Does cmpxchg call provided by linux ever crash? - linux

I am using cmpxchg() provided by linux kernel (SLES11-SP2)
Its panicking.
the exact point its crashing is in line 2005:
if (cmpxchg(var, old, new) == old)
2002: 48 89 d8 mov %rbx,%rax
2005: f0 4d 0f b1 34 24 lock cmpxchg %r14,(%r12)
200b: 48 39 c3 cmp %rax,%rbx
200e: 74 27 je 2037 <atomicPatchFnPtr+0x77>
Any clue about, how I can go about debugging ?Is this happening due to race condition in locking a variable?
Or do i need to post this as a bug on kernel ?

The lock cmpxchg instruction can cause an access violation if the address it is passed (in %r12 here) is invalid. That is probably the variable var in the line of code above. It suggests that var is pointing to some invalid memory. It isn't a race in the cmpxchg function, but it might still be a race condition in the calling function.

Related

Why does xmm0 return 0 instead of the value it should hold? [duplicate]

I believe I understand how the linux x86-64 ABI uses registers and stack to pass parameters to a function (cf. previous ABI discussion). What I'm confused about is if/what registers are expected to be preserved across a function call. That is, what registers are guarenteed not to get clobbered?
Here's the complete table of registers and their use from the documentation [PDF Link]:
r12, r13, r14, r15, rbx, rsp, rbp are the callee-saved registers - they have a "Yes" in the "Preserved across function calls" column.
Experimental approach: disassemble GCC code
Mostly for fun, but also as a quick verification that you understood the ABI right.
Let's try to clobber all registers with inline assembly to force GCC to save and restore them:
main.c
#include <inttypes.h>
uint64_t inc(uint64_t i) {
__asm__ __volatile__(
""
: "+m" (i)
:
: "rax",
"rbx",
"rcx",
"rdx",
"rsi",
"rdi",
"rbp",
"rsp",
"r8",
"r9",
"r10",
"r11",
"r12",
"r13",
"r14",
"r15",
"ymm0",
"ymm1",
"ymm2",
"ymm3",
"ymm4",
"ymm5",
"ymm6",
"ymm7",
"ymm8",
"ymm9",
"ymm10",
"ymm11",
"ymm12",
"ymm13",
"ymm14",
"ymm15"
);
return i + 1;
}
int main(int argc, char **argv) {
(void)argv;
return inc(argc);
}
GitHub upstream.
Compile and disassemble:
gcc -std=gnu99 -O3 -ggdb3 -Wall -Wextra -pedantic -o main.out main.c
objdump -d main.out
Disassembly contains:
00000000000011a0 <inc>:
11a0: 55 push %rbp
11a1: 48 89 e5 mov %rsp,%rbp
11a4: 41 57 push %r15
11a6: 41 56 push %r14
11a8: 41 55 push %r13
11aa: 41 54 push %r12
11ac: 53 push %rbx
11ad: 48 83 ec 08 sub $0x8,%rsp
11b1: 48 89 7d d0 mov %rdi,-0x30(%rbp)
11b5: 48 8b 45 d0 mov -0x30(%rbp),%rax
11b9: 48 8d 65 d8 lea -0x28(%rbp),%rsp
11bd: 5b pop %rbx
11be: 41 5c pop %r12
11c0: 48 83 c0 01 add $0x1,%rax
11c4: 41 5d pop %r13
11c6: 41 5e pop %r14
11c8: 41 5f pop %r15
11ca: 5d pop %rbp
11cb: c3 retq
11cc: 0f 1f 40 00 nopl 0x0(%rax)
and so we clearly see that the following are pushed and popped:
rbx
r12
r13
r14
r15
rbp
The only missing one from the spec is rsp, but we expect the stack to be restored of course. Careful reading of the assembly confirms that it is maintained in this case:
sub $0x8, %rsp: allocates 8 bytes on stack to save %rdi at %rdi, -0x30(%rbp), which is done for the inline assembly +m constraint
lea -0x28(%rbp), %rsp restores %rsp back to before the sub, i.e. 5 pops after mov %rsp, %rbp
there are 6 pushes and 6 corresponding pops
no other instructions touch %rsp
Tested in Ubuntu 18.10, GCC 8.2.0.
The ABI specifies what a piece of standard-conforming software is allowed to expect. It is written primarily for authors of compilers, linkers and other language processing software. These authors want their compiler to produce code that will work properly with code that is compiled by the same (or a different) compiler. They all have to agree to a set of rules: how are formal arguments to functions passed from caller to callee, how are function return values passed back from callee to caller, which registers are preserved/scratch/undefined across the call boundary, and so on.
For example, one rule states that the generated assembly code for a function must save the value of a preserved register before changing the value, and that the code must restore the saved value before returning to its caller. For a scratch register, the generated code is not required to save and restore the register value; it can do so if it wants, but standard-conforming software is not allowed to depend upon this behavior (if it does it is not standard-conforming software).
If you are writing assembly code, you are responsible for playing by these same rules (you are playing the role of the compiler). That is, if your code changes a callee-preserved register, you are responsible for inserting instructions that save and restore the original register value. If your assembly code calls an external function, your code must pass arguments in the standard-conforming way, and it can depend upon the fact that, when the callee returns, preserved register values are in fact preserved.
The rules define how standards-conforming software can get along. However, it is perfectly legal to write (or generate) code that does not play by these rules! Compilers do this all the time, because they know that the rules don't need to be followed under certain circumstances.
For example, consider a C function named foo that is declared as follows, and never has its address taken:
static foo(int x);
At compile-time, the compiler is 100% certain that this function can only be called by other code in the file(s) it is currently compiling. Function foo cannot be called by anything else, ever, given the definition of what it means to be static. Because the compiler knows all of the callers of foo at compile time, the compiler is free to use whatever calling sequence it wants (up to and including not making a call at all, that is, inlining the code for foo into the callers of foo.
As an author of assembly code, you can do this too. That is, you can implement a "private agreement" between two or more routines, as long as that agreement doesn't interfere with or violate the expectations of standards-conforming software.

