Another rust generics exercise - rust

I'm trying to implement a Monad like trait in Rust. Mostly just for fun and to get familiar with the type system. I'm pretty sure I will not be able to fully implement a Monad trait due to the lack of "higher kinds" as explained in this reddit discussion, but I want to see how close I can get. For some reason I can't get this code to compile. Seems like it should. Can someone explain why?
trait Monad<T> {
fn lift(val: T) -> Self;
}
struct Context<T>{
val: T
}
impl<T> Monad<T> for Context<T> {
fn lift(x: T) -> Context<T> {
Context{val: x}
}
}
fn main() {
let c:Context<int> = Context<int>::lift(5i);
}

Static methods defined in a trait must be called through it. So, you'd have:
let c: Context<int> = Monad::lift(5);

Related

Is it idiomatic to use `impl<T> From<T> for Option<T>` in argument position?

This trait is implemented since 1.12.0:
impl<T> From<T> for Option<T> {
fn from(val: T) -> Option<T> {
Some(val)
}
}
How idiomatic is this as an argument? Consider this example:
fn do_things(parameters: &Foo, optional_argument: impl Into<Option<Duration>>) {
let optional_argument = optional_argument.into();
// use it...
}
If you see the documentation, it's (more or less) clear (if you know, that this trait is implemented). But if you see the code, you may be confused:
do_things(params, Duration::from_millis(100));
Is this fine to use or should it be avoided?
This pattern is uncommon, but reasonably easy to understand. If it's convenient in the context of your library's usage, it should be OK.
I think it's more common to have do_stuff and do_stuff_with_timeout functions.

Is there a more idiomatic way to use traits like `io::Read` with lifetimes?

I have a public trait, Parser, that defines an external interface. I then have a private ParserImpl struct that implements the methods (actually, I have several implementations, which is the idea behind using the trait to abstract away).
use std::io;
pub trait Parser {
// ...omitted
}
struct ParserImpl<R: io::Read> {
// ...omitted
stream: R,
}
impl<R: io::Read> ParserImpl<R> {
// ...methods
fn new(stream: R) -> ParserImpl<R> {
ParserImpl {
// ...omitted
stream: stream,
}
}
}
impl<R: io::Read> Parser for ParserImpl<R> {
// ...methods
}
To create a parser instance, I use a function to hide ParserImpl.
pub fn make_parser<'a, R>(stream: R) -> Box<Parser + 'a>
where
R: io::Read + 'a,
{
Box::new(ParserImpl::new(stream))
}
This is all well and good... and it works... but the make_parser function troubles me. I feel that there must be a simpler way to approach this and like I'm missing something important, as this seems like a potential pitfall whenever using a trait like io::Read to abstract away the source of data.
I understand the need to specify lifetimes (Parameter type may not live long enough?) but I am a bit stumped on whether I can have both a clean and simple interface, and also use a trait like io::Read.
Is there a "cleaner," or perhaps more idiomatic way, to use traits like io::Read that I am missing? If not, that's okay, but I'm pretty new to Rust and when I wrote the above function I kept thinking "this can't be right..."
To make this sample runnable, here's a main:
fn main() {
use std::fs;
let file: fs::File = fs::File::open("blabby.txt").unwrap();
let parser = make_parser(file);
}
That is the idiomatic way of writing the code that has that meaning, but you may not want that meaning.
For example, if you don't need to create a boxed trait object, you can just return the parameterized value directly, or in this case just use the result of ParserImpl::new. This is my default form until I know I need dynamic dispatch provided by some trait object.
You could also require the 'static lifetime instead of introducing a new lifetime 'a, but this reduces the range of allowed types that you can pass into make_parser:
pub fn make_parser<R>(stream: R) -> Box<Parser>
where
R: io::Read + 'static,
{
Box::new(ParserImpl::new(stream))
}

