I have a custom class "Bookmark" which contains an NSString. I use a NSMutableArray to store instances of this class thus making a bookmark list which I display in a UITableView with a UITableViewCell prototype.
Would someone please give some advice/example on how to save the instances within the NSMutableArray to a file (and perhaps an example how to load them). I can't get any examples I've searched to work. I've tried converting the array to NSData and using NSKeyedArchiver without success. I've also tried converting to an NSArray but can't get it to work.
Within the custom class I've implemented encodeWithCode and initWithCoder.
I need to save before the app closes and I want to load the list when the app is started.
I'm stuck... :(
EDIT: At the request of Ageektrapped, here are the code snippets:
Inside the implementation of my Bookmark class:
- (void) encodeWithCoder: (NSCoder *) encoder
{
[encoder encodeObject:self.address forKey:#"Address"];
}
- (id) initWithCoder: (NSCoder *) decoder
{
self = [super init];
if (self != nil)
{
self.address = [decoder decodeObjectForKey: #"Address"];
}
return self;
}
In my MasterViewController
self.bookmarks is a NSMutableArray containing bookmark objects. (When the code below is called, there is at least one entry in the bookmarks array.)
NSString *docFolder = [NSSearchPathForDirectoriesInDomains(NSDocumentationDirectory,NSUserDomainMask,YES) lastObject];
NSString *filename = [docFolder stringByAppendingPathComponent:#"data.plist"];
NSLog(#"File : %#", filename);
NSLog(#"Bookmarks : %d", self.bookmarks.count);
NSData *data = [NSKeyedArchiver archivedDataWithRootObject: self.bookmarks ];
if ([data writeToFile: filename atomically: YES])
{
NSLog(#"Successful write");
} else {
NSLog(#"Failed write");
}
I finally figured out what my problem was.
Because I'm debugging on my iPhone device, some folders are not writable. The code I was using was asking for a location in such an area (NSDocumentationDirectory):
After finally finding =>
How can I get a writable path on the iPhone? I understood my problem and got it working.
What I needed to do was replace:
NSString *docFolder = [NSSearchPathForDirectoriesInDomains(NSDocumentationDirectory,NSUserDomainMask,YES) lastObject];
NSString *filename = [docFolder stringByAppendingPathComponent:#"data.plist"];
with:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory,NSUserDomainMask,YES);
NSString *libFolder = [paths objectAtIndex: 0];
NSString *filename = [libFolder stringByAppendingPathComponent: #"data.archive"];
I also changed these lines (to be consistent with the example) from:
NSData *data = [NSKeyedArchiver archivedDataWithRootObject: self.bookmarks ];
if ([data writeToFile: filename atomically: YES])
{
NSLog(#"Successful write");
} else {
NSLog(#"Failed write");
}
to:
BOOL success = [NSKeyedArchiver archiveRootObject: self.bookmarks toFile: filename];
if (success)
{
NSLog(#"Successful write");
} else {
NSLog(#"Failed write");
}
.
The code to read the file into the NSMutableArray on application startup is:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory,NSUserDomainMask,YES);
NSString *libFolder = [paths objectAtIndex: 0];
NSString *filename = [libFolder stringByAppendingPathComponent: #"data.archive"];
self.bookmarks = [NSKeyedUnarchiver unarchiveObjectWithFile: filename];
Related
I would have thought NSFileManagers method of removeItemAtURL:error: would remove the Core Data log files created when using UIManagedDocuments with iCloud.
What is the best way to make sure all of these log files are removed?
I have used...
- (void)deleteRemnantsOfOldDatabaseDocumentAndItsTransactionLogsWithCompletionHandler:(completion_success_t)completionBlock
{
__weak CloudController *weakSelf = self;
NSURL *databaseStoreFolder = self.iCloudDatabaseStoreFolderURL;
NSURL *transactionLogFolder = self.transactionLogFilesFolderURL;
[self deleteFileAtURL:databaseStoreFolder withCompletionBlock:^(BOOL docSuccess) {
[weakSelf deleteFileAtURL:transactionLogFolder withCompletionBlock:^(BOOL logSuccess) {
completionBlock(docSuccess && logSuccess);
}];
}];
}
In conjunction with...
- (void)deleteFileAtURL:(NSURL *)fileURL withCompletionBlock:(completion_success_t)completionBlock
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSFileCoordinator *fileCoordinator = [[NSFileCoordinator alloc] initWithFilePresenter:nil];
NSError *coordinatorError = nil;
__block BOOL success = NO;
[fileCoordinator coordinateWritingItemAtURL:fileURL
options:NSFileCoordinatorWritingForDeleting
error:&coordinatorError
byAccessor:^(NSURL *writingURL) {
NSFileManager *fileManager = [[NSFileManager alloc] init];
NSError *removalError = nil;
if ([fileManager fileExistsAtPath:[writingURL path]]) {
if (![fileManager removeItemAtURL:writingURL error:&removalError]) {
NSLog(#"deleteFileAtURL: removal error: %#", removalError);
} else {
success = YES;
}
}
}];
if (coordinatorError) {
NSLog(#"deleteFileAtURL: coordinator error: %#", coordinatorError);
}
completionBlock(success);
});
}
Note: this was used for a single document toolbox style app, and was intended more for clearing out the iCloud container before creating a brand new document, in an 'apparently' empty iCloud store for the first time. But I'm sure it can be adapted without too much work.
Oops, the above won't make sense/work without:
typedef void (^completion_success_t)(BOOL success);
You can debug the contents of your iCloud container and verify things have been removed by using a method like (which to be honest I've probably lifted from somewhere else and modified):
- (void)logDirectoryHierarchyContentsForURL:(NSURL *)url
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSDirectoryEnumerator *directoryEnumerator = [fileManager enumeratorAtURL:url
includingPropertiesForKeys:#[NSURLNameKey, NSURLContentModificationDateKey]
options:NSDirectoryEnumerationSkipsHiddenFiles
errorHandler:nil];
NSMutableArray *results = [NSMutableArray array];
for (NSURL *itemURL in directoryEnumerator) {
NSString *fileName;
[itemURL getResourceValue:&fileName forKey:NSURLNameKey error:NULL];
NSDate *modificationDate;
[itemURL getResourceValue:&modificationDate forKey:NSURLContentModificationDateKey error:NULL];
[results addObject:[NSString stringWithFormat:#"%# (%#)", itemURL, modificationDate]];
}
NSLog(#"Directory contents: %#", results);
}
And it's also worth logging onto developer.icloud.com and examining what is actually in the iCloud store. There is sometimes a difference between what is retained in the device ubiquity container, and what is actually in the iCloud server folder structure. Between all of these you can get quite a good idea of what's going on.
So I have 2 views, one of them is a UITableVew where a user can populate cells by adding them. The second view is the information when they add them (Name, date, company and a place to scan a barcode.). Well when they scan that image, they can see the image of what they scanned (Done with Zbar barcode scanner). So the main question is how can I exactly save different images in each different cell that the user adds?
Code:
Zbar:
- (IBAction)cameraButtonTapped:(id)sender
{
// Check for camera
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] == YES) {
// Create image picker controller
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
// Set source to the camera
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
// Delegate is self
imagePicker.delegate = self;
// Show image picker
[self presentModalViewController:imagePicker animated:YES];
}
}
- (void) imagePickerController: (UIImagePickerController*)reader
didFinishPickingMediaWithInfo: (NSDictionary*) info
{
// ADD: get the decode results
id<NSFastEnumeration> results =
[info objectForKey: ZBarReaderControllerResults];
ZBarSymbol *symbol = nil;
for(symbol in results)
// EXAMPLE: just grab the first barcode
break;
// EXAMPLE: do something useful with the barcode data
resultText.text = symbol.data;
// EXAMPLE: do something useful with the barcode image
resultImage.image =
[info objectForKey: UIImagePickerControllerOriginalImage];
// ADD: dismiss the controller (NB dismiss from the *reader*!)
