this string s)
{
char[] xc = s.ToCharArray();
s = new string(xc.Reverse());
}
By using the new keyword I am creating a new object and since s is not passed by reference it will not be modified.
I changed it to the following which provides a solution to Ramon's problem:
public static string Reverse(this string s)
{
char[] xc = s.ToCharArray();
Array.Reverse(xc);
return new string(xc);
}
In which case the calling code will be:
s = s.Reverse();
To manipulate integers you can do something like:
public static int Increment(this int i)
{
return i++;
}
i = i.Increment();

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