I have tried the macport for rust and it failed. How do I compile rust on leopard, if I can run mono ( and mono develop ) and make haxe on leopard then it must be possible to use rust. I have gcc 4.6 so fairly recent compiler setup.
I am interested to try rust and now that the an early haxe-rust port is out even more interested. I can open my pc but to be honest I always end up experimenting on my mac so unless I can install it on this leopard system I doubt I will explore it properly. Any tips on make ing rust appreciated.
And looking at the mailing list it suggests that even if I upgraded I would currently have issues with running rust on a mac.
Unfortunately as far as Leopard support, nobody has stepped up to provide the backporting effort; the mozilla-employed core developers are targeting newer OSX variants at this point, so it's up to volunteers to maintain other variants, best-effort. We only have so much time.
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My client using webobjects 4.5(one of the last versions that supports Objective-C) on backend. And I need to develop using this framework.
Problem is that I'm using Ubuntu linux
I've tried to found how I can install framework on my OS, but found only WO 5.4
What can you advise? How I can install WO 4.5 On ubuntu?
P.S. Found GnuStep project. Is it fully compatible alternative to WO 4.5?
I have no experience with any of these frameworks; but it appears there are at least two that are meant to be WebObjects 4.5-compatible (with extensions of their own): GNUstepWeb and SOPE.
GNUstepWeb is part of GNUstep, but GNUstep on the whole is more analogous to Cocoa, not just WebObjects. I am skeptical that there is anything "fully compatible", but these two might be worth checking out.
Since the Objective C runtime has never been ported to Ubuntu, and there is no reason for Apple to ever do this, one cannot run WO 4.5 on a Linux distro. I think it actually was shipped to also run on Windows NT and on HP/UX and Solaris, but these probably will not help you either.
I am not sure if you can use the GnuStep code for any commercial work. I would be surprised if any lawyer would ever sign off on its use. But YMMV.
Sorry, but there does not seem to be any good news for you.
I'm some familiar with Cocos2d and Cocos2dx.
But only I worked in Mac, I know which is possible work with this engine (Cocos2dx) in Windows, but I don't know if is possible develop a game on Linux.
By the way:
I'm not talking about a port, I want develop a Videogame multiplataform on Linux.
Would be great know the way of how start my game on Linux.
Thanks!
While I haven't tried it, cocos-2dx is, according to their documentation, is usable on Linux although my understanding is that this means one can build android projects using cocos2d on Linux.
In terms of where to start, I've used both SFML and SDL as both are well supported on Linux. Both are cross platform although SDL supports a wider range of platforms - I have an SDL2 game in progress that runs on Linux and android for instance whereas SFML does not yet have android or iOS support. Coming from cocos2d though I think you'll find the SFML API easiest to pick up.
As a fair warning, the landscape is a bit confusing at present because both SFML and SDL have a popular stable release (1.6 for SFML and 1.2 for SDL) with one API along side a popular development release (2.0 for SFML and 1.3/2.0 for SDL) that has a similar but not identical API. This is particularly noticeable with SDL where the documentation for 1.2 is much better than the documentation for the development API. In terms of choosing one over the other, the stable releases are precisely that - stable. In both cases the development releases have been under way for some time so if you are willing to dig for documentation a bit and ask questions it's worth getting the new features.
There is book that provides a nice introduction to Linux game development that, while dated, might be a good first step if this is your first outing with games on Linux, especially if you decide to use SDL Programming Linux Games.
Update:
I saw the directions here and after (roughly) following them cocos2dx does build on my Ubuntu 12.04 x64 machine. The "Set up Environment" directions seem sound but the makefile information appears to be out of date as there is no build_linux.sh instead there is a make-all-linux-project.sh. After this finished pulling in missing deps and building I changed into the samples/HelloCpp/proj.linux directory and ran make. This created a HelloCpp binary in samples/HelloCpp/proj.linux/bin/debug. Running that popped a HelloWorld cocos2d screen. According to the output the verison is:
cocos2d-x debug info [cocos2d: cocos2d-2.1beta3-x-2.1.0]
That said, I don't see a lot of documentation for the linux port and most of the related community entries seem to be out of date so you may find more support from using one of the libraries I already mentioned.
Download cocos2d-x project there is a test sample games which compiles on all platform android, windows, iOS , Windows Phone ...See you are going to code in c++ that's it then whether you build it in linux or any other platform doesnt matter for cocos2d-x kind of engine
so i suggest start with the sample projects of cocos2d-x .... and as you want to do it in linux ...make something then compile it in linux like I do ...
