How to use the repaint method - repaint

I am trying to use the repaint method in the following code to update the screen after user input. The game is a card game where the user has to click on two cards to reveal their pictures. If the pictures match the cards remain visible however if the pictures don't match the cards flip over to hide the pictures once again.
The first card becomes visible after clicking it, however when the second card is selected either both cards become visible if a matching picture is selected or the first card just flips over without the second picture being revealed.
Thanks for your help.
addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e) {
int row = e.getX() / (Card.SIZE*2);
int col = e.getY() / (Card.SIZE*3);
//OPEN means the picture is visible
if(cards[row][col].getState() == Card.CLOSED)
cards[row][col].setState(OPEN);
repaint();
compareCards(row,col);
}
});
}
public void compareCards(int row, int col){
if(clickNum == 1){
r1 = row;
c1 = col;
clickNum++;
}
else if(clickNum == 2){
r2 = row;
c2 = col;
//The OR accounts for clicking twice on the same tile
if(cards[r1][c1].getNum() != cards[r2][c2].getNum() || (r1 == r2 && c1 == c2)){
cards[r1][c1].setState(CLOSED);
cards[r2][c2].setState(CLOSED);
}
clickNum = 1;
}
}

Your compare cards function is setting the card states to CLOSED much too quickly, and so they are not displaying. Try using:
public void compareCards(int row, int col){
try
{
Thread.sleep(5000);//sleep for five seconds
}catch(Exception e){}
if(clickNum == 1){
r1 = row;
c1 = col;
clickNum++;
}
else if(clickNum == 2){
r2 = row;
c2 = col;
//The OR accounts for clicking twice on the same tile
if(cards[r1][c1].getNum() != cards[r2][c2].getNum() || (r1 == r2 && c1 == c2)){
cards[r1][c1].setState(CLOSED);
cards[r2][c2].setState(CLOSED);
}
clickNum = 1;
}
}
This should display both cards for about five seconds before turning them over. You'll also have to implement a method which handles flipping the cards back over if they are the same if you don't already have one. I only say this because I don't see one here.

Related

MFC virtual List Control LVFINDINFO

I'm going to make a search function in mfc virtual list control
However, even if i change the search method, always output only the 0th row I don't know what the problem is.
i searched 0th column value
void CListControlDlg::OnBnClickedButton2()
{
CListCtrl* ListCtrl = ((CListCtrl*)GetDlgItem(IDC_LIST1));
CString aaaa;
aaaa.Format("%d", 56);
LVFINDINFO f1;
f1.flags = LVFI_STRING;
f1.psz = aaaa;
f1.vkDirection = VK_DOWN;
int num = ListCtrl->FindItem(&f1, -1);
if (num == -1) {
MessageBox(_T("검색 실패"), MB_OK);
return;
}
ListCtrl->SetItemState(
num,
LVIS_FOCUSED | LVIS_SELECTED,
LVIS_FOCUSED | LVIS_SELECTED
);
ListCtrl->EnsureVisible(num, true);
ListCtrl->SetFocus();
}
if i click button focus always on zero row

Android: Passing Checked items from a ListView to another activity with a ListView