Use Trait as Vec Type

I'm new to Rust and have seen some examples of people using Box to allow pushing many types that implement a certain Trait onto a Vec. When using a Trait with Generics, I have run into an issue.
error[E0038]: the trait `collision::collision_detection::Collidable` cannot be made into an object
--> src/collision/collision_detection.rs:19:5
|
19 | collidables: Vec<Box<Collidable<P, M>>>,
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `collision::collision_detection::Collidable` cannot be made into an object
|
= note: method `get_ncollide_shape` has generic type parameters
error: aborting due to previous error
error: Could not compile `game_proto`.
To learn more, run the command again with --verbose.
Here is my code
extern crate ncollide;
extern crate nalgebra as na;
use self::ncollide::shape::Shape;
use self::ncollide::math::Point;
use self::ncollide::math::Isometry;
use self::na::Isometry2;
pub trait Collidable<P: Point, M> {
fn get_ncollide_shape<T: Shape<P, M>>(&self) -> Box<T>;
fn get_isometry(&self) -> Isometry2<f64>;
}
pub struct CollisionRegistry<P, M>
where
P: Point,
M: Isometry<P>,
{
collidables: Vec<Box<Collidable<P, M>>>,
}
impl<P: Point, M: Isometry<P>> CollisionRegistry<P, M> {
pub fn new() -> Self {
let objs: Vec<Box<Collidable<P, M>>> = Vec::new();
CollisionRegistry { collidables: objs }
}
pub fn register<D>(&mut self, obj: Box<D>)
where
D: Collidable<P, M>,
{
self.collidables.push(obj);
}
}
I'm trying to use collidables as a list of heterogenous game objects that will give me ncollide compatible Shapes back to feed into the collision detection engine.
EDIT:
To clear up some confusion. I'm not trying to construct and return an instance of a Trait. I'm just trying to create a Vec that will allow any instance of the Collidable trait to be pushed onto it.
Rust is a compiled language, so when it compiles your code, it needs to know all of the information it might need to generate machine code.
When you say
trait MyTrait {
fn do_thing() -> Box<u32>;
}
struct Foo {
field: Box<MyTrait>
}
you are telling Rust that Foo will contain a box containing anything implementing MyTrait. By boxing the type, the compiler will erase any additional data about the data type that isn't covered by the trait. These trait objects are implemented as a set of data fields and a table of functions (called a vtable) that contains the functions exposed by the trait, so they can be called.
When you change
fn do_thing() -> Box<u32>;
to
fn do_thing<T>() -> Box<T>;
it may look similar, but the behavior is much different. Let's take a normal function example
fn do_thing<T>(val: T) { }
fn main() {
do_thing(true);
do_thing(45 as u32);
}
the compiler performs what is a called monomorphization, which means your code in the compiler becomes essentially
fn do_thing_bool(val: bool) { }
fn do_thing_num(val: u32) { }
fn main() {
do_thing_bool(true);
do_thing_num(45 as u32);
}
The key thing to realize is that you are asking it to do the same thing for your trait. The problem is that the compiler can't do it. The example above relies on knowing ahead of time that do_thing is called with a number in one case and a boolean in another, and it can know with 100% certainty that those are the only two ways the function is used.
With your code
trait MyTrait {
fn do_thing<T>() -> Box<T>;
}
the compiler does not know what types do_thing will be called with, so it has no way to generate functions you'd need to call. To do that, wherever you convert the struct implementing Collidable into a boxed object it would have to know every possible return type get_ncollide_shape could have, and that is not supported.
Other links for this:
Understanding Traits and Object Safety
https://www.reddit.com/r/rust/comments/3an132/how_to_wrap_a_trait_object_that_has_generic/

Is it possible to #[derive] traits on crate-included structs? [duplicate]

This question already has answers here:
How do I implement a trait I don't own for a type I don't own?
(3 answers)
Closed 7 years ago.
I want to provide an implementation of a trait ToHex (not defined by me, from serialize) for a primitive type u8:
impl ToHex for u8 {
fn to_hex(&self) -> String {
self.to_str_radix(16)
}
}
The problem is I get this compiler error:
error: cannot provide an extension implementation where both trait and type are not defined in this crate
I understand the reason of this error and its logic, this is because both the trait and the primitive type are external to my code. But how can I handle this situation and provide an ToHex implementation for u8? And more generally how do you handle this kind of issue, it seems to me that this problem must be common and it should be possible and easy to extend types like this?
You should use a newtype struct to do this:
pub struct U8(pub u8)
impl ToHex for U8 {
fn to_hex(&self) -> String {
let U8(x) = *self;
x.to_str_radix(16)
}
}
This does mean, however, that you should wrap u8 into U8 where you need to perform this conversion:
let x: u8 = 127u8
// println!("{}", x.to_hex()); // does not compile
println!("{}", U8(x).to_hex());
This is absolutely free in terms of performance.
I realize this is almost a year old, but the answer was never accepted and I think I've found an alternate solution, that I thought would be good to document here.
In order to extend the functionality of the u8 through traits, instead of trying to extend ToHex, why not create a new trait?
trait MyToHex {
fn to_hex(&self) -> String;
}
impl MyToHex for u8 {
fn to_hex(&self) -> String {
format!("{:x}", *self)
}
}
then used like so
fn main() {
println!("{}", (16).to_hex());
}
This has the advantage that you don't have to wrap every u8 variable with a new and superfluous data type.
The disadvantage is that you still can't use a u8 in a external function (i.e std library, or one you have no control over) that requires the ToHex trait (Vladimir Matveev's solution works in this case), but from OP it sounds like all you want to do is extend u8 only inside your code.

Why are booleans copyable even though the documentation doesn't indicate that?

I am trying to understand the ownership and borrowing concept. At first I thought it was pretty simple once you understood it. But...
fn main() {
let a = 5;
let _y = double(a);
println!("{}", a);
}
fn double(x: i32) -> i32 {
x * 2
}
At first I would have expected this to not compile, because a would have been moved to _y.
I was a bit confused, but I found out that I would have been right except that i32 is an exception to the rule because it implements the copy trait.
I looked at the Copy trait and as I understand it, they list all types that implement this trait at the bottom.
So the bool type is not present and so I assumed it's default behaviour was to be "moved". But...
fn main() {
let a = true;
let _y = change_truth(a);
println!("{}", a);
}
fn change_truth(x: bool) -> bool {
!x
}
Doesn't fail either.
Now I am quite confused. I found the Clone trait that seems to be closely related to the copy trait. But unless I missed it, they don't really mention it in the learning doc.
Can someone give me some more info ?
Update:
I have filed an issue on the Rust repository.
I have also made a pull request with some change proposals.
Your understanding is pretty spot-on, this seems to be an issue with the docs. The documentation doesn't show Copy instances for any of the primitives types, even though they are definitely Copy. As an example to show that the compiler considers bool to be Copy, the following compiles just fine:
fn takes_copyable<T: Copy>(foo: T) {}
fn main() {
takes_copyable(true);
}

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