I've been fighting a whole day with UNIX utilities - so sorry if I appear confused! I'm describing my painful and (so far) fruitless process a little because maybe someone may correct me, or maybe describing the process might be helpful to someone later on. If you want to skip this, the question is bolded below.
So I'm trying to convert a Linux program developed using kdevelop. I'm trying to make it run on Windows 7. (This is the SHoUT Speech Took mentioned here, developed by Marijn Huijbregts).
I've wasted half a day trying to install kdevelop on Windows, only to understand that kdevelop can't run on Windows and that I've been installing KDE all that time :( (If kdevelop CAN run on Windows, information would be highly appreciated).
OK, so following the advice in SO's Best environment to port C/C++ code from Linux to Windows, I installed MinGW32 only to find out that SHoUT's makefile contains targets such as aclocal, autoheader etc. - I've come face to face with the hitherto unknown GNU Build System.
I'm now in the middle of installing GnuWin32 using GetGnuWin32. This is taking hours. And I suspect that once it finishes, I'll stumble on something else.
A day of pain - and still not one code line compiled :((.
So, I'm thinking about an alternative approach: Install Linux and run kdevelop as a cross-compiler to compile to Windows. As this is a console application, MAYBE it'll be easier.
So, finally, my question:
If I want to install Linux guest in VMWare Workstation (8, running on Windows 7 host), I understand I need a "distribution". I understand there's a ton of distributions, some free, some paid.
Which distribution should I choose which would run kdevelop and be as simple as possible? I just want to ##$$ing compile, and I can't stand one more day like this...
Avi
Edit:
I've tried compiling the code using VS - very tedious. Many differences between Linuix/GCC and windows/MSVC. Moreover, this is code deveoped by someone else, and I'm not even sure that the program sovles the business needs. So I've decided on the following process:
Configure Linux and run the software on Linux.
Validate that program solves business rule. If not - Abort.
Try cross oompiling on Linux. If running on Windows, verify by comparing outputs to those obtained on Linux. If good - Done.
Try compiling on Windows using ported Windows versions of the GNU Build tools. Use understanding and values obtained from building on the Linux target. If good - Done. Else
Abend and try another solution to the business problem, or try the MS tools (again using understanding and values obtained from building on the Linux target).
Many distributions are possible. Mandriva is KDE based.
But you can also install a Debian distribution, and install KDE in it.
I suggest to contact the ShOUT project community.
You should not cross-compile. MinGW can come handy but it is not required. What you need is to port the code and its dependencies to Windows, and there is nothing wrong if you use Visual Studio, for example.
I am using Ubuntu on VirtualBox OSE and through it use kdevelop and it runs seamlessly. Alternatively you can try kubuntu.
Why VirtualBox OSE - Free, Mature
It is easier to compile with MinGW on Windows than cross compile on Linux.
Build system... It could be quite easy to write Your own. Much easier than actual porting of C++ code. Could be even easier than using GNU Build System.
Please DON'T install Linux! It will take you another half a day and another questions asked here if you're doing it for the first time.
Just install VirtualBox and grab some VirtualBox image from some site. Kubuntu should be working fine with your KDE stuff: http://virtualboxes.org/images/kubuntu/
It will get you a running KDE Linux in just 5 minutes.
Just today i checked my ubuntu with installing wine in it ,
Delphi 3 to 7 worked perfectly (Rad studios did not work because they use .net scraps).
But all of the application i made worked perfectly!!!!!
And i heard that it also works well in mac with WineBottler
Is it possible to create a header linux executable and put my vcl application and requird wine stuff into it and distribute as a single executable (.bin)
there is(was) a solution for Linux from Borland, called Kylix. Kylix is based on some older Qt-stuff.
But I would give FreePascal/Lazarus a try, it's pretty cool! and the compiler compiles for many different platforms.
I guess this is what winelib is for. However I have never tried it. (Wasn't Kylix Delphi + winelib compiled for Linux?)
Since Wine is now stable (reached the 1.0 version some time ago), it could make sense to ask the user to install it using its Linux packages manager. It's very fast and easy. So Wine will be always up to date, according to the distribution used.
Then it's very easy to install any Windows program with Wine.
Since Delphi executables are mostly self-contained (if you don't use the BDE or some external database libraries), your clients will install your Delphi application alla "Windows" way, that is, by running a Setup program from Wine.
And it will work fine, as is.
Using WineLib is not a good idea, even not advised by Wine developers, as far as I remember. At least for closed-source software: in one or two years, perhaps you won't release another version of your program, but Wine and WineLib will have evolved a lot... If you use Wine as an external package, your client can be sure there will be some end user enhancements.