[reader dismissModalViewControllerAnimated:YES];
}
-(UIView*)CommomOverlay{
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0,0,320,480)];
UIImageView *TopBar = [[UIImageView alloc] initWithFrame:CGRectMake(0,0,320,58)];
[TopBar setImage:[UIImage imageNamed:#""]];
[view addSubview:TopBar];
UILabel *Toplabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 9, 300, 30)];
[Toplabel setFont:[UIFont fontWithName:#"Heiti TC light" size:22]];
[Toplabel setTextAlignment:UITextAlignmentCenter];
[Toplabel setBackgroundColor:[UIColor clearColor]];
[Toplabel setTextColor:[UIColor lightGrayColor]];
[Toplabel setNumberOfLines:1];
[Toplabel setText:#"Turn your device sideways to scan"];
[TopBar addSubview:Toplabel];
UIImageView *FrameImg = [[UIImageView alloc] initWithFrame:CGRectMake(40,50,240,370)];
[FrameImg setImage:[UIImage imageNamed:#"scanImage.png"]];
[view addSubview:FrameImg];
return view;
}
- (IBAction) scanButtonTapped
{
// ADD: present a barcode reader that scans from the camera feed
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
ZBarImageScanner *scanner = reader.scanner;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
// present and release the controller
reader.cameraOverlayView = [self CommomOverlay];
[self presentModalViewController: reader
animated: YES];
}
I did think using core data but i cant find a tutorial anywhere. Then I thought saving it in the apps Documents folder and i think that would be the bes way for me. I am new to this so descriptive code would help :)
Update:
- (IBAction)save:(id)sender {
NSManagedObjectContext *context = [self managedObjectContext];
UIImage *image = resultImage.image;
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];//create instance of NSFileManager
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"/%#KYRO Receipts Images/Barcode.png", resultImage]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the path (image)
NSLog(#"image saved");
if (self.device) {
// Update existing device
[self.device setValue:self.nameOfItem.text forKey:#"name"];
[self.device setValue:self.dateOfPurchase.text forKey:#"date"];
[self.device setValue:self.companyOfItem.text forKey:#"company"];
} else {
//
NSManagedObject *newDevice = [NSEntityDescription insertNewObjectForEntityForName:#"Receipt" inManagedObjectContext:context];
[newDevice setValue:self.nameOfItem.text forKey:#"name"];
[newDevice setValue:self.dateOfPurchase.text forKey:#"date"];
[newDevice setValue:self.companyOfItem.text forKey:#"company"];
}
NSError *error = nil;
// Save the object to persistent store
if (![context save:&error]) {
NSLog(#"Can't Save! %# %#", error, [error localizedDescription]);
}
[WTStatusBar setStatusText:#"Saving data..." animated:YES];
[self performSelector:#selector(setTextStatusProgress3) withObject:nil afterDelay:0.1];
[self.navigationController popViewControllerAnimated:YES];
[self.presentingViewController dismissViewControllerAnimated:YES completion:nil];
}
If you're already using Core Data, then depending on the size of the images you could either convert them to NSData and save them directly within Core Data (if they're small) or you can save them within the documents directory and save the file name within Core Data.
Since a full Core Data tutorial is beyond the scope here, I'll just go over saving the image to the documents directory under a unique name. Note that some of the code below was adapted from "iOS Programming: The Big Nerd Ranch Guide".
// Method to save your image file. Returns the file name for you to save in Core Data or elsewhere.