How can I determine at runtime whether ASM code is running in x86 or x64 CPU? [duplicate]

This question already has an answer here:
x86-32 / x86-64 polyglot machine-code fragment that detects 64bit mode at run-time?
(1 answer)
Closed 6 years ago.
I want to write some assembly code that can find out whether it runs in an x86 or x64 binary (The reason I want to do such a weird thing is that I will inject this code in any given binary, and when the code runs, it will determine which kind of system call it should do and run that part of the code. Nothing malicious, just a "hello world" before passing to the actual entry point as an exercise).
Anyway, one 'solution' I thought of was as follows:
read the stack pointer to general-purpose register X
push 0
read the stack pointer to GP register Y
subtract Y from X (store result in X)
pop to Y (to fix the stack)
X has size of register, behave accordingly
This is the closest I could get:
0: 54 push rsp
1: 54 push rsp
2: 5b pop rbx
3: 58 pop rax
4: 48 29 d8 sub rax,rbx <---
7: 83 f8 08 cmp eax,0x8
a: 74 ?? je 64_bit_code_addr
This produces the same bytes for x86, except for that 0x48 at address 0x4. How can I write that instruction in an architecture-independent way? Or what other solution can I have to achieve this effect?
(Please do not present out-of-the-box solutions, such as "you can determine the class of an executable by checking EI_CLASS offset of an ELF file" etc.)
It can be much simpler, using that REX.W in 32bit code is a DEC:
48 90
Which in 64bit code is:
rex.w nop ; still a nop
and in 32bit code:
dec eax
nop
Put something like xor eax, eax before it, of course.

What Does Assembly Instruction Shift Do?

I came across a pretty interesting
article that demonstrated how to remove nullbyte characters from shellcode. Among the techniques used, the assembly instructions shl and shr seemed to occupy a rather important role in the code.
I realize that the assembly instructions mov $0x3b, %rax and mov $59, %rax each actually generate the machine code instructions 48 c7 c0 3b 00 00 00. So to cope for this, the author instead uses mov $0x1111113b, %rax to fill the register with the system call number, which generates instead the machine code 48 c7 c0 3b 11 11 11, which successfully removes nullbytes.
Unfortunately, the code still doesn't execute because syscall treats 3b 11 11 11 as an illegal instruction, or this causes the code to seg fault. So what the author then did was shift %rax back and forth 56 bytes with the commands
shl $0x38, %rax
shr $0x38, %rax
After this shift, the code executes perfectly. What I want to know is how the shift instructions fixes the 48 c7 c0 3b 11 11 11 issue, and somehow makes %rax proper and syscall'able. I know that the shl/shr shifts bits left and right, meaning that shifting left moves the bits up into higher bits, and shifting right makes them lower again, because binary is read right to left. But how does this at all change the code and make it executable? Doesn't shifting back and forth essentially change nothing, putting the shifted bits exactly back where they were in the beginning?
My only theory is that shifting bits away leaves behind zeros. But I still don't see how shifting %rax forward and then back fixes the solution, because wouldn't it bring back the 11 11 11 section anyway?
Anyways, I thought this was interesting as I had never seen the shift operands before today. Thanks in advance.
Shifting is a lossy operation - if bits are shifted outside of the register, they just disappear. (Sometimes one of them is stored in a carry flag, but that's not important here.) See http://en.wikibooks.org/wiki/X86_Assembly/Shift_and_Rotate#Logical_Shift_Instructions .
The shift left (shl) operation does this:
0x000000001111113b << 0x38 = 0x3b00000000000000
The 0x111111 part would have occupied bit 64, 65, 66 etc., but %rax is a 64-bit register, so those bits vanish. Then, the logical shift right (shr) operation does this:
0x3b00000000000000 >> 0x38 = 0x000000000000003b
Giving you the number that you want. And that's all there is to it.