If your software is purely Open Source, then using WineLib could make sense. But even the WineLib headers can evolved, so perhaps your source won't evolve at the same speed...
Before resorting to stackoverflow, i have spend a lot of times looking for the solutions. I have been a linux-user/developer for few years, now shifting to windows-7.
I am looking for seting-up a development environment (mainly c/c++/bash/python) on my windows machine. Solutions i tired -
VirtuaBox latest, with grml-medium (very light debian-based distro)
some how managed to install it in VBox, but lots of issues still regarding Guest-Additions, sharing files, screen-resolutions. Tired with it, now.
MinGW
installed it, added to %PATH%, along with GVIM. Now i can use powershell, run gvim, vim, and mingw from the shell as bash. But no manpages, its a lot of convenience to have them availble, locally and offline. But i think it gives me a gcc development
Do i need mySys now. i can installed it if it provides me with manpages and ssh.
Cygwin
Has avoided till now. But i think it will give me manpages, gcc-utils, python-latest.
Something called Interix.
any taker for that. is it recommened.
What are the best practices? What are you guys following, i dont have a linux-box to ssh to, well if Vbox things works fine at some point of it, i can then ssh to my VBox. I have lost of time setting it up, so abandoning it for a while.
I think only VirtualBox solution will let try things like IPtables, or other linux-system-frameworks.
I checked this
Best setup for Linux development from Windows?
do you recommend coLinux or its derivatives. If yes advices or consideration before i try that.
I recommend VirtualBox+Ubuntu. Cygwin just doesn't cut it for certain tasks and is in beta for Win7.
Here is what I do for Python development on Windows:
EasyEclipse for Python (includes eclipse, subclipse, pydev)
GNU Win32 Native Windows ports for GNU tools
Vim and Emacs (for non-IDE editing work)
I would see if MSysGit can provide what you want first. also since man pages aren't really anything hugely impressive... it might just be possible to just copy them. I've had problems with cygwin, although to be honest I'm not happy with MSys, MSysGit, or Cygwin. I wish someone would build one that was more... linux like. I would if I had to use windows every day, fortunately I only have to use windows sparingly.
IMO I'd say VirtualBox + Gentoo Linux + KDevelop4, Gentoo will give you the control you need over your environment.
I'm doing exactly the opposite of you, I have gcc/qt4 installed on wine to compile for windows and using Linux primarily.
If you want to do development of POSIX applications (mostly command line), with all the familiar Linux tools, then cygwin is your best bet.
It probably include everything you are used to.
But if you will try to do Windows development (anything with UI, drivers, services), then Visual Studio is really gold.
And in general Visual Studio is just great for anything, if you want to spend the time and money. Good IDE, great debugger. I highly recommend it. And if you are in Rome, do what the Romans do :-)
I would recommend Bloodshed DevC++ as a good basic non-microsoft specific Windows solution for developing ANSI C/C++ code. Personally I just use Visual Studio 2008 and ignore all the Microsoft specific extensions.
For Python there is the wonderful Komodo Edit software that is free, personally the IDE version is what I prefer, but I use an old 3.5.3 version that works for me. And they have a very popular Python package called ActivePython as well, that has a bunch of Windows specific extension modules.
Personally cygwin just feels and acts like a hack to me and is painful to setup and maintain. I think running Linux/Unix in a Virtual Machine is much less hassle if you are looking for a *nix environment. Getting a really genuine *nix environment feel is going to be very hard under Windows.
The following suggestions hold if you are not going to do complex template programming as the c++ IDE's other than visual studio SUCK, they cannot efficiently index modern C++ code (the boost library).
I would suggest using Netbeans (it has far better support for C++ than eclipse/CDT) with the following two build environments. Both are important if you want to cross-compile and test against POSIX and win32. This is not a silver-bullet, you should test on different variants of UNIX once in a while:
I would suggest installing Mingw and Msys for windows development, its nice when you can use awk, grep, sed etc on your code :D generative programming is easier with shell tools as well -- writing generative build scripts is a bitch to do effectively of the command line in windows (powershell might have changed this).
I would ALSO suggest installing Cygwin and using that on the side. Mingw is for programming against the win32 low-level API, Cygwin is for programming against the POSIX standard. Cygwin also compiles a lot of software that you would otherwise have to port.
Also once you get your project up and running you can use CMAKE as build environment, its the best thing since sliced bread :P You can get it to spit out build definition for anything and everything -- including visual studio.