- (NSString *)saveImage:(UIImage *)image {
// Generate a unique key to name the image file
CFUUIDRef newUniqueID = CFUUIDCreate(kCFAllocatorDefault);
CFStringRef newUniqueIDString = CFUUIDCreateString(kCFAllocatorDefault, newUniqueID);
NSString *imgkey = (__bridge NSString *)newUniqueIDString;
// Get a path for the image file in the documents directory
NSString *imagePath = [self imagePathForKey:imgkey];
// Convert the UIImage into NSData and save it to the documents directory
NSData *imageData = UIImageJPEGRepresentation(img, 0.5);
[imageData writeToFile:imagePath atomically:YES];
// Clean up
CFRelease(newUniqueIDString);
CFRelease(newUniqueID);
return imgkey;
}
// Method to provide the image path for saving/retrieving the image
- (NSString *)imagePathForKey:(NSString *)key {
NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [documentDirectories objectAtIndex:0];
return [documentDirectory stringByAppendingPathComponent:key];
}
The following method retrieves the image:
- (UIImage *)imageForKey:(NSString *)imgkey {
result = [UIImage imageWithContentsOfFile:[self imagePathForKey:imgkey thumbnail:FALSE]];
if (!result) {
// File not found - add code here as needed (to return default image or whatever)
}
return result;
}
Note that if you are planning to display multiple images in the table at the same time, you must be careful to ensure they are small, otherwise you may run into memory issues. In this case you would want to convert them into a thumbnail form for the table view, then display the full size image only in the detail view (how to generate a thumbnail would be a separate question).
Hei guys,
I'm trying to load a long text from a .rtf file and I want to show this text in a UITextView.
I store all the .rtf files in a folder called "rtf" into the "Supporting Files" folder.
This is my code.
- (void)setDetailItem:(id)newDetailItem
{
if (_detailItem != newDetailItem) {
_detailItem = newDetailItem;
// Update the view.
[self configureView];
}
}
- (void)configureView
{
// Update the user interface for the detail item.
if (self.detailItem)
{
self.textView.text = [self setTextForTextView:[self.detailItem description]];
}
}
-(NSString *)setTextForTextView:(NSString *)description
{
NSString *path = [NSString stringWithFormat:#"rtf/%#.rtf" ,description];
NSLog(#"%#" ,path);
NSString *myText = [NSString stringWithContentsOfFile:path encoding:NSUTF8StringEncoding error:nil];
return myText;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.navigationItem.title = #"Text";
// Do any additional setup after loading the view, typically from a nib.
[self configureView];
}
But It doesn't show me the text and I don't understand why...
Thanks!
I just solved in this way:
-(NSString *)setTextForTextView:(NSString *)description
{
NSString *filePath = [[NSBundle mainBundle] pathForResource:description ofType:#"txt"];
if (filePath)
{
NSString *myText = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:nil];
if (myText)
{
return myText;
}
}
}
I hope this will help some people in the future! :D
I have some jpg images I am saving to the documents directory from camera shots. I want to find all the jpg images in the documents directory and load them into an array so they can be in a overflow view.
Here is my code to find and sort the jpg images in the documents directory.
NSString *extension = #"jpg";
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *contents = [fileManager contentsOfDirectoryAtPath:documentsDirectory error:nil];
NSMutableArray *jpegFiles = [NSMutableArray arrayWithCapacity: [contents count]];
NSString *filename;
for (filename in contents)
{
if ([[filename pathExtension] isEqualToString:extension])
{
[jpegFiles addObject:[UIImage imageNamed:[documentsDirectory stringByAppendingPathComponent:filename]]];
}
}
// Add the coverflow view
coverflow = [[TKCoverflowView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];
coverflow.coverflowDelegate = self;
coverflow.dataSource = self;
[self.view addSubview:coverflow];
[coverflow setNumberOfCovers:6];
- (void) coverflowView:(TKCoverflowView*)coverflowView coverAtIndexWasBroughtToFront:(int)index{
NSLog(#"Front %d",index);
}
- (TKCoverflowCoverView*) coverflowView:(TKCoverflowView*)coverflowView coverAtIndex:(int)index{
TKCoverflowCoverView *cover = [coverflowView dequeueReusableCoverView];
if(cover == nil){
// Change the covers size here
cover = [[TKCoverflowCoverView alloc] initWithFrame:CGRectMake(0, 0, 280, 210)]; // 224
cover.baseline = 200;
}
cover.image = [covers objectAtIndex:index % [covers count]];
return cover;
}
I have tried everything I can think of and nothing works.
It has been suggested that I load each image by getting the path to the image from the array of pathnames, and use the method imageWithContentsOfFile to load the image.
I have looked this up and did searches for how to do this but with no luck. Could someone show me how to do this.
You should do it as below,
if ([[filename pathExtension] isEqualToString:extension])
{
[jpegFiles addObject:[UIImage imageWithContentsOfFile:[documentsDirectory stringByAppendingPathComponent:filename]]];
}
I've been struggling with adding assets from the iPhone Photo Library to a AVMutableComposition and then export them. Here is what I got:
Finding the assets: (here I grab the AVURLAsset)
-(void) findAssets {
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
// Enumerate just the photos and videos group by using ALAssetsGroupSavedPhotos.
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
// Within the group enumeration block, filter to enumerate just videos.
[group setAssetsFilter:[ALAssetsFilter allVideos]];
[group enumerateAssetsUsingBlock:^(ALAsset *alAsset, NSUInteger index, BOOL *innerStop){
// The end of the enumeration is signaled by asset == nil.
if (alAsset) {
ALAssetRepresentation *representation = [alAsset defaultRepresentation];
NSURL *url = [representation url];
AVURLAsset *avAsset = [AVURLAsset URLAssetWithURL:url options:nil];
// Do something interesting with the AV asset.
[thumbs addObject:alAsset];
[assets addObject:avAsset];
}else if(alAsset == nil){
[self createScroll];
}
}];
}
failureBlock: ^(NSError *error) {
// Typically you should handle an error more gracefully than this.
NSLog(#"No groups");
}];
[library release];
}
Here I add a asset to my composition (I use the first object in the array for testing only.
-(void) addToCompositionWithAsset:(AVURLAsset*)_asset{
NSError *editError = nil;
composition = [AVMutableComposition composition];
AVURLAsset* sourceAsset = [assets objectAtIndex:0];
Float64 inSeconds = 1.0;
Float64 outSeconds = 2.0;
// calculate time
CMTime inTime = CMTimeMakeWithSeconds(inSeconds, 600);
CMTime outTime = CMTimeMakeWithSeconds(outSeconds, 600);
CMTime duration = CMTimeSubtract(outTime, inTime);
CMTimeRange editRange = CMTimeRangeMake(inTime, duration);
[composition insertTimeRange:editRange ofAsset:sourceAsset atTime:composition.duration error:&editError];
if (!editError) {
CMTimeGetSeconds (composition.duration);
}
}
And finally I export the comp and here it crashes
-(void)exportComposition {
AVAssetExportSession *exportSession = [[AVAssetExportSession alloc] initWithAsset:composition presetName:AVAssetExportPresetPassthrough];
NSLog (#"can export: %#", exportSession.supportedFileTypes);
NSArray *dirs = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectoryPath = [dirs objectAtIndex:0];
NSString *exportPath = [documentsDirectoryPath stringByAppendingPathComponent:EXPORT_NAME];
[[NSFileManager defaultManager] removeItemAtPath:exportPath error:nil];
NSURL *exportURL = [NSURL fileURLWithPath:exportPath];
exportSession.outputURL = exportURL;
exportSession.outputFileType = AVFileTypeQuickTimeMovie;//#"com.apple.quicktime-movie";
[exportSession exportAsynchronouslyWithCompletionHandler:^{
NSLog (#"i is in your block, exportin. status is %d",
exportSession.status);
switch (exportSession.status) {
case AVAssetExportSessionStatusFailed:
case AVAssetExportSessionStatusCompleted: {
[self performSelectorOnMainThread:#selector (exportDone:)
withObject:nil
waitUntilDone:NO];
break;
}
};
}];
}
Does anyone have an idea of what it might be? It crashes on
AVAssetExportSession *exportSession = [[AVAssetExportSession alloc] initWithAsset:composition presetName:AVAssetExportPresetPassthrough];
And I tried different presets and outputFileTypes.
Thanks
* SOLVED *
I have to answer my own question now when I have solved. It's amazing that I've been struggling with this for a whole day and then I fix it right after posting a question :)
I changed and moved:
composition = [AVMutableComposition
composition];
to:
composition = [[AVMutableComposition
alloc] init];
I think I was too tired when I was working on this yesterday. Thanks guys!