I am trying to pass checked items from one listview to another listview in a separate activity. Ideally, the user would click all of the items they wanted, then click a button; then, the button would take all of the items from the rows clicked to the new activity. The problem that I keep having is when I click on the row; all of the information shows up on the next activity instead of the individual rows there were selected.
#Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
adapterTwo.setCheckBox(position);
adapterTwo.notifyDataSetChanged();
}
});
practiceFinal.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
String entry = "";
String judge ="";
Integer points = 0;
Integer work = 0;
Integer design = 0;
Integer doc = 0;
Integer pres= 0;
Integer safety= 0;
Integer diff = 0;
String ribbon ="";
Intent intent = new Intent(CSS.this, FinalCSS.class);
for (Team hold: adapterTwo.getTeamArrayList())
{
if (hold.isChecked())
{
}
else
{
entry += " "+ hold.getEntryNumber();
judge += hold.getTeamJudgeNumber();
points+= hold.getTotalPoints();
work+= hold.getWorkmanship();
design += hold.getDesign();
doc += hold.getDocumnetation();
pres+= hold.getPresentation();
safety += hold.getSafety();
diff += hold.getDifficulty();
ribbon += hold.getRibbon();
intent.putExtra( "KeyEntry", entry);
intent.putExtra("KeyJudge", judge);
intent.putExtra("KeyPoints", points);
intent.putExtra("KeyWork", work);
intent.putExtra("KeyDesign", design);
intent.putExtra("KeyDoc",doc);
intent.putExtra("KeyPres", pres);
intent.putExtra("KeySafety", safety);
intent.putExtra("KeyRibbon", ribbon);
intent.putExtra("KeyDiff", diff);
}
}
startActivity(intent);
}
});
listView = findViewById(R.id.listViewFinal);
teamsList= new ArrayList<>();
String entry = getIntent().getStringExtra("KeyEntry");
String judge=getIntent().getStringExtra("KeyJudge");
Integer points= getIntent().getIntExtra("KeyPoints",0);
Integer workmanship=getIntent().getIntExtra("KeyWork",0);
Integer design=getIntent().getIntExtra("KeyDesign",0);
Integer documentation =getIntent().getIntExtra("KeyDoc",0);
Integer pres = getIntent().getIntExtra("KeyPres",0);
Integer difficulty =getIntent().getIntExtra("KeyDiff",0);
Integer safety =getIntent().getIntExtra("KeySafety",0);
String ribbon= getIntent().getStringExtra("KeyRibbon");
Team teams = null;
teams = new Team(judge,entry,points, workmanship,design,documentation,pres,difficulty,safety,ribbon,true);
teamsList.add(teams);
Team teamsT = null;
teamsT = new Team(judge,entry,points, workmanship,design,documentation,pres,difficulty,safety,ribbon,true);
teamsList.add(teamsT);
TeamAdapterTwo adapterTwo = new TeamAdapterTwo(FinalCSS.this, teamsList);
listView.setAdapter(adapterTwo);
Second ActivityFirst ActivitySecond Activity
You are concatenate the information on a global variable. Thus, if we trace the points attribute evolution, we have:
points = 0
points += 1 (points = 1)
points += 2 (points = 3)
points += 3 (points = 6)
points += 4 (points = 10)
Moreover, intent.putExtra erase the old value associated to a key, so at each iteration of the loop, you are replacing the old value of points by the new one. Therefore, at the end, you will give points = 10 to the second Activity.
You have two options:
Create a unique key for each hold but it will not be easy for the second Activity to know this unique key.
Instead of put an integer as extra, put an array of integers (I recommend this way)
However, you seem to have an other issue because the final value of points is the sum of all lines rather than the sum of the checked ones.

How to Multiply Data Gridview two columns and show the result in another column

I have a gridview (Order) with three columns:
Price
Quantity
Total
I want to multiply Price with Quantity and show the result in Total column of dataGridview.
Remember: my dataGridview isn't bind with any table.
I am trying this code to achieve my goal but this isn't working means value isn't being returned:
private void totalcal()
{
// is the foreach condition true? Remember my gridview isn't bound to any tbl
foreach (DataGridViewRow row in gvSale.Rows)
{
int a = Convert.ToInt32(row.Cells[3].Value) * Convert.ToInt32(row.Cells[4].Value); // value is null why??
row.Cells[5].Value = a;
}
}
This is the method which I am calling on a button click. (It is not working reason define inside of my code above)
And plus I want to know which is the suitable Datagridview event for this calculation?? I don't want to calculate the total on button click
try
int.Parse(row.Cells[3].Value.toString()) * int.Parse(row.Cells[4].Value.toString())
insted of
Convert.ToInt32(row.Cells[3].Value) * Convert.ToInt32(row.Cells[4].Value)
And you know you can call this method anytime, if you dont want it to be with button click. Call it after gvSale's row populating operations finished.
EDIT
I guess you want the calculations to be done while the user is entering Price or Quanitity. For that you need to write a EditingControlShowing method for your datagridview. Here's a piece of code. I tested it actually and got it working.
Add this code in your main class definition after InitializeComponent(); line
gvSale.EditingControlShowing += new System.Windows.Forms.DataGridViewEditingControlShowingEventHandler(this.gvSale_EditingControlShowing);
And then add this methods :
TextBox tb = new TextBox(); // this is just a textbox to use in editing control
int Price_Index = 3; // set this to your Price Column Index
int Quantity_Index = 4; // set this to your Quantity Column Index
int Total_Index = 5; // set this to your Total Column Index
private void gvSale_EditingControlShowing(object sender, DataGridViewEditingControlShowingEventArgs e)
{
if (gvSale.CurrentCell.ColumnIndex == Price_Index || gvSale.CurrentCell.ColumnIndex == Quantity_Index)
{
tb = e.Control as TextBox;
tb.KeyUp += new KeyEventHandler(Calculate_Total);
}
}
private void Calculate_Total(object sender, KeyEventArgs e)
{
int Price_Value = 0;
int Quantity_Value = 0;
int.TryParse(gvSale.CurrentCell.ColumnIndex != Price_Index ? gvSale.CurrentRow.Cells[Price_Index].Value.ToString() : tb.Text, out Price_Value);
int.TryParse(gvSale.CurrentCell.ColumnIndex != Quantity_Index ? gvSale.CurrentRow.Cells[Quantity_Index].Value.ToString() : tb.Text, out Quantity_Value);
gvSale.CurrentRow.Cells[Total_Index].Value = Price_Value * Quantity_Value;
}