Could I get memory access information through X86_64 machine code?

I want to do a statistic of memory bytes access on programs running on Linux (X86_64 architecture). I use perf tool to dump the file like this:
: ffffffff81484700 <load2+0x484700>:
2.86 : ffffffff8148473b: 41 8b 57 04 mov 0x4(%r15),%edx
5.71 : ffffffff81484800: 65 8b 3c 25 1c b0 00 mov %gs:0xb01c,%edi
22.86 : ffffffff814848a0: 42 8b b4 39 80 00 00 mov 0x80(%rcx,%r15,1),%esi
25.71 : ffffffff814848d8: 42 8b b4 39 80 00 00 mov 0x80(%rcx,%r15,1),%esi
2.86 : ffffffff81484947: 80 bb b0 00 00 00 00 cmpb $0x0,0xb0(%rbx)
2.86 : ffffffff81484954: 83 bb 88 03 00 00 01 cmpl $0x1,0x388(%rbx)
5.71 : ffffffff81484978: 80 79 40 00 cmpb $0x0,0x40(%rcx)
2.86 : ffffffff8148497e: 48 8b 7c 24 08 mov 0x8(%rsp),%rdi
5.71 : ffffffff8148499b: 8b 71 34 mov 0x34(%rcx),%esi
5.71 : ffffffff814849a4: 0f af 34 24 imul (%rsp),%esi
My current method is to analyze file and get all memory access instructions, such as move, cmp, etc. Then calculate every access bytes of every instruction, such as mov 0x4(%r15),%edx will add 4 bytes.
I want to know whether there is possible way to calculate through machine code , such as by analyzing "41 8b 57 04", I can also add 4 bytes. Because I am not familiar with X86_64 machine code, could anyone give any clues? Or is there any better way to do statistics? Thanks in advance!
See https://stackoverflow.com/a/20319753/120163 for information about decoding Intel instructions; in fact, you really need to refer to Intel reference manuals: http://download.intel.com/design/intarch/manuals/24319101.pdf If you only want to do this manually for a few instructions, you can just look up the data in these manuals.
If you want to automate the computation of instruction total-memory-access, you will need a function that maps instructions to the amount of data accessed. Since the instruction set is complex, the corresponding function will be complex and take you a long time to write from scratch.
My SO answer https://stackoverflow.com/a/23843450/120163 provides C code that maps x86-32 instructions to their length, given a buffer that contains a block of binary code. Such code is necessary if one is to start at some point in the object code buffer and simply enumerate the instructions that are being used. (This code has been used in production; it is pretty solid). This routine was built basically by reading the Intel reference manual very carefully. For OP, this would have to be extended to x86-64, which shouldn't be very hard, mostly you have account for the extended-register prefix opcode byte and some differences from x86-32.
To solve OP's problem, one would also modify this routine to also return the number of byte reads by each individual instruction. This latter data also has to be extracted by careful inspection from the Intel reference manuals.
OP also has to worry about where he gets the object code from; if he doesn't run this routine in the address space of the object code itself, he will need to somehow get this object code from the .exe file. For that, he needs to build or run the equivalent of the Windows loader, and I'll bet that
has a bunch of dark corners. Check out the format of object code files.

Trouble understanding an x86-64 function preamble

I am experiencing a crash, and while investigating I found myself totally blocked by the following code:
0000000000000a00 <_IO_vfprintf>:
a00: 55 push %rbp
a01: 48 89 e5 mov %rsp,%rbp
a04: 41 57 push %r15
a06: 41 56 push %r14
a08: 41 55 push %r13
a0a: 41 54 push %r12
a0c: 53 push %rbx
a0d: 48 81 ec 48 06 00 00 sub $0x648,%rsp
a14: 48 89 95 98 f9 ff ff mov %rdx,0xfffffffffffff998(%rbp)
This is generated by running objdump --disassemble /usr/lib64/libc.a on a 64-bit Linux x86 system, and then searching through the output. This is AT&T syntax, so destinations are on the right.
Specifically, I don't understand the last instruction. It seems to be writing the value of the rdx register into memory somewhere on the stack (far, far away), before the function has touched that register. To me, this doesn't make any sense.
I tried reading up on the calling conventions, and my best theory now is that rdx is used for a parameter, so the code is basically "returning" the parameter value directly. This is not the end of the function, so it's not really returning, of course.
Yes, it's a parameter. The ABI used by Linux assigns up to 6 "INTEGER" (<= 64-bit integer, or pointer) type parameters to registers, in the obvious and easy-to-remember order %rdi, %rsi, %rdx, %rcx, %r8, %r9.
The stack frame is 1648 bytes (sub $0x648,%rsp claims 1608 bytes, plus 5 64-bit registers have been pushed before that), and 0xfffffffffffff998 is -1640.
So the code is storing the 3rd parameter near the bottom of the stack frame.
(Note: the Windows 64-bit ABI is different to the Linux one.)

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