J2ME Puzzle Game

I'm Creating a game similar to Gift Quest, Where I have to swap elements, Check for Vertical and Horizontal repeated elements then erase repeated ones (if 3 elements are same in a row or column, remove those and fill with new ones)
int [][] Board = new int[5][5];
I have an integer array as my board i have defined each gift with a specific integer value for example chocolates = 1, candy = 2 etc
for(int i=0;i<5;i++)
{
for(int j=0;j<5;j++)
{
Board[i][j] = rand.nextInt(5);
}
}
I finished the swap part also, Now I want to check the board if there are same element more than 3 times in a row and column.if it is then make that place in array blank. So i can fill it.
Can someone help me with the checking part ?
int counter = 0;
int currentTile = 0;
for(int i=0;i<5;i++)
{
for(int j=0;j<5;j++)
{
if(Board[i,j] == currentTile)
Counter++;
if(Counter == 3)
DoStuff(); //Yay 3 in a row!
currentTile = Board[i,j];
}
counter = 0;
}
And do the same thing, but swap the loops for the x axis

Check for Text within an Image C#. Is using memcmp an option?

I'm working on a research project which requires me to identify text within an image. Over the forum I saw a post of using memcmp, but I'm having no luck with this.
To give more details on my task :
I screen capture this. My image reads "GPS: Initial Location 34 45 23".
I then dip into a predefined map of images that I load at the start of my application.The map contains images for text - Initial, Reset, Launch, ....
How do I check if the image I captured matches to one of the predefined images in the map.
Kindly help.
Attaching a snapshot of code
public static bool CompareMemCmp(Bitmap b1, Bitmap b2)
{
if ((b1 == null) != (b2 == null)) return false;
var bd1 = b1.LockBits(new Rectangle(new Point(0, 0), b1.Size), ImageLockMode.ReadOnly, b1.PixelFormat);
var bd2 = b2.LockBits(new Rectangle(new Point(0, 0), b2.Size), ImageLockMode.ReadOnly, b2.PixelFormat);
try
{
IntPtr bd1scan0 = bd1.Scan0;
IntPtr bd2scan0 = bd2.Scan0;
int stride = bd1.Stride;
int len = stride * b1.Height;
int stride2 = bd2.Stride;
int len2 = stride2 * b2.Height;
for (int i = 0; i < len; ++i)
{
bd1scan0 = bd1.Scan0 + i;
int test = memcmp(bd1scan0, bd2scan0, len2);
if (test == 0)
{
Console.WriteLine("Found the string");
return true;
}
}
return false;
}
finally
{
b1.UnlockBits(bd1);
b2.UnlockBits(bd2);
}
}
If you are looking for an exact match, i.e. a match where every bit is the same, you could use this approach. However, if this is not the case, other algorithms might be better. One example would be to use cross correlation. I used it to compare audio files and it works great. See